I wanted to hear everyone's opinion about deck crafting. I tend to have the habit of making a deck and after a couple losses I get frustrated and just craft a new deck. I was wondering when everyone else thinks are the signs that its time to make a new deck because yours just isn't cutting it.
I have no idea. Personally i think good players can just look at the deck, figure out what it's supposed to do, and decide what it's good at. Figure out what it's lose conditions, figure out it's win conditions, and figure out in the current meta which is more likely to happen. But i don't know how to do any of that.
If you find yourself losing ranks with your own deck and gaining ranks with a standard netdeck, that's the clue you need to hit the drawing board again.
If you find yourself losing ranks with your own deck and gaining ranks with a standard netdeck, that's the clue you need to hit the drawing board again.
You can't judge off of just a few games. Even with a comparison such as that.
Read Binhpac's post. He's on the money, though TECHNICALLY, you CAN get by on 30-50 games for a true test. Myself, I do about 10 but I'm just messing around with silly stuff and set this standard more as an excuse to change decks regularly rather than actually really testing for viability. If you want to seriously test your deck, you NEED a lot of games to both get a true batch of data beyond mere variance AND for you to get a good handle of the deck itself. A good deck that's hard to use will net you a TON of losses before you figure out how to properly play them.
You also need some knowledge of deck types and how they counter each other to understand the data you are seeing. For example, if you made a deck that looses 20 out of 30 games, then find out that most of those games were against Reno decks while most of the wins were against aggro, then you probably have a good deck that's just not fitting the meta. Those you can store for later on. It'll also help you with the next deck by making sure you focus it on the meta itself.
So yes, if you haven't noticed, being a GOOD deck designer means being able to take a lot of losses. And I mean seeing 15 losses in a row then resisting the call to swap out and doing another 15 just to be sure. Deck design is not for the Ego-feint. If you want a high win rate, then let others do the dirty work and go grab their results.
But if you can take a loss.. or 50, then get to building.
My goal for a typical deck is 3 wins to every 2 losses. I play in 10 block clips and sometimes I go 5-5 or 6-4 or 7-3 and it usually averages itself out. I determine that the deck is terrible when I go on crazy losing streaks and I am not tilting (harder to determine) or my opponent didn't have an answer for everything I did (which happens far more than I would like it to). Back to the drawing board.
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My card design for the Winter Unveiling Competition.
I think the hardest is to know when the problem is just a matter of fine-tuning the deck and when the idea just doesn't work. Compare with netdecking is kind of unfair, since netdecks are usually very fine-tuned (especially older ones), so they will naturally do better than yours, even if your idea was good. And sometimes the "problem" is with the meta, not with your deck, so in a different meta it might do great.
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Hey all,
I wanted to hear everyone's opinion about deck crafting. I tend to have the habit of making a deck and after a couple losses I get frustrated and just craft a new deck. I was wondering when everyone else thinks are the signs that its time to make a new deck because yours just isn't cutting it.
I have no idea. Personally i think good players can just look at the deck, figure out what it's supposed to do, and decide what it's good at. Figure out what it's lose conditions, figure out it's win conditions, and figure out in the current meta which is more likely to happen. But i don't know how to do any of that.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
When you lose to hemet nesingwary.
I feel like this should have gone in the "General Deck Building" forum. You know, where people go specifically to discuss deck building. :-)
Feel free to add me if you play on NA! iMPose#1429
If your deck can't surpass rank 18, theorycraft another one.
If you find yourself losing ranks with your own deck and gaining ranks with a standard netdeck, that's the clue you need to hit the drawing board again.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Basically, if your deck doesn't achieve your intended purpose well enough or there is a better deck that fulfills the same purpose.
My legendary count excluding adventure legendaries, dupes and old murk eye: 40
$$$ spent on this game: 0
Check out my card collection: http://www.hearthpwn.com/members/MCFUser175154/collection
I think everything has been said but i'd just like to add : Post it on hearthpwn and let others try it too. The deck can only be better this way.
probably when you start losing ranks, that means your new deck sucks
or just doesnt fit the meta, but then that deck also sucks :D
you make a deck, play it a bit(i think 30 games is enough to rule) and see the results
My goal for a typical deck is 3 wins to every 2 losses. I play in 10 block clips and sometimes I go 5-5 or 6-4 or 7-3 and it usually averages itself out. I determine that the deck is terrible when I go on crazy losing streaks and I am not tilting (harder to determine) or my opponent didn't have an answer for everything I did (which happens far more than I would like it to). Back to the drawing board.
My card design for the Winter Unveiling Competition.
I think the hardest is to know when the problem is just a matter of fine-tuning the deck and when the idea just doesn't work. Compare with netdecking is kind of unfair, since netdecks are usually very fine-tuned (especially older ones), so they will naturally do better than yours, even if your idea was good. And sometimes the "problem" is with the meta, not with your deck, so in a different meta it might do great.