6 mana 6/6 stats cycle 5 cards put 6 cards in play...no it's not broken 4Head.
If you think dr.boom is broken just think that Mysterious Challenger only needs to put 2 secrets in play to be more broken in terms of value. Not even legendary lel
GUYS, Blizzard has said themselves that they have made decks that counter secret pally very hard like people made counter decks for patron. They said that nobody has tried to make a good counter deck for it yet though.
Bullshit what you're telling. Give me an example of a deck that more or less counters it. (And CAN - note that I say can, not will - beat other decks in the meta)
Favored agains ZooLock (the snapshot inverted the warlock Zoo and Reno decks on the bar graph), MalyLock, Secret Paladin, Midrange Druid, Freeze Mage, Control Warrior. Unfavored against Tempo Mage, Patron, RenoLock, Control Priest and Midrange Paladin. It's the best deck no one plays - it soft counters 4 of the most common decks on ladder.
I believe ZooLock and Tempo Mage, both solid well-rounded decks, also beat Secret Paladin more often than not.
On the original topic - it's probably part of an external attribution bias (I don't know if that's how you call it in english, I roughly translated it from french cognitive science). People need to blame someting for their failings, and rather than blame themselves (internal attribution) they blame others or the context (external attribution). The truth is usually somewhere in the middle, but not everyone can see it clearly.
Although I do think the deck is oppressive, it's far from unbeatable. It should probably be toned down a little, so it can stay a part of a more healthy meta - like what happened to Patron Warrior.
Because a 6/6 drawing out 4 or 5 secrets is just utter bs and the only way to win it is you have board control from turn 1. That's right from turn 1. If you didn't draw your chow on turn 1, you better pray that he draw only secrets on the first 3 turn.. Heck, even a no secret keeper, into a turn 2 minibot, into a turn 3 secret + recruit put up a lot of fight. There are so many notable win condition that secret pally can win the game even before mysterious challenger is dropped.
Turn 1 secret keeper into a turn 2 git down + avenge combo. No Owl? You lose. Waste a owl? good luck handling tirion later on.
I see that you have no turn 1, lemme 1 coin 2 secret keeper out. Turn 2 pop any 2 random secret, good luck handling 2 3/4 on turn 2.
Turn 1 plays a secret, turn 2 coin out Mustard. Let's play a game. Is this avenge or comp spirit?
Coin minibot into another minibot. Not the worst moves for anyone to handle, but it puts them way ahead.
Turn 1 redemption, turn 2 juggler, turn 3 mustard. By then you taken too much damage to your face.
On curve Shredder. This card is so hard to remove I leaves a body behind. Pally are good when you can't clear the board any turn any time because blessing of kings just creates a lot of tempo. You tries to play around kings and clear it, but you wasted a lot of resource doing so.
Coghammer on any early drop in the game. It suck even more after the turn 1 secret keeper, turn 2 git down avenge combo.
It's the most hated deck because the moment you miss a curve against them, you most likely lose. But when they miss a curve, Mysterious Challenger tends to save their sorry asses.
6 mana 6/6 stats cycle 5 cards put 6 cards in play...no it's not broken 4Head.
If you think dr.boom is broken just think that Mysterious Challenger only needs to put 2 secrets in play to be more broken in terms of value. Not even legendary lel
Aggro Druid does. And if you don't trust my own experience with it, see the latest meta snapshot on tempostorm (https://tempostorm.com/hearthstone/meta-snapshot/welcome-back).
Favored agains ZooLock (the snapshot inverted the warlock Zoo and Reno decks on the bar graph), MalyLock, Secret Paladin, Midrange Druid, Freeze Mage, Control Warrior. Unfavored against Tempo Mage, Patron, RenoLock, Control Priest and Midrange Paladin. It's the best deck no one plays - it soft counters 4 of the most common decks on ladder.
I believe ZooLock and Tempo Mage, both solid well-rounded decks, also beat Secret Paladin more often than not.
On the original topic - it's probably part of an external attribution bias (I don't know if that's how you call it in english, I roughly translated it from french cognitive science). People need to blame someting for their failings, and rather than blame themselves (internal attribution) they blame others or the context (external attribution). The truth is usually somewhere in the middle, but not everyone can see it clearly.
Although I do think the deck is oppressive, it's far from unbeatable. It should probably be toned down a little, so it can stay a part of a more healthy meta - like what happened to Patron Warrior.
Because a 6/6 drawing out 4 or 5 secrets is just utter bs and the only way to win it is you have board control from turn 1. That's right from turn 1. If you didn't draw your chow on turn 1, you better pray that he draw only secrets on the first 3 turn.. Heck, even a no secret keeper, into a turn 2 minibot, into a turn 3 secret + recruit put up a lot of fight. There are so many notable win condition that secret pally can win the game even before mysterious challenger is dropped.
It's the most hated deck because the moment you miss a curve against them, you most likely lose. But when they miss a curve, Mysterious Challenger tends to save their sorry asses.