I believe, for some reason in 'casual' people expect easy wins and when they don't get that, because I guess the other player goes in with a similar mindset, then the other player is 'tryhard' or should be playing in ranked so he can farm the noobs. Or at least that's sort of the message that all these kind of posts send out. Casual is no different from ranked, only in that it won't affect your ranking. But it still doesn't mean easy pickings, it will still throw tougher players with serious decks at you.
Deal with it.
^ Very much this. To paraphrase a common saying: if you run into tryhards all day, you're the tryhard.
The casual works pretty well IMO. I make my own decks, and have a winrate of 30-40% against the usual cancer (miracle rogues, Zoolocks, token druids...) sometimes when i'm on a roll it peaks in the casual to the point where all the tryhard meta cancer is with their legendary cardbacks, but it can be fixed by going on a psychotic concede streak to get back to the more relaxed league where you can play "interesting" cards (playing flesh eating ghoul is just too much fun). That's why ranked isn't the option for me since it doesn't feel like a normal TCG, just netdeck retards being angy at each other (the amount of BM ive seen in ranked is pretty horrible). "yay i saw a deck in teh internetz imma good player". Jesus.
Just because you have a different opinion of what casual is supposed to be does not make people playing in it "cancerous tryhards". As it has been stated numerous times, people could be working on dailies, or practicing a new ranked deck. People do not have unlimited time to play Hearthstone. If they are doing dailies, they are probably going to use a good deck. If they are practicing for ranked, they are certainly going to use a good deck. And why with the small card pool we currently have would anyone not play a solid deck that they know has been tested? Not to mention you still need skill to play the deck. Try going into Ranked with Miracle and no experience. Tell me how you do.
It's not that they can't, but the term 'casual' implies that people aren't going to be running 8000 dust decks.
I don't believe it implies anything of the sort.
Lol alright buddy you bring belcher, STAX, or Adnaseum Tendrils to your kitchen table every night and tell me how many friends you still have
That's a bad analogy. The Hearthstone equivalent to a kitchen table is playing against friends. If you want to play with an arbitrary house rule prohibiting expensive decks, you can do that with your friends whenever you like. Casual vs Ladder is more like FNM vs PTQ. Sure, lots of people play FNM just for fun with silly or cheap decks, but there's nothing stopping people from trying to win with tier decks. If you can't deal with that, stick to playing with friends. Casual is an open arena where all are welcome and the stakes are low. Nothing more, nothing less.
At my kitchen table, decks like Stax and Tendrils etc are more than welcome, because most of my gaming friends are powered Vintage players.
FNM is semi casual at best. There is still money on the line. $5 entree for standard tournaments, and $20 for sealed. Furthermore, your DCI ranking is also being judged at an FNM. That's exactly what ranked is. That's a poor comparison to HS casual where there is 3 1/3 gold to compete for. A PTQ is more like a HS Fireside Championship.
It's alright to expect powered decks if there's an understanding of them. When you hear 'casual', that's not what you're expecting. You expect to play a real game where you interact with your opponent- not one where leeroy shadowstep blows a new player out of the water.
The choice of the word "casual" is probably not the best for a pvp game. It's more or less the "not ranked" mode, meaning there is not consequence for losing.
Match making could be finetuned, maybe by adding a "grace" period when you beggin where it takes more into account the cards you have, but the fundamentals are ok. People should bring the decks they want and mmr will do the rest.
Your point, if you're familiar with WoW, would be like asking for skilled/geared characters not to do battleground, but only arena, which defies the goal of it, having fun without consequences (which sometimes implies being stomped, sometimes the opposite).
It's not that they can't, but the term 'casual' implies that people aren't going to be running 8000 dust decks.
I don't believe it implies anything of the sort.
Lol alright buddy you bring belcher, STAX, or Adnaseum Tendrils to your kitchen table every night and tell me how many friends you still have
That's a bad analogy. The Hearthstone equivalent to a kitchen table is playing against friends. If you want to play with an arbitrary house rule prohibiting expensive decks, you can do that with your friends whenever you like. Casual vs Ladder is more like FNM vs PTQ. Sure, lots of people play FNM just for fun with silly or cheap decks, but there's nothing stopping people from trying to win with tier decks. If you can't deal with that, stick to playing with friends. Casual is an open arena where all are welcome and the stakes are low. Nothing more, nothing less.
At my kitchen table, decks like Stax and Tendrils etc are more than welcome, because most of my gaming friends are powered Vintage players.
I would always bring Cephalid Breakfast. Where else am I supposed to get practice without hurting my rankings. It's not like the other player gets interaction normally anyway.
I only play casual to do my dailies as quick as possible with the most efficient deck - I dont wanna risk in ranked
The good thing about ranked though is, unless you go for Top 16 Legends in a season, you only risk personal satisfaction for having a specific rank.
I mainly do ranked instead of casual mode for most dailies, since I don't care for constructed anymore. On ranked in Rank 20-15 you have a much higher variety of decks to play against, at least if you have a rather high MMR for casual mode and only fight against "optimized" decks.
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"i create new account and win 90% and my mmr went up and now i losing all games pls help blizz"
this is how i read this whining
Here was my internal translation: "I created a new account on the EU servers to play some noobs. After rolling over ten or so I actually started getting matched up against players with experience! WTF Blizzard? I want to roll some nooooooobbbs!"
As others have stated MMR is a cruel mistress and the more you win the higher your "casual" ranking gets.
It's alright to expect powered decks if there's an understanding of them. When you hear 'casual', that's not what you're expecting. You expect to play a real game where you interact with your opponent- not one where leeroy shadowstep blows a new player out of the water.
I'll say it again. Casual implies nothing of the sort. The only blasted thing casual implies is that winning or losing has no real consequence. You made an assumption on what that game mode was going to be like. You were incorrect.
This is all moot anyway. Once we start getting a reliable stream of new cards we'll start seeing more and more people trying out new decks. We will all be better off.
The problem most people have that complain about this is that they want to get away from facing the same exact thing over and over. (I feel you) So most people assume in casual there will be more unconventional and gimmicky decks. This is why Blizzard needs to implement a 'random' mode. You go in click start and the game auto picks a class and 30 cards and faces you up. Maybe you end up with all 3 cost cards ot maybe it's super sweet. Either way it would be alot of fun and I think this might help give an option to people who want a break from the usual stuff.
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Gorespine#1591 - Feel free to challenge me with your gimmick!
I think the point is being missed - the matchmaking system can be better.
From my own experiences and that of everyone I speak to personally, there is a trend where early games are easy wins, but scales up much too quickly and does not scale down quickly enough for new players. More than a few friends have really tried to get into Hearthstone but when playing casual with basic cards starts out with few easy games followed by a few good games and is then followed by a wall of handlocks, zoolocks, miracle rogues and the usual ranked meta the game is suddenly very unrewarding. Not only is losing game after game in embarrassing ways not fun, quests are also not getting completed so there is no progress in expanding their collection. A few friends went ahead and bought packages of cards and even netdecking only to find themselves still in the same excessively long losing streaks against opponents with more experience and more resources.
If nothing else Casual should be renamed to unranked - casual doesn't describe it well since there is a high level of competitiveness - possibly largely due to dailies that require a win condition. I think the biggest problem is that Hearthstone doesn't have a "kitchen table". Challenging friends is as close as it gets, but that is very lacking as playing that way has no rewards, so real money becomes the only way to get cards. I would even be OK with that, but buying in masse is the only way to regularly get something useful (or enough dust for something useful). And there is also no trading, so no way to help friends out. To top it off, quests offer about a pack every two days but often fill up daily playtime so expanding a collection competes directly with playing with friends.
There is no problem with the game modes as they are, but I think there is a huge "kitchen table" crowd out there that is not finding a place in Hearthstone. I wonder if allowing the 10g per 3 wins to apply to challenges would be such a bad thing since it's already capped at 100g/day. Even if it was capped at 100g/week for challenges I think it would go a long way toward allowing friends to play friendly games without feeling punished for it.
I'll say it again. Casual implies nothing of the sort. The only blasted thing casual implies is that winning or losing has no real consequence. You made an assumption on what that game mode was going to be like. You were incorrect.
This is all moot anyway. Once we start getting a reliable stream of new cards we'll start seeing more and more people trying out new decks. We will all be better off.
I'll say it again. Casual implies little competitiveness. The only blasted thing that you're trying to imply is that you can see into other people's minds. You made an assumption on what people think a game mode is going to be like. You were incorrect.
If nothing else Casual should be renamed to unranked - casual doesn't describe it well since there is a high level of competitiveness - possibly largely due to dailies that require a win condition. I think the biggest problem is that Hearthstone doesn't have a "kitchen table". Challenging friends is as close as it gets, but that is very lacking as playing that way has no rewards, so real money becomes the only way to get cards. I would even be OK with that, but buying in masse is the only way to regularly get something useful (or enough dust for something useful). And there is also no trading, so no way to help friends out. To top it off, quests offer about a pack every two days but often fill up daily playtime so expanding a collection competes directly with playing with friends.
So if I get a Rogue daily and don't want to run Backspace in Ranked (too many control warriors around), I delete one of my current decks and make a new Rogue deck just to avoid being a "tryhard"?
Yeah, no. Casual folks can see how well their flesheating ghoul handles backspace, thanks.
I'll say it again. Casual implies little competitiveness. The only blasted thing that you're trying to imply is that you can see into other people's minds. You made an assumption on what people think a game mode is going to be like. You were incorrect.
Using my own words against me. I'll take it as a compliment. Also, for someone that has repeatedly tried to tell others what casual matchmaking should be, the accusation: "You made an assumption on what people think a game mode is going to be like", only applies to you. I'm going to try one final time to help you understand my point.
ca·su·al (I've included the only relevant definition)
adjective
1. relaxed and unconcerned.
i.e. Without consequence. You can go in and play whatever deck that you want. Whether you win or lose is irrelevant.
Now that we are all on the same page, let's look back on two things you said:
It's not that they can't, but the term 'casual' implies that people aren't going to be running 8000 dust decks.
Incorrect. As you can see in the definition, the word casual implies nothing about the type, cost, or quality of deck your opponent in Hearthstone may or may not choose to use.
When you hear 'casual', that's not what you're expecting. You expect to play a real game where you interact with your opponent- not one where leeroy shadowstep blows a new player out of the water.
Incorrect. Casual implies nothing about the potential "real or not real" state of the game being played, or about what cards and card combo's are used. Nevermind the fact that you have a personal opinion on what a "real" game of Hearthstone is supposed to be.
Those two points are assumptions. Things that you have decided should be, even though in your own admission they are not. If you encounter a Miracle Rogue and instantly think, "Oh man, now I have to compete with this tryhard!", you are the one applying the competitive atmosphere. The only thing you can ascertain from your opponent is that he/she is playing Miracle Rogue.
I have no problem with a player wanting a certain type of experience. I have no issue with a player being tired of seeing the same decks either. What bothers me is you putting out your own expectations and then being mad when other players do not meet them.
If Blizz decides in the future to add another game mode with clearly defined rules on the type of decks being used, I would be perfectly okay with that. All the power to them and you in that case.
I have basically every card in Hearthstone, and each of my 9 slots has a very strong deck. I'm not bragging; I just have no life and I play constantly.
I can play about 2 of those decks well enough to get past rank 15 in ladder.
The other decks I suck at, so I never use them in ladder, because I lose rank quickly with them.
The daily quests often require that I play my non-main classes. Instead of losing ranks while doing my dailies, I choose casual. Yes, my decks and my experience blow newbies out the water. Sorry, I'm not going to lose ladder ranking (avoid casual) just so newbies can have a safe place to win games. If I'm a tryhard or a jerk because of that, so be it. Sorry.
I assume many people do the same as me. Thus, casual is not safe for newbies and probably never will be.
I assume many people do the same as me. Thus, casual is not safe for newbies and probably never will be.
Agree 100% with your post; however, just want to point out that casual is "safe" for newbies (and everyone else). Nothing bad can happen there. You can't lose rank, lose gold, lose cards. It's just not guaranteed to be easy!
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I'm the type of scrub who plays miracle in casual just to upset people, and honestly I get a kick out of it.
Lost access to my internet for over a year - glad to be back :3
^ Very much this. To paraphrase a common saying: if you run into tryhards all day, you're the tryhard.
I don't believe it implies anything of the sort.
Just because you have a different opinion of what casual is supposed to be does not make people playing in it "cancerous tryhards". As it has been stated numerous times, people could be working on dailies, or practicing a new ranked deck. People do not have unlimited time to play Hearthstone. If they are doing dailies, they are probably going to use a good deck. If they are practicing for ranked, they are certainly going to use a good deck. And why with the small card pool we currently have would anyone not play a solid deck that they know has been tested? Not to mention you still need skill to play the deck. Try going into Ranked with Miracle and no experience. Tell me how you do.
Gold cards confer no advantage.
Poetic.
Lol alright buddy you bring belcher, STAX, or Adnaseum Tendrils to your kitchen table every night and tell me how many friends you still have
That's a bad analogy. The Hearthstone equivalent to a kitchen table is playing against friends. If you want to play with an arbitrary house rule prohibiting expensive decks, you can do that with your friends whenever you like. Casual vs Ladder is more like FNM vs PTQ. Sure, lots of people play FNM just for fun with silly or cheap decks, but there's nothing stopping people from trying to win with tier decks. If you can't deal with that, stick to playing with friends. Casual is an open arena where all are welcome and the stakes are low. Nothing more, nothing less.
At my kitchen table, decks like Stax and Tendrils etc are more than welcome, because most of my gaming friends are powered Vintage players.
FNM is semi casual at best. There is still money on the line. $5 entree for standard tournaments, and $20 for sealed. Furthermore, your DCI ranking is also being judged at an FNM. That's exactly what ranked is. That's a poor comparison to HS casual where there is 3 1/3 gold to compete for. A PTQ is more like a HS Fireside Championship.
It's alright to expect powered decks if there's an understanding of them. When you hear 'casual', that's not what you're expecting. You expect to play a real game where you interact with your opponent- not one where leeroy shadowstep blows a new player out of the water.
The choice of the word "casual" is probably not the best for a pvp game. It's more or less the "not ranked" mode, meaning there is not consequence for losing.
Match making could be finetuned, maybe by adding a "grace" period when you beggin where it takes more into account the cards you have, but the fundamentals are ok. People should bring the decks they want and mmr will do the rest.
Your point, if you're familiar with WoW, would be like asking for skilled/geared characters not to do battleground, but only arena, which defies the goal of it, having fun without consequences (which sometimes implies being stomped, sometimes the opposite).
I would always bring Cephalid Breakfast. Where else am I supposed to get practice without hurting my rankings. It's not like the other player gets interaction normally anyway.
Fabulous Drag Queen Gaymer <3
The good thing about ranked though is, unless you go for Top 16 Legends in a season, you only risk personal satisfaction for having a specific rank.
I mainly do ranked instead of casual mode for most dailies, since I don't care for constructed anymore.
On ranked in Rank 20-15 you have a much higher variety of decks to play against, at least if you have a rather high MMR for casual mode and only fight against "optimized" decks.
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
Here was my internal translation: "I created a new account on the EU servers to play some noobs. After rolling over ten or so I actually started getting matched up against players with experience! WTF Blizzard? I want to roll some nooooooobbbs!"
As others have stated MMR is a cruel mistress and the more you win the higher your "casual" ranking gets.
You didn't complain when you won 90% of games in casual, only when you started to lose?
I'll say it again. Casual implies nothing of the sort. The only blasted thing casual implies is that winning or losing has no real consequence. You made an assumption on what that game mode was going to be like. You were incorrect.
This is all moot anyway. Once we start getting a reliable stream of new cards we'll start seeing more and more people trying out new decks. We will all be better off.
The problem most people have that complain about this is that they want to get away from facing the same exact thing over and over. (I feel you) So most people assume in casual there will be more unconventional and gimmicky decks. This is why Blizzard needs to implement a 'random' mode. You go in click start and the game auto picks a class and 30 cards and faces you up. Maybe you end up with all 3 cost cards ot maybe it's super sweet. Either way it would be alot of fun and I think this might help give an option to people who want a break from the usual stuff.
Gorespine#1591 - Feel free to challenge me with your gimmick!
I think the point is being missed - the matchmaking system can be better.
From my own experiences and that of everyone I speak to personally, there is a trend where early games are easy wins, but scales up much too quickly and does not scale down quickly enough for new players. More than a few friends have really tried to get into Hearthstone but when playing casual with basic cards starts out with few easy games followed by a few good games and is then followed by a wall of handlocks, zoolocks, miracle rogues and the usual ranked meta the game is suddenly very unrewarding. Not only is losing game after game in embarrassing ways not fun, quests are also not getting completed so there is no progress in expanding their collection. A few friends went ahead and bought packages of cards and even netdecking only to find themselves still in the same excessively long losing streaks against opponents with more experience and more resources.
If nothing else Casual should be renamed to unranked - casual doesn't describe it well since there is a high level of competitiveness - possibly largely due to dailies that require a win condition. I think the biggest problem is that Hearthstone doesn't have a "kitchen table". Challenging friends is as close as it gets, but that is very lacking as playing that way has no rewards, so real money becomes the only way to get cards. I would even be OK with that, but buying in masse is the only way to regularly get something useful (or enough dust for something useful). And there is also no trading, so no way to help friends out. To top it off, quests offer about a pack every two days but often fill up daily playtime so expanding a collection competes directly with playing with friends.
There is no problem with the game modes as they are, but I think there is a huge "kitchen table" crowd out there that is not finding a place in Hearthstone. I wonder if allowing the 10g per 3 wins to apply to challenges would be such a bad thing since it's already capped at 100g/day. Even if it was capped at 100g/week for challenges I think it would go a long way toward allowing friends to play friendly games without feeling punished for it.
I'll say it again. Casual implies little competitiveness. The only blasted thing that you're trying to imply is that you can see into other people's minds. You made an assumption on what people think a game mode is going to be like. You were incorrect.
Keep in mind that you only get 9 slots for decks.
So if I get a Rogue daily and don't want to run Backspace in Ranked (too many control warriors around), I delete one of my current decks and make a new Rogue deck just to avoid being a "tryhard"?
Yeah, no. Casual folks can see how well their flesheating ghoul handles backspace, thanks.
Using my own words against me. I'll take it as a compliment. Also, for someone that has repeatedly tried to tell others what casual matchmaking should be, the accusation: "You made an assumption on what people think a game mode is going to be like", only applies to you. I'm going to try one final time to help you understand my point.
I have basically every card in Hearthstone, and each of my 9 slots has a very strong deck. I'm not bragging; I just have no life and I play constantly.
I can play about 2 of those decks well enough to get past rank 15 in ladder.
The other decks I suck at, so I never use them in ladder, because I lose rank quickly with them.
The daily quests often require that I play my non-main classes. Instead of losing ranks while doing my dailies, I choose casual. Yes, my decks and my experience blow newbies out the water. Sorry, I'm not going to lose ladder ranking (avoid casual) just so newbies can have a safe place to win games. If I'm a tryhard or a jerk because of that, so be it. Sorry.
I assume many people do the same as me. Thus, casual is not safe for newbies and probably never will be.
Agree 100% with your post; however, just want to point out that casual is "safe" for newbies (and everyone else). Nothing bad can happen there. You can't lose rank, lose gold, lose cards. It's just not guaranteed to be easy!