I like the draw aspect more than the damage spells & cards to guarantee you get the cards you need and dont die, and you dont need heals. Other than that, unless it's a complete mirror match, kezan would be pretty unhelpful. So unless it's the only deck out there I probably wouldn't tech it in.
Kinda the same idea, but you can literally do infinite damage with sorc + anthony in a single turn with this iteration (not that you'd really NEED that much damage, but hey..) Both pretty fun either way.
Yep, came here to post something about this but its already here. I also put in Sorceror's apprentice. I've been able to consiantly get 3 sorceror apprentices and an arcane intellect by turn 6 with an ice block already on the board. This deck is insane and literally cannot be beat unless you get hit with 5 no shows of ice block in a row. If you are able to pull 2-3 in one turn though, you are golden and can pick whatever you want for the next 3 turns assuming they can even pop your ice block.
I don't know if "can't be beat" is an accurate statement here. I played ramp druid, and you can Astral Communion T1 or T2 often and drop huge minions the rest of the game. When I played this deck it was a tough matchup but I still won, having three Rag's on the board, Deathwing clears and Reno heals.
I don't know if "can't be beat" is an accurate statement here. I played ramp druid, and you can Astral Communion T1 or T2 often and drop huge minions the rest of the game. When I played this deck it was a tough matchup but I still won, having three Rag's on the board, Deathwing clears and Reno heals.
It wouldn't matter though, if you pull an ice block and can continually draw more each turn and play them the same turn, odds are whats on the board doesn't matter unless its a kezan.
You'd have to be counting on the fact that you would always be able to pick Ice Block or Arcane Intellect. If I'm filling my board up with Rag's, none of your Sorc Apprentices are going to live long enough to make a massive chain of drawing. I'm not saying it's EZ mode but it's not "invincible" either. As I said, I managed to beat it with my deck once already.
EDIT: Just beat another one extremely easily by T7 after he Ice Blocked four times
You'd have to be counting on the fact that you would always be able to pick Ice Block or Arcane Intellect. If I'm filling my board up with Rag's, none of your Sorc Apprentices are going to live long enough to make a massive chain of drawing. I'm not saying it's EZ mode but it's not "invincible" either. As I said, I managed to beat it with my deck once already.
EDIT: Just beat another one extremely easily by T7 after he Ice Blocked four times
wrong, sorry.
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http://www.hearthpwn.com/decks/721718-invincible-infinite-otk
Created a deck with an infinite amount of draw, and invincibility, leading up to a turn capable of infinite damage. Check it out, it's a blast.
We have the same concept http://www.hearthpwn.com/decks/721732-never-die-infinite-damage-tavern-brawl-mage
Probably will need to tech in Kezan's or else there will be never ending games.
I like the draw aspect more than the damage spells & cards to guarantee you get the cards you need and dont die, and you dont need heals. Other than that, unless it's a complete mirror match, kezan would be pretty unhelpful. So unless it's the only deck out there I probably wouldn't tech it in.
Kinda the same idea, but you can literally do infinite damage with sorc + anthony in a single turn with this iteration (not that you'd really NEED that much damage, but hey..) Both pretty fun either way.
Yep, came here to post something about this but its already here. I also put in Sorceror's apprentice. I've been able to consiantly get 3 sorceror apprentices and an arcane intellect by turn 6 with an ice block already on the board. This deck is insane and literally cannot be beat unless you get hit with 5 no shows of ice block in a row. If you are able to pull 2-3 in one turn though, you are golden and can pick whatever you want for the next 3 turns assuming they can even pop your ice block.
I don't know if "can't be beat" is an accurate statement here. I played ramp druid, and you can Astral Communion T1 or T2 often and drop huge minions the rest of the game. When I played this deck it was a tough matchup but I still won, having three Rag's on the board, Deathwing clears and Reno heals.
It doesn't matter thou
You'd have to be counting on the fact that you would always be able to pick Ice Block or Arcane Intellect. If I'm filling my board up with Rag's, none of your Sorc Apprentices are going to live long enough to make a massive chain of drawing. I'm not saying it's EZ mode but it's not "invincible" either. As I said, I managed to beat it with my deck once already.
EDIT: Just beat another one extremely easily by T7 after he Ice Blocked four times
Kezan Mystic says hello!