Zephrys is a very bad card imo. Totally don´t like the effect. So I agree with that. And before people say I just don´t know how to play around, I haven´t played a single game against this card up till now, cause I didn´t have time to play hs atm. And I´m not sure if I want to play standard anymore as long as this awful card exists. It´s totally not funny. It´s a very bad idea to give topdeck. I hate such cards which could change the hole game, f.e. DK Jaina. If you draw topdeck ok, but this is too much imo. Sorry but it´s like cheating for me. And that is how your opponent feels imo. So I never wanna play this card.
Two of those are in wild, i.e. irrelevant to normal people.
Conjurer's Calling is fine now. With that and the Luna nerf, Big Mage archetype is pretty much dead.
Zephrys can be a game winning card, but it does limit your deck options most of the time to the extent that it compensates for itself. Having only one copy of each card in your deck limits your consistency considerably.
Zephrys can be a game winning card, but it does limit your deck options most of the time to the extent that it compensates for itself. Having only one copy of each card in your deck limits your consistency considerably.
This.
People who hate on zephrys are likely winning the game and then that card is played and the game swings. Don't forget that you likely were winning because the opponent had a severely limited deck due to this card.
Zephrys can be a game winning card, but it does limit your deck options most of the time to the extent that it compensates for itself. Having only one copy of each card in your deck limits your consistency considerably.
This.
People who hate on zephrys are likely winning the game and then that card is played and the game swings. Don't forget that you likely were winning because the opponent had a severely limited deck due to this card.
But then this ' severely limited deck' is well compensated with Zephrys, isn't it?
Don't forget the probable reason for printing this card: if the AI is deciding the game through non-skill oriented game swing, developers can control win rates of classes. Then to push the win rate of the class in which Zeph. is played, the opponent is forced to lose.
A such Zeph. is a tool for designers to rig win rates. If skill and strategy doesn't win you the game, what will? Mindlessness en randomness? Right this is hearthstone.
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- Actually Obsidian Statue would be below average at best without those stupid ressurection cards.
- Conjurer's calling is ok! after nerf.
- Your opinion on Zephrys is pure salt i guess.
But imo real cards that should never exist:
1. Jade Idol (idea of card and mechanic was so dumb, but blizzard was even dumber who printed such a card)
2. Aaand ofc legendary Gwen and Baku. I don't even want to talk about them lol
3. Not a card but whole mechanic(or only specific deck?). I mean ressurect. As a wild player who loves to play control/combo decks, i really hate Big priest and from that point i started to hate such a mechanic. And they nerfed barnes after they printed Archmage Vargoth, what a joke 😂.
1. Jade Idol (idea of card and mechanic was so dumb, but blizzard was even dumber who printed such a card)
2. Aaand ofc legendary Gwen and Baku. I don't even want to talk about them lol
3. Not a card but whole mechanic(or only specific deck?). I mean ressurect. As a wild player who loves to play control/combo decks, i really hate Big priest and from that point i started to hate such a mechanic. And they nerfed barnes after they printed Archmage Vargoth, what a joke 😂.
1. I see Geist once every 6-7 matches and Jade Druid once every 15 matches (??). I can get over this card now :)
Guys this isn't a shitty complain, I just wanted to say my words. No need to teach me the game. I still think Obsidian Statue is a OP card even if it is played from hand without any resurrection. Zephyrs is a literak cheat card which blizzard gives a Hunter player 'Mass Dispel' or a 'Fireball'. Guys I want to you understand, Okay maybe Ice Block and Conjurer's are not that OP but still OP and Zephyrs is a card that disrupts the game. What the hell is this 'Perfect Card'
Note: I am not a totally Aggro Player
Note2: I currently play Kingsbane, Big Priest, Jade Druid, Secret Mage etc but it doesn't mean that I have no right to tell my words
Note3: I play those cards too, why not. I have to play for winning
Zephrys can be a game winning card, but it does limit your deck options most of the time to the extent that it compensates for itself. Having only one copy of each card in your deck limits your consistency considerably.
This.
People who hate on zephrys are likely winning the game and then that card is played and the game swings. Don't forget that you likely were winning because the opponent had a severely limited deck due to this card.
Severaly Limited? You talk as if they play with 15 cards. Not limited. Highlander players can put some cards which normal players cannot find a space for them. Before Zephyrs I mean in Raza the Chained times, Priest could win a lot of matchups and there was no Zephyrs.
Zephrys can be a game winning card, but it does limit your deck options most of the time to the extent that it compensates for itself. Having only one copy of each card in your deck limits your consistency considerably.
This.
People who hate on zephrys are likely winning the game and then that card is played and the game swings. Don't forget that you likely were winning because the opponent had a severely limited deck due to this card.
Severaly Limited? You talk as if they play with 15 cards. Not limited. Highlander players can put some cards which normal players cannot find a space for them. Before Zephyrs I mean in Raza the Chained times, Priest could win a lot of matchups and there was no Zephyrs.
There was Kazakus back then, which did the same job.
Zephrys can be a game winning card, but it does limit your deck options most of the time to the extent that it compensates for itself. Having only one copy of each card in your deck limits your consistency considerably.
This.
People who hate on zephrys are likely winning the game and then that card is played and the game swings. Don't forget that you likely were winning because the opponent had a severely limited deck due to this card.
Severaly Limited? You talk as if they play with 15 cards. Not limited. Highlander players can put some cards which normal players cannot find a space for them. Before Zephyrs I mean in Raza the Chained times, Priest could win a lot of matchups and there was no Zephyrs.
Priest could win because Razakus was one of the most broken decks in HS's history. In the current meta, playing a highlander deck means you have to play some suboptimal cards, so Zeph is fair IMO.
My candidates for cards that should have never existed:
1 card in your deck and you are immune to fatigue and have unlimited value? It was so ridicolous that they had to print a tech card to counter just this one card! It shouldnt exist in HS.
- Actually Obsidian Statue would be below average at best without those stupid ressurection cards.
- Conjurer's calling is ok! after nerf.
- Your opinion on Zephrys is pure salt i guess.
But imo real cards that should never exist:
1. Jade Idol (idea of card and mechanic was so dumb, but blizzard was even dumber who printed such a card)
2. Aaand ofc legendary Gwen and Baku. I don't even want to talk about them lol
3. Not a card but whole mechanic(or only specific deck?). I mean ressurect. As a wild player who loves to play control/combo decks, i really hate Big priest and from that point i started to hate such a mechanic. And they nerfed barnes after they printed Archmage Vargoth, what a joke 😂.
I totally agree on the jade idol. IMO I think cards that have potential to go infinite aren't good for the game. Same goes e.g. for Dead Mans Hand and I'm sure there's some other that I can't think of right away. Whatever is possible with priest and rogue stealing cards from other classes is situational and can cause a frustrating game but this is highly unlikely to cause structural problems.
Obsidian statue is the reason why big priest is oppressive. Everyone's always like "it's only broken because you can cheat it out early". No it isn't. I've lost several games as aggro where the big priest literally didn't play a single minion until turn 9 with the statue. This card design is the worst. Everything about this card is un-fun. Not only is it a big annoying taunt, it also NEEDS to die the turn they play it. To add insult to injury, the deathrattle is completely stupid and becomes a coin-flip to win/lose the game. No one can argue that cards that use coin-flip RNG are good for the game. If you lose to it, you feel awful. If you win because of it, you feel like you won only because of luck. Nerfing Barnes by 1 mana didn't do anything whatsoever to big priest and until they nerf that card, it will still be the best deck in hearthstone...
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Zephrys is a very bad card imo. Totally don´t like the effect. So I agree with that. And before people say I just don´t know how to play around, I haven´t played a single game against this card up till now, cause I didn´t have time to play hs atm. And I´m not sure if I want to play standard anymore as long as this awful card exists. It´s totally not funny. It´s a very bad idea to give topdeck. I hate such cards which could change the hole game, f.e. DK Jaina. If you draw topdeck ok, but this is too much imo. Sorry but it´s like cheating for me. And that is how your opponent feels imo. So I never wanna play this card.
Would be cool, this card will be useful at least 1 time.
No hate intended, just for fun
Drooling, salty aggro player detected, LUL.
Two of those are in wild, i.e. irrelevant to normal people.
Conjurer's Calling is fine now. With that and the Luna nerf, Big Mage archetype is pretty much dead.
Zephrys can be a game winning card, but it does limit your deck options most of the time to the extent that it compensates for itself. Having only one copy of each card in your deck limits your consistency considerably.
this escalated to salt thread way faster than estimated lol
This.
People who hate on zephrys are likely winning the game and then that card is played and the game swings. Don't forget that you likely were winning because the opponent had a severely limited deck due to this card.
But then this ' severely limited deck' is well compensated with Zephrys, isn't it?
Don't forget the probable reason for printing this card: if the AI is deciding the game through non-skill oriented game swing, developers can control win rates of classes. Then to push the win rate of the class in which Zeph. is played, the opponent is forced to lose.
A such Zeph. is a tool for designers to rig win rates. If skill and strategy doesn't win you the game, what will? Mindlessness en randomness? Right this is hearthstone.
We make our world significant through the courage of our questions and the depth of our answers.
I smell aggro player here...
- Actually Obsidian Statue would be below average at best without those stupid ressurection cards.
- Conjurer's calling is ok! after nerf.
- Your opinion on Zephrys is pure salt i guess.
But imo real cards that should never exist:
1. Jade Idol (idea of card and mechanic was so dumb, but blizzard was even dumber who printed such a card)
2. Aaand ofc legendary Gwen and Baku. I don't even want to talk about them lol
3. Not a card but whole mechanic(or only specific deck?). I mean ressurect. As a wild player who loves to play control/combo decks, i really hate Big priest and from that point i started to hate such a mechanic. And they nerfed barnes after they printed Archmage Vargoth, what a joke 😂.
Reno is not the game-breaking card it used to be...
I even tried Pirate Warrior these days and Reno in t6 just meant lethal delayed 2 turns in most cases :)
1. I see Geist once every 6-7 matches and Jade Druid once every 15 matches (??). I can get over this card now :)
2. yes.
3. yes. {yes. [yes. (yes.)]}
Guys this isn't a shitty complain, I just wanted to say my words. No need to teach me the game. I still think Obsidian Statue is a OP card even if it is played from hand without any resurrection. Zephyrs is a literak cheat card which blizzard gives a Hunter player 'Mass Dispel' or a 'Fireball'. Guys I want to you understand, Okay maybe Ice Block and Conjurer's are not that OP but still OP and Zephyrs is a card that disrupts the game. What the hell is this 'Perfect Card'
Note: I am not a totally Aggro Player
Note2: I currently play Kingsbane, Big Priest, Jade Druid, Secret Mage etc but it doesn't mean that I have no right to tell my words
Note3: I play those cards too, why not. I have to play for winning
I just wanted say my WORDS.
It is fun :) I say again I am not a aggro player. I play everything: Control, aggro, OTK, everything.
Severaly Limited? You talk as if they play with 15 cards. Not limited. Highlander players can put some cards which normal players cannot find a space for them. Before Zephyrs I mean in Raza the Chained times, Priest could win a lot of matchups and there was no Zephyrs.
There was Kazakus back then, which did the same job.
Priest could win because Razakus was one of the most broken decks in HS's history. In the current meta, playing a highlander deck means you have to play some suboptimal cards, so Zeph is fair IMO.
My candidates for cards that should have never existed:
3. Yogg-Saron, Hope's End (pre-nerf)
It was way too powerful, way too RNG, and it made every decision pointless because matches were decided by Yogg RNG.
2. Patches the Pirate
A card should cost either mana or card. This dude is nerfed and still played in many aggro decks in wild.
1. Jade Idol
1 card in your deck and you are immune to fatigue and have unlimited value? It was so ridicolous that they had to print a tech card to counter just this one card! It shouldnt exist in HS.
Exploitable infinite value generation: DK rexxar, DK boom, Shudderwock, Tog scheme, spirit of dead, jade idol...
Ice block, paladin's immune.
Remove that shit and we could start to believe HS is a real game.
I totally agree on the jade idol. IMO I think cards that have potential to go infinite aren't good for the game. Same goes e.g. for Dead Mans Hand and I'm sure there's some other that I can't think of right away. Whatever is possible with priest and rogue stealing cards from other classes is situational and can cause a frustrating game but this is highly unlikely to cause structural problems.
Nice try. ^^
Always expect the unexpectable!
the only one I agree with is Obsidian Statue i've said many times that this is in the top 3 worst card designs ever, next to Prince Keleseth, Bloodreaver Gul'dan, Hadronox, Carniverous Cube, Void Lord, and Spreading Plague. Oh what a coincidence, all of these cards were from year of the mammoth..... Thankfully, they're all gone now and the game's actually fun again!
Obsidian statue is the reason why big priest is oppressive. Everyone's always like "it's only broken because you can cheat it out early". No it isn't. I've lost several games as aggro where the big priest literally didn't play a single minion until turn 9 with the statue. This card design is the worst. Everything about this card is un-fun. Not only is it a big annoying taunt, it also NEEDS to die the turn they play it. To add insult to injury, the deathrattle is completely stupid and becomes a coin-flip to win/lose the game. No one can argue that cards that use coin-flip RNG are good for the game. If you lose to it, you feel awful. If you win because of it, you feel like you won only because of luck. Nerfing Barnes by 1 mana didn't do anything whatsoever to big priest and until they nerf that card, it will still be the best deck in hearthstone...