So I've played Modern M:tG for a very long time, and ever since I started playing Hearthstone I've been playing Wild, much for the same reasons you guys are; the diversity in the meta, the joy of playing with every card, and you know the drill.
I just figured I'd share my thoughts on where I see Wild going as the game goes for longer and longer. This is just my opinion, and I would love to hear other opinions on the matter.
-Warlock will become the premier Wild Class, solely because of it's hero power. Being able to shift through your deck is nothing to scoff at, and the Warlock can do it from every turn after the first. No matter what deck type people want to make, Warlock will be able to find the important pieces faster than any other class.
-After that, Druid, Shaman, and Paladin will be the next best classes due to having an abundance of Card Draw, for the same reason; being able to get to important pieces/not running out of fuel will always be more powerful than anything else.
-Rogue and Mage will be bottom tier due to how their card advantage works. While both have ways to draw cards, being burdened with random cards from anything in the massive card pool is going to get weaker and weaker as the card pool expands. Sure, the strong cards will still be strong, but the more niche something has as an application, the less likely you'll be able to use it. Priest has the same issue, but it's lessened by taking random cards out of your opponents deck.
-Because of the bolded above, Discover will become a trash mechanic.
-The speed of the format will never go down no matter what; the broken things of yesteryear will ensure that anything that doesn't keep pace with them won't see play. Unless powercreep hits the game full force, Mysterious Challenger/Dr. Boom are always going to be Drs. 6 and 7.
-Astral Communion Druid will eventually become a Tier 1 Deck (The "Tron" of Hearthstone, if you will). The only thing holding the deck back is the inconsistent nature of having only two copies of Communion, but if a functional reprint ever *is* printed, the deck is going to bust wide open. No deck will be able to pack enough answers to keep it in check without handicapping themselves against other decks.
-There will eventually be a Burn Shaman deck, that plays almost nothing but Lightning Bolt cards. With the fact that we've seen a Burn spell for shaman in every expansion (Lightning Bolt, Crackle, Lava Shock, Lava Burst, Jade Lightning) and they have a 25% chance to increase the efficiency of their burn spells, PLUS the fact that you can't just let totems sit on the board for a possible Bloodlust means that Shamans won't need to worry about Taunt minions eventually. Lightning Bolt, Crackle, Lava ShockLightning Bolt, Lava Burst is already 16-19 damage by turn 4, all it needs to be is more consistent.
Those are my thoughts right now after a boring day of work, I look forward to what everyone else has to say :D
Astral Communion Top Tier deck? I don't think so. As you said, the Problem with this deck is inconsistency. If everything runs smooth, it is very difficult to stop. You get double Innervate Astral in turn 1 and then you play your 7 to 10 mana minions from turn 2 onwards. There is no deck that can cope with this tempo and value. But if the draw is not ideal you get easily outtempoed before you can start playing your big threats. Another Kind of astral communion Card wont also help much, because you might get your early ramp more consistent, but you increase another inconsistency, namely the chance to draw useless Cards after you ramped up.
My personal Tier 1 guess are Reno decks. With the increasing cardpool you will have more and more Options for every mana slot. And if you have plenty of good minions and removal to choose from, the "one-of" rule will lose being a disadvantage. For instance, it already isn't so bad that you can only use 1 Frostbolt since you also use Forgotten Torch and/or Arcane Blast . There will easily be 30 Cards above the powercurve to fit into the Reno decks. And with Kazakus and possibly more Reno-Cards these decks will become nuts. And with it Warlock, of course.
Burn shaman decks with some weapons and a well placed silence can already get through 90+ HP in a match. It's just going to become more consistent with a larger card pool to chose from.
And as long as auctioneer exists maricle rogue will become stronger in wild with each new cheap spell they receive.
I agree with warlock will always be the most consistent class but am unsure it will ultimately be the grand champion of wild. However, Reno in wild is going to be a gangbuster for value and like you said more heals are available there.
- Astral communion decks will exist, but tier 1? I wonder if aggro and the death hand that it brings will balance that. Possible, but i would have to see first.
The deck not only needs more consistency to it's ramping, but it needs legendaries that answer different scenarios, like how Baron Geddon answers aggro and how Soggoth answers control.
Astral Druid will for sure at some point be broken. As you said, all it takes is one functional reprint of it to make it absolutely busted. And with all the support they keep giving to high-end druid minions, I'm very much with you that we're in danger of that deck becoming broken. I say in danger because nobody really wants that, right?
I dunno if it'll be too much of a problem honestly; in constructed even big minions aren't that hard to answer, and you're going to need to get specific cards on specific matchups. But it'll definitely be T1.
Astral Communion Top Tier deck? I don't think so. As you said, the Problem with this deck is inconsistency. If everything runs smooth, it is very difficult to stop. You get double Innervate Astral in turn 1 and then you play your 7 to 10 mana minions from turn 2 onwards. There is no deck that can cope with this tempo and value. But if the draw is not ideal you get easily outtempoed before you can start playing your big threats. Another Kind of astral communion Card wont also help much, because you might get your early ramp more consistent, but you increase another inconsistency, namely the chance to draw useless Cards after you ramped up.
Astral Communion gives you Excess Mana, so at the very least they thin the deck later on as well. But we've already seen Druid get cards that can be played at both high and low mana costs (Forbidden Ancient), cards that ramp (The whole Druid Schtick), and cards that reduce creature mana costs while drawing (Lunar Visions).
It's not a matter of How, it's a matter of When. Astral Communion doesn't need big cards that just put a big body on the field (Like Dr. Boom or Ragnaros) but it needs answers to questions (Loatheb, Barron Geddon) and the more of those we get the better the deck is going to get.
I'll reply to the other parts later, I just knew this was going to be the point of most contention :P
You will always have the same inconsistency problem: you can't play the good minions without ramp and you don't want to play ramp, when you already ramped up. And that's why the when will be never.
Reno decks vs. N'Zoth decks. Here is the inevitable future of wild.
Secret Paladin will eventually be dethroned as other classes get a better curve and good anti-secret techs will be introduced.
Dr. Boom mandatory 7-mana slot in every deck, forever.
Putting Dr Boom in a N'Zoth deck is almost always a bad idea. You really weaken your N'Zoth play. Only time it's really a good idea is in midrange, where you aren't planning on playing long enough to draw both reliably.
Also, why does everyone bring up Secret Paladin as the singular best deck. I hardly ever see the deck these days.
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Hey all.
So I've played Modern M:tG for a very long time, and ever since I started playing Hearthstone I've been playing Wild, much for the same reasons you guys are; the diversity in the meta, the joy of playing with every card, and you know the drill.
I just figured I'd share my thoughts on where I see Wild going as the game goes for longer and longer. This is just my opinion, and I would love to hear other opinions on the matter.
-Warlock will become the premier Wild Class, solely because of it's hero power. Being able to shift through your deck is nothing to scoff at, and the Warlock can do it from every turn after the first. No matter what deck type people want to make, Warlock will be able to find the important pieces faster than any other class.
-After that, Druid, Shaman, and Paladin will be the next best classes due to having an abundance of Card Draw, for the same reason; being able to get to important pieces/not running out of fuel will always be more powerful than anything else.
-Rogue and Mage will be bottom tier due to how their card advantage works. While both have ways to draw cards, being burdened with random cards from anything in the massive card pool is going to get weaker and weaker as the card pool expands. Sure, the strong cards will still be strong, but the more niche something has as an application, the less likely you'll be able to use it. Priest has the same issue, but it's lessened by taking random cards out of your opponents deck.
-Because of the bolded above, Discover will become a trash mechanic.
-The speed of the format will never go down no matter what; the broken things of yesteryear will ensure that anything that doesn't keep pace with them won't see play. Unless powercreep hits the game full force, Mysterious Challenger/Dr. Boom are always going to be Drs. 6 and 7.
-Astral Communion Druid will eventually become a Tier 1 Deck (The "Tron" of Hearthstone, if you will). The only thing holding the deck back is the inconsistent nature of having only two copies of Communion, but if a functional reprint ever *is* printed, the deck is going to bust wide open. No deck will be able to pack enough answers to keep it in check without handicapping themselves against other decks.
-There will eventually be a Burn Shaman deck, that plays almost nothing but Lightning Bolt cards. With the fact that we've seen a Burn spell for shaman in every expansion (Lightning Bolt, Crackle, Lava Shock, Lava Burst, Jade Lightning) and they have a 25% chance to increase the efficiency of their burn spells, PLUS the fact that you can't just let totems sit on the board for a possible Bloodlust means that Shamans won't need to worry about Taunt minions eventually. Lightning Bolt, Crackle, Lava Shock Lightning Bolt, Lava Burst is already 16-19 damage by turn 4, all it needs to be is more consistent.
Those are my thoughts right now after a boring day of work, I look forward to what everyone else has to say :D
I think you are very wrong about astral. It will never be a consistant deck, and there are already plenty fatties to fill a deck with them.
You can't both always get a good draw when you don't draw innervate/astral and have a fighting chance when you don't.
Midrange decks usually trash this even with super-ramp.
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Astral Communion Top Tier deck? I don't think so. As you said, the Problem with this deck is inconsistency. If everything runs smooth, it is very difficult to stop. You get double Innervate Astral in turn 1 and then you play your 7 to 10 mana minions from turn 2 onwards. There is no deck that can cope with this tempo and value. But if the draw is not ideal you get easily outtempoed before you can start playing your big threats. Another Kind of astral communion Card wont also help much, because you might get your early ramp more consistent, but you increase another inconsistency, namely the chance to draw useless Cards after you ramped up.
My personal Tier 1 guess are Reno decks. With the increasing cardpool you will have more and more Options for every mana slot. And if you have plenty of good minions and removal to choose from, the "one-of" rule will lose being a disadvantage. For instance, it already isn't so bad that you can only use 1 Frostbolt since you also use Forgotten Torch and/or Arcane Blast . There will easily be 30 Cards above the powercurve to fit into the Reno decks. And with Kazakus and possibly more Reno-Cards these decks will become nuts. And with it Warlock, of course.
Reno decks vs. N'Zoth decks. Here is the inevitable future of wild.
Secret Paladin will eventually be dethroned as other classes get a better curve and good anti-secret techs will be introduced.
Dr. Boom mandatory 7-mana slot in every deck, forever.
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RNG mage will continue in the meta. no wonder so many mage hater. i also hate mage. the class design by RNG god
Burn shaman decks with some weapons and a well placed silence can already get through 90+ HP in a match. It's just going to become more consistent with a larger card pool to chose from.
And as long as auctioneer exists maricle rogue will become stronger in wild with each new cheap spell they receive.
I agree with warlock will always be the most consistent class but am unsure it will ultimately be the grand champion of wild. However, Reno in wild is going to be a gangbuster for value and like you said more heals are available there.
You will always have the same inconsistency problem: you can't play the good minions without ramp and you don't want to play ramp, when you already ramped up. And that's why the when will be never.