Woo hoo, I get to tell someone that they underpowered (or over-priced) their cards. I don't get to do so all that often.
Araj the Summoner - Unless you are facing Noth, this is a very negative battlecry. It's worth well more than 1 bonus stat point. I'd make him an 8/5 or 6/7 basically putting him on par with the Venture Co. Mercenary.
Imp Trickster - Cards that have an even chance of affecting either player are usually not charged for the ability (and a demonologists cards are particlularly nasty to have returned to the hand). You can probably leave the cost at 2.
Zandalari Berserker - This one you under priced, but only by 1/2 mana. (Heal every time you do damage is stronger than an equivalent amount of health, especially in a minion with 5+ health). Reduce one of the stats by 1, or increase both a stat and the cost by 1, and you'll be fine.
Prince Keleseth - triggered abilities are generally priced as if they have triggered 1 or 2 times. Kill an enemy minion is fairly common, so this card should probably be priced as if triggered twice. That means 5/6 (and arguably a 2 point heal as well). You could justify as low as 5-mana, but 6 is probably the safe bet. 7 is too much.
Gurubashi Stalker - For anything with more than 1 health, stealth costs a stat point. The stalker should either be a 4/1 or a 2/2 (or increase the cost to 3 and chose between 3/3 and 2/4).
Fel Armor - This amounts to 7 points of healing for the caster only - that's basically a 2-mana effect. I could see increasing it to 3 since healing is not supposed to be the Warlock strong suit - but 4 is definitely too expensive for the effect.
Tranquility - Return 1 minion to full health is basically a 1/2 mana effect. AoE assumes 4 targets, so that's 2 mana. Given some of the nasty unintended consequences, I could see pushing this to 3 or 4 mana. 8 is too much. (Consider, it is basically a variant of Commanding Shout)
I decided to take another shot at Benediction and Anathema.
I didn't want to make them too powerful so I could keep the Mana cost down, but I'm thinking I may need to increase it to 3 because of the infinite respawn mechanic. Thoughts?
I really like how those two weapons represent the duality of Priest as a class and how they capture the concept of Priest. While I like how they would work I think that such a mechanic is too complex for a fast game as Hearthstone. I believe you would have to find a way too keep the feel, but simplify them. I really want to keep the mechanics you gave them as they are, yet you rarely see so long and elaborate texts in Hearthstone. I think this is a very good place to add a new keyword to the game. Something that would represent "Spells and Hero Powers cost (1) less" or just "Spells cost (1) less" may be more appropriate. Haste would be my take on it. I'm afraid Anathem has too much compexity and uniqueness for a constantly exchanged weapon, and while I like the mechanic I think it would not work (in the current stat of Hearthstone). such a mechanic would be more appropriate for another card (not that it doesn't fit Anathema well, it just puts too much different effects into single weapon). So in conclusion my take on this weapon(s) would be
(2mana)Benediction - Haste +1. At the end of your turn equip Anathema. 1/1
(2mana)Anthema - Spell Damage +1. At the end of your turn equip Benediction. 1/1
I think these two artworks of Benediction are higher quality than yours. I altered one of them so that you could fit more of the staff in the card.
Thanks for the feedback. :3
While I agree with your concerns, I think part of it is a problem with the card generators themselves, as they have a difficult time formatting text well when it's not super brief.
I'm constantly trying to find more/better pictures to use for cards, so I really appreciate you sharing this image and even taking the time to edit it for me. <3 Do you happen to have any good image archives/galleries that you could recommend? :D
Shadowburn, Banshee and Eagle-Eyed Elf are in the spotlight of today. Shadowburn and Banshee are both cards I got the inspiration for from this thread, while the Eagle-Eyed Elf I came up with myself. Questions that bother me are wether Shadowburn is too powerful or is it just good enough and is Banshee to weak to ever be used competitively. A little extra are some vanilla test breakers:
Shadowburn - There's no way a boomerang removal card should cost only 3 mana. Compare to Headcrack... which can only target the enemy hero. This card should probably be 4-mana with a minor down-side for casting or else a 5-mana card.
Banshee - As I have said previously on this thread, I have an issue with charge cards that silence all Taunt minions. BUT if I were to price it out. A 4/1 charge is 4 mana. Silence all enemies would be 3 mana. As a partial silence you would normally be able to halve that - but since the ability specifically targets the minions of greatest concern to something with Charge, I would only discount it to 2 mana. In other words, this is a 6-mana minion (and probably still overpowered).
Eagle-Eyed Elf - We do not currently have an example of a minion that has immune while attacking, but we do have an example of a weapon with immune while attacking, and it increases the weapon cost by 2. I am torn between considering this a 4 and a 5 mana card.
Its too strong. Like a hellfire with summon a 5/5. So you're essentially getting a 5/5 for 2 extra mana. Too good against aggro decks. Might work as a 6 mana 3/5 with the BC: Deal 2 damage to all characters.
I have had my eye on this thread for a while. I've wanted to participate for some time, and I'm finally just gonna do it. I make quite a few cards, and then never really know if they're just right or not. So I'll probably post a few of my own cards here from time to time, or something. Anyways, here we go. First batch.
Abyssal Flamewalker's ability randomly gives you one or the other. It's not a Choose One. I stole the wording straight off Tinkmaster, haha. Let me know what you think! Thanks.
Edit: These cards were updated! (Thanks in no small part to Shakrazam.) The updated versions are here: http://imgur.com/a/l6fwl#0
@Shakrazam - First off, wow, thanks for the feedback! I already love this thread, haha. (I'm gonna have to start giving some feedback now, too. :D) I'm very vary glad that my cards all come across as balanced, as that was my goal. Alas, I have never played WoW or Warcraft (I know, for shame!) so I'm not too good with the lore. I'll work on it, though. :)
On the Abyssal Flamewalker I was kind of thinking It should only be Abyssal, but I wasn't sure so I went for the extra flavor. Glad I'm not crazy. :) And d'oh! I did miss the Battlecry. Whoops. I'll fix that too. Thanks for the art and wording suggestions; I'll probably say "It is revealed face up." on the explorer. Sounds right. Thanks again. :)
Hello again,I'm back,this time with my own cards. Working on a Death Knight set,and will upload here when ready. =D Please give your sincere feedback. (and excuse me for the card art not fitting well in the portrait of the cards. I don't know how to solve that. If anyone is willing to help,I would be thankful.)
@NamelessDream3r - You are welcome man :). While I've only played WoW during wrath of the lich king, I guess that helps. I often read the WoW Wiki though when trying to come up with cards.
@arcthuruswow - I suggest you use the Hearthcardsgenerator, the fonts and the formatting it uses are much better overall, you can bold keywords even if they aren't included ingame and most of all you can re-position and re-size the artwork you are going to use. About the cards I won't go into elaborate explanations, but Fel Reaver I believe is a bit too strong and so is Stalwart of the Light, both should cost 1 more. Also in Blessing of the Righteous there is no need to specify what +1/+3 means. When I think of it Northshire Guardian is a bit over the top too. I would make him a 3/4 for 4 and not give him Taunt.
Thank you for your feedback. I meant to make the paladin cards good,since I think midrange paladin could get a buff. About Blessing of the Righteous: It's the same way of Mark of the Wild and Blessing of Kings.
@arcthuruswow - I agree that Fel Reaver and Stalwart of the Light (which, the name sounds odd, but I d'know how I would change it) should cost 1 more. I also think that Northshire Guardian should either have Taunt removed or cost 1 more. Either way, I think it would be okay then. The others are fine, though. :)
Also, I'm gonna reinforce the usage of the hearthcards card maker. Much better overall; I used to use some others but none have been as good. :)
I've been meaning to make the other Naxx bosses into cards so I guess now's as good a time as any. I tried to stay true to how each boss felt in WoW or Hearthstone, so let me know what y'all think.
Instructor is a little strong. As Is Patwerk, and I would suggest Faerlina be a Battlecry effect for simplicities sake.
What do you think about reducing Instructor's health to 4 and Patchwerk's to 6?
I decided to give Faerlina an "aura" instead of a Battlecry because a big part of her encounter in Hearthstone is the continuous pressure Rain of Fire puts on you. Also, I thought it would be cool if there was a legendary that kinda felt like an AoE version of Ragnaros the Firelord.
This was my version of Grand Widow Faerlina. I never played WoW, but based on the Hearthstone fight she got stronger the more minions she had "worshipping" her, so that's what I based her off. Anyways, while I'm at it I'll post the other naxx bosses I made after it:
Woo hoo, I get to tell someone that they underpowered (or over-priced) their cards. I don't get to do so all that often.
Araj the Summoner - Unless you are facing Noth, this is a very negative battlecry. It's worth well more than 1 bonus stat point. I'd make him an 8/5 or 6/7 basically putting him on par with the Venture Co. Mercenary.
Imp Trickster - Cards that have an even chance of affecting either player are usually not charged for the ability (and a demonologists cards are particlularly nasty to have returned to the hand). You can probably leave the cost at 2.
Zandalari Berserker - This one you under priced, but only by 1/2 mana. (Heal every time you do damage is stronger than an equivalent amount of health, especially in a minion with 5+ health). Reduce one of the stats by 1, or increase both a stat and the cost by 1, and you'll be fine.
Prince Keleseth - triggered abilities are generally priced as if they have triggered 1 or 2 times. Kill an enemy minion is fairly common, so this card should probably be priced as if triggered twice. That means 5/6 (and arguably a 2 point heal as well). You could justify as low as 5-mana, but 6 is probably the safe bet. 7 is too much.
Gurubashi Stalker - For anything with more than 1 health, stealth costs a stat point. The stalker should either be a 4/1 or a 2/2 (or increase the cost to 3 and chose between 3/3 and 2/4).
Fel Armor - This amounts to 7 points of healing for the caster only - that's basically a 2-mana effect. I could see increasing it to 3 since healing is not supposed to be the Warlock strong suit - but 4 is definitely too expensive for the effect.
Tranquility - Return 1 minion to full health is basically a 1/2 mana effect. AoE assumes 4 targets, so that's 2 mana. Given some of the nasty unintended consequences, I could see pushing this to 3 or 4 mana. 8 is too much. (Consider, it is basically a variant of Commanding Shout)
Overpriced. 5-mana is probably sufficient - though I could see going up to 6 mana because of all the synergy possibilities.
And I want to confirm, you meant this card to be deathrattle synergy, not anti-deathrattle, correct? Because it's definitely the former.
Thanks for the feedback. :3
While I agree with your concerns, I think part of it is a problem with the card generators themselves, as they have a difficult time formatting text well when it's not super brief.
I'm constantly trying to find more/better pictures to use for cards, so I really appreciate you sharing this image and even taking the time to edit it for me. <3 Do you happen to have any good image archives/galleries that you could recommend? :D
Shadowburn - There's no way a boomerang removal card should cost only 3 mana. Compare to Headcrack... which can only target the enemy hero. This card should probably be 4-mana with a minor down-side for casting or else a 5-mana card.
Banshee - As I have said previously on this thread, I have an issue with charge cards that silence all Taunt minions. BUT if I were to price it out. A 4/1 charge is 4 mana. Silence all enemies would be 3 mana. As a partial silence you would normally be able to halve that - but since the ability specifically targets the minions of greatest concern to something with Charge, I would only discount it to 2 mana. In other words, this is a 6-mana minion (and probably still overpowered).
Eagle-Eyed Elf - We do not currently have an example of a minion that has immune while attacking, but we do have an example of a weapon with immune while attacking, and it increases the weapon cost by 2. I am torn between considering this a 4 and a 5 mana card.
Hey guys, how about we have a contest for who can best make the other Naxxramas bosses into cards
We can do one boss at a time, and see who wins. Here is my submission for Anub'Rekhan:
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Its too strong. Like a hellfire with summon a 5/5. So you're essentially getting a 5/5 for 2 extra mana. Too good against aggro decks. Might work as a 6 mana 3/5 with the BC: Deal 2 damage to all characters.
It's too strong. It's like a 4/6 hogger that summons stronger minions. Maybe change it to Battlecry: Summon a 1/1 spider or a 4/4 nerubian at random.
yeah, I keep on re-posting the card. I like your revision though so I'll change it again:
If anyone else wants to share their idea for Anub'Rekhan, go right ahead!
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I have had my eye on this thread for a while. I've wanted to participate for some time, and I'm finally just gonna do it. I make quite a few cards, and then never really know if they're just right or not. So I'll probably post a few of my own cards here from time to time, or something. Anyways, here we go. First batch.
Abyssal Flamewalker's ability randomly gives you one or the other. It's not a Choose One. I stole the wording straight off Tinkmaster, haha. Let me know what you think! Thanks.
Edit: These cards were updated! (Thanks in no small part to Shakrazam.) The updated versions are here: http://imgur.com/a/l6fwl#0
Some paladin cards I thought about. Even more secrets yay.
Crusaders Strike -- This card should read: "Your hero gains +4/+2..."
Get with it.
@Shakrazam - First off, wow, thanks for the feedback! I already love this thread, haha. (I'm gonna have to start giving some feedback now, too. :D) I'm very vary glad that my cards all come across as balanced, as that was my goal. Alas, I have never played WoW or Warcraft (I know, for shame!) so I'm not too good with the lore. I'll work on it, though. :)
On the Abyssal Flamewalker I was kind of thinking It should only be Abyssal, but I wasn't sure so I went for the extra flavor. Glad I'm not crazy. :) And d'oh! I did miss the Battlecry. Whoops. I'll fix that too. Thanks for the art and wording suggestions; I'll probably say "It is revealed face up." on the explorer. Sounds right. Thanks again. :)
Edit: Updated versions here to see: http://imgur.com/a/l6fwl#0
Hello again,I'm back,this time with my own cards. Working on a Death Knight set,and will upload here when ready. =D Please give your sincere feedback. (and excuse me for the card art not fitting well in the portrait of the cards. I don't know how to solve that. If anyone is willing to help,I would be thankful.)
Paladin & Neutrals:
Thank you for your feedback. I meant to make the paladin cards good,since I think midrange paladin could get a buff. About Blessing of the Righteous: It's the same way of Mark of the Wild and Blessing of Kings.
@arcthuruswow - I agree that Fel Reaver and Stalwart of the Light (which, the name sounds odd, but I d'know how I would change it) should cost 1 more. I also think that Northshire Guardian should either have Taunt removed or cost 1 more. Either way, I think it would be okay then. The others are fine, though. :)
Also, I'm gonna reinforce the usage of the hearthcards card maker. Much better overall; I used to use some others but none have been as good. :)
I've been meaning to make the other Naxx bosses into cards so I guess now's as good a time as any. I tried to stay true to how each boss felt in WoW or Hearthstone, so let me know what y'all think.
Arachnid Quarter:
Plague Quarter:
Military Quarter:
Construct Quarter:
Frostwyrm Lair:
Instructor is a little strong. As Is Patwerk, and I would suggest Faerlina be a Battlecry effect for simplicities sake.
I Designed A Card This Week
What do you think about reducing Instructor's health to 4 and Patchwerk's to 6?
I decided to give Faerlina an "aura" instead of a Battlecry because a big part of her encounter in Hearthstone is the continuous pressure Rain of Fire puts on you. Also, I thought it would be cool if there was a legendary that kinda felt like an AoE version of Ragnaros the Firelord.
This was my version of Grand Widow Faerlina. I never played WoW, but based on the Hearthstone fight she got stronger the more minions she had "worshipping" her, so that's what I based her off. Anyways, while I'm at it I'll post the other naxx bosses I made after it:
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Thumbnail maxed out on the last one
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