ok I know that BlackRock just came out and the wings are not fully open and I'm having fun with it.. but .. It got me wondering What will the next expansion pack be? I knew that Black Rock would be themed off of Dragon cards because in the basic Vanilla game there where cards like Faerie Dragon and all the legendary cards Alexstrasza,Malygos,Nozdormu ect, but there where not enough dragon cards in common and rare cards and I knew blizz would do something with the mech cards again there where cards in the vanilla game as a clue ..Alarm-o-Bot and Dragonling Mechanic and Harvest Golem . Since there are no other cards with labels on the bottom of it its got me guessing what will they come up with next.. apart from beasts and Demons but we have enough of those ..... Any guesses what will the next expansion pack be based off
The only one they added after GVG as a mech is the Harvest Golem card. Yes I forgot about Murlocs and all there glory Blrarara.. but there is plenty of those out too so I don't want any more .. and it looks like Murlocs are associated with the Shaman class anyways now :P I also forgot Pirates but again don't really like the Cards that are Rouges ..crap
As we saw in Goblins vs. Gnomes, Blizzard tried to counter the power that Deathrattle cards had with cards like Lil' Exorcist & Scarlet Purifier however they were slightly unplayable in Ranked Play due to being too inconsistent. With that in mind, do you think with the next expansion set which should come around August/September we will see cards that counter Dragons?
Also what kind of mechanics or new card types do you think Blizzard could introduce with a new card set expansion.
They introduced those cards because everything was Deathrattle, and they wanted to introduce a counter rather than nerfing an existing card (Undertaker). It didn't work, so the nerf happened.
Dragons are hardly OP at the moment - or even particularly good. I find it unlikely counters will be introduced.
I really hope they do not release too many adventures. For many people defeting bosses is a waste of time and it can be very boring with too much of it.
I dont know why anyone would have so much trouble with the bosses. It shouldnt take more than 5 minutes for each wing considering 90 percent of the bosses can be beat with zoo or hunter.
I really hope they do not release too many adventures. For many people defeting bosses is a waste of time and it can be very boring with too much of it.
I dont know why anyone would have so much trouble with the bosses. It shouldnt take more than 5 minutes for each wing considering 90 percent of the bosses can be beat with zoo or hunter.
I have had problems with some of the bosses and I know other people have too. Anyong beyond belief when you do not wanna play against them and just wanna try the new cards. Also there are class challanges *Sigh'. But other than that it's also quite anoying to wait 5 weeks until all the cards have been released.
But don't take me as a hater :P There are sure some fun with it and have soe merits. But I think there are more things to be explored in Hearthstone rather than a Adventure - Adventure - Expansion cycle =)
I won't deny that I would like to see content type other than adventures. Though I am honestly surprised you have a hard time with any of the regular bosses. I suck at this game and I find them to be extraordinarily easy. Also, I think the vast majority (with absolutely zero empirical evidence) enjoy them, so I would expect to see more in all their (according to yourself) annoying glory lol.
I really hope they do not release too many adventures. For many people defeting bosses is a waste of time and it can be very boring with too much of it.
Well, if you find it boring then you could choose not to play any new adventures that are released. I find it's a nice break from the ladder grind, where I can play something that's not Hunter and against something that's not Hunter. (or in the Arena, Mages!)
I'd really love me some nature or azshara-underwater themed xpac, how bout you guys?
Azshara/Underwater could introduce Naga and more murlocs / sea beasts Cenarion could introduce a lot of new control cards since control was not heavily favoured in GvG, this could be introduce through healing mechanics or new control-themed cards.
also
Did the GvG cards make the game more enjoyable or worse for you? Have you tried the Mech archetype and did you enjoy it? What is your opinion on GvG legendaries?
With Pirates, the issue would be that making them a viable race would favour weapon classes over the rest. The meta already has answers for this, though, with Harrison Jones and Acidic Swamp Ooze.
Murlocs have always struggled to deal with mass removal. One answer to this would be to release a Murloc with the ability to reduce the opponent's spell power.
I want more cards. Craftable ones. I expect more cards, one of them being an op vanila legendary. Loatheb 5/5 for 5, Thaurissan 5/5 for 6, Dr.Boom 9/9 for 7.. Ragnaros is kinda released long ago, so... I expect a 5/5 for 4. Yeah ........
I'm hoping they make Tournement Mode and 2v2, a better reward system that feels more rewarding, not getting a golden wisp after your 12-0 arena run...
2v2 is the dream. It would involve far more than just introducing the functionality, though. The implications for card text and balance are huge.
For example, Blizzard would need to firm up the definitions of friendly minion and your minion such that some cards can assist your team-mate whereas others won't.
For example, it might be decided that Frostwolf Warlord is too strong if it also counts your team-mate's minions, so it would be reworded to "your". On the other hand, Shattered Sun Cleric could be left with "friendly" as it would be cool to be able to assist your buddy.
You would certainly want 2v2 to introduce opportunities for new archetypes which leverage off teamwork. However, some cards would become OP in a 2v2 format.
I'd LOVE to see it successfully implemented, though.
The game definitely needs new content. I would like to see: A viable way for druid to deal with grim warrior Something to bring rogue back into the game. It's ironic and sad rogue isn't being played in such a fast meta as rogue is for tempo. More diversity in deck types (slow-fast) Anything that brings a major change to the game
Rollback Post to RevisionRollBack
My legendary count excluding adventure legendaries, dupes and old murk eye: 40
ok I know that BlackRock just came out and the wings are not fully open and I'm having fun with it.. but .. It got me wondering What will the next expansion pack be? I knew that Black Rock would be themed off of Dragon cards because in the basic Vanilla game there where cards like Faerie Dragon and all the legendary cards Alexstrasza,Malygos,Nozdormu ect, but there where not enough dragon cards in common and rare cards and I knew blizz would do something with the mech cards again there where cards in the vanilla game as a clue ..Alarm-o-Bot and Dragonling Mechanic and Harvest Golem . Since there are no other cards with labels on the bottom of it its got me guessing what will they come up with next.. apart from beasts and Demons but we have enough of those ..... Any guesses what will the next expansion pack be based off
These actually weren't Mechs until GvG - Blizzard added the Mech tag when the expansion was released.
You forgot about Murlocs! How could you?
The only one they added after GVG as a mech is the Harvest Golem card. Yes I forgot about Murlocs and all there glory Blrarara.. but there is plenty of those out too so I don't want any more .. and it looks like Murlocs are associated with the Shaman class anyways now :P I also forgot Pirates but again don't really like the Cards that are Rouges ..crap
As we saw in Goblins vs. Gnomes, Blizzard tried to counter the power that Deathrattle cards had with cards like Lil' Exorcist & Scarlet Purifier however they were slightly unplayable in Ranked Play due to being too inconsistent. With that in mind, do you think with the next expansion set which should come around August/September we will see cards that counter Dragons?
Also what kind of mechanics or new card types do you think Blizzard could introduce with a new card set expansion.
They introduced those cards because everything was Deathrattle, and they wanted to introduce a counter rather than nerfing an existing card (Undertaker). It didn't work, so the nerf happened.
Dragons are hardly OP at the moment - or even particularly good. I find it unlikely counters will be introduced.
Have a great deck that's really, really cheap? Help the new players out
I dont know why anyone would have so much trouble with the bosses. It shouldnt take more than 5 minutes for each wing considering 90 percent of the bosses can be beat with zoo or hunter.
I won't deny that I would like to see content type other than adventures. Though I am honestly surprised you have a hard time with any of the regular bosses. I suck at this game and I find them to be extraordinarily easy. Also, I think the vast majority (with absolutely zero empirical evidence) enjoy them, so I would expect to see more in all their (according to yourself) annoying glory lol.
Well, if you find it boring then you could choose not to play any new adventures that are released. I find it's a nice break from the ladder grind, where I can play something that's not Hunter and against something that's not Hunter. (or in the Arena, Mages!)
I'd really love me some nature or azshara-underwater themed xpac, how bout you guys?
Azshara/Underwater could introduce Naga and more murlocs / sea beasts
Cenarion could introduce a lot of new control cards since control was not heavily favoured in GvG, this could be introduce through healing mechanics or new control-themed cards.
also
Did the GvG cards make the game more enjoyable or worse for you?
Have you tried the Mech archetype and did you enjoy it?
What is your opinion on GvG legendaries?
Wow, way to hijack thread into "I H8 HUNTAs" thread.
I'd like to see Undead, Trolls, Dwarves and Worgen as tribal themes. Also a new keyword plz.
Ibn Fahd.
i want to see murlocs,ninjas and pirates
Famous last words, Mind if i roll Weed? Weed Hoarder, Azeroth
My decks: please, take a look if you want- a lot of dust-free decks-feedback more than welcome
http://www.hearthpwn.com/members/akasumi/decks?sort=-viewcount
Blizzard's news portal in Greeks wastedmurlocgang.gr
Pirates versus Murlocs, obviously!
With Pirates, the issue would be that making them a viable race would favour weapon classes over the rest. The meta already has answers for this, though, with Harrison Jones and Acidic Swamp Ooze.
Murlocs have always struggled to deal with mass removal. One answer to this would be to release a Murloc with the ability to reduce the opponent's spell power.
I want more cards. Craftable ones. I expect more cards, one of them being an op vanila legendary. Loatheb 5/5 for 5, Thaurissan 5/5 for 6, Dr.Boom 9/9 for 7.. Ragnaros is kinda released long ago, so... I expect a 5/5 for 4. Yeah ........
"The light shall burn you!" - heals face.
2v2 is the dream. It would involve far more than just introducing the functionality, though. The implications for card text and balance are huge.
For example, Blizzard would need to firm up the definitions of friendly minion and your minion such that some cards can assist your team-mate whereas others won't.
For example, it might be decided that Frostwolf Warlord is too strong if it also counts your team-mate's minions, so it would be reworded to "your". On the other hand, Shattered Sun Cleric could be left with "friendly" as it would be cool to be able to assist your buddy.
You would certainly want 2v2 to introduce opportunities for new archetypes which leverage off teamwork. However, some cards would become OP in a 2v2 format.
I'd LOVE to see it successfully implemented, though.
I'm hoping for good class cards for underpowered classes. Mainly focusing on Shaman/Priest.
If they could give some love to both classes, the next expansion would quite suit me.
I hope they introduce some new mechanic in the game (don't know how). Maybe some interaction with the hand of your opponent.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
The game definitely needs new content. I would like to see:
A viable way for druid to deal with grim warrior
Something to bring rogue back into the game. It's ironic and sad rogue isn't being played in such a fast meta as rogue is for tempo.
More diversity in deck types (slow-fast)
Anything that brings a major change to the game
My legendary count excluding adventure legendaries, dupes and old murk eye: 40
$$$ spent on this game: 0
Check out my card collection: http://www.hearthpwn.com/members/MCFUser175154/collection
A dragon with taunt or even one with the ability to give taunt would go a long way to making dragon decks more viable against aggro.
A solid/beefy 3 drop dragon would help too.
In the next PvE expansion, I'd like to see a worgen race added to the game- I'm not sure why, I just like worgens.
:)
Favorite Card:
Tree of Life
Favorite Card Animation :
Vol'jin or Twisting Nether
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Roborohan's Custom Card Collection~~~~~~~~~~~~~~~~~~~~~~~~~~~
I would like to see Thunderfury Blessed Blade of the Windseeker. Just kidding.
I would like to see some cards that can really push Druid into some new and exciting deck types. It's a simple wish.
Remove the hunter class and replace with lets say a death knight or panda. just fking remove it ffs.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6