I hate to make a thread like this but I haven't played the game since September of 2018. Can someone please summarize how the meta has shifted, what nerfs have happened, what has been added and things like that? I don't want something terribly long, but a quick overview of how the game has changed and what I should be aware of currently would be very helpful. Thank you!
I hate to make a thread like this but I haven't played the game since September of 2018. Can someone please summarize how the meta has shifted, what nerfs have happened, what has been added and things like that? I don't want something terribly long, but a quick overview of how the game has changed and what I should be aware of currently would be very helpful. Thank you!
Rogue got nerfed a million times, yet hero cards did not. Zilliax is played in 70 percent of decks but Blizzard sees that as positive in some twisted shift in logic. If you can't beat Mage Conjuror's Calling Giants, like 3-4 different tier 1-2 hunter decks, Control or Bomb Warrior (so basically Dr.Boom), with Rogue sprinkled in, then you'll have a bad time on ladder. That's all that matters basically, everything else has an uphill fight for relevance.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
Rastakhans rumble came out and added like 20 cards that see play, the year of the mammoth expansion got cycled out (thank god) also Genn and Baku were hall of famed (thank god)
rise of shadows came out and gave mage some of the most busted cards ever while warlock got possibly the worst cards in the game
priest and Paladin don’t have a deck with a consistent winrate above 50% while hunter has 3 tier one decks, zoo/Aggro decks run rampant but warrior absolutely demolishes them and mage keeps warrior and other midrange decks in check, the ultimate rock, paper, scissor meta
30 cards from the upcoming expansion have been revealed with reveal season in full swing
Rastakhans rumble came out and added like 20 cards that see play, the year of the mammoth expansion got cycled out (thank god) also Genn and Baku were hall of famed (thank god)
rise of shadows came out and gave mage some of the most busted cards ever while warlock got possibly the worst cards in the game
priest and Paladin don’t have a deck with a consistent winrate above 50% while hunter has 3 tier one decks, zoo/Aggro decks run rampant but warrior absolutely demolishes them and mage keeps warrior and other midrange decks in check, the ultimate rock, paper, scissor meta
30 cards from the upcoming expansion have been revealed with reveal season in full swing
I hate to make a thread like this but I haven't played the game since September of 2018. Can someone please summarize how the meta has shifted, what nerfs have happened, what has been added and things like that? I don't want something terribly long, but a quick overview of how the game has changed and what I should be aware of currently would be very helpful. Thank you!
Rogue got nerfed a million times, yet hero cards did not. Zilliax is played in 70 percent of decks but Blizzard sees that as positive in some twisted shift in logic. If you can't beat Mage Conjuror's Calling Giants, like 3-4 different tier 1-2 hunter decks, Control or Bomb Warrior (so basically Dr.Boom), with Rogue sprinkled in, then you'll have a bad time on ladder. That's all that matters basically, everything else has an uphill fight for relevance.
Aggro, as usual, is rampant. Murlocs are back for shaman, will be back for paladin next month, and zoo warlock and treant druid are things.
Complex OTK is rare in standard.
Hunter is overplayed (about 25% of matches in standard, and wild has a lot of them too). And it has three decks to choose from -- mechs, secrets, beasts, and a hero card that works like a better Shudderwock. And it doesn't look like Blizzard is aiming the nerf gun at Hunter any time soon, unless it has to change the OP cards its getting in the next expansion.
Bomb Warrior is a thing, Control Warrior is back, but it's not a solid pick versus mage or hunter.
Everyone looks at Murloc Shaman or the Overload Aggro deck, but Control Shaman, despite being expensive as hell, is one of the few viable picks for players that like long games. It's still lacking a final punch to power it by warrior (wild, another story -- Quest Mage is a horrible match-up though).
Rogue is the cockroach deck, surviving after nerfs, but it did lose an important survival tool.
Mage has 1 1/2 decks in wild (Quest with cyclone, with or without Flamewaker) and 1 1/2 decks in standard (conjurer's calling mage with or without cyclone). But they are among the top decks, with Quest Mage becoming the new big bad deck of wild.
Priest only exists in wild (generally Big Priest and the occasional dragon deck or OTK Velen+Malygos) and for the most part can only win on Inner Fire or Chef Nomi in standard. As of July 22, Priest players have nothing to look forward to yet in the next expansion (so far, a battlecry rez minion that screws up the pool later and has 1 health, and a massively useful removal that comes way too late and expensive at turn 9+).
Warlock has zoo in standard and some expensive Kibler video-inspired portal shenanigans, but they're rarely seen outside wild either.
Paladin has impressive potential decks (a snowball mech or secrets deck, one of the few OTKs that work) but never gets the win rate math.
Druid doesn't have OTK anymore. Actually, aside from treant-crapping druids and the rare Lucentbark/taunt deck, there aren't many druids anymore in standard.
Two new legendary cards were made for classic set btw, Brightwing and High Inquisitor Whitemane. Despite crap health, Brightwing has potential in dragon or battlecry decks. The High Inquisitor has yet to find a spot, despite an impressive battlecry and body (snert).
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I hate to make a thread like this but I haven't played the game since September of 2018. Can someone please summarize how the meta has shifted, what nerfs have happened, what has been added and things like that? I don't want something terribly long, but a quick overview of how the game has changed and what I should be aware of currently would be very helpful. Thank you!
Rogue got nerfed a million times, yet hero cards did not. Zilliax is played in 70 percent of decks but Blizzard sees that as positive in some twisted shift in logic. If you can't beat Mage Conjuror's Calling Giants, like 3-4 different tier 1-2 hunter decks, Control or Bomb Warrior (so basically Dr.Boom), with Rogue sprinkled in, then you'll have a bad time on ladder. That's all that matters basically, everything else has an uphill fight for relevance.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Rastakhans rumble came out and added like 20 cards that see play, the year of the mammoth expansion got cycled out (thank god) also Genn and Baku were hall of famed (thank god)
rise of shadows came out and gave mage some of the most busted cards ever while warlock got possibly the worst cards in the game
priest and Paladin don’t have a deck with a consistent winrate above 50% while hunter has 3 tier one decks, zoo/Aggro decks run rampant but warrior absolutely demolishes them and mage keeps warrior and other midrange decks in check, the ultimate rock, paper, scissor meta
30 cards from the upcoming expansion have been revealed with reveal season in full swing
Thanks for the responses. It’s good to be back
Zilliax is the universal card of all decks.
Aggro, as usual, is rampant. Murlocs are back for shaman, will be back for paladin next month, and zoo warlock and treant druid are things.
Complex OTK is rare in standard.
Hunter is overplayed (about 25% of matches in standard, and wild has a lot of them too). And it has three decks to choose from -- mechs, secrets, beasts, and a hero card that works like a better Shudderwock. And it doesn't look like Blizzard is aiming the nerf gun at Hunter any time soon, unless it has to change the OP cards its getting in the next expansion.
Bomb Warrior is a thing, Control Warrior is back, but it's not a solid pick versus mage or hunter.
Everyone looks at Murloc Shaman or the Overload Aggro deck, but Control Shaman, despite being expensive as hell, is one of the few viable picks for players that like long games. It's still lacking a final punch to power it by warrior (wild, another story -- Quest Mage is a horrible match-up though).
Rogue is the cockroach deck, surviving after nerfs, but it did lose an important survival tool.
Mage has 1 1/2 decks in wild (Quest with cyclone, with or without Flamewaker) and 1 1/2 decks in standard (conjurer's calling mage with or without cyclone). But they are among the top decks, with Quest Mage becoming the new big bad deck of wild.
Priest only exists in wild (generally Big Priest and the occasional dragon deck or OTK Velen+Malygos) and for the most part can only win on Inner Fire or Chef Nomi in standard. As of July 22, Priest players have nothing to look forward to yet in the next expansion (so far, a battlecry rez minion that screws up the pool later and has 1 health, and a massively useful removal that comes way too late and expensive at turn 9+).
Warlock has zoo in standard and some expensive Kibler video-inspired portal shenanigans, but they're rarely seen outside wild either.
Paladin has impressive potential decks (a snowball mech or secrets deck, one of the few OTKs that work) but never gets the win rate math.
Druid doesn't have OTK anymore. Actually, aside from treant-crapping druids and the rare Lucentbark/taunt deck, there aren't many druids anymore in standard.
Two new legendary cards were made for classic set btw, Brightwing and High Inquisitor Whitemane. Despite crap health, Brightwing has potential in dragon or battlecry decks. The High Inquisitor has yet to find a spot, despite an impressive battlecry and body (snert).