How long is this crap gonna be available until this get fixed.
It is annoying, but keep in mind that they usually have to go through most of their deck to get the right cards for the combo. I tried it and believe me, it doesn't always work out.
No Deck always works out, thats the HS beauty, you always have a change. If you manage to get an average 60% winrate you have a fantastic deck, know the game and have the amount of luck needed to pull it of. The problem i have with this is that you can't react or prevent it from happening. Triggering the quest is a no brainer, stalling the game and preventing it from beeing played is frustrating, and the fact it can't be stoped once the combo is ready is a designfault. There should not be an infinitive wall of fireballs. They remove ragnaros, sylvanas to open up designspace, but then they make crap like this.
Sure, i manage to beat it once or twice, mostly if they have bad draws, my mad scientist eats a doomsayer or when the dirty rat manages to get antonidas once in a lifetime. But a playstyle, that pulls of a combo like this should simply not be in the game. I think the timewarp is a gamedesign mistake. You can't interract once it happens.
Give ANY class 20 manacrystals in 1 turns and you get destroyed. It's bad design.
tavern brawl is broke. three straight games ive gotten screwed (pure odds) in discardlock, discarding the wrong things, meanwhile my opponents have all completed their quest by turn 5. even druid.
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Life before death. Strength before weakness. Journey before destination.
at this point there's gotta be something wrong with my account. there's no fucking way anyone else draws THIS fucking badly all the time. this is just.......insane. statistically, this shouldn't ever happen. how do i fix this? email blizzard?
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Life before death. Strength before weakness. Journey before destination.
tavern brawl is broke. three straight games ive gotten screwed (pure odds) in discardlock, discarding the wrong things, meanwhile my opponents have all completed their quest by turn 5. even druid.
Tbf discardlock is one of the worse decks in the brawl. If you want to win you can just go with rogue or druid.
tavern brawl is broke. three straight games ive gotten screwed (pure odds) in discardlock, discarding the wrong things, meanwhile my opponents have all completed their quest by turn 5. even druid.
Tbf discardlock is one of the worse decks in the brawl. If you want to win you can just go with rogue or druid.
I got my win with the Paladin one. It's insanely fun when you can pull it off.
tavern brawl is broke. three straight games ive gotten screwed (pure odds) in discardlock, discarding the wrong things, meanwhile my opponents have all completed their quest by turn 5. even druid.
Tbf discardlock is one of the worse decks in the brawl. If you want to win you can just go with rogue or druid.
#1 - fuck the entire rogue class. I used to enjoy playing rogue - thanks to Caverns Below, it's now my most hated class. #2 - I had a daily reward to do. I'm not just trying to farm easy wins. I don't even sink that low in casual.
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Life before death. Strength before weakness. Journey before destination.
I cannot believe how easy it is for Rogues to finish their quest and dominate the board with 1 cost, 5/5 minions, with charge. This can happen by round 5. Even before that, you see the tidal wave coming, and know there is nothing you can do to stop it.
It makes the game infuriating.
I find this worse than the pirate decks we saw during the MSG expansion. Even in casual, I find a frighteningly large number of players are using the Rogue quest decks.
How could Blizzard not have seen this coming? Or did they and just don't care?
I cannot believe how easy it is for Rogues to finish their quest and dominate the board with 1 cost, 5/5 minions, with charge. This can happen by round 5. Even before that, you see the tidal wave coming, and know there is nothing you can do to stop it.
It makes the game infuriating.
I find this worse than the pirate decks we saw during the MSG expansion. Even in casual, I find a frighteningly large number of players are using the Rogue quest decks.
How could Blizzard not have seen this coming? Or did they and just don't care?
What's worse is that there are seemingly blinker-laden clueless types who still manage to try and claim that Cancer Quest Rogue isn't a problem.
I agree - I used to hate seing Pirate Warrior. Now it's a blessing...
I can say it again: thank god i haven't spent a dime since Old Gods for this crapshit game.
I still have to be able to let this game die for me. But no, everytime I uninstall this game designed for stupid cunts I install it again when an expansion comes out.
Fucking quest rogue cunts only winning because they can drop 3 fucking 5/5 charges in 1 turn for 3 mana and complete the quest in 4 turns. Bullshit op quest fuck off pathetic wankers.
And ofcourse it's followed up by a nice pirate warrior who felt necessary to BM all the time! You are so goddamn pathetic. Wow you had lethal because you could smack 8 damage in one turn to the face. Ignoring the 4 taunt setup and countless heals. What a fucking joke are these 2 unoriginal pathetic cancer decks. I hope you get nerfed to the level where you are unplayable again someday. Pathetic.
Four games: Quest rogue, Pirate Warrior, Pirate Warrior, Pirate warrior what the fuck.
I can't even explain how fed up I am facing fucking quest rogues. Just fuck off already pathetic cunts. Time to quit this shitty game again for the day. It seems all the retarded fucks with their cancerdecks are playing around this time again.
I have a 5 / 44 Taunt minion on the board against a shitty litle Quest Cancer Rogue. Lethal next turn. He has 5 hp and I am still full health (30). He topdeck steals a frigging Silence with Swashburglar. I die the next turn (or maybe was 2, I dunno. Makes no difference)... I mean WTF is this?
Goddamn Rogues are more cancerous now than back in the Miracle Rogue days of a couple years back!
for the past 5 matches in arena i faced mage ..2 lost to them one because he did not miss a single turn and just curved out perfectly the second one just glyph into glyph into 0 mana arane giant into 8 mana pyro the next turn .. 6-2 so far but arena is becoming really stupid ..''sigh''
So i play against 5 mages in a row, tech a eater of secrets, and since 3hrs not one single mage, this game its stranger and stranger everyday, im not that mad, but, seriously?, not one?
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No Deck always works out, thats the HS beauty, you always have a change. If you manage to get an average 60% winrate you have a fantastic deck, know the game and have the amount of luck needed to pull it of. The problem i have with this is that you can't react or prevent it from happening. Triggering the quest is a no brainer, stalling the game and preventing it from beeing played is frustrating, and the fact it can't be stoped once the combo is ready is a designfault. There should not be an infinitive wall of fireballs. They remove ragnaros, sylvanas to open up designspace, but then they make crap like this.
Sure, i manage to beat it once or twice, mostly if they have bad draws, my mad scientist eats a doomsayer or when the dirty rat manages to get antonidas once in a lifetime. But a playstyle, that pulls of a combo like this should simply not be in the game. I think the timewarp is a gamedesign mistake. You can't interract once it happens.
Give ANY class 20 manacrystals in 1 turns and you get destroyed. It's bad design.
tavern brawl is broke. three straight games ive gotten screwed (pure odds) in discardlock, discarding the wrong things, meanwhile my opponents have all completed their quest by turn 5. even druid.
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at this point there's gotta be something wrong with my account. there's no fucking way anyone else draws THIS fucking badly all the time. this is just.......insane. statistically, this shouldn't ever happen. how do i fix this? email blizzard?
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Fuck cubelock
That deck doesn't work most of the time if you cannot pull antonidas from deck you directly lose the game
Jade druid, now that is a level of sadness I haven't sensed in a long time..
It's insanely fun when you can pull it off.
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Really liking the comeback of the Facetard... not...
Great art can never be created without great suffering.
I cannot believe how easy it is for Rogues to finish their quest and dominate the board with 1 cost, 5/5 minions, with charge. This can happen by round 5. Even before that, you see the tidal wave coming, and know there is nothing you can do to stop it.
It makes the game infuriating.
I find this worse than the pirate decks we saw during the MSG expansion. Even in casual, I find a frighteningly large number of players are using the Rogue quest decks.
How could Blizzard not have seen this coming? Or did they and just don't care?
The Archmage zero cost fireball thing is also absolutely ridiculous.
I can say it again: thank god i haven't spent a dime since Old Gods for this crapshit game.
I still have to be able to let this game die for me. But no, everytime I uninstall this game designed for stupid cunts I install it again when an expansion comes out.
Fuck you all
Gold portrait Pirate Warrior in Wild Casual zzzzzzzzzzz
Fucking quest rogue cunts only winning because they can drop 3 fucking 5/5 charges in 1 turn for 3 mana and complete the quest in 4 turns. Bullshit op quest fuck off pathetic wankers.
And ofcourse it's followed up by a nice pirate warrior who felt necessary to BM all the time!
You are so goddamn pathetic. Wow you had lethal because you could smack 8 damage in one turn to the face. Ignoring the 4 taunt setup and countless heals. What a fucking joke are these 2 unoriginal pathetic cancer decks. I hope you get nerfed to the level where you are unplayable again someday. Pathetic.
Four games: Quest rogue, Pirate Warrior, Pirate Warrior, Pirate warrior what the fuck.
I can't even explain how fed up I am facing fucking quest rogues. Just fuck off already pathetic cunts. Time to quit this shitty game again for the day. It seems all the retarded fucks with their cancerdecks are playing around this time again.
I have a 5 / 44 Taunt minion on the board against a shitty litle Quest Cancer Rogue.
Lethal next turn. He has 5 hp and I am still full health (30).
He topdeck steals a frigging Silence with Swashburglar.
I die the next turn (or maybe was 2, I dunno. Makes no difference)...
I mean WTF is this?
Goddamn Rogues are more cancerous now than back in the Miracle Rogue days of a couple years back!
for the past 5 matches in arena i faced mage ..2 lost to them one because he did not miss a single turn and just curved out perfectly the second one just glyph into glyph into 0 mana arane giant into 8 mana pyro the next turn .. 6-2 so far but arena is becoming really stupid ..''sigh''
God Quest Rogue is like the new fucking Patron Warrior.
I doubt I'm the first person to make this comparison but that's what it feels like.
So i play against 5 mages in a row, tech a eater of secrets, and since 3hrs not one single mage, this game its stranger and stranger everyday, im not that mad, but, seriously?, not one?