The quests, new and old, are all bad in Wild except Time Warp, and Wild has the higher power level. So no quest can be op, rather the other cards in Standard are all to weak.
Playing a quest is generally bad because you skip turn 1 and have 1 less card in your opening hand. It only works well in a specific environment like current standard.
Back then, the Un'goro quests became immediately irrelevant with the Death Knights of KFT, aside from Rogue which got nerfed into oblivion. Rogue was strong in Wild though, unlike all the others except Time Warp.
Stats arent always the absolute truth if you can play a deck properly. By that statement you seem like a noob.
It's interesting that you are dismissing the importance of stats, yet you choose to play what is statistically one of the strongest ladder decks at the moment.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
The quests, new and old, are all bad in Wild except Time Warp, and Wild has the higher power level. So no quest can be op, rather the other cards in Standard are all to weak.
Playing a quest is generally bad because you skip turn 1 and have 1 less card in your opening hand. It only works well in a specific environment like current standard.
Back then, the Un'goro quests became immediately irrelevant with the Death Knights of KFT, aside from Rogue which got nerfed into oblivion. Rogue was strong in Wild though, unlike all the others except Time Warp.
: / Alrighty. Good thing we have quests since even you agree they work well in the current state of the game we are playing.
TBH the Mage quest is trash, if it was a discover effect it would be good, but a random spell that costs 2 less for 2 not only is it extremely slow just isn't worth it when you have Lunas PG, Alex, Kalecgos + Pyro + Firebawll
I can see you running the quest if you want to go to fatigue and run Elysiana for exteme value, otherwise the Quest is just a meme.
The very first time I played versus it, I said wow this deck is OP. I was using a day 1 SoU xlcontrol warrior I built and I got rolled. Ever since then control warrior beats that deck up bad, but, that's the only deck I feel can beat it. Just because of armor.
I agree. I feel like mage is quite favored, you only lose if the shaman got lucky with getting a lot of do 2 damage lackeys and burns you down from hand.
Every deck is doing really broken stuff these days. The real question is it more broken than conjuring giants, than Mad Genius, than "discovering the perfect card"?
I think it's a cool quest but yea definitely not broken. Does do some cool things like going over the top of your opponents minions with cards like Weaponized Wasp, Lifedrinker and Kobold Lackey. But a lot of the time as long as you're over 16 health you're generally in the clear they tend to run out of gas pretty quick from my experience if you deal with everything even with as much card generation as they have.
Not a problem whatsoever. Their early turns are 1/1s and the occasional 3/3 deal 3. If you are facing a lot of Shamans just play a more aggressive deck. They have too much smaller value to deal with good tempo.
The quests, new and old, are all bad in Wild except Time Warp, and Wild has the higher power level. So no quest can be op, rather the other cards in Standard are all to weak.
Playing a quest is generally bad because you skip turn 1 and have 1 less card in your opening hand. It only works well in a specific environment like current standard.
Back then, the Un'goro quests became immediately irrelevant with the Death Knights of KFT, aside from Rogue which got nerfed into oblivion. Rogue was strong in Wild though, unlike all the others except Time Warp.
It's interesting that you are dismissing the importance of stats, yet you choose to play what is statistically one of the strongest ladder decks at the moment.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
: / Alrighty. Good thing we have quests since even you agree they work well in the current state of the game we are playing.
No last week
TBH the Mage quest is trash, if it was a discover effect it would be good, but a random spell that costs 2 less for 2 not only is it extremely slow just isn't worth it when you have Lunas PG, Alex, Kalecgos + Pyro + Firebawll
I can see you running the quest if you want to go to fatigue and run Elysiana for exteme value, otherwise the Quest is just a meme.
The Warrior quest saw quite a bit of play, maybe more towards the Witchwood (thanks Baku) but was still seeing play in KOTFT
No it isn't, considering that it underperfoms vs any other ladder deck at the moment. It is tier 3 at most
The very first time I played versus it, I said wow this deck is OP. I was using a day 1 SoU xlcontrol warrior I built and I got rolled. Ever since then control warrior beats that deck up bad, but, that's the only deck I feel can beat it. Just because of armor.
I mostly play Freeze/Yogg Box Mage and I don't think I've lost to a single Quest Shaman, so I guess it has at least one really unfavorable matchup?
I agree. I feel like mage is quite favored, you only lose if the shaman got lucky with getting a lot of do 2 damage lackeys and burns you down from hand.
Every deck is doing really broken stuff these days. The real question is it more broken than conjuring giants, than Mad Genius, than "discovering the perfect card"?
Not really... IMHO
I think it's a cool quest but yea definitely not broken. Does do some cool things like going over the top of your opponents minions with cards like Weaponized Wasp, Lifedrinker and Kobold Lackey. But a lot of the time as long as you're over 16 health you're generally in the clear they tend to run out of gas pretty quick from my experience if you deal with everything even with as much card generation as they have.
Not a problem whatsoever. Their early turns are 1/1s and the occasional 3/3 deal 3. If you are facing a lot of Shamans just play a more aggressive deck. They have too much smaller value to deal with good tempo.
the gap between tier 2 and 3 seem a big enough difference where the quest is OP, but IMO its stacks well against Dr. Boom, Luna's Pocket