It would be as well still if it were what the standard for aggro was now. That's what people who are glad that Hunter is garbage tier don't realize. They are letting their own personal bias against Hunter get in the way. his is why their suggestions and "feedback" frankly should be ignored altogether. Face Hunter was famous for "turn 7 lethal" and that was when the Hunter had the perfect draw. Tell me, how many games against aggro now GET to turn 7? There are several factors as to why this happens as well. One factor that the people who despise Hunter regardless if they're even good in the meta or not fail to realize is that now only has aggro gotten faster but, because of 1, 2, and 3 drops getting a major power creep, have gotten more durable. 1 drops, for instance, now have 2 or 3 health which means that you're going to have to spend a lot of resources removing that 1 minion. When Hunters were the go to aggro deck their minions had very low health and were very easy to remove. This meant that if you have any kind of AoE at all (even Arcane Explosion) you would wipe the Hunter's board and stabilize. This gave you a LOT of room to then begin getting health back, build your own build of larger minions that the Hunter couldn't deal with, etc. You simply can't do that against aggro now-a-days. Mid-range Hunters really need it the most though, but since minion based combat is almost completely non-existent (due to the proliferation of AoEs and cards like Reno Jackson making minion pressure irrelevant) that is going ot be extremely difficult to do without some MAJOR overhauls and not just to Hunters either.
This is the most well thought out opinion on the current meta with Hunter. As yes there tons of bias towards hunter but it has simply been replaced by more fast decks in other classes that have better one drops. You can hate hunter for how fast it was but I felt like least the games had some balance. Now its either aggro wins by turn 5 or you play your control deck and have reno and win past turn 6.
Lots of MAJOR overhauls to be done. What will be interesting is when League of explorers rotates out and reno is completely dropped.
It would be as well still if it were what the standard for aggro was now. That's what people who are glad that Hunter is garbage tier don't realize. They are letting their own personal bias against Hunter get in the way. his is why their suggestions and "feedback" frankly should be ignored altogether. Face Hunter was famous for "turn 7 lethal" and that was when the Hunter had the perfect draw. Tell me, how many games against aggro now GET to turn 7? There are several factors as to why this happens as well. One factor that the people who despise Hunter regardless if they're even good in the meta or not fail to realize is that now only has aggro gotten faster but, because of 1, 2, and 3 drops getting a major power creep, have gotten more durable. 1 drops, for instance, now have 2 or 3 health which means that you're going to have to spend a lot of resources removing that 1 minion. When Hunters were the go to aggro deck their minions had very low health and were very easy to remove. This meant that if you have any kind of AoE at all (even Arcane Explosion) you would wipe the Hunter's board and stabilize. This gave you a LOT of room to then begin getting health back, build your own build of larger minions that the Hunter couldn't deal with, etc. You simply can't do that against aggro now-a-days. Mid-range Hunters really need it the most though, but since minion based combat is almost completely non-existent (due to the proliferation of AoEs and cards like Reno Jackson making minion pressure irrelevant) that is going ot be extremely difficult to do without some MAJOR overhauls and not just to Hunters either.
Sick reply man, thank you. People don't realise that hunter is slower than new warrior or even, sometimes, than shaman. They let their hate against the hunter class get on their way, what makes me mad. Yes, it was cancerous at the time but healbot was used in almost all viable decks. Turn 7 lethal was when you get a good/really good draw. Now, you can kill your opponents at turn 5. Hunter is just healthier as a class than shaman and warrior. Never got any class cards other than quick shot and survived though cards like undertaker, webspiner... as warriors and shamans got buffed every single time.
It would be as well still if it were what the standard for aggro was now. That's what people who are glad that Hunter is garbage tier don't realize. They are letting their own personal bias against Hunter get in the way. his is why their suggestions and "feedback" frankly should be ignored altogether. Face Hunter was famous for "turn 7 lethal" and that was when the Hunter had the perfect draw. Tell me, how many games against aggro now GET to turn 7? There are several factors as to why this happens as well. One factor that the people who despise Hunter regardless if they're even good in the meta or not fail to realize is that now only has aggro gotten faster but, because of 1, 2, and 3 drops getting a major power creep, have gotten more durable. 1 drops, for instance, now have 2 or 3 health which means that you're going to have to spend a lot of resources removing that 1 minion. When Hunters were the go to aggro deck their minions had very low health and were very easy to remove. This meant that if you have any kind of AoE at all (even Arcane Explosion) you would wipe the Hunter's board and stabilize. This gave you a LOT of room to then begin getting health back, build your own build of larger minions that the Hunter couldn't deal with, etc. You simply can't do that against aggro now-a-days. Mid-range Hunters really need it the most though, but since minion based combat is almost completely non-existent (due to the proliferation of AoEs and cards like Reno Jackson making minion pressure irrelevant) that is going ot be extremely difficult to do without some MAJOR overhauls and not just to Hunters either.
I find hunter a more gross and disgusting class then PW and Aggro shaman because of RNG involved, How angry do you get when deadly shot hits your big taunt on a board of 2 1/1´s?
What about that animal companion hitting that huffer and ramming it down your throat? Or that lucky kill command extra reach draw combined with that oppressive hero power?
How about their grossly sticky minions that make your eyes go bloodshed red?
How about Call of the wild being grossly obnoxious in combination with the other sticky minions? And freezing trap is a pretty good card. Sometimes you just can´t play around it because hunters were just crazy good at board control.
All in all fighting hunter feels like your walking up a muddy slope carrying a vial filled with a thousand tears of your ancestors and saltyness and blisters all over your feet and hands. Mosquitos on your legs and wasps on your face. It makes you wonder why you play the game at all? I am so happy wild came, and all the sticky hunter garbage moved to wild, and all the other classes got better cards.
I was actually less sad when the shaman got that second rockbiter together with his doomhammer then that disgusting TOPdeck animal companion huffer with deadly shot hitting your taunt and hero power finishing you off.
I know this is a long salty mountain, but it is about the effect hunter has on people and the randomness ingrained in their cards. It feels like you lost the lottery every time you played against them, because often their downside usually, wasn´t even that bad.
Well, deadly shot wasn't staple on hunter and animal companion is a 33,3%. At least you didn't die so early in the game and consistently. You controlled the board. Healed a bit and the game was generally won.
It would be as well still if it were what the standard for aggro was now. That's what people who are glad that Hunter is garbage tier don't realize. They are letting their own personal bias against Hunter get in the way. his is why their suggestions and "feedback" frankly should be ignored altogether. Face Hunter was famous for "turn 7 lethal" and that was when the Hunter had the perfect draw. Tell me, how many games against aggro now GET to turn 7? There are several factors as to why this happens as well. One factor that the people who despise Hunter regardless if they're even good in the meta or not fail to realize is that now only has aggro gotten faster but, because of 1, 2, and 3 drops getting a major power creep, have gotten more durable. 1 drops, for instance, now have 2 or 3 health which means that you're going to have to spend a lot of resources removing that 1 minion. When Hunters were the go to aggro deck their minions had very low health and were very easy to remove. This meant that if you have any kind of AoE at all (even Arcane Explosion) you would wipe the Hunter's board and stabilize. This gave you a LOT of room to then begin getting health back, build your own build of larger minions that the Hunter couldn't deal with, etc. You simply can't do that against aggro now-a-days. Mid-range Hunters really need it the most though, but since minion based combat is almost completely non-existent (due to the proliferation of AoEs and cards like Reno Jackson making minion pressure irrelevant) that is going ot be extremely difficult to do without some MAJOR overhauls and not just to Hunters either.
I find hunter a more gross and disgusting class then PW and Aggro shaman because of RNG involved, How angry do you get when deadly shot hits your big taunt on a board of 2 1/1´s?
What about that animal companion hitting that huffer and ramming it down your throat? Or that lucky kill command extra reach draw combined with that oppressive hero power?
How about their grossly sticky minions that make your eyes go bloodshed red?
How about Call of the wild being grossly obnoxious in combination with the other sticky minions? And freezing trap is a pretty good card. Sometimes you just can´t play around it because hunters were just crazy good at board control.
All in all fighting hunter feels like your walking up a muddy slope carrying a vial filled with a thousand tears of your ancestors and saltyness and blisters all over your feet and hands. Mosquitos on your legs and wasps on your face. It makes you wonder why you play the game at all? I am so happy wild came, and all the sticky hunter garbage moved to wild, and all the other classes got better cards.
I was actually less sad when the shaman got that second rockbiter together with his doomhammer then that disgusting TOPdeck animal companion huffer with deadly shot hitting your taunt and hero power finishing you off.
I know this is a long salty mountain, but it is about the effect hunter has on people and the randomness ingrained in their cards. It feels like you lost the lottery every time you played against them, because often their downside usually, wasn´t even that bad.
I would argue that your argument makes my point that Hunter was a LOT more healthy for the meta than either Pirate Warrior or Aggro Shaman, as Hunter had a to fail built in while Pirate Warrior and Aggro Shaman both have amazing constancy. Neither deck has RNG reliant cards that can backfire on you and lose you the game and both have card draw. You claim that "their downside usually, wasn't even that bad" yet rolling Leokk meant you automatically lost the game. Hell, even Misha was a better roll (though really not great)
A couple of notes as well. First, Aggro Hunter didn't run a lot of sticky minion, you're thinking of mid-range Hunter. Aggro hunter ran pretty much ALL of the cards that had charge for immediate damage to the opponent. mid-range Hunter was the one that wanted minions that stuck around. Sticky minions were to slow for aggro Hunter. Second, Call of the Wild was NEVER an aggro Hunter card, it was a mid-range Hunter card. It basically was used to use the Hunter's board they built up over the previous 7 turns to their advantage to finish the opponent off. It worked in the same capacity as Bloodlust did/does. It actually encouraged playing a board centric game which is what everyone CLAIMED they wanted (people's main claim/complaint, though unsubstantiated, was the the Hunter just goes face and completely ignores the board). Third, Deadly Shot was NEVER run in aggro Hunter, only mid-range Hunter which, again, is a much slower and board centric deck. Lastly, Freezing Trap is a weaker sap. Sure it makes the minion more expensive but playing around it is extremely easy. You run either trigger it with a low cost minion or a minion with a battle cry you don't mind being able to use twice and you just turned that Freezing Trap into an advantage for you. with the card pool now-a-days that's actually extremely easy. Battlecries are a dime a dozen now.
Secret hunter is not even that bad. I doubt it will survive rotation, since they are probably sending highmane and bow to the junk heap (and not providing repla cements in expansion). it needs another really good trap, on the level of cattrick, new direct damage to replace quick shot, and another means of getting traps into hand. I doubt they allow this deck to actually work.
They are probably going to push some half baked token beast hunter on us, without giving adequate tools to pull it off (namely, a means of buffing myriad beast tokens and decent aoe - something like 3 mana deal 3 to all minions except beasts).
a playable weapon would be nice, even if they limit it (perhaps a 4 mana 2/3 can't attack heroes, has +2 attack if you control a beast).
that whole handbuff misadventure is a disgrace. it sets hunter and paladin back so much, but I doubt they will make it right by actually giving these classes legitimate tools next expansion.
Huntard is dead and everyone should be happy about that. Officially the most annoying and broken class in HS. Its good that there are no huntards anymore, hope that it stays like this forever.
So we should be happy about the game being unbalanced because it caters to your personal inadequacies. Thanks for showing exactly why your opinions doesn't matter and should be completely ignored.
hunter deck always stupid. No way for opponent recover when draw bad. Due to hero power and power drop. But when hunter have terrible hand. This games just auto win.
win & loses just decide by starting hand from both side.
No it does not not, but your IQ must be too low to understand that. You are huntard player after all.
What if you don't get a good hand against shaman or warrior? And they get a good one even mulliganing perfectly? What if you draw reno and because they had a godlike start you die on turn 5? Wow, that seems like hearthstone to me...
Hunter is actually so easy to counter. Put a taunt up, heal yourself. If it's mid, control the board, finish him off quickly or just heal youself. It's so easy... if you think that hunter was broken as a class, your IQ must be too low to understand that.
Hey guys! Have a look at this list I'm running currently! It's mostly for the eventual Hunter quests I get, but when I run this deck it performs really fine, throughout last season I played it both in low (15~) and high (5~) ranks.
I think a large part of Hunters lack of viability comes from the sheer amount of awful Beast cards
With the "Random Beast" mechanic, Infest would be fill the lack of hunter draw if it weren't for the high possibility of drawing completely redundant Basic cards like Silverback Patriarch
Infest would be a gazillion times more playable if it cost 1 instead of 3 (like Evolve). And yes, beasts are generally understatted. I'd love to see Hunter get cards like Fierce Monkey, Savage Combatant and Malorne - all solid beasts with effects that would be beneficial to the class and encourage more midrange play.
Hunter is in the best place right now - at the arse end of anyone's picks. Rexar thoroughly deserves to be where he is at the moment. It doesn't feel remotely bad to not hear that I have not hit the mark before turn 5. Or turn 3 when Undertaker was a thing.
If your standard for whether or not a class should be viable is that they can't have ever been overpowered in the past then literally every single class in the game shouldn' be viable. There have been class much stronger than undertaker Hunter ever was but you don't see the same arguement being used to prevent them from even becoming viable. Your "arguement" is terrible.
I think Ben Brode can fire the man who is responsible for the Hunter design and take back his salary for the last year at least. Every, every card that provides some new way to play Hunter was completely GARBAGE. Lock and Load, Ball of Spiders, Infest, Forlorn Stalker, Stablemaster, Hidden Cache... what are they thinking about while making such situational cards so weak/overpriced? It's like if Kabal Talonpriest was 4/2 "Give your Dragon +3 Health".
Hunter do not needs 8-mana CotW. It needs a Fierce Monkey, something like 5/9 for 7 mana King Krush and 4/7 Knuckles i.e. normally strong class cards that other classes have.
I find it hilarious that you're getting mad at specifically Hunter for being able to topdeck lethal. If that's the case then you must hate Freezemage.
Secret hunter is not even that bad. I doubt it will survive rotation, since they are probably sending highmane and bow to the junk heap (and not providing repla cements in expansion). it needs another really good trap, on the level of cattrick, new direct damage to replace quick shot, and another means of getting traps into hand. I doubt they allow this deck to actually work.
They are probably going to push some half baked token beast hunter on us, without giving adequate tools to pull it off (namely, a means of buffing myriad beast tokens and decent aoe - something like 3 mana deal 3 to all minions except beasts).
a playable weapon would be nice, even if they limit it (perhaps a 4 mana 2/3 can't attack heroes, has +2 attack if you control a beast).
that whole handbuff misadventure is a disgrace. it sets hunter and paladin back so much, but I doubt they will make it right by actually giving these classes legitimate tools next expansion.
Stop living in 2014.
hunter deck always stupid. No way for opponent recover when draw bad. Due to hero power and power drop. But when hunter have terrible hand. This games just auto win.
win & loses just decide by starting hand from both side.
That applies to 95%+ of hearthstone.
Hey guys! Have a look at this list I'm running currently! It's mostly for the eventual Hunter quests I get, but when I run this deck it performs really fine, throughout last season I played it both in low (15~) and high (5~) ranks.
Definitely can be refined, but here it is:
pirate secret is like 1000x more fun in wild with glaivezooka.
The Bow alone is very strong already, but the lack of weapon redundance hurts this archetype a lot.
Forgive me, friend. I have failed.
Forgive me, friend. I have failed.
Hunter is in the best place right now - at the arse end of anyone's picks. Rexar thoroughly deserves to be where he is at the moment. It doesn't feel remotely bad to not hear that I have not hit the mark before turn 5. Or turn 3 when Undertaker was a thing.
Huck Funters - anyone remember that?
If your standard for whether or not a class should be viable is that they can't have ever been overpowered in the past then literally every single class in the game shouldn' be viable. There have been class much stronger than undertaker Hunter ever was but you don't see the same arguement being used to prevent them from even becoming viable. Your "arguement" is terrible.
I think Ben Brode can fire the man who is responsible for the Hunter design and take back his salary for the last year at least. Every, every card that provides some new way to play Hunter was completely GARBAGE. Lock and Load, Ball of Spiders, Infest, Forlorn Stalker, Stablemaster, Hidden Cache... what are they thinking about while making such situational cards so weak/overpriced? It's like if Kabal Talonpriest was 4/2 "Give your Dragon +3 Health".
Hunter do not needs 8-mana CotW. It needs a Fierce Monkey, something like 5/9 for 7 mana King Krush and 4/7 Knuckles i.e. normally strong class cards that other classes have.