I went all the way in my first and only run with Rogue. Got the double-deathrattle passive with some jades including Aya, a couple raptors, and the cube. So much value.
Got kinda lucky in the final match against King Togwaggle as he replaced his hand with those 0/10 summoning stones and then proceeded to fill his whole board with them.
I had a similar experience against him with pally where he filled his board with boombots vs my perma stealthed murloc build. I easily outraced 7 damage a turn.
I had not logged in for like a month and I had no quests other than the dungeon run ones. I finished the dungeon run ones, logged out, logged back in and it gave me no quests.
I have won with Pally and Hunter so far. With both classes I ended up winning off of the back of mass stealth being ridiculous. I almost won with a spellslinging druid where I had +6 spellpower passive and 4x Swipe but I ended up against the dragon boss last and I just could not get through his high life total and constant aoe damage.
The pally quest is kind of in a bad situation that I don't think that any sort of success with buffadin will actually come from the quest as it stands right now. Its possible that the combination of the new DS draw buff, Blessing of Kings, and Spikeridge Steed might make Lynessa playable in a midrange pally build but I don't see pally quest actually becoming viable before rotation at least assuming ever.
My issue is that the current buy packs / dust things you don't want is based around having somewhat of a complete collection if you want everything. If you only have a few classes you want to focus on or a few specific decks you want it costs a ton of gold / money / dust to build things.
I have played Magic the Gathering for the last 15+ years and in the last probably 5 years I essentially don't buy any packs (everything is secondary market purchases). You buy packs to have lotto fun or to try to have a complete collection where as you should buy singles if you just want to have a deck or two. The difference is more of if you want to be able to play everything you buy packs and trade where if you want to just play a deck or two you buy singles.
I have looked at how I play hearthstone and I kind of don't play 70% of the classes (regardless of what my quests are I just don't play them). I play this game to play the decks and classes I like.
If you don't want a complete collection -- if you only want to focus on a couple of classes -- you can dust everything that doesn't belong to those classes. The amount of dust you receive per card dusted is the same either way, only you are dusting more cards than the collector, so you're actually coming out ahead, relative to your own personal goals.
(I disagree with those goals, but that's a different conversation.)
This is exactly the same as buying individual cards for cash in the long run. If you know you can expect about 100 dust per pack, you know you'll need to buy 16 packs to craft a specific legendary. Don't blame the system if you choose not to dust all the cards in those 16 packs. Keeping a card you wanted actually means more value for you, not less.
You actually lose a little bit of value purchasing dust or individual cards because you get no chance to open the specific card you want. Due to that I think you can actually lower the cost if you were to be able to buy dust outright or buy individual cards. I am not asking for a big bump in savings but the chances of opening a specific legendary is very low when opening a small sample of packs so if I could drop the small chance to open specific cards I want for a discount in what it costs, that is what I am looking for.
My issue is that the current buy packs / dust things you don't want is based around having somewhat of a complete collection if you want everything. If you only have a few classes you want to focus on or a few specific decks you want it costs a ton of gold / money / dust to build things.
I have played Magic the Gathering for the last 15+ years and in the last probably 5 years I essentially don't buy any packs (everything is secondary market purchases). You buy packs to have lotto fun or to try to have a complete collection where as you should buy singles if you just want to have a deck or two. The difference is more of if you want to be able to play everything you buy packs and trade where if you want to just play a deck or two you buy singles.
I have looked at how I play hearthstone and I kind of don't play 70% of the classes (regardless of what my quests are I just don't play them). I play this game to play the decks and classes I like.
Honestly, I am kind of a fleeting hearthstone player and every expansion I come back and really, I don't want to play most classes. I have to open packs and try to get the things I want to play usually 1-2 classes.
As it stands, I am probably going to get out of the game entirely starting this next set because usually I have to invest too much money to get a few classes up and running. I often get bored of the game after a month and I wander off until the next expansion comes out. For me one of the downsides is that buying packs is really expensive even if you are essentially dusting all but a few classes its really expensive. My question I guess is what if you could buy individual cards instead of doing the pack / dust lotto and just know how much money it will cost you to buy into a class or a deck instead of pulling that random? Would that change anyone else's plans or intentions for the game?
Druid needs a nerf specifically to their ability to draw cards (Ultimate and possibly the much less likely Auctioneer) I am fine with them having tools for defending vs aggro and I am fine with them having Jades / ramp. They just need a weakness somewhere and historically speaking it has been a difficulty refilling their hand. Innervate could be removed but honestly I think its just kind of a long time problem card that we have mostly dealt with. Probably the most problematic Innervate is for flappy bird but I think for the most part the new druid problem is with their draw.
Hunter - could use a buff to be honest. I am fine with hunter not having super fast paced face decks but I really wish when they made these 4-7 mana creatures that they sucked less. Midrange hunter is an archetype I don't mind being fairly decent but they have been pulling their punches with hunter for years now it feels. I like the new DK but other than that I feel like they just keep heaping on kind of garbage creatures that rarely work for hunter.
Rogue - I always feel kind of bad for rogue but it seems like rogue is either busted in half or broken in a bad way. I know that some play some rogue decks in the current meta against Jade and I honestly don't know how it works for them. I don't play Jade druid so whenever I see rogue I feel like I have like a 75% winrate against them and I am often questioning what they are doing. There are some Miracle rogues that I have seen that seem to have fairly good sustain vs the control decks but often seem to fall apart to aggro.
Post Rogue Quest nerf because I felt like there was a lot of diversity to the meta. There were just a lot of decks that felt fairly viable and it didn't feel like you needed to play any one deck.
So, let me start with saying that I dont mind there being a very strong deck / class in the meta. When the last set came out, honestly they should have done more testing with quest rogue because it was just a little more oppressive than it needed to be when it launched and it stayed that way for MONTHS. With quest rogue though it still seemed like there was a lot of diversity to the meta though and a lot of the aggro decks popped up because of it and they did sort of manage the problem.
So, now here we are with Druids. I accept that there are counter classes and strategies to druid and I have watched several good streamers pilot them to victory. My issue here is that it feels like druid has left a very small piece of the pie left that can be played against it and even the decks that can be played against it require you to include jade hate cards and draw them soon enough in the game to not super die.
My issue here is kind of a multi issue here I guess:
Aggro should be good against jade but it seems that Frozen Throne mostly did not give much for new aggro tools. In a lot of cases the new tools for aggro are slower and require snowballing for them to work.
Druid received a ton of defensive measures and draw in Frozen Throne.
Skulking Geist is a card that was designed to hate on Jades and it is almost REQUIRED for any of the control decks. You also have to not draw it in the last few cards of your deck or its too late so really anytime its bottom 1/4 of your deck you probably lose right there.
Combo is / should be good against Jade Druid but unfortunately its mostly not in standard after last rotation. We have Exodia mage as one of very few combo decks now.
Overall, my issues is that Jade druid seems to be very strong against a very very large percent of the meta. My issue is that there should be sort of a rock / papper / scissors to the meta and it feels too much like Jade Druid is the meta and those not playing it have to create decks specifically to counter that. Honestly, I don't much for picking and playing THE deck of the meta nor am I interested in playing the counter to THE deck. My issue is 100% that 50 - 80% of games I play are Jade Druid because too few feel they can beat the damn deck. The few decks that are not druid seem to be decks attempting to beat Druid.
TLDR: I don't care what the in deck is, I just want to play against a diversity of decks dammit.
The problem is that they gave them consistent draw that super incentivizes ramp. They nerfed the Ancient of Lore wayyyy back because it had the same problem but they assumed that a card costing 10 would be enough to make it hard to play but nope, it just means that druid can throttle up their ramp harder.
Is Innervate healthy? No not really but druid wasn't broken broken until the new cards from Frozen Throne so.... I kind of feel like the issue is probably more likely in the balance of the new cards they made. At the end of last season we mostly just saw the swarm druid but even that wasn't unbeatable.
If Innervate got cycled I think it would be ok but honestly, I don't think it solves the current issue we are having.
You will also notice that Blizzard is trying hard to offer multiple archetypes with more recent things. In a lot of cases new cards will offer new ways to play that tend to require you to build arround it where in the past, yea they did a little bit of that but they also made a lot of generic cards that were just good.
Some of this is their attempt to not just continue to power creep the game but offer different ways to play so every set you dont just have your previous deck add 1 new card that proved itself to be the strongest from the set.
Due to having more focus on their specific builds or mechanics, you can bring up the power of more cards rather than just try to power creep for what the strongest version of Darkbomb you can release is.
This is something that has been accepted in MTG for years now, but the HS community is so viscous about any card that won't win tournaments. These cards are clearly printed for Johnnys.
I suspect this is due to the fact that the game is mostly focused on ladder play. Magic has a very large percentage of its players as what they call kitchen table magic players where the goal is to sit down and play with friends rather than compete. Hearthstone is designed in such a way that it kind of pushes for ladder play. There is the casual mode obviously, Tavern Brawl, and friendly duels but even with all of this, I have no idea how much of hearthstone appeals to casual play.
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I had not logged in for like a month and I had no quests other than the dungeon run ones. I finished the dungeon run ones, logged out, logged back in and it gave me no quests.
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I have won with Pally and Hunter so far. With both classes I ended up winning off of the back of mass stealth being ridiculous. I almost won with a spellslinging druid where I had +6 spellpower passive and 4x Swipe but I ended up against the dragon boss last and I just could not get through his high life total and constant aoe damage.
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The pally quest is kind of in a bad situation that I don't think that any sort of success with buffadin will actually come from the quest as it stands right now. Its possible that the combination of the new DS draw buff, Blessing of Kings, and Spikeridge Steed might make Lynessa playable in a midrange pally build but I don't see pally quest actually becoming viable before rotation at least assuming ever.
Signature by Inkfox Aesthetics by Xen
Signature by Inkfox Aesthetics by Xen
Signature by Inkfox Aesthetics by Xen
My issue is that the current buy packs / dust things you don't want is based around having somewhat of a complete collection if you want everything. If you only have a few classes you want to focus on or a few specific decks you want it costs a ton of gold / money / dust to build things.
I have played Magic the Gathering for the last 15+ years and in the last probably 5 years I essentially don't buy any packs (everything is secondary market purchases). You buy packs to have lotto fun or to try to have a complete collection where as you should buy singles if you just want to have a deck or two. The difference is more of if you want to be able to play everything you buy packs and trade where if you want to just play a deck or two you buy singles.
I have looked at how I play hearthstone and I kind of don't play 70% of the classes (regardless of what my quests are I just don't play them). I play this game to play the decks and classes I like.
Signature by Inkfox Aesthetics by Xen
Honestly, I am kind of a fleeting hearthstone player and every expansion I come back and really, I don't want to play most classes. I have to open packs and try to get the things I want to play usually 1-2 classes.
As it stands, I am probably going to get out of the game entirely starting this next set because usually I have to invest too much money to get a few classes up and running. I often get bored of the game after a month and I wander off until the next expansion comes out. For me one of the downsides is that buying packs is really expensive even if you are essentially dusting all but a few classes its really expensive. My question I guess is what if you could buy individual cards instead of doing the pack / dust lotto and just know how much money it will cost you to buy into a class or a deck instead of pulling that random? Would that change anyone else's plans or intentions for the game?
Signature by Inkfox Aesthetics by Xen
Druid needs a nerf specifically to their ability to draw cards (Ultimate and possibly the much less likely Auctioneer) I am fine with them having tools for defending vs aggro and I am fine with them having Jades / ramp. They just need a weakness somewhere and historically speaking it has been a difficulty refilling their hand. Innervate could be removed but honestly I think its just kind of a long time problem card that we have mostly dealt with. Probably the most problematic Innervate is for flappy bird but I think for the most part the new druid problem is with their draw.
Hunter - could use a buff to be honest. I am fine with hunter not having super fast paced face decks but I really wish when they made these 4-7 mana creatures that they sucked less. Midrange hunter is an archetype I don't mind being fairly decent but they have been pulling their punches with hunter for years now it feels. I like the new DK but other than that I feel like they just keep heaping on kind of garbage creatures that rarely work for hunter.
Rogue - I always feel kind of bad for rogue but it seems like rogue is either busted in half or broken in a bad way. I know that some play some rogue decks in the current meta against Jade and I honestly don't know how it works for them. I don't play Jade druid so whenever I see rogue I feel like I have like a 75% winrate against them and I am often questioning what they are doing. There are some Miracle rogues that I have seen that seem to have fairly good sustain vs the control decks but often seem to fall apart to aggro.
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Post Rogue Quest nerf because I felt like there was a lot of diversity to the meta. There were just a lot of decks that felt fairly viable and it didn't feel like you needed to play any one deck.
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So, let me start with saying that I dont mind there being a very strong deck / class in the meta. When the last set came out, honestly they should have done more testing with quest rogue because it was just a little more oppressive than it needed to be when it launched and it stayed that way for MONTHS. With quest rogue though it still seemed like there was a lot of diversity to the meta though and a lot of the aggro decks popped up because of it and they did sort of manage the problem.
So, now here we are with Druids. I accept that there are counter classes and strategies to druid and I have watched several good streamers pilot them to victory. My issue here is that it feels like druid has left a very small piece of the pie left that can be played against it and even the decks that can be played against it require you to include jade hate cards and draw them soon enough in the game to not super die.
My issue here is kind of a multi issue here I guess:
Overall, my issues is that Jade druid seems to be very strong against a very very large percent of the meta. My issue is that there should be sort of a rock / papper / scissors to the meta and it feels too much like Jade Druid is the meta and those not playing it have to create decks specifically to counter that. Honestly, I don't much for picking and playing THE deck of the meta nor am I interested in playing the counter to THE deck. My issue is 100% that 50 - 80% of games I play are Jade Druid because too few feel they can beat the damn deck. The few decks that are not druid seem to be decks attempting to beat Druid.
TLDR: I don't care what the in deck is, I just want to play against a diversity of decks dammit.
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The problem is that they gave them consistent draw that super incentivizes ramp. They nerfed the Ancient of Lore wayyyy back because it had the same problem but they assumed that a card costing 10 would be enough to make it hard to play but nope, it just means that druid can throttle up their ramp harder.
Is Innervate healthy? No not really but druid wasn't broken broken until the new cards from Frozen Throne so.... I kind of feel like the issue is probably more likely in the balance of the new cards they made. At the end of last season we mostly just saw the swarm druid but even that wasn't unbeatable.
If Innervate got cycled I think it would be ok but honestly, I don't think it solves the current issue we are having.
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I wonder if you can eat a Counterspell on your hero card. That would feel.... bad lol.
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You will also notice that Blizzard is trying hard to offer multiple archetypes with more recent things. In a lot of cases new cards will offer new ways to play that tend to require you to build arround it where in the past, yea they did a little bit of that but they also made a lot of generic cards that were just good.
Some of this is their attempt to not just continue to power creep the game but offer different ways to play so every set you dont just have your previous deck add 1 new card that proved itself to be the strongest from the set.
Due to having more focus on their specific builds or mechanics, you can bring up the power of more cards rather than just try to power creep for what the strongest version of Darkbomb you can release is.
Signature by Inkfox Aesthetics by Xen
Signature by Inkfox Aesthetics by Xen