Sinice I started playing hearthstone the game has speed up a lot, and I usually play control decks while that works it leaves ofther faster decks to wither when I use them. Im thinking that because I play more control that I've developed a more slower mindset and when playing more aggressive decks I probably tend to misplay and end up ether losing or just clutch winning. My question is, who do you play faster?
he means faster as in how do you accelerate "tempo" (whatever that means). It is true that when you switch from control where you mostly play 1 card a turn it is strange to have multiple options and now when to go all in. For the most part, when playing aggressive you have to go all in more often than not
I honestly do not get why people seem to think Priest requires a lot more thinking? I mean ... you steal half your opponent's cards and pull the same usual moves besides mostly ... Never get why they insist on playing so slow. When I do try Priest, the odd time for quests or whatever .... I can play turns as quick as I can with Druid/Paladin/any other class ...
I play all my decks really fast, cuz i'm good and can think fast, no matter if it's control or aggro. Every turn for me is like 7 sec. It goes really really fast, like no dead time at all. I can "think" on my enemys turn. It's basic math and you've got a limited amount of cards, What's the problem?'
I think those who plays fast are better than those who plays slow. Just like in real life, if you were to get a hard math problem i'd argue that everyone would be able to solve it, some fast other slower and it's those who solves the problem in like hours or minutes that are worth keeping. Those who needs a lifetime aren't as good. Same with everything else, everyone could paint a mona lisa if you got infinite time, however those who can do it faster than in an infinite amount of time is those who gets somewhere.
But then again, i've won over 3.5 k games, and with a 50% win ratio since it's a card game that would mean that i'm played over 7k games, excluding arena. So maybe i don't need to think for ages as i know quite a few decks and know pretty much all cards inside out.
This is Funny / Bragging attempt fail .
I`m so good at this game because i win 50 % , all due to my quick 7 second supa-dupa-mega mouse clicking ability ...You forgot to add that you are a gold PORTRAIT veteran player . LOL
I play all my decks really fast, cuz i'm good and can think fast, no matter if it's control or aggro. Every turn for me is like 7 sec. It goes really really fast, like no dead time at all. I can "think" on my enemys turn. It's basic math and you've got a limited amount of cards, What's the problem?'
I think those who plays fast are better than those who plays slow. Just like in real life, if you were to get a hard math problem i'd argue that everyone would be able to solve it, some fast other slower and it's those who solves the problem in like hours or minutes that are worth keeping. Those who needs a lifetime aren't as good. Same with everything else, everyone could paint a mona lisa if you got infinite time, however those who can do it faster than in an infinite amount of time is those who gets somewhere.
But then again, i've won over 3.5 k games, and with a 50% win ratio since it's a card game that would mean that i'm played over 7k games, excluding arena. So maybe i don't need to think for ages as i know quite a few decks and know pretty much all cards inside out.
If you think that all it takes to paint the Mona Lisa is infinite time, you may want to spend a little more time thinking about that,
Back on topic: let your deck's win condition inform the pace at which you play your game.
Take control warrior. It is a slow controlling deck with a powerful and reliable 2 turn win condition, Alex into enraged Grom. In many games you can afford to play conservatively knowing you will eventually be able to deploy this combo after running your opponent out of steam. You aren't forced to play Grom when your opponent is at full health or anything like that, you can just take your time and ride the game out. That is how you win.
Faster decks usually can't afford to go the long game so making more all in plays doesn't really lose them anything anyway (although I did run out a control priest's deck once with a mechmage in early gvg, that was fun). Either they empty their hand knowing they lose to the one aoe card left in their opponents deck but it gives them the highest chance of having lethal next turn, or they pull their punches and they don't immediately lose to that aoe spell but they get ground out the game anyway because they can't win fast enough.
@Deredbaron90, what faster decks are you playing at the moment and where do you think you are going wrong? In a given game, can you point to a particular turn where you held back a card and lost anyway. Identifying these moments for yourself will help you make the right plays in future.
Priest, shaman, some mages and rogue take some thinking, other classes r super easy to play.
What is this bulls...
Control Warrior is not easy
Handlock is not easy
Zoo is not easy
Ramp Druid is not easy
Like you knew everything about Hearthstone. Get out.
Zoo is pretty easy, not gonna lie. Ramp druid and hand lock are hard. control warrior i don't play.
I wouldn't say zoo is easy. Not difficult but not easy at the same time. I often have to play around certain cards or in different order depending on the match up. I understand OP's problem when switching to a completely new deck archtype. When I saw Oil Rogue I had no idea how to play it. It was different than zoo, control shaman and freeze mage. You feel slightly confused and overwhelmed at the same time.
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Priest, shaman, some mages and rogue take some thinking, other classes r super easy to play.
What is this bulls...
Control Warrior is not easy
Handlock is not easy
Zoo is not easy
Ramp Druid is not easy
Like you knew everything about Hearthstone. Get out.
Zoo is pretty easy, not gonna lie. Ramp druid and hand lock are hard. control warrior i don't play.
I wouldn't say zoo is easy. Not difficult but not easy at the same time. I often have to play around certain cards or in different order depending on the match up. I understand OP's problem when switching to a completely new deck archtype. When I saw Oil Rogue I had no idea how to play it. It was different than zoo, control shaman and freeze mage. You feel slightly confused and overwhelmed at the same time.
Well compared to my other decks (control priest and value mage) Zoo is pretty easy. I agree, Oil rogue was hard to learn at first, i had to first learn how to play rogue, then watch streams until i worked out how to play oil rogue. ^_^ It is great fun!
Handlock, ramp druid, and control warrior are usually what i end up playing mostly and well can do well with those atleast 50% of the time but the games usually go into late game if not fatigue and they just don't rank up fast at all. Im trying to do something that is faster I was trying a more midrange fast druid which i can win but usually it ends up being in part because of misplays on the oppenents end where I have too many minions and savage roar the face to finish. Im not sure where Im messing up if Im just playing bad and playing into removal or if I just got unlucky cus i just demoted two ranks. part of me is thinking im just playing wrong
Playing fast =\= playing best. You're theory that faster is better only applies to a certain level on most things actually. China pumps out knock off goods 10x faster than the legit things, doesn't make it better, right?
Now, I'm not saying that OP shouldn't play faster at all(I particularly liked your point about thinking/doing math on the opponent's team), but faster is definitely not always better. Take Lifecoach for example. He's renowned for being extremely slow, taking most turns to the rope. I can say pretty confidently he's better than any of us posting in this thread. He's not thinking slow though, he's just thinking more. More turns ahead, more possibilities and counterplays, and more re-thinking.
I know what you're trying to say is that clear cut turns, especially ones where it's just a value trade, they don't need much thought put into them. Or do they? I'd highlight the game between Strifecro and Kolento in Kinguin a season ago. Control vs control, there are so many well thought out turns, and in particular, Kolento clinches the game by holding a Black Knight until fatigue. There were no easy decisions that game, and if you could've won that game with 7 sec turns, I'd heavily encourage to test your mettle in the competitive scene. I mean, there's literally $100,000+ to win.
Handlock, ramp druid, and control warrior are usually what i end up playing mostly and well can do well with those atleast 50% of the time but the games usually go into late game if not fatigue and they just don't rank up fast at all. Im trying to do something that is faster I was trying a more midrange fast druid which i can win but usually it ends up being in part because of misplays on the oppenents end where I have too many minions and savage roar the face to finish. Im not sure where Im messing up if Im just playing bad and playing into removal or if I just got unlucky cus i just demoted two ranks. part of me is thinking im just playing wrong
Hold on. What do you mean by playing fast? Are saying that you want an earlier win condition? I'd say zoo and face hunter are a good choice. If you want something a bit more mid range try some paladin decks. You have to write down what turn you expect to win. You can't use face hunter and make trades for 8 turns and expect to win.
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I actually do play zoo and did try hunter and I dotn do well cus there are time i dont really end up kill them until like turn 7 or 8 and im not trading im just losing momentum and it happens like every game. i do want to close out a game faster but not like try for turn 5 like how do i play more aggressive and not always be rushing the face
Im not trying to think faster and get my turn done faster Im trying to ether close the game faster or make plays that aren't slow in nature like being highly defensive or only reactionary instead of doing something that affects the board immediately or imposes a threat, Rag is a fast card because you dont have to wait for its effect to happen Nat Pagle is slow because you do have to wait [and potential no card]
In that case I see the problem. You are most likely making inefficient trades ( or trades that you do not need to make). Please understand that unless there is a threat on the board, or the opponent would gain a massive tempo, the trades should be made by the opponent.
If you look closely, you can see this is a signature and not a comment. Why are you reading? Stop reading this. Did you read this too? Dang you must like reading.
yeah tempo/pressure often means giving up value/board control. Ramp druid/control warrior as u say that u play regularly are classes with like insufficient board clears/strong AOE. So yes with these classes proper tradining is like really important and making sure ur minions last as long as they can and take all of ur free trades. But in like aggro decks such as mech mage/face hunter/zoo, sometimes trading minimally(or just don't) then going face is far more important than making sure u have board control.
I guess time is not the only factor here. The risk of not doing the optimal play counts too.
Aggro and midrange decks have a tendency of offering fewer options so it's easier to make a fast and optimal play, specially against fast decks. Now playing with or against control, if you play too fast you're not taking many possibilities into account and the probability of making a mistake increases.
I usually play fast and can predict my opponent's moves, but in close and slow games, there are some plays that make me feel like I could be missing something. I guess those are the times you learn most becasue if you pay attention to the outcome of those plays and games you can improve your decision making process.
TL;DR: It's not only speed that counts. Knowing when to slow down is what pays off in the long run.
I think the title is misleading in the sense that ppl think OP wants to learn how to physically end a turn faster when in reality OP wants more tips and potentially examples on how to play with an aggro mentality and make tempo plays to push for lethal in a short number of turns because he is unaccustomed to this style after focusing almost exclusively on control decks for the last little while.
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Sinice I started playing hearthstone the game has speed up a lot, and I usually play control decks while that works it leaves ofther faster decks to wither when I use them. Im thinking that because I play more control that I've developed a more slower mindset and when playing more aggressive decks I probably tend to misplay and end up ether losing or just clutch winning. My question is, who do you play faster?
-I make bad decks, Don't play them not that fun.
Priest, shaman, some mages and rogue take some thinking, other classes r super easy to play.
Time is precious. Waste it wisely. Legend Seasons: 9, 10, 11, 12, 13, 14, 15, 17
Current deck: Not playing much anymore
Highest rank: legend rank 9 Highest finish: legend rank 103 Infinite Arena Player
he means faster as in how do you accelerate "tempo" (whatever that means). It is true that when you switch from control where you mostly play 1 card a turn it is strange to have multiple options and now when to go all in. For the most part, when playing aggressive you have to go all in more often than not
What is this bulls...
Control Warrior is not easy
Handlock is not easy
Zoo is not easy
Ramp Druid is not easy
Like you knew everything about Hearthstone. Get out.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I honestly do not get why people seem to think Priest requires a lot more thinking? I mean ... you steal half your opponent's cards and pull the same usual moves besides mostly ... Never get why they insist on playing so slow. When I do try Priest, the odd time for quests or whatever .... I can play turns as quick as I can with Druid/Paladin/any other class ...
This is Funny / Bragging attempt fail .
I`m so good at this game because i win 50 % , all due to my quick 7 second supa-dupa-mega mouse clicking ability ...You forgot to add that you are a gold PORTRAIT veteran player . LOL
If you think that all it takes to paint the Mona Lisa is infinite time, you may want to spend a little more time thinking about that,
Back on topic: let your deck's win condition inform the pace at which you play your game.
Take control warrior. It is a slow controlling deck with a powerful and reliable 2 turn win condition, Alex into enraged Grom. In many games you can afford to play conservatively knowing you will eventually be able to deploy this combo after running your opponent out of steam. You aren't forced to play Grom when your opponent is at full health or anything like that, you can just take your time and ride the game out. That is how you win.
Faster decks usually can't afford to go the long game so making more all in plays doesn't really lose them anything anyway (although I did run out a control priest's deck once with a mechmage in early gvg, that was fun). Either they empty their hand knowing they lose to the one aoe card left in their opponents deck but it gives them the highest chance of having lethal next turn, or they pull their punches and they don't immediately lose to that aoe spell but they get ground out the game anyway because they can't win fast enough.
@Deredbaron90, what faster decks are you playing at the moment and where do you think you are going wrong? In a given game, can you point to a particular turn where you held back a card and lost anyway. Identifying these moments for yourself will help you make the right plays in future.
Kezan Tinkerer - http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/45270-weekly-design-competition-19-submission-thread?comment=333
Unranked game is quite fast from what I see. People tend to move quicker than they do in rank game. So, play unranked!
Zoo is pretty easy, not gonna lie. Ramp druid and hand lock are hard. control warrior i don't play.
TGT Deck Updates Are (Finally) Out!
http://www.hearthpwn.com/decks/194068-forecasts-priest-tgt-update
http://www.hearthpwn.com/decks/212671-forecasts-basic-priest
http://www.hearthpwn.com/decks/193196-hunter-rush-tgt
http://www.hearthpwn.com/decks/201238-definitely-not-tirion-dnt
I wouldn't say zoo is easy. Not difficult but not easy at the same time. I often have to play around certain cards or in different order depending on the match up. I understand OP's problem when switching to a completely new deck archtype. When I saw Oil Rogue I had no idea how to play it. It was different than zoo, control shaman and freeze mage. You feel slightly confused and overwhelmed at the same time.
If you look closely, you can see this is a signature and not a comment. Why are you reading? Stop reading this. Did you read this too? Dang you must like reading.
Well compared to my other decks (control priest and value mage) Zoo is pretty easy. I agree, Oil rogue was hard to learn at first, i had to first learn how to play rogue, then watch streams until i worked out how to play oil rogue. ^_^ It is great fun!
TGT Deck Updates Are (Finally) Out!
http://www.hearthpwn.com/decks/194068-forecasts-priest-tgt-update
http://www.hearthpwn.com/decks/212671-forecasts-basic-priest
http://www.hearthpwn.com/decks/193196-hunter-rush-tgt
http://www.hearthpwn.com/decks/201238-definitely-not-tirion-dnt
Handlock, ramp druid, and control warrior are usually what i end up playing mostly and well can do well with those atleast 50% of the time but the games usually go into late game if not fatigue and they just don't rank up fast at all. Im trying to do something that is faster I was trying a more midrange fast druid which i can win but usually it ends up being in part because of misplays on the oppenents end where I have too many minions and savage roar the face to finish. Im not sure where Im messing up if Im just playing bad and playing into removal or if I just got unlucky cus i just demoted two ranks. part of me is thinking im just playing wrong
-I make bad decks, Don't play them not that fun.
Playing fast =\= playing best. You're theory that faster is better only applies to a certain level on most things actually. China pumps out knock off goods 10x faster than the legit things, doesn't make it better, right?
Now, I'm not saying that OP shouldn't play faster at all(I particularly liked your point about thinking/doing math on the opponent's team), but faster is definitely not always better. Take Lifecoach for example. He's renowned for being extremely slow, taking most turns to the rope. I can say pretty confidently he's better than any of us posting in this thread. He's not thinking slow though, he's just thinking more. More turns ahead, more possibilities and counterplays, and more re-thinking.
I know what you're trying to say is that clear cut turns, especially ones where it's just a value trade, they don't need much thought put into them. Or do they? I'd highlight the game between Strifecro and Kolento in Kinguin a season ago. Control vs control, there are so many well thought out turns, and in particular, Kolento clinches the game by holding a Black Knight until fatigue. There were no easy decisions that game, and if you could've won that game with 7 sec turns, I'd heavily encourage to test your mettle in the competitive scene. I mean, there's literally $100,000+ to win.
Hold on. What do you mean by playing fast? Are saying that you want an earlier win condition? I'd say zoo and face hunter are a good choice. If you want something a bit more mid range try some paladin decks. You have to write down what turn you expect to win. You can't use face hunter and make trades for 8 turns and expect to win.
If you look closely, you can see this is a signature and not a comment. Why are you reading? Stop reading this. Did you read this too? Dang you must like reading.
I actually do play zoo and did try hunter and I dotn do well cus there are time i dont really end up kill them until like turn 7 or 8 and im not trading im just losing momentum and it happens like every game. i do want to close out a game faster but not like try for turn 5 like how do i play more aggressive and not always be rushing the face
-I make bad decks, Don't play them not that fun.
Im not trying to think faster and get my turn done faster Im trying to ether close the game faster or make plays that aren't slow in nature like being highly defensive or only reactionary instead of doing something that affects the board immediately or imposes a threat, Rag is a fast card because you dont have to wait for its effect to happen Nat Pagle is slow because you do have to wait [and potential no card]
-I make bad decks, Don't play them not that fun.
In that case I see the problem. You are most likely making inefficient trades ( or trades that you do not need to make). Please understand that unless there is a threat on the board, or the opponent would gain a massive tempo, the trades should be made by the opponent.
If you look closely, you can see this is a signature and not a comment. Why are you reading? Stop reading this. Did you read this too? Dang you must like reading.
yeah tempo/pressure often means giving up value/board control. Ramp druid/control warrior as u say that u play regularly are classes with like insufficient board clears/strong AOE. So yes with these classes proper tradining is like really important and making sure ur minions last as long as they can and take all of ur free trades. But in like aggro decks such as mech mage/face hunter/zoo, sometimes trading minimally(or just don't) then going face is far more important than making sure u have board control.
I guess time is not the only factor here. The risk of not doing the optimal play counts too.
Aggro and midrange decks have a tendency of offering fewer options so it's easier to make a fast and optimal play, specially against fast decks. Now playing with or against control, if you play too fast you're not taking many possibilities into account and the probability of making a mistake increases.
I usually play fast and can predict my opponent's moves, but in close and slow games, there are some plays that make me feel like I could be missing something. I guess those are the times you learn most becasue if you pay attention to the outcome of those plays and games you can improve your decision making process.
TL;DR: It's not only speed that counts. Knowing when to slow down is what pays off in the long run.
Signature !!!!
I think the title is misleading in the sense that ppl think OP wants to learn how to physically end a turn faster when in reality OP wants more tips and potentially examples on how to play with an aggro mentality and make tempo plays to push for lethal in a short number of turns because he is unaccustomed to this style after focusing almost exclusively on control decks for the last little while.