Dragons and their support cards gain additional effects that require you holding another Dragon in your hand.
Elementals gain additional effects if you've played Elementals last turn.
Demons are commonly stronger than similar cost minions, but with a downside. Also: flooding the board with Imps.
Mechs rewards an offensive playstyle that requires you to have Mechs on the board to boast them.
Pirates focus on weapons.
Murloc flood the board and gain stronger the more of them exist.
And Beasts? Well, they do have some support cards, but no cohesive theme. Some cards buff them, some reduce their cost, others grant them Taunt or Charge. Blizzard tried to delive Beast druid, but failed, so Hunter's left with them (rightfully so!). All Beasts do totally different things, depening on the class they're in. Yet there is no common theme. In my opinion, that's pityful for such an important minion type.
Doesn't define what Beasts are all about. It's just another Beast synergy effect that doesn't create a common theme. For me, it's not about the actual power level or whatever, but about it filling a nieche, rather than doing like ANYTHING. Some beasts deal damage whenever you cast a spell, other's summon more minions or get better whenever Beasts die. Some add Lackeys to your hand, are Poisonous, deal direct damage to you or your opponent. They destroy minions instantly, have Rush or Charge, let's you draw Secrets or return cast' spells back into your hand. For any situation, there's Beast. And that's okay, but as mentioned earlier kinda pityful. I'd rather see them having a cohesive theme that do X when Y, with that Y being similar to every Beast the same way every Dragon synergy card has the same Y (holding a Dragon in hand) or most Elementals requiring you to having played Elementals earlier.
And Beasts? Well, they do have some support cards, but no cohesive theme. Some cards buff them, some reduce their cost, others grant them Taunt or Charge. Blizzard tried to delive Beast druid, but failed, so Hunter's left with them (rightfully so!). All Beasts do totally different things, depening on the class they're in. Yet there is no common theme. In my opinion, that's pityful for such an important minion type.
How's reduce cost by 5 work for ya
Doesn't define what Beasts are all about. It's just another Beast synergy effect that doesn't create a common theme. For me, it's not about the actual power level or whatever, but about it filling a nieche, rather than doing like ANYTHING. Some beasts deal damage whenever you cast a spell, other's summon more minions or get better whenever Beasts die. Some add Lackeys to your hand, are Poisonous, deal direct damage to you or your opponent. They destroy minions instantly, have Rush or Charge, let's you draw Secrets or return cast' spells back into your hand. For any situation, there's Beast. And that's okay, but as mentioned earlier kinda pityful. I'd rather see them having a cohesive theme that do X when Y, with that Y being similar to every Beast the same way every Dragon synergy card has the same Y (holding a Dragon in hand) or most Elementals requiring you to having played Elementals earlier.
The theme is pack hunting. Specifically auras, buffs, and on death effects.