I haven't seen any discussionabout this deck for the upcoming expansion but it just seems like it's gonna be insanely consistent due to one of the card that was printed.
I'm talking specifically about Anka, the Buried, this card will transform Mecha'thun into a 1 mana 1/1 and at that point you don't need any other convoluted set up to win. Rogue can obviously empty their deck easily due to Myra's Unstable Element and at that point you only need to empty your hand and save a targetable damage spell to kill the Mecha'thun. Rogues are also pretty good at playing multiple cards in a single turn so emptying your hand shouldn't be the biggest issue. ALSO it's not like you're gonna have to run a bunch of bad/weird cards to make this possible, you already want to run Backstab or Eviscerate in any rogue deck and then running something like Shiv makes sense on a deck like this, you can even kill your Mecha'thun with Walk the Plank and again, on a deck of this nature the card jusr makes sense to run.
Not sure exactly how the deck would look, you probably don't want to run too too much draw engine as it gets awkward with Myra's and in some scenarios you would just take fatigue hits trying to empty your hand, but something like novice and thalnos, maybe piper with sharks (And shivs + fan and of course Myra's) seems like enough draw to be solid and then just run the 2 cards required for the "combo" and from there good rogue cards. Again I don't know if the deck will be any good but requiring close to no set up to have an inevitable win condition seems too strong to me to not consider it as a strong deck at least from a theorycraft stand point.
Man I could even see Tempo Rogue cutting a couple cards and running this combo, like there are already Tempo rogues that run sharks and novices, just cut some other not super impactful cards and fit Shivs/Fan/Thalnos/Any draw (Some combination of this cards) and for most decks you still go for the regular tempo game (On that case Anka is a vanilla minion which won't destroy your tempo) and against stuff like Warrior you have the Mecha'thun win condition to cheese them out. Again on this scenario the hardest part would be to empty your hand after Myra's but going from an extremely unfavored match-up (Warrior) to only needing to empty your hand to win seems pretty viable if you ask me.
I've been thinking about a deck like this, but the problem is that rogues are bad at armor and life gain, something really important in a deck like this. Also, remember that after emptying the deck with Myra's, you'd spend one or more turns to clear the cards in your hand, some of those will probably be cards that draw more, which means fatigue damage... I think it is possible to make this deck, but, IMO, it won't be competitive (but I hope I'm wrong!!)
You don't run excesive amounts of card draw so you don't get rekt by drawing a bunch of card draw with Myra's and judging by the fact that your deck curves out at 5 it doesn't look like you would have too much trouble emptying your hand. I don't think this is a deck where you can just go for Myra's on 5 and win cause you would probably be taking a lot of fatigue at that point but something like turn 7-9 Myra's seems fine specially considering you have decent amount of removal and all mighty zilliax as well. Not saying it would be viable or top tier but it does seem too easy to not consider.
You don't run excesive amounts of card draw so you don't get rekt by drawing a bunch of card draw with Myra's and judging by the fact that your deck curves out at 5 it doesn't look like you would have too much trouble emptying your hand. I don't think this is a deck where you can just go for Myra's on 5 and win cause you would probably be taking a lot of fatigue at that point but something like turn 7-9 Myra's seems fine specially considering you have decent amount of removal and all mighty zilliax as well. Not saying it would be viable or top tier but it does seem too easy to not consider.
Did you forget a mechathun in your mechathun deck?
You don't run excesive amounts of card draw so you don't get rekt by drawing a bunch of card draw with Myra's and judging by the fact that your deck curves out at 5 it doesn't look like you would have too much trouble emptying your hand. I don't think this is a deck where you can just go for Myra's on 5 and win cause you would probably be taking a lot of fatigue at that point but something like turn 7-9 Myra's seems fine specially considering you have decent amount of removal and all mighty zilliax as well. Not saying it would be viable or top tier but it does seem too easy to not consider.
Did you forget a mechathun in your mechathun deck?
I haven't seen any discussionabout this deck for the upcoming expansion but it just seems like it's gonna be insanely consistent due to one of the card that was printed.
I'm talking specifically about Anka, the Buried, this card will transform Mecha'thun into a 1 mana 1/1 and at that point you don't need any other convoluted set up to win.
Stopped reading at the bolded part. It is just so blanking re-blank-ed. Seriously.
Doomsayer could be played instead of Betrayal but it depends on the meta, if conjurer mage is still as popular as of now you kinda need betrayal or you lose to giants, if not then Doomsayer is probably a better bet.
I think Mecathun Rogue will be one of those decks that may end up like Gonk did. It seems super strong at first but it feels like it may need some high rolling / good rng to really be consistent.
Might be a flash in the pan deck, or might stick around like the priest one did for a while. Will have to wait and see.
One thing to be wary of is getting stuck with Saps in your hand if your opponent cottons on and just concentrates on removing any threats you play instead.
I've tried a couple of MechaThun Rogue variations during this expansion, and getting to a combo (my favourite was a quest rogue with Thun, Prep and Eviscerate) was never the hardest part. I would normally find myself struggling doing the following: 1. Empty my hand 2. Once the hand was emptied, making sure that the rest of my minions would die.
That last past really was more difficult than you'd expect - Especially if your opponent figured out what you are up to.
I've tried a couple of MechaThun Rogue variations during this expansion, and getting to a combo (my favourite was a quest rogue with Thun, Prep and Eviscerate) was never the hardest part. I would normally find myself struggling doing the following: 1. Empty my hand 2. Once the hand was emptied, making sure that the rest of my minions would die.
That last past really was more difficult than you'd expect - Especially if your opponent figured out what you are up to.
You could try some combinations with Wild Pyro and Plaguebringer
I think Mecathun Rogue will be one of those decks that may end up like Gonk did. It seems super strong at first but it feels like it may need some high rolling / good rng to really be consistent.
Might be a flash in the pan deck, or might stick around like the priest one did for a while. Will have to wait and see.
One thing to be wary of is getting stuck with Saps in your hand if your opponent cottons on and just concentrates on removing any threats you play instead.
Did anyone think Gonk was going to be strong? He seemed fun, had a wacky combo, but I don't recall anyone thinking he would be anything close to top tier.
I think Mecathun Rogue will be one of those decks that may end up like Gonk did. It seems super strong at first but it feels like it may need some high rolling / good rng to really be consistent.
Might be a flash in the pan deck, or might stick around like the priest one did for a while. Will have to wait and see.
One thing to be wary of is getting stuck with Saps in your hand if your opponent cottons on and just concentrates on removing any threats you play instead.
Did anyone think Gonk was going to be strong? He seemed fun, had a wacky combo, but I don't recall anyone thinking he would be anything close to top tier.
At the time of release, before other decks settled he was quite good for a while because he was able to deal with aggro decks that flooded the board quite well. But he quickly got worse as the stronger decks emerged until he was relegated to pure meme status.
Before release, during theorycraft, he was expected to be very strong - but was overestimated. A lot of streamers rated him quite highly IIRC.
I've tried a couple of MechaThun Rogue variations during this expansion, and getting to a combo (my favourite was a quest rogue with Thun, Prep and Eviscerate) was never the hardest part. I would normally find myself struggling doing the following: 1. Empty my hand 2. Once the hand was emptied, making sure that the rest of my minions would die.
That last past really was more difficult than you'd expect - Especially if your opponent figured out what you are up to.
I had the same problem trying to make Mecha'thun Druid work. I used Auctioneer and cycled to easily draw my deck but was then struggling to get cards out of my hand and other minions off the board. It might be more workable with Rogue and the new legendary tho. I will look into it.
I haven't seen any discussionabout this deck for the upcoming expansion but it just seems like it's gonna be insanely consistent due to one of the card that was printed.
I'm talking specifically about Anka, the Buried, this card will transform Mecha'thun into a 1 mana 1/1 and at that point you don't need any other convoluted set up to win. Rogue can obviously empty their deck easily due to Myra's Unstable Element and at that point you only need to empty your hand and save a targetable damage spell to kill the Mecha'thun. Rogues are also pretty good at playing multiple cards in a single turn so emptying your hand shouldn't be the biggest issue. ALSO it's not like you're gonna have to run a bunch of bad/weird cards to make this possible, you already want to run Backstab or Eviscerate in any rogue deck and then running something like Shiv makes sense on a deck like this, you can even kill your Mecha'thun with Walk the Plank and again, on a deck of this nature the card jusr makes sense to run.
Not sure exactly how the deck would look, you probably don't want to run too too much draw engine as it gets awkward with Myra's and in some scenarios you would just take fatigue hits trying to empty your hand, but something like novice and thalnos, maybe piper with sharks (And shivs + fan and of course Myra's) seems like enough draw to be solid and then just run the 2 cards required for the "combo" and from there good rogue cards. Again I don't know if the deck will be any good but requiring close to no set up to have an inevitable win condition seems too strong to me to not consider it as a strong deck at least from a theorycraft stand point.
Man I could even see Tempo Rogue cutting a couple cards and running this combo, like there are already Tempo rogues that run sharks and novices, just cut some other not super impactful cards and fit Shivs/Fan/Thalnos/Any draw (Some combination of this cards) and for most decks you still go for the regular tempo game (On that case Anka is a vanilla minion which won't destroy your tempo) and against stuff like Warrior you have the Mecha'thun win condition to cheese them out. Again on this scenario the hardest part would be to empty your hand after Myra's but going from an extremely unfavored match-up (Warrior) to only needing to empty your hand to win seems pretty viable if you ask me.
I've been thinking about a deck like this, but the problem is that rogues are bad at armor and life gain, something really important in a deck like this. Also, remember that after emptying the deck with Myra's, you'd spend one or more turns to clear the cards in your hand, some of those will probably be cards that draw more, which means fatigue damage... I think it is possible to make this deck, but, IMO, it won't be competitive (but I hope I'm wrong!!)
Look I made this deck in like 5 minutes:
You don't run excesive amounts of card draw so you don't get rekt by drawing a bunch of card draw with Myra's and judging by the fact that your deck curves out at 5 it doesn't look like you would have too much trouble emptying your hand. I don't think this is a deck where you can just go for Myra's on 5 and win cause you would probably be taking a lot of fatigue at that point but something like turn 7-9 Myra's seems fine specially considering you have decent amount of removal and all mighty zilliax as well. Not saying it would be viable or top tier but it does seem too easy to not consider.
Did you forget a mechathun in your mechathun deck?
Oh shit lol gimme a sec.
Stopped reading at the bolded part. It is just so blanking re-blank-ed. Seriously.
K here's the updated deck now actually running Mecha'thun lol sorry for being dumb and blind.
no doomsayer?
Doomsayer could be played instead of Betrayal but it depends on the meta, if conjurer mage is still as popular as of now you kinda need betrayal or you lose to giants, if not then Doomsayer is probably a better bet.
I think Mecathun Rogue will be one of those decks that may end up like Gonk did. It seems super strong at first but it feels like it may need some high rolling / good rng to really be consistent.
Might be a flash in the pan deck, or might stick around like the priest one did for a while. Will have to wait and see.
One thing to be wary of is getting stuck with Saps in your hand if your opponent cottons on and just concentrates on removing any threats you play instead.
see mine tempo
I've tried a couple of MechaThun Rogue variations during this expansion, and getting to a combo (my favourite was a quest rogue with Thun, Prep and Eviscerate) was never the hardest part. I would normally find myself struggling doing the following:
1. Empty my hand
2. Once the hand was emptied, making sure that the rest of my minions would die.
That last past really was more difficult than you'd expect - Especially if your opponent figured out what you are up to.
Anyway, what do I know...
You could try some combinations with Wild Pyro and Plaguebringer
Did anyone think Gonk was going to be strong? He seemed fun, had a wacky combo, but I don't recall anyone thinking he would be anything close to top tier.
What about this one?
Drawing capabilities, some defenses, and anka could help with healing from the doctor and applebaum
At the time of release, before other decks settled he was quite good for a while because he was able to deal with aggro decks that flooded the board quite well. But he quickly got worse as the stronger decks emerged until he was relegated to pure meme status.
Before release, during theorycraft, he was expected to be very strong - but was overestimated. A lot of streamers rated him quite highly IIRC.
I had the same problem trying to make Mecha'thun Druid work. I used Auctioneer and cycled to easily draw my deck but was then struggling to get cards out of my hand and other minions off the board. It might be more workable with Rogue and the new legendary tho. I will look into it.