With all collectible card games, new players are behind with each new set that was published before they joined. One way to fix this would be to have a mode where you can only use certain sets in your decks (like Magic where you can use the current set and cards from the previous set). Maybe once there are more sets, they'll build different game modes like this.
With all collectible card games, new players are behind with each new set that was published before they joined. One way to fix this would be to have a mode where you can only use certain sets in your decks (like Magic where you can use the current set and cards from the previous set). Maybe once there are more sets, they'll build different game modes like this.
That's done because the older sets become harder to get than the newer sets. Right now it's actually easier for a new player to get Classic cards than TGT cards due to Brawl giving out decks once a week, W&L quests, and Arena now giving random packs. The crafting mechanic, meanwhile, along with really only needing 30 cards in a deck, means that you won't have to buy boosters for an expansion when you only need 1-2 cards to make a particular deck. Note that many of the must-have legendaries in Classic have been weeded out. I had to craft Ciarne for some of my decks. No one playing now will ever have to do that, or should really want to.
I can see particular tournaments, when you need 3-5 viable decks at once, wanting to put such limits once we have enough sets. But regular ranked, you only need one of the top decks. If Mech Mage and Inspire Warrior end up the top picks and you only have GvG cards, make Mech mage. If you have more TGT ones, go warrior. If you are new, pick ONE and make just that, ignoring the expansion that the deck doesn't use.
I actually think newer players may have it better now than they did when the game first started. When the game first started there were less total cards, but all of the competitive decks were pretty expensive dust wise. Now there are more cards to collect, but there are also several competitive decks that are relatively inexpensive dust wise. New players have a long road ahead to get a full collection, but I think they have a shorter road than before to get to their first competitive deck.
I can agree, to some point. Yes, the value held on card packs is very expensive for what you would call "imaginary game paraphernalia." Buying packs with real money means you are paying for the chance at having something you want.
But realistically you have to imagine the opposition: Imagine if all the cards in the game were free, and no matter who you are or when you started playing, you would have the entire arsenal at your hands. Imagine how stale the game would be almost immediately: no changing meta, the strongest archetypes of each class permanently in every deck slot of every player in the game, and no originality in the game any longer.
The game is designed to make it difficult to attain cards, because the value Blizzard sees in this game is based on this fact! The only way the company makes money is by instilling value in their product - as steep as it seems. If you could gain all the legendaries you wanted and epics in a few weeks of playing, then there wouldn't be any longevity in HS at all. It also forces the game to take on an addictive quality, much like any other game out there. The feeling you get when you see that orange glow around a card before you turn it over, that excitement you feel when you construct a major play on an opponent, all of it is based on the the idea that not everyone gets to have what you have.
All in all, yes, it takes a long time to get anywhere with this game. I myself haven't invested money into the game, but I also have never surpassed Rank 14 - and that's okay with me. I have done so by theorycrafting my own decks, making my gameplay entirely unique, and that's what I like to get out of HS. As much as I wish I had infinite resources to make all the decks of my dreams, I am comfortable taking my Dailies one at a time, and maybe one day having the chance to rise!
Take what you want out of the game, it is just a game at the end of the day. :) - my opinion.
Rollback Post to RevisionRollBack
Own your deck! Make yourself unique and experiment a little! Don't let popular strategy define your play! :D
If this game is going to survive, it's going to need a constant flow of people starting the game because some people will eventually move on. Thus they'll have a shrinking player base. The further along it expands it becomes more and more unfriendly to new players. Blizzard is aware of this and I'm sure they'll take action to welcome new players. Monetizing a game like Hearthstone is a new area for Blizzard so I'm sure ideas are being thrown around the office and see what the right approach is going to take some time.
I personally would like to see Nax get discounted in both gold and money. When the next adventure comes out, a bundle pack for both Nax and BRM would be cool. MAYBE a cost reduction for the classic packs in money but not so much in gold. Definitely a dust reduction for non-golden classic cards. The golden cards should remain the same dust cost because a golden card is suppose to represent something cool and unique but doesn't effect the game in any way. Well these are my thoughts on helping out new players. It doesn't directly effect me because I already have majority of the collection but I would also hate for Hearthstone not attract new players.
293 posts.. been here well over a year and you don't understand the topic? noob? Well. as a newer player i can attest that it is a bit nuts trying to play catch up. but fair is fair.. Right now i am struggling without a ton of amazing cards and not willing to spend $300 and pray i get some that i need :) And dust takes forever...
It's cheaper than ever thanks to tavern brawls giving away free packs. There are a growing number of semi-power decks that can be made with greens and a handful of blues. More expansions means more cheap cards that can work well together.
A collectible card game is not meant for someone to step in and assemble a top tier deck without some work put into it. However you can make a very, very strong deck that can clean up in casual and the lower ranks just fine.
I do not understand how anyone can complain about the pricing of the game.
A) It's free
B) If you like it, you can buy a few packs and do quests and arena and be fine to make at least one great deck
C) The problem lies with you if you think you should be able to quickly make a top competitive deck if you never pay for anything and barely play, which seems to be the most vocal type of critic
As someone who has been playing a little over a year now I can definitely see how you can feel left behind if you are trying to play without paying anything. But as it has been said countless times, gaming companies make their money in free to play games from the extras. Everyone knows if a company would just give you all it's content they would quickly go out of business. So their model is to get you to spend a little money to get the cars that you want or to help you create a variety of decks. I have spent money on this game, but with the amount of time I have put into it and the fun I have while doing it, I don't feel bad for doing so. But I do agree this game can get expensive especially when you thing about every quarter there has been a new adventure or expansion requiring you to either buy or pay gold for...
You can make a top tier deck and still play it poorly. A good portion of the game is outside of what you have in your hand at the moment. If you don't get draw (your end game card is drawn 29th) or you don't play your hand well what is in your deck becomes meaningless.
There are many different styles, even within heroes. How you play your draw plays a big part in how quick you advance.
I have only been playing for a few months and cannot make a 100% top deck. You learn to substitute and how to build a deck on your own. You slowly learn and grow.
To be honest, even if I had all of the cards it would not make a huge difference. You need to learn how to set up for certain situations, what cards to be aware of in your opponents deck, how to play certain combos, how to use special effects to your advantage, how to force your opponent to play certain hero specific cards, etc.
You do not learn that by getting a top tier deck day one. How much you spend is not directly related to how fast you will advance like most games. There are worse games out there where you need to spend every month.
In fact the game is becoming cheaper. The 80g question helps a lot.
I started a new account last month to get Morgl. So I carried on playing the account as a f2p. I already have some competitive decks (zoo, Tempo Mage, Midrange Hunter) and got the first 2 Karazhan Wings. After I finish it will buy first Blackrock wing ( for Quick Shot) and will see.
Only have 1 classic legend (Rag) but I can play many decks without legendaries. If I buy the second Blackrock wing will have the aggro Shaman done.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
With all collectible card games, new players are behind with each new set that was published before they joined. One way to fix this would be to have a mode where you can only use certain sets in your decks (like Magic where you can use the current set and cards from the previous set). Maybe once there are more sets, they'll build different game modes like this.
That's done because the older sets become harder to get than the newer sets. Right now it's actually easier for a new player to get Classic cards than TGT cards due to Brawl giving out decks once a week, W&L quests, and Arena now giving random packs. The crafting mechanic, meanwhile, along with really only needing 30 cards in a deck, means that you won't have to buy boosters for an expansion when you only need 1-2 cards to make a particular deck. Note that many of the must-have legendaries in Classic have been weeded out. I had to craft Ciarne for some of my decks. No one playing now will ever have to do that, or should really want to.
I can see particular tournaments, when you need 3-5 viable decks at once, wanting to put such limits once we have enough sets. But regular ranked, you only need one of the top decks. If Mech Mage and Inspire Warrior end up the top picks and you only have GvG cards, make Mech mage. If you have more TGT ones, go warrior. If you are new, pick ONE and make just that, ignoring the expansion that the deck doesn't use.
One does not simply walk into Mordor,
unless they want to be the best they can be.
I actually think newer players may have it better now than they did when the game first started. When the game first started there were less total cards, but all of the competitive decks were pretty expensive dust wise. Now there are more cards to collect, but there are also several competitive decks that are relatively inexpensive dust wise. New players have a long road ahead to get a full collection, but I think they have a shorter road than before to get to their first competitive deck.
I can agree, to some point. Yes, the value held on card packs is very expensive for what you would call "imaginary game paraphernalia." Buying packs with real money means you are paying for the chance at having something you want.
But realistically you have to imagine the opposition: Imagine if all the cards in the game were free, and no matter who you are or when you started playing, you would have the entire arsenal at your hands. Imagine how stale the game would be almost immediately: no changing meta, the strongest archetypes of each class permanently in every deck slot of every player in the game, and no originality in the game any longer.
The game is designed to make it difficult to attain cards, because the value Blizzard sees in this game is based on this fact! The only way the company makes money is by instilling value in their product - as steep as it seems. If you could gain all the legendaries you wanted and epics in a few weeks of playing, then there wouldn't be any longevity in HS at all. It also forces the game to take on an addictive quality, much like any other game out there. The feeling you get when you see that orange glow around a card before you turn it over, that excitement you feel when you construct a major play on an opponent, all of it is based on the the idea that not everyone gets to have what you have.
All in all, yes, it takes a long time to get anywhere with this game. I myself haven't invested money into the game, but I also have never surpassed Rank 14 - and that's okay with me. I have done so by theorycrafting my own decks, making my gameplay entirely unique, and that's what I like to get out of HS. As much as I wish I had infinite resources to make all the decks of my dreams, I am comfortable taking my Dailies one at a time, and maybe one day having the chance to rise!
Take what you want out of the game, it is just a game at the end of the day. :) - my opinion.
Own your deck! Make yourself unique and experiment a little! Don't let popular strategy define your play! :D
If this game is going to survive, it's going to need a constant flow of people starting the game because some people will eventually move on. Thus they'll have a shrinking player base. The further along it expands it becomes more and more unfriendly to new players. Blizzard is aware of this and I'm sure they'll take action to welcome new players. Monetizing a game like Hearthstone is a new area for Blizzard so I'm sure ideas are being thrown around the office and see what the right approach is going to take some time.
I personally would like to see Nax get discounted in both gold and money. When the next adventure comes out, a bundle pack for both Nax and BRM would be cool. MAYBE a cost reduction for the classic packs in money but not so much in gold. Definitely a dust reduction for non-golden classic cards. The golden cards should remain the same dust cost because a golden card is suppose to represent something cool and unique but doesn't effect the game in any way. Well these are my thoughts on helping out new players. It doesn't directly effect me because I already have majority of the collection but I would also hate for Hearthstone not attract new players.
I do understand the topic. It was a salt topic.
Check out my newest contest thread! Pirate contest
It's cheaper than ever thanks to tavern brawls giving away free packs. There are a growing number of semi-power decks that can be made with greens and a handful of blues. More expansions means more cheap cards that can work well together.
A collectible card game is not meant for someone to step in and assemble a top tier deck without some work put into it. However you can make a very, very strong deck that can clean up in casual and the lower ranks just fine.
I do not understand how anyone can complain about the pricing of the game.
A) It's free
B) If you like it, you can buy a few packs and do quests and arena and be fine to make at least one great deck
C) The problem lies with you if you think you should be able to quickly make a top competitive deck if you never pay for anything and barely play, which seems to be the most vocal type of critic
As someone who has been playing a little over a year now I can definitely see how you can feel left behind if you are trying to play without paying anything. But as it has been said countless times, gaming companies make their money in free to play games from the extras. Everyone knows if a company would just give you all it's content they would quickly go out of business. So their model is to get you to spend a little money to get the cars that you want or to help you create a variety of decks. I have spent money on this game, but with the amount of time I have put into it and the fun I have while doing it, I don't feel bad for doing so. But I do agree this game can get expensive especially when you thing about every quarter there has been a new adventure or expansion requiring you to either buy or pay gold for...
Iron Juggernaut
You can make a top tier deck and still play it poorly. A good portion of the game is outside of what you have in your hand at the moment. If you don't get draw (your end game card is drawn 29th) or you don't play your hand well what is in your deck becomes meaningless.
There are many different styles, even within heroes. How you play your draw plays a big part in how quick you advance.
I have only been playing for a few months and cannot make a 100% top deck. You learn to substitute and how to build a deck on your own. You slowly learn and grow.
To be honest, even if I had all of the cards it would not make a huge difference. You need to learn how to set up for certain situations, what cards to be aware of in your opponents deck, how to play certain combos, how to use special effects to your advantage, how to force your opponent to play certain hero specific cards, etc.
You do not learn that by getting a top tier deck day one. How much you spend is not directly related to how fast you will advance like most games. There are worse games out there where you need to spend every month.
In fact the game is becoming cheaper. The 80g question helps a lot.
I started a new account last month to get Morgl. So I carried on playing the account as a f2p. I already have some competitive decks (zoo, Tempo Mage, Midrange Hunter) and got the first 2 Karazhan Wings. After I finish it will buy first Blackrock wing ( for Quick Shot) and will see.
Only have 1 classic legend (Rag) but I can play many decks without legendaries. If I buy the second Blackrock wing will have the aggro Shaman done.