I agree with you about mana addict but I can't agree with you about worgen. If they play a 1 drop or a non 3/2 2 drop and you play worgen, there is pretty good chance you are either getting a 2 for 1 because worgen is eating a creature than killing another or you are getting way ahead on tempo by killing an idiot and then hitting them for 4. There is also a reasonable chance that earthen ring will not even gain you health on turn 3. As far as actually casting either as you three drop there is much more value in a potential 2 for 1 or huge boost in tempo to potential life gain. You could argue that ring is better late game as they both will probably just trade anyway they both are very meh at that point anyway. Not to mention how many times your opponent has to waste a kill spell or their entire turn by using their 2/3 and their hero power to kill worgen immedietly because you cant just play your x/4 or less onto the field because worgen is just going to eat your small dude and your big one. If you honestly would rather see a worgen over a ringer on the other side of the table then you are insane.
The only enhancement I've ever really felt that they could do without changing things too much is giving you the option at the end of all your picks to go back to a previous round and change your pick. For instance if you were really unsure if you'd get enough spells to make a +spell damage minion worth while or not early in your draft by the end you might have really wanted to change your pick so you'd get one round where you could go back and switch. It wouldn't be for a brand new set of cards only for the same cards you were already offered.
Why does everyone want this over complicated fix when in reality they could just add more picks you know, like every other game in the world does.
The biggest difference between this and blessed champion/windfury with Alexstrasza is that there are tons of ways to remove Alexstrasza and only so many to remove Gorehowl ( ooze/freeze ). Taunt works of course, but just as well vs. blessed champion/windfury.
The difference in OTK is that with alex/gorehowl all damage is done in one turn, from full hp to none. With the blessed champ and wind you spread the damage over two turns. 15 damage when alex hits the board and 15 dmg the next turn.
Also, when your opponent sees Alexstrasza hitting the board, he knows he wants to remove it in his turn. While putting up Gorehowl doesn't always alarm them.
thank you! Also, the 7 drop stealth guy might be better considering it does the same thing and is harder to remove?
hard removel is good at about any cost, and its virtual card advantage if you consider your hero power giving you an extra card, but mainly hard removel is hard to pass
ITT: It's much easier to complain about stuff than actually trying to figure out a solution.
I assume that was directed at someone else considering my complaint is lack of an incentive to play constructed and I proposed a solution which is to have a pay to enter constructed option like there is for arena.
Serious question, what is the incentive to play constructed?
Why do people always think there have to incentives to play something? If you need rewards to enjoy playing maybe you are playing the wrong games... I mean c'mon don't you just play to have fun?
Sorry I wasn't that clear I guess you misunderstood, when you play arena you pay gold (maybe cash on occasion) to play, and if you do well you get good prizes obviously (why else would you pay to enter). In constructed it is all free so there are obviously no good prizes you can win outside of accomplishing daily quests. When I play on magic online there is free constructed I can play for zero price or I can pay to enter a tournament and if I go 3-1 I will get 6 packs and if I go 4-0l I will get 11 packs, or even just a heads up game that is 2 dollars to enter and the winner gets a pack (mtg packs = about 4$). Draft is structured the same way, just with no option to play for free. What I meant was, without any option to pay to enter and play for real prizes there is very little incentive to play constructed over arena which does offer actual prizes (while draft is far more fun anyway imo).
That's basically what you said in the first post. Why does there have to be an incentive? I play for the game itself. It's fun.
Sometimes it is hard to put yourself in the shoes of others but for some (obviosly myself) playing a game is not as fun if there is not a chance of risking something to win something. It is not so much the small gamble that is appealing, but how people have to play better , playwise and decks if there is something actually on the line. To me, it is not fun if someone is playing sloppily or a deck that is abysmal because then it is not really competitive. Not everyone is as casual as you and not everyone is competitive as me, most companies are smart enough to realize you have to cater to both. Also, this game is not that fun lol, it is the definition of mediocre.
Serious question, what is the incentive to play constructed?
Why do people always think there have to incentives to play something? If you need rewards to enjoy playing maybe you are playing the wrong games... I mean c'mon don't you just play to have fun?
Sorry I wasn't that clear I guess you misunderstood, when you play arena you pay gold (maybe cash on occasion) to play, and if you do well you get good prizes obviously (why else would you pay to enter). In constructed it is all free so there are obviously no good prizes you can win outside of accomplishing daily quests. When I play on magic online there is free constructed I can play for zero price or I can pay to enter a tournament and if I go 3-1 I will get 6 packs and if I go 4-0l I will get 11 packs, or even just a heads up game that is 2 dollars to enter and the winner gets a pack (mtg packs = about 4$). Draft is structured the same way, just with no option to play for free. What I meant was, without any option to pay to enter and play for real prizes there is very little incentive to play constructed over arena which does offer actual prizes (while draft is far more fun anyway imo).
So last night was in my favor the shaman deck gave me deathwing, ysera and sylvanas I took it all the way for the first time weeeee.
You shouldn't need three legendaries to do very well. In fact, you shouldn't need any. There's a reason hard removal and threaten effects are great in any limited format
You make it sound like legendaries might as well be common cards and that any "pro" can play well with shitty cards.
The next time you play someone with multiple strong legendaries/epics tell me how your shitty pirates and murlocs helped you win the match. I would give my soul just to see ONE legendary in my draft, hell I don't even get an epic 75% of the time and when I do it's a choice between 3 terrible ones.
If I have a gun and you have a turd, you could be the best shot in the world but you will never kill me with it, just sayin'.
There are enough great commons and rares in this game you could do very, very well without any cards with a higher rarity. Your analogy is flawed but I know nothing about guns. I would say its like if I had a good gun and you had a great gun, and I was the best shot in the world I would probably kill you lol.
Serious question, what is the incentive to play constructed? You get a pack of cards and plenty gold for playing arena, but what do you get for playing constructed other than 10 gold for every 3 wins? I assume I am missing something as there must be more prizes than that if everyone keeps playing it right?
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Oh, and that is totally ignoring the potential insane synergies with pump spells
I agree with you about mana addict but I can't agree with you about worgen. If they play a 1 drop or a non 3/2 2 drop and you play worgen, there is pretty good chance you are either getting a 2 for 1 because worgen is eating a creature than killing another or you are getting way ahead on tempo by killing an idiot and then hitting them for 4. There is also a reasonable chance that earthen ring will not even gain you health on turn 3. As far as actually casting either as you three drop there is much more value in a potential 2 for 1 or huge boost in tempo to potential life gain. You could argue that ring is better late game as they both will probably just trade anyway they both are very meh at that point anyway. Not to mention how many times your opponent has to waste a kill spell or their entire turn by using their 2/3 and their hero power to kill worgen immedietly because you cant just play your x/4 or less onto the field because worgen is just going to eat your small dude and your big one. If you honestly would rather see a worgen over a ringer on the other side of the table then you are insane.
Why does everyone want this over complicated fix when in reality they could just add more picks you know, like every other game in the world does.
Kingbabar and mvmt can you please stop having a dick measuring contest over a children s card game, we get it, your both tough now stop.
stop complaining about epics, flamestrike is still a common.
mad bomber is the nut, end of story
every time a card sees play it shouldn't just be banned. Some small amount of combo decks are healthy for tcgs anyway
thank you! Also, the 7 drop stealth guy might be better considering it does the same thing and is harder to remove?
hard removel is good at about any cost, and its virtual card advantage if you consider your hero power giving you an extra card, but mainly hard removel is hard to pass
I do agree it shouldn't trigger spell cards like mages wyrm and rouges combo 3 drop.
I assume that was directed at someone else considering my complaint is lack of an incentive to play constructed and I proposed a solution which is to have a pay to enter constructed option like there is for arena.
Sometimes it is hard to put yourself in the shoes of others but for some (obviosly myself) playing a game is not as fun if there is not a chance of risking something to win something. It is not so much the small gamble that is appealing, but how people have to play better , playwise and decks if there is something actually on the line. To me, it is not fun if someone is playing sloppily or a deck that is abysmal because then it is not really competitive. Not everyone is as casual as you and not everyone is competitive as me, most companies are smart enough to realize you have to cater to both. Also, this game is not that fun lol, it is the definition of mediocre.
Sorry I wasn't that clear I guess you misunderstood, when you play arena you pay gold (maybe cash on occasion) to play, and if you do well you get good prizes obviously (why else would you pay to enter). In constructed it is all free so there are obviously no good prizes you can win outside of accomplishing daily quests. When I play on magic online there is free constructed I can play for zero price or I can pay to enter a tournament and if I go 3-1 I will get 6 packs and if I go 4-0l I will get 11 packs, or even just a heads up game that is 2 dollars to enter and the winner gets a pack (mtg packs = about 4$). Draft is structured the same way, just with no option to play for free. What I meant was, without any option to pay to enter and play for real prizes there is very little incentive to play constructed over arena which does offer actual prizes (while draft is far more fun anyway imo).
There are enough great commons and rares in this game you could do very, very well without any cards with a higher rarity. Your analogy is flawed but I know nothing about guns. I would say its like if I had a good gun and you had a great gun, and I was the best shot in the world I would probably kill you lol.
Serious question, what is the incentive to play constructed? You get a pack of cards and plenty gold for playing arena, but what do you get for playing constructed other than 10 gold for every 3 wins? I assume I am missing something as there must be more prizes than that if everyone keeps playing it right?