LMFAO look at the tip the scales card. I literally predicted this card would break the game and no one believed me. Everyone all said shaman quest was OP, yet I've beaten 14 quest shammies in a row with quest paladin, a card no one said was good or viable.
Wow, you must be some type of Guru...Has it really broken the game because someone posted a butt-hurt topic about it on Hearthpwn? Really? There are plenty of counters to Murloc Paladin so you may want to substantiate your claim before deeming a card as "game breaking" 3 days into the expansion...
If you're playing an aggressive deck you need to take advantage of their zero tempo lens turn and make a board that's wide enough to contest as much of their turn 5 as possible. Make the trades in the right order and it shouldn't be too hard to fight your way back onto the board (remember their tip turn makes a board but unless they recruit Bluegills they can't actually do anything with that board on that turn so just try and get as much tempo as possible going into turn 5. If you're playing a slow deck you should be packing AoE so hard mulligan for it against Paladin and you are pretty set (hold coin if you're going second and relying on a turn 5 Warpath or Blizzard etc).
I'd say it's one of the freshest decks, if anything.
It's an aggro deck. That runs Nomi. It's a non-highlander deck. That runs highlander cards. Those are pretty crazy ideas.
All because a good highroll with lens and tip the scales empties out your deck and puts on good pressure. And the board aspect isn't even that OP, since most aoe can deal with the murloc board and it comes out 5 earliest, or turn 4 with coin with some luck on your side.
I don't think it needs a nerf right now, and I doubt it will later. However, to illustrate why I don't think the deck is as unproblematic as some are making it out to be:
You're saying it's an aggro deck that can afford to run Nomi? And a non-Highlander deck that doesn't have to care about the deck building restriction? That sounds like healthy design.
I'd say it's one of the freshest decks, if anything.
It's an aggro deck. That runs Nomi. It's a non-highlander deck. That runs highlander cards. Those are pretty crazy ideas.
All because a good highroll with lens and tip the scales empties out your deck and puts on good pressure. And the board aspect isn't even that OP, since most aoe can deal with the murloc board and it comes out 5 earliest, or turn 4 with coin with some luck on your side.
I don't think it needs a nerf right now, and I doubt it will later. However, to illustrate why I don't think the deck is as unproblematic as some are making it out to be:
You're saying it's an aggro deck that can afford to run Nomi? And a non-Highlander deck that doesn't have to care about the deck building restriction? That sounds like healthy design.
Yes!!! It's an Aggro deck that runs Nomi and/or one or more Highlander cards even with dups in it. And WTF is wrong with that? Why shouldn't Aggro have a last chance in the game when all its stuff (the fish people in this case) gets blown up? Having one more "bite at the apple" makes the game less predictable and more fun.
I'd say it's one of the freshest decks, if anything.
It's an aggro deck. That runs Nomi. It's a non-highlander deck. That runs highlander cards. Those are pretty crazy ideas.
All because a good highroll with lens and tip the scales empties out your deck and puts on good pressure. And the board aspect isn't even that OP, since most aoe can deal with the murloc board and it comes out 5 earliest, or turn 4 with coin with some luck on your side.
I don't think it needs a nerf right now, and I doubt it will later. However, to illustrate why I don't think the deck is as unproblematic as some are making it out to be:
You're saying it's an aggro deck that can afford to run Nomi? And a non-Highlander deck that doesn't have to care about the deck building restriction? That sounds like healthy design.
Yea and so what? Token Druid and Murloc Shaman have been given the tools to refill their board. Tip The Scales + Nomi is just a different way to refill your board that every aggro deck needs when considering the amount of AoE removal cards among all the classes currently in the game.
Yea and so what? Token Druid and Murloc Shaman have been given the tools to refill their board. Tip The Scales + Nomi is just a different way to refill your board that every aggro deck needs when considering the amount of AoE removal cards among all the classes currently in the game.
It's not simply that it's an aggro deck with refill. Nomi isn't just refill, and my problem isn't with the power level of Nomi either. Like I tried to convey, I don't think this deck needs a nerf on the grounds of power level. It's highrolly as hell, and several classes have board clears to answer even a T4/5 Tip the Scales.
But I don't think it's a good sign that an aggro deck can run a card that explicitly requires you to deck yourself. And it's doing so with basically no card draw to disrupt tempo, because why not have two cards that can summon half of your deck combined? Like the rogue quest of old, Barnes (and I have less of a problem with Barnes, seeing as priest resurrect spells are the real culprit IMO) and a few others, this just feels like bad design.
Yes, lets nerf the only viable Paladin deck and nerf Paladin class to the ground...this is what you want? :-D
Only Viable Paladin deck?
You have Mech Paladin
You have Quest Paladin
You have a mixture of the above, both which are extremely strong
You have Holy Wrath Paladin
You have Big Paladin (Duel Paladin)
But please continue telling us how this degenerate deck is the only viable deck, Lens combined with Tip the scales is broken, any high mana, high value spell they release with Lens is essentially broken because it can be abused with absurdly low cost minions and vice versa.
Yes, lets nerf the only viable Paladin deck and nerf Paladin class to the ground...this is what you want? :-D
Only Viable Paladin deck?
You have Mech Paladin
You have Quest Paladin
You have a mixture of the above, both which are extremely strong
You have Holy Wrath Paladin
You have Big Paladin (Duel Paladin)
But please continue telling us how this degenerate deck is the only viable deck, Lens combined with Tip the scales is broken, any high mana, high value spell they release with Lens is essentially broken because it can be abused with absurdly low cost minions and vice versa.
No. Token druid is way more broken. Tip the scales paladin only guarantees two boards full of murloc a with no buffs attached to them that can easily be felt with right away by most classes.
This is the one complaint thread i agree with. Losing the game turn 5 to rng is extremely annoying. It's basically keleseth 2.0. Draw prismatic lens by 4, win 70% of games. Bs
everything that just swarms the entire board and puts you on the spot to either have an answer right away or get fucked is not ok and shouldn't be in the game imo.
Currently warriors can mulligan pretty effectively against it with Brawl and Warpath but most other classes aren't that lucky.
It's a very strong deck that is easily played around if you know what you are doing, and has literally loads of good counters to it. That seems more than balanced to me. So you might get steamrolled once in a while. It happens. It's the way this game works. It's not exactly on Pirate Warrior levels of broken oppression, really.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Wow, you must be some type of Guru...Has it really broken the game because someone posted a butt-hurt topic about it on Hearthpwn? Really? There are plenty of counters to Murloc Paladin so you may want to substantiate your claim before deeming a card as "game breaking" 3 days into the expansion...
If you like that one, wait till you see them pull King Phaoris.
Yea, the deck I'm playing in my signature is using King Phaoris, it's a solid card in any big spell deck.
deck is garbage
in two weeks it will be bottom tier 5
No, control warrior is the most obnoxious deck ever.
If you're playing an aggressive deck you need to take advantage of their zero tempo lens turn and make a board that's wide enough to contest as much of their turn 5 as possible. Make the trades in the right order and it shouldn't be too hard to fight your way back onto the board (remember their tip turn makes a board but unless they recruit Bluegills they can't actually do anything with that board on that turn so just try and get as much tempo as possible going into turn 5. If you're playing a slow deck you should be packing AoE so hard mulligan for it against Paladin and you are pretty set (hold coin if you're going second and relying on a turn 5 Warpath or Blizzard etc).
I don't think it needs a nerf right now, and I doubt it will later. However, to illustrate why I don't think the deck is as unproblematic as some are making it out to be:
You're saying it's an aggro deck that can afford to run Nomi? And a non-Highlander deck that doesn't have to care about the deck building restriction? That sounds like healthy design.
Yes!!! It's an Aggro deck that runs Nomi and/or one or more Highlander cards even with dups in it. And WTF is wrong with that? Why shouldn't Aggro have a last chance in the game when all its stuff (the fish people in this case) gets blown up? Having one more "bite at the apple" makes the game less predictable and more fun.
Yea and so what? Token Druid and Murloc Shaman have been given the tools to refill their board. Tip The Scales + Nomi is just a different way to refill your board that every aggro deck needs when considering the amount of AoE removal cards among all the classes currently in the game.
It's not simply that it's an aggro deck with refill. Nomi isn't just refill, and my problem isn't with the power level of Nomi either. Like I tried to convey, I don't think this deck needs a nerf on the grounds of power level. It's highrolly as hell, and several classes have board clears to answer even a T4/5 Tip the Scales.
But I don't think it's a good sign that an aggro deck can run a card that explicitly requires you to deck yourself. And it's doing so with basically no card draw to disrupt tempo, because why not have two cards that can summon half of your deck combined? Like the rogue quest of old, Barnes (and I have less of a problem with Barnes, seeing as priest resurrect spells are the real culprit IMO) and a few others, this just feels like bad design.
Only Viable Paladin deck?
You have Mech Paladin
You have Quest Paladin
You have a mixture of the above, both which are extremely strong
You have Holy Wrath Paladin
You have Big Paladin (Duel Paladin)
But please continue telling us how this degenerate deck is the only viable deck, Lens combined with Tip the scales is broken, any high mana, high value spell they release with Lens is essentially broken because it can be abused with absurdly low cost minions and vice versa.
Yus. I really like the deck a lot!!
No. Token druid is way more broken. Tip the scales paladin only guarantees two boards full of murloc a with no buffs attached to them that can easily be felt with right away by most classes.
This is the one complaint thread i agree with. Losing the game turn 5 to rng is extremely annoying. It's basically keleseth 2.0. Draw prismatic lens by 4, win 70% of games. Bs
everything that just swarms the entire board and puts you on the spot to either have an answer right away or get fucked is not ok and shouldn't be in the game imo.
Currently warriors can mulligan pretty effectively against it with Brawl and Warpath but most other classes aren't that lucky.
_____________________________________________________________________________________________________________________________________________
#JeSuisFieryWarAxe!
I see absolutely nothing wrong with this deck in terms of power level, and there are plenty of counters.
Prismatic needs a nerf Murloc paladin its self can't do shit on its own so we need more Murloc cards for Paladin.
Do paladins fight with honor?
It's a very strong deck that is easily played around if you know what you are doing, and has literally loads of good counters to it.
That seems more than balanced to me.
So you might get steamrolled once in a while. It happens. It's the way this game works.
It's not exactly on Pirate Warrior levels of broken oppression, really.