odd are with you, you have a 50/50 chance to win first, 50/50 in case of a loss, and the same onwards. Average is about 4-6, but it's also about luck and what you get to draft. Combo and easy opponents play a good part in it as well. I can say i learned something about this.
Ex: combos like the nerubian 6 cost card 4/4 which gets cheaper + master of evolution.
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Ignorant people should read my post before commenting
What is the average number of victories in an arena run? This is a nice statistical problem! The answer is 2.99157714844. Here is the demonstration.
Let's make the following assumptions:
1) A player is always matched up against another player with the same number of victories and losses. 2) No one ever 'retire' from their run.
Because of assumption 1, the probability that a player wins their next game at any stage of the run is 1/2. Indeed, for a given number of victories and losses, exactly half of the players will win and half will lose.
So here is how we can compute the probability of finishing the run with N victories.
Let C(n,m) be the number of different ways of picking 'n' elements among a set of 'm' elements. This is
C(n,m) = m! / ( n! * (m - n)! )
Then, the probability of losing 'n' games among 'm', (only for n < 3) is
P(n,m) = C(n,m) / 2^m ; for n < 3
As long as n < 3, you could have lost your games in any order. But for n = 3, the last game must be a loss. Therefore, the probability of losing 3 games among 'm' is
P(3,m) = P(2,m-1) / 2
Hence, the probability of finishing the run with 'N' victories (only for N < 12) is
V(N) = P(3,N+3) = P(2,N+2) / 2 ; for N < 12
In the case that you finish the run with 12 victories, we must add the probabilities of finishing with any number of losses from 0 to 2 and that you win your last game. Therefore
V(12) = ( P(0,11) + P(1,12) + P(2,13) ) / 2
Now, we can compute the probability of finishing the run with any number of victories:
This result is exact under the two assumptions we made.
The first assumption is reasonable as long as there is a large number of players doing arena runs at any time. However, if you match up players with different number of wins and losses, the probability of each outcome is no longer 1/2.
Also, there may be some players who retire after realizing that they crafted the worst deck in the world. This would then lower the average number of victories, because these players deny other players from easy victories.
There ya go! You should no longer feel bad about those 3-win arena runs!
-Another underlying assumption was that all the population finish their arena run. In reality, the population is dynamic; some new players come in before the other finish their run. However, for a very large number of players, this should not make a significant difference in the win distribution.
-The probabilities listed above are the actual distribution of the population. The "population" is just a large number of players that meet the criteria (perfect match up, no retirement, everyone finishes).
-Yes, there are more players that finish with 12 wins than 11 wins. This is because 12 is the maximum number of victories, so you count the players that finish with any number of losses in the same bin.
-Suppose you increase the maximum number of victories above 12, then the average win will get closer and closer to 3 as you increase the limit. This makes sense; if you completely remove the maximum number of victories, then in the end, there will be exactly the same total number of victories and losses in the population.
People that retire before completing their arena makes it not so simple. Because it means some loses are not met with a win, therefore average result is logically under 3.
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odd are with you, you have a 50/50 chance to win first, 50/50 in case of a loss, and the same onwards. Average is about 4-6, but it's also about luck and what you get to draft. Combo and easy opponents play a good part in it as well. I can say i learned something about this.
Ex: combos like the nerubian 6 cost card 4/4 which gets cheaper + master of evolution.
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Ignorant people should read my post before commenting
i want to shre with my calculations regarding rewards:
You can't compare your average Arena winratio with rewards.
If you constantly getting 3 wins it's not worth it. But if you constatntly having sth like 0 win runs and 6 win runs, better play arena.
Assumptions:
You always get average arena reward from dust and gold pool only. http://hearthstone.gamepedia.com/Arena#Statistics
1gold = 1dust.
If you grind gold on ranked match you have 50% winratio and your match consume the same amount of time as Arena.
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Some comments about the calculation:
-Another underlying assumption was that all the population finish their arena run. In reality, the population is dynamic; some new players come in before the other finish their run. However, for a very large number of players, this should not make a significant difference in the win distribution.
-The probabilities listed above are the actual distribution of the population. The "population" is just a large number of players that meet the criteria (perfect match up, no retirement, everyone finishes).
-Yes, there are more players that finish with 12 wins than 11 wins. This is because 12 is the maximum number of victories, so you count the players that finish with any number of losses in the same bin.
-Suppose you increase the maximum number of victories above 12, then the average win will get closer and closer to 3 as you increase the limit. This makes sense; if you completely remove the maximum number of victories, then in the end, there will be exactly the same total number of victories and losses in the population.
This is why I rather buy Boosters :p
Well, it's a 2 player game, so the average winrate is exactly 50%.
People that retire before completing their arena makes it not so simple. Because it means some loses are not met with a win, therefore average result is logically under 3.