As I said earlier Bo3 with a sideboard is a great concept. But for me it is mostly the only thing that is better in constructed magic ATM. Give hearthstone Bo3 with... hmmm... 8? sideboard card and
It may be a power of habit (BTW MTG players may think that hearthstone of the same reason) but my list of problems in magic include:
a) Mulligan is incredibly annoying and uninteresting. It goes like this - 1) is my hand shitty? 2) If yes, is it shitty enough to give up a card and roll again? I don't say that there are no skill. On the contrary I am sure that in tournaments it may be one of the most important skills. Yet it annoys me and at my skill level it seems that I make no decisions comparing to what I do in Hearthstone
b) Having no\little information about your opponent at mulligan\first turn. Sometimes longer. In Hearthstone I can see what class I am playing against and make my first decisions based on that. Naturally, it is not of an issue in games 2 or 3 in b03 but that doesn't fix that for me.
c) Mana screws and mana floods aren't fun for me. Yes I know it is a part of the game and picking lands correctly is an important skill. Yes you can surveil. You can run draws and do many other thing to mitigate this kind of variance. It never eliminates that stupid games when you sit with 2 lands on turn 5 and feel that game is so entertaining and fair
d) Snowball cards. So many snowball cards. And you can do nothing about that if you don't have an answer in your hand. At least in Hearthstone I can fight for board and try to trade that away.
a) Yes, mulligan takes a lot of thought and skill. You need to know your deck inside and out to deduct can your deck function with a hand like the one that you just draw, what are the odds of pulling a card that you need if you keep this hand and for how long can you keep the game rolling with this hand in case that you don't draw what you need in time. For example, 2 lands, two 2 mana creatures and 3 three-four mana creatures can buy you two turns of gameplay before you need to draw another land. How good are those two creatures? How many lands do you have left in your deck? Things like that are something that you need to take into consideration.
b) This is why sideboards exist and why games are bo3. Unfortunately, Arena is still not like that so there is nothing that you can do about it -.-
c) As a general rule you want to run as many nonbasic lands that don't enter the battlefield tapped as you can. Other than that and card draw the current standard doesn't offer much in avoiding mana screwing. Older formats don't have these problems.
magic is trash mana system is so bad lol. hs mana system is great no needs for lands. lands are worse mana system ever.
Yea, that's why the game has been the top dog of card games for 25 years. The problem is that wotc are afraid of giving players fully optimized manabases in standard. The further you go back and look at eternal formats the smaller the mana system problem is.
Think I’m ready to uninstall MTGA after not too long. Games not too bad but the lack of a solid craft system makes it a terrible money sink. I invested most of my wildcards on one deck. I like the deck but if I don’t feel like playing that particular one my power level sinks terribly. There are few cards that work in multiple decks and the fact that some top tier decks have multiple 4xelite rare requirements I just don’t see being able to have fun as either a F2P or even for a small investment. You can’t play multiple decks well unless you’re a whale. I feel like HS is much easier for new players financially,especially after the newbie ranks being added.
Open a lot of 5º cards and my vault progress is only 20,7%, don't have the intention of spend money in this game so...
I only open my vault in 5 years...
This is the sole reason why I haven't been playing more MTGA. It was even more frustrating when they took all the people who had a full standard set and reset the collections when the open beta launched, only giving 3 meh cards in return. The game went from being really accessible (atleast for me since I had pretty much all the cards) to being impossible to play any of the decks I wanted to simply because the WOTC decided to have a wipe. The vault is easily the worst thing about the game and it makes it unplayable for me.
Rollback Post to RevisionRollBack
I don't have something witty about this deck, I just like it because Malygos is fun.
I’ve been playing Mtg for about 20 years and love the shit out of Mtga. To me HS just has some flaws in the core gameplay. It’s not a bad at all just I prefer Mtga. As for F2P it’s not that bad to build one good deck. Besides like 20 dollars I’ve been just doing dailies and having fun. My advice is play what you like. There’s more than enough tcg for everyone
If you asked me this two years ago i would say Hearthstone (i know mtga was not around) but right now god this game is a infinite clown fiesta, it's hard to really have fun playing hs, they kinda ruined the game at least for me.
Magic is a fun game for sure, but really only once every 4 or 5 games most of the time - the others are all mana flood/screw games,or aggro snowball disasters. But if the game actually settles in, all the blocking and tapping options, the funky saga cards, the way you can manipulate your turns - really gives you a lot more variety in your gameplay, lets you feel like you're actually crafting your own victory (or defeat).
On the whole, though, the game also makes me appreciate Hearthstone's wackiness a little more - as oppressive as some of the meta-decks can be, you actually CAN combat them, especially if you are a dedicated ladder netdeck type player, and aggro decks seem far easier to handle on HS than when you're sitting there plopping out another land and some janky 1/1 minion while your opponent flood the board with a bunch of merfolk or vampires or what have you. I've come to enjoy flipping between the two - Hearthstone for a couple days, the busting thru a few more dailies on MtGA and getting the little rush of a pack reward.
I played MtG from the very start, had about 50K cards, sold them to form a good foundation of what would end up becoming the down payment on my house. I was an MtG super fan. That being said, I think that HS is infinitely better.
The main two things for me are easy card organization and easy pick up and play whenever and wherever. Paper Magic was atrocious on both of those fronts, and digital Magic just looks like a mess to me.
I also love the cost and quick playability of HS. I pay $50-80 three times a year, and I end up with most of the cards. This is more than reasonable. I just paid $70 for Just Cause 4, but I know I won’t still be playing it four months from now. I could do the same with Tomb Raider or Red Dead. And yet 5 years later and I’m still playing HS every single day. I think there is massive value and return on investment. And the fact that I can play it on the toilet, in line at a KFC drivethru, or whatever is phenomenal.
My last comment will be about the ‘meta’. Can I just suggest that you forget the meta? Don’t try to follow it. Just make your own decks and then refine them. You will have a million times more fun. All I do is make my own deck designs, and I have tremendous win rates. However, I stay between rank 25 and 10, and play just enough to finish quests, and then I play against friends and my kids. I’m a 30-45 minute per day HS player, which might now sound like a lot, but it allows you to have a life outside the game, and it means that I’ve maintained my love of the game since it launched, AND I have practically all the cards and card backs, so there’s that.
I think this can be turned into a generic MTG arena thread...
So after my lazy F2Ping I accumulated 4 mythic and 10 rare wildcards. Any suggestions how to spend them and not regret it later?
Depends what you like to play. Generally, Guilds of Ravnica will stay until 2020. All other expansions will cycle out in Autumn 2019.
And I personally also refrain from crafting 4 cards of rare or mystic rarity simply because of the 5th card issue (which still can hit you later) and 2 or 3 are usually enough to provide sufficient consistency. Sure, 4 is better, but you have to make a concession somewhere if you are F2P (or only spending a little money).
Here you can find some standard decks that function well. For example, for the Tier 3 Grixis Control deck I luckily already had 2 Nicol Bolasz and "only" crafted a second Doom whisperer (one you should have from the standard decks) and a second vraskas contempt and Ritual of Soot (replaced them with more eldest reborn and golden demise). With the uncommons and commons I was less carerful though. All in all, mostly the decks works pretty well and I have fun with it.
But you need to know what kind of playstyle you like and craft accoding to that. Generally, in control heavier decks the mystics are harder to replace (Teferi, Nicol Bolas and Karn for instance do not have proper budget replacements).
Thanks. I'll use my rare wildcards to craft Ravnica's dual lands for colors I tend to play. That looks like an obvious route but I somehow never considered that. Those will stay useful for a long time. Will probably limit myself to 3 each to dodge 4th rares to some extent.
a) Yes, mulligan takes a lot of thought and skill. You need to know your deck inside and out to deduct can your deck function with a hand like the one that you just draw, what are the odds of pulling a card that you need if you keep this hand and for how long can you keep the game rolling with this hand in case that you don't draw what you need in time. For example, 2 lands, two 2 mana creatures and 3 three-four mana creatures can buy you two turns of gameplay before you need to draw another land. How good are those two creatures? How many lands do you have left in your deck? Things like that are something that you need to take into consideration.
b) This is why sideboards exist and why games are bo3. Unfortunately, Arena is still not like that so there is nothing that you can do about it -.-
c) As a general rule you want to run as many nonbasic lands that don't enter the battlefield tapped as you can. Other than that and card draw the current standard doesn't offer much in avoiding mana screwing. Older formats don't have these problems.
d) That is why you keep removal in your hand.
Yea, that's why the game has been the top dog of card games for 25 years. The problem is that wotc are afraid of giving players fully optimized manabases in standard. The further you go back and look at eternal formats the smaller the mana system problem is.
I am falling in love with MTG drafts more and more. They are so fun.
Think I’m ready to uninstall MTGA after not too long. Games not too bad but the lack of a solid craft system makes it a terrible money sink. I invested most of my wildcards on one deck. I like the deck but if I don’t feel like playing that particular one my power level sinks terribly. There are few cards that work in multiple decks and the fact that some top tier decks have multiple 4xelite rare requirements I just don’t see being able to have fun as either a F2P or even for a small investment. You can’t play multiple decks well unless you’re a whale. I feel like HS is much easier for new players financially,especially after the newbie ranks being added.
Just wanted to add a quick point made by others too...
HS is the only card game I play, simply because I can play on mobile. The games are usually fast enough I can squeeze them in here and there.
I don’t use a laptop at home for anything but work and the internet. I’m older and have kids, but there are lots of players like me.
unless other games crack into the mobile market HS will always dominate.
I’ve never played MTGA. I hope it’s great and people enjoy it. But my life really wouldn’t allow me to get into it.
Hearthstone is like checkers while Magic is like chess.
I personally enjoy both.
Open a lot of 5º cards and my vault progress is only 20,7%, don't have the intention of spend money in this game so...
I only open my vault in 5 years...
This is the sole reason why I haven't been playing more MTGA. It was even more frustrating when they took all the people who had a full standard set and reset the collections when the open beta launched, only giving 3 meh cards in return. The game went from being really accessible (atleast for me since I had pretty much all the cards) to being impossible to play any of the decks I wanted to simply because the WOTC decided to have a wipe. The vault is easily the worst thing about the game and it makes it unplayable for me.
I don't have something witty about this deck, I just like it because Malygos is fun.
I’ve been playing Mtg for about 20 years and love the shit out of Mtga. To me HS just has some flaws in the core gameplay. It’s not a bad at all just I prefer Mtga. As for F2P it’s not that bad to build one good deck. Besides like 20 dollars I’ve been just doing dailies and having fun. My advice is play what you like. There’s more than enough tcg for everyone
If you asked me this two years ago i would say Hearthstone (i know mtga was not around) but right now god this game is a infinite clown fiesta, it's hard to really have fun playing hs, they kinda ruined the game at least for me.
1. HS has mobile version
2. my country is not listed on MTGA!!!!!
3. HS is easier, MTGA is more strategic
4. I don't like grinding arena for gold and stuffs
5. I already invested some $$$ in HS...
I was in charge!! - Patches the Pirate
Magic is a fun game for sure, but really only once every 4 or 5 games most of the time - the others are all mana flood/screw games,or aggro snowball disasters. But if the game actually settles in, all the blocking and tapping options, the funky saga cards, the way you can manipulate your turns - really gives you a lot more variety in your gameplay, lets you feel like you're actually crafting your own victory (or defeat).
On the whole, though, the game also makes me appreciate Hearthstone's wackiness a little more - as oppressive as some of the meta-decks can be, you actually CAN combat them, especially if you are a dedicated ladder netdeck type player, and aggro decks seem far easier to handle on HS than when you're sitting there plopping out another land and some janky 1/1 minion while your opponent flood the board with a bunch of merfolk or vampires or what have you. I've come to enjoy flipping between the two - Hearthstone for a couple days, the busting thru a few more dailies on MtGA and getting the little rush of a pack reward.
I think this can be turned into a generic MTG arena thread...
So after my lazy F2Ping I accumulated 4 mythic and 10 rare wildcards. Any suggestions how to spend them and not regret it later?
Go to a MTG forum(?)
Leper Gnome
Unnecessary. This forum has enough people who play MTG. MTG won't be my number one game. Why should I go and create account on an MTG forum?
I played MtG from the very start, had about 50K cards, sold them to form a good foundation of what would end up becoming the down payment on my house. I was an MtG super fan. That being said, I think that HS is infinitely better.
The main two things for me are easy card organization and easy pick up and play whenever and wherever. Paper Magic was atrocious on both of those fronts, and digital Magic just looks like a mess to me.
I also love the cost and quick playability of HS. I pay $50-80 three times a year, and I end up with most of the cards. This is more than reasonable. I just paid $70 for Just Cause 4, but I know I won’t still be playing it four months from now. I could do the same with Tomb Raider or Red Dead. And yet 5 years later and I’m still playing HS every single day. I think there is massive value and return on investment. And the fact that I can play it on the toilet, in line at a KFC drivethru, or whatever is phenomenal.
My last comment will be about the ‘meta’. Can I just suggest that you forget the meta? Don’t try to follow it. Just make your own decks and then refine them. You will have a million times more fun. All I do is make my own deck designs, and I have tremendous win rates. However, I stay between rank 25 and 10, and play just enough to finish quests, and then I play against friends and my kids. I’m a 30-45 minute per day HS player, which might now sound like a lot, but it allows you to have a life outside the game, and it means that I’ve maintained my love of the game since it launched, AND I have practically all the cards and card backs, so there’s that.
Depends what you like to play. Generally, Guilds of Ravnica will stay until 2020. All other expansions will cycle out in Autumn 2019.
And I personally also refrain from crafting 4 cards of rare or mystic rarity simply because of the 5th card issue (which still can hit you later) and 2 or 3 are usually enough to provide sufficient consistency. Sure, 4 is better, but you have to make a concession somewhere if you are F2P (or only spending a little money).
Here you can find some standard decks that function well. For example, for the Tier 3 Grixis Control deck I luckily already had 2 Nicol Bolasz and "only" crafted a second Doom whisperer (one you should have from the standard decks) and a second vraskas contempt and Ritual of Soot (replaced them with more eldest reborn and golden demise). With the uncommons and commons I was less carerful though. All in all, mostly the decks works pretty well and I have fun with it.
But you need to know what kind of playstyle you like and craft accoding to that. Generally, in control heavier decks the mystics are harder to replace (Teferi, Nicol Bolas and Karn for instance do not have proper budget replacements).
Always craft shocklands
Sure, but they are much less fun to play compared to Tier 1 minions ...
Thanks. I'll use my rare wildcards to craft Ravnica's dual lands for colors I tend to play. That looks like an obvious route but I somehow never considered that. Those will stay useful for a long time. Will probably limit myself to 3 each to dodge 4th rares to some extent.
Trust me, the sheer tempo and fixing that shocklands provide you with dwarves the benefits of tier 1 minions.