Short introduction: I'm a Wild-Only player and used to be highly dedicated and multiple-times Legend. Nowadays however my freetime has been cut down a lot by IRL and I can only play HS casually for maybe an hour a day, most days not at all. I used to make a lot of wierd decks that usually floated around the 10-3 ranks and sometimes managed to poke Legend. Because I no longer have time to properly playtest decks and make nice large guides, I thought I'd post this here and ask people for help.
So, that's the deck. I've been playtesting over the last two weeks and it does fairly well... I'm having trouble with understanding weaker/stronger matchups. If anyone has any advice, ideas, or wants to help playtest and give me their results, I would be really happy to hear.
Un'goro is around the corner and its going to be the biggest change in Wild meta ever when it comes, so making a brand new deck right now is an odd choice.... but I just felt like it. MSoG cards like Daring Reporter and Leatherclad Hogleader have really enabled it working right now.
Wait so what is the point of the deck? To try and give the opponent cards hoping it will buff your own? Because if that is the case, I don't think that would be good as an aggro deck. Maybe a control/midrange style deck with more mill and defensive potential like brann and heal.
Wait so what is the point of the deck? To try and give the opponent cards hoping it will buff your own? Because if that is the case, I don't think that would be good as an aggro deck. Maybe a control/midrange style deck with more mill and defensive potential like brann and heal.
The point of the deck is to take advantage of the draw potential of Coldlight Oracle + Shadowstep without losing. Also a 6/6 charge for 6 is pretty good.
seems like a pretty fun deck , i think that you need a Cold Blood in there , maybe change it for a Fan of Knives or SI:7 Agent, also are u sure Emperor Thaurissan is worth it here? , i guess you would know better cause i haven't played the deck , but im not sure about him
The more I play the less I thing Gang Up fits. I think I'll cut the two for Cold Blood. Gang Up is really for control decks.
Wait so what is the point of the deck? To try and give the opponent cards hoping it will buff your own? Because if that is the case, I don't think that would be good as an aggro deck. Maybe a control/midrange style deck with more mill and defensive potential like brann and heal.
The point of the deck is to take advantage of the draw potential of Coldlight Oracle + Shadowstep without losing. Also a 6/6 charge for 6 is pretty good.
seems like a pretty fun deck , i think that you need a Cold Blood in there , maybe change it for a Fan of Knives or SI:7 Agent, also are u sure Emperor Thaurissan is worth it here? , i guess you would know better cause i haven't played the deck , but im not sure about him
The more I play the less I thing Gang Up fits. I think I'll cut the two for Cold Blood. Gang Up is really for control decks.
I agree with the Gang Up being taken out then. I think also hogleader is weak against aggro decks and fast midrange decks. I'm not sure what the wild meta is but maybe -1 hog leader and +1 azure drake? Also maybe add in a deadly poison for more early game control for dancing swords?
Could you provide the source for your "Un'goro is around the corner and its going to be the biggest change in Wild meta ever when it comes" claim?
Journey to Un'goro is going to rotate two sets and two adventures into Wild, which is the greatest change we've seen yet - previously 1 set and 1 adventure. Not to mention losing a lot of staple powercards in Standard (PO, Sylvanas, Ice Lance).
Additionally, we're getting a new set in... just like the previous rotation. Now of course the only new addition to Wild is, just like last time, 1 set.
So perhaps I should have phrased myself differently - Un'goro is around the corner and its going to be the biggest change in the difference between Wild and Standard Metas ever when it comes.
Because right now, a lot of Wild decks are just Standard Decks + Powerful Wild Cards. (For example, Reno Mage, Egg Druid, Jade Druid) and there are only a few decks that are Wild-Only (Secret Paladin((I know this deck has a Standard variant but it is a lot weaker and more of a control deck, this is a tempo aggro deck.)), N'zoth Priest, some others).
Come Un'goro, Freeze Mage is going to be Wild-Only for example. Zoolock might be Wild Only aswell, it depends on wether or not Un'goro prints a replacement for PO. Players who enjoy playing these decks, might just choose to play Wild instead of Standard, and thus a large shift in the Wild meta is something I predict will happen due to the influx of new players + new cards.
Short introduction: I'm a Wild-Only player and used to be highly dedicated and multiple-times Legend. Nowadays however my freetime has been cut down a lot by IRL and I can only play HS casually for maybe an hour a day, most days not at all. I used to make a lot of wierd decks that usually floated around the 10-3 ranks and sometimes managed to poke Legend. Because I no longer have time to properly playtest decks and make nice large guides, I thought I'd post this here and ask people for help.
So, that's the deck. I've been playtesting over the last two weeks and it does fairly well... I'm having trouble with understanding weaker/stronger matchups. If anyone has any advice, ideas, or wants to help playtest and give me their results, I would be really happy to hear.
Un'goro is around the corner and its going to be the biggest change in Wild meta ever when it comes, so making a brand new deck right now is an odd choice.... but I just felt like it. MSoG cards like Daring Reporter and Leatherclad Hogleader have really enabled it working right now.
Some cards I'm considering: Clockwork Giant, Nat, the Darkfisher, Cold Blood, Vanish.
Have a nice weekend everyone! Spoiler season ahead!
TEMPO MAGE
Wait so what is the point of the deck? To try and give the opponent cards hoping it will buff your own? Because if that is the case, I don't think that would be good as an aggro deck. Maybe a control/midrange style deck with more mill and defensive potential like brann and heal.
TEMPO MAGE
Dear Feno
Could you provide the source for your "Un'goro is around the corner and its going to be the biggest change in Wild meta ever when it comes" claim?
Journey to Un'goro is going to rotate two sets and two adventures into Wild, which is the greatest change we've seen yet - previously 1 set and 1 adventure. Not to mention losing a lot of staple powercards in Standard (PO, Sylvanas, Ice Lance).
Additionally, we're getting a new set in... just like the previous rotation. Now of course the only new addition to Wild is, just like last time, 1 set.
So perhaps I should have phrased myself differently - Un'goro is around the corner and its going to be the biggest change in the difference between Wild and Standard Metas ever when it comes.
Because right now, a lot of Wild decks are just Standard Decks + Powerful Wild Cards. (For example, Reno Mage, Egg Druid, Jade Druid) and there are only a few decks that are Wild-Only (Secret Paladin((I know this deck has a Standard variant but it is a lot weaker and more of a control deck, this is a tempo aggro deck.)), N'zoth Priest, some others).
Come Un'goro, Freeze Mage is going to be Wild-Only for example. Zoolock might be Wild Only aswell, it depends on wether or not Un'goro prints a replacement for PO. Players who enjoy playing these decks, might just choose to play Wild instead of Standard, and thus a large shift in the Wild meta is something I predict will happen due to the influx of new players + new cards.
TEMPO MAGE