Make a tournament where nobody's allowed to play legendaries. Then you will peak my interests. And you'll probably attract some players with actual talent and not just people winning with their wallets.
Make a tournament where nobody's allowed to play legendaries. Then you will peak my interests. And you'll probably attract some players with actual talent and not just people winning with their wallets.
Sincerely, Bored
While I feel your pain and in some small ways agree with you. However you forget this is a competitive game. Advantage is everything. You want to win you prepare and part of that preparation is spending some money or putting in the time to grind out the cards. Im not rich. I have spent very little and yet I seem to do ok. In any game you have to determine your level of play. And saddly this games level of play cost money.
I am not a competitive player, but I can assure you that without any money invested I already have 5 legendaries and can play almost any deck I wish. If you play arena and are good at it, you don't need to pay anything. If you are bad, you have to pay.
Ah! that's why it is getting such a big investment ;-) I suck!
Gotta say though, I don't have the interest myself as I don't see the problem as long as we're seeing decks with 3 and 4 legendaries making top 4 lists.
"Pauper" formats can be a ton of fun, and for players seeking a different meta it can shake things up a little and really encourage some out-of-the-box thinking.
However, a lot of this is simply that this is a limited card pool, still, and until we see the next actual set release decks will understandably rely more heavily on a small pool of cards which are simply stronger than others. WoW TCG was like that during the first set or two and it's fairly standard for a card game.
Not that this has anything to do with an overly zealous complaint however...ManaGrind will be holding a limited format swiss tournament...What does this mean...NO LEGENDARY, NO EPIC CARDS....Just pure white and blue. Info to come soon.
Speaking of money, Heartstone is by far the cheapest TCG
Wait, you're joking, right? Okay, genius, it's math time!
A pack of M;TG is about $3. That gets you 15 cards. Of those, 11 are common, three are uncommon, and one is rare. Even based on lowest average price value of each of those slots, a pack nets you more in total value than you actually paid for it.
A pack of Hearthstone cards is $1. It contains 5 cards, of which 4 are common and 1 is rare, epic, or legendary. This is where value starts to come into play on two fronts.
For starters, there is no trade capability for Hearthstone, unlike any other CCG that you buy over the counter. This devalues the total net worth of your Hearthstone pack and increases the value of a pack of Magic cards. Let's say you buy a case of both, that's 36 packs. A Magic case is guaranteed to have 36 rares. Of those, some will likely be of higher value on the open trade market than others. I remember buying my second ever booster box, which was Invasion. I pulled an Undermine and an Absorb, which went on to build an entire DECK for me in trade value. With a booster box's worth of Hearthstone cards, you're not even guaranteed one legendary. You're not even guaranteed one epic. You're only guaranteed 36 rares.
So, since trading is disallowed, let's factor in what you can do with those cards. Disenchanting. Which is 1/4 the crafting requirement of the card. Selling Magic cards on the open market will generally net you about 50% of their value, unless you are a dealer. Which means that, if I decided instead to sell that Undermine, I could have gotten about $9, which would still be plenty of money to buy three more packs and get three more rares. If I disenchant an Edwin Van Cleef, I cannot craft anything greater than epic quality, and I can only craft one card. 3-1 value in Magic. 1/2-1 value in Hearthstone.
From a money purchasing perspective, Hearthstone is by FAR the most EXPENSIVE card game ever. Even M:TG Online allows the things that Hearthstone does not. If you're saying it's the "cheapest" just because there is no "mandatory" payment requirement, then sure. However, to get enjoyment out of the game just as much as you would out of Magic is going to cost you significantly more money, especially if you're wanting to enter externally sanctioned tournament play. Which brings me back to these decklists. If you want to be competitive, you either a. have to dust every card you don't want to use in a deck (which people who like the actual collection aspect of a CCG won't really enjoy) or b. have to spend a ton of money and just hope you get lucky. Neither of those things would you have to do to build a competitive Magic tournament deck.
However, you don't have to invest as much. Sure, common cards in Magic have lower value than in Hearthstone from that perspective, but I'm also at a point where 2 out of every 3 packs is a full disenchant. But that's still meaning that just to craft one legendary card, I have to do that FORTY times! If I buy forty packs of Apocalypse going for a Legacy Weapon, and don't get one, but I get three Desolation Angels, I can make an even swap and get the cards I want and in the process keep all the other cards I got.
It's hard to tell when every week prior the top decks have 4-5. As to the second one, yeah it's nice, but it's a bit too late. The damage has already been done to the game's meta. Everyone is just going to go all out with legendary decks for easy wins and I'll have to counter with playing a class that I don't even like (rogue) or a class that I would like more if I had access to the cards that complete it (paladin).
Every deck linked gets seen in the next eight out of ten games I play in constructed. It's not fun. The worst part is I'm not even talking ranked play. You see them in CASUAL mode! Like, really? You're taking your Tirion/Ragnaros/double Avenging Wrath, Molten Giant deck into the mode that should just be for people with starter cards? Why. You get enjoyment from ruining other people's play experiences? My best friend is learning the game from me, and I'm warning her ahead of time to get used to losing. A lot. She only seems interested in playing with me now, which means she'll never advance her card collection.
As far as a collectible card game goes, to play this game at a competitive level means it's not collectible and to play this game as if it were collectible means you're not competitive. Constant barrages of orange-crammed decklist after decklist see to that. THAT is why these decklist tournaments every week are so boring, because it means another week where that's all I'm going to see when I log in and just try to enjoy myself with what I have, which is a whole bag of garbage. And before anyone says "well jsut get better at arena"...I'm perfectly fine in Arena, thanks. Arena doesn't give you legendaries. My packs 2/3rds of the time are just 40 dust.
If no legendary tournaments maybe alleviate some of that, great. But until Blizzard steps in themselves and makes a "no legendaries allowed" format in the game for people that want to use it (a suggestion I plan to pitch on the forums), it's a bit too late to really say the game can be fun for anyone playing at this point. It's still just "get legendaries, get lucky, or get offline".
[...] You see them in CASUAL mode! Like, really? You're taking your Tirion/Ragnaros/double Avenging Wrath, Molten Giant deck into the mode that should just be for people with starter cards? [...]
This is a misconception. Casual is for if you don't want to affect your ladder ranking; I run good decks in casual to test them out prior to taking them into ladder.
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RageKhv - 1st Place:
[MG]Moon - 2nd Place:
Jeppeapan - 3rd/4th Place:
Random - 3rd/4th Place:
Dear MLG,
Make a tournament where nobody's allowed to play legendaries. Then you will peak my interests. And you'll probably attract some players with actual talent and not just people winning with their wallets.
Sincerely, Bored
While I feel your pain and in some small ways agree with you. However you forget this is a competitive game. Advantage is everything. You want to win you prepare and part of that preparation is spending some money or putting in the time to grind out the cards. Im not rich. I have spent very little and yet I seem to do ok. In any game you have to determine your level of play. And saddly this games level of play cost money.
Ah! that's why it is getting such a big investment ;-) I suck!
"Pauper" formats can be a ton of fun, and for players seeking a different meta it can shake things up a little and really encourage some out-of-the-box thinking.
However, a lot of this is simply that this is a limited card pool, still, and until we see the next actual set release decks will understandably rely more heavily on a small pool of cards which are simply stronger than others. WoW TCG was like that during the first set or two and it's fairly standard for a card game.
WARNING: Opinions change with the meta!
Watch me play! Laugh at my mistakes!
Not that this has anything to do with an overly zealous complaint however...ManaGrind will be holding a limited format swiss tournament...What does this mean...NO LEGENDARY, NO EPIC CARDS....Just pure white and blue. Info to come soon.
Only if you actually draw him in the first place! ;)
1st Place,Nat Pagle over Mana Tide ?When both of them are technically useless in battle,yet Mana Tide guarantees a card.
Confused.
Wait, you're joking, right? Okay, genius, it's math time!
A pack of M;TG is about $3. That gets you 15 cards. Of those, 11 are common, three are uncommon, and one is rare. Even based on lowest average price value of each of those slots, a pack nets you more in total value than you actually paid for it.
A pack of Hearthstone cards is $1. It contains 5 cards, of which 4 are common and 1 is rare, epic, or legendary. This is where value starts to come into play on two fronts.
For starters, there is no trade capability for Hearthstone, unlike any other CCG that you buy over the counter. This devalues the total net worth of your Hearthstone pack and increases the value of a pack of Magic cards. Let's say you buy a case of both, that's 36 packs. A Magic case is guaranteed to have 36 rares. Of those, some will likely be of higher value on the open trade market than others. I remember buying my second ever booster box, which was Invasion. I pulled an Undermine and an Absorb, which went on to build an entire DECK for me in trade value. With a booster box's worth of Hearthstone cards, you're not even guaranteed one legendary. You're not even guaranteed one epic. You're only guaranteed 36 rares.
So, since trading is disallowed, let's factor in what you can do with those cards. Disenchanting. Which is 1/4 the crafting requirement of the card. Selling Magic cards on the open market will generally net you about 50% of their value, unless you are a dealer. Which means that, if I decided instead to sell that Undermine, I could have gotten about $9, which would still be plenty of money to buy three more packs and get three more rares. If I disenchant an Edwin Van Cleef, I cannot craft anything greater than epic quality, and I can only craft one card. 3-1 value in Magic. 1/2-1 value in Hearthstone.
From a money purchasing perspective, Hearthstone is by FAR the most EXPENSIVE card game ever. Even M:TG Online allows the things that Hearthstone does not. If you're saying it's the "cheapest" just because there is no "mandatory" payment requirement, then sure. However, to get enjoyment out of the game just as much as you would out of Magic is going to cost you significantly more money, especially if you're wanting to enter externally sanctioned tournament play. Which brings me back to these decklists. If you want to be competitive, you either a. have to dust every card you don't want to use in a deck (which people who like the actual collection aspect of a CCG won't really enjoy) or b. have to spend a ton of money and just hope you get lucky. Neither of those things would you have to do to build a competitive Magic tournament deck.
However, you don't have to invest as much. Sure, common cards in Magic have lower value than in Hearthstone from that perspective, but I'm also at a point where 2 out of every 3 packs is a full disenchant. But that's still meaning that just to craft one legendary card, I have to do that FORTY times! If I buy forty packs of Apocalypse going for a Legacy Weapon, and don't get one, but I get three Desolation Angels, I can make an even swap and get the cards I want and in the process keep all the other cards I got.
I stick with all of my previous statements.
It's hard to tell when every week prior the top decks have 4-5. As to the second one, yeah it's nice, but it's a bit too late. The damage has already been done to the game's meta. Everyone is just going to go all out with legendary decks for easy wins and I'll have to counter with playing a class that I don't even like (rogue) or a class that I would like more if I had access to the cards that complete it (paladin).
Every deck linked gets seen in the next eight out of ten games I play in constructed. It's not fun. The worst part is I'm not even talking ranked play. You see them in CASUAL mode! Like, really? You're taking your Tirion/Ragnaros/double Avenging Wrath, Molten Giant deck into the mode that should just be for people with starter cards? Why. You get enjoyment from ruining other people's play experiences? My best friend is learning the game from me, and I'm warning her ahead of time to get used to losing. A lot. She only seems interested in playing with me now, which means she'll never advance her card collection.
As far as a collectible card game goes, to play this game at a competitive level means it's not collectible and to play this game as if it were collectible means you're not competitive. Constant barrages of orange-crammed decklist after decklist see to that. THAT is why these decklist tournaments every week are so boring, because it means another week where that's all I'm going to see when I log in and just try to enjoy myself with what I have, which is a whole bag of garbage. And before anyone says "well jsut get better at arena"...I'm perfectly fine in Arena, thanks. Arena doesn't give you legendaries. My packs 2/3rds of the time are just 40 dust.
If no legendary tournaments maybe alleviate some of that, great. But until Blizzard steps in themselves and makes a "no legendaries allowed" format in the game for people that want to use it (a suggestion I plan to pitch on the forums), it's a bit too late to really say the game can be fun for anyone playing at this point. It's still just "get legendaries, get lucky, or get offline".
Hah! Until the non-OP card decks start pulling the wins and then it'll be... something else?
No one can complain of meta when in a 300-card set. HoA was like this in WoW TCG and new sets will greatly expand the meta.
Go ahead and quit. We won't miss you. But if you like the game you might miss us.
WARNING: Opinions change with the meta!
Watch me play! Laugh at my mistakes!
This is a misconception. Casual is for if you don't want to affect your ladder ranking; I run good decks in casual to test them out prior to taking them into ladder.