Um... you had a Devolve AND a Hex in hand which would have dealt with the minions that were played in the previous turns before the combo happened? Why didn't you play either of those cards which would have solved the problem?
Because i didnt know that Deck Exists :P
Edit : Besides all he needed was 1 little Meck on the board this is very easy to achive .
Sorry, I just realised my post sounds a teensy bit condescending - that was entirely unintentional. <3
The fact that you misplayed does not imply Snip needs to be fixed. First hint was a random magnetic minion played by a Warlock at Rank 3 in Wild. What did you expect?
Um... you had a Devolve AND a Hex in hand which would have dealt with the minions that were played in the previous turns before the combo happened? Why didn't you play either of those cards which would have solved the problem?
Because i didnt know that Deck Exists :P
Edit : Besides all he needed was 1 little Meck on the board this is very easy to achive .
Sorry, I just realised my post sounds a teensy bit condescending - that was entirely unintentional. <3
Its not a qestion of nerfing. But a qestion of how you let it get to that level in the first place.
playing curve shaman until rank 3 and then cry because a tier 4 deck can pull an otk combo, then not knowing the meaning of otk, in addition he didn't even known the deck he is facing and he ask for a nerf, and in a week post another thread about how boring the meta is. welcome to the medium profile of hearthpwn customers
yeah let me just have exactly snip-snap, mechwarper, and portal in the top 10 cards of my deck to make sure my opponent is dead by turn 4. anyone woulda saw that one coming!
Edit : Besides all he needed was 1 little Meck on the board this is very easy to achive .
That is one of the biggest issues in the community, along with the main reason this kind of thing keeps happening.
The thing being people complaining about how X strategy is allowed to exist, because they get destroyed by a strategy they didn't know existed, and that annoys them.
It is funny, I respond exactly the opposite way. If i get surprised by a Strategy I didn't know existed, I will be very happy that I just got exposed to it and now not only know it exists, I can also use it myself for personal fun.
It is one of the rarest and greatest things that can happen to me while playing the game, finding an opponent that is playing a Strategy that I never thought about, and having it destroy me by surprise.
Oh this is wild. Did not see what it says when u go to wild format. It says “ this format any can happen “ f e combo decks broken decks. Deal with it or stop playing wild end of discussion.
Can you explain to me how he OTK'ed you by playing the Mech on turn 3, you didn't remove it, and he proceeded to kill you on the second turn?
You had a turn to remove the Mech, if the Mech wasn't on the board, he couldn't attack that turn from hand and deal 30+ Damage.
It is not an OTK when you can simply remove the Mech he has on the board to stop him from killing you, OTK's cannot be stopped by removing the minions the opponent has on board, that is why they are OTK's, they kill you from the hand, without the need for specific conditions on the board.
Dude, u talk like a pro but think like a noob...how this work for you? U're even rank 5 at least?
And you talk like someone who hasn’t mastered second grade English. No one calls anyone noob anymore either. This isn’t Counter Strike circa 2005.
Considering the fact that you were not even playing a minion with stats on the board until your own turn 4, I'm not sure this is enough to warrant a nerf or change to the new card.
To all those who are saying: “Its not an OTK because it requires a mech on the board so thus it takes two turns, not one” Although technically correct, No. Even if the mech had been cleared off, a free snipsnap allows a person to build up around 3 or 4 averagely sized mechs, and you may now be saying. But he has devolve in hand. Correct. But this is the ONLY card in the game that can deal with a board full of 10/15s on turn 4. So in this case, sure he can stop it and his opponent concedes. But in all other cases and other classes it's an auto win anyway. So what does it matter? It counts as an OTK because if it's done on perfect curve you cant stop it.
The combination of echo and magnetic is indeed problematic when the card's cost can be reduced to 0, especially as early as turn 4. Whether there is already a mech on board is irrelevant in most cases, since although its hard to say what the maximum stats available within the turn time limit is, you can be almost certain to win on the next turn unless you're already facing lethal damage yourself or your opponent is able to clear it all (with 4-5 mana).
Additional note - "It's not an OTK" comments are attacking a straw man. Please stop that.
Np dude :)
W8 ! When Did you become Mod ?!
GZZZ man thats really cool !
The fact that you misplayed does not imply Snip needs to be fixed. First hint was a random magnetic minion played by a Warlock at Rank 3 in Wild. What did you expect?
Its not a qestion of nerfing. But a qestion of how you let it get to that level in the first place.
About a month agao now (or so). :-)
playing curve shaman until rank 3 and then cry because a tier 4 deck can pull an otk combo, then not knowing the meaning of otk, in addition he didn't even known the deck he is facing and he ask for a nerf, and in a week post another thread about how boring the meta is. welcome to the medium profile of hearthpwn customers
Play mostly wild, never saw this in action up to rank 5 at least.
yeah let me just have exactly snip-snap, mechwarper, and portal in the top 10 cards of my deck to make sure my opponent is dead by turn 4. anyone woulda saw that one coming!
Dude u said the truth really
Are you guys really saying that we need to kill every mech our opponent plays otherwise we get infinite damage on face? Why would I use Hex on a 1/5?
That combo is just ridiculous and a minion’s cost should never be reduced below 1
Oh this is wild. Did not see what it says when u go to wild format. It says “ this format any can happen “ f e combo decks broken decks. Deal with it or stop playing wild end of discussion.
It's Wild. Man up and deal with it rather than come here and whine like a little pussy.
If by many you mean very few. Wild is wild. Fuck nerfing snipsnap just for wild. You guys play that cancer so it is what it is.
And you talk like someone who hasn’t mastered second grade English. No one calls anyone noob anymore either. This isn’t Counter Strike circa 2005.
Considering the fact that you were not even playing a minion with stats on the board until your own turn 4, I'm not sure this is enough to warrant a nerf or change to the new card.
This space is intentionally blank.
perfect draws are not an indication of a nerfable target
To all those who are saying: “Its not an OTK because it requires a mech on the board so thus it takes two turns, not one” Although technically correct, No. Even if the mech had been cleared off, a free snipsnap allows a person to build up around 3 or 4 averagely sized mechs, and you may now be saying. But he has devolve in hand. Correct. But this is the ONLY card in the game that can deal with a board full of 10/15s on turn 4. So in this case, sure he can stop it and his opponent concedes. But in all other cases and other classes it's an auto win anyway. So what does it matter? It counts as an OTK because if it's done on perfect curve you cant stop it.
That still doesn't count as OTK because you don't kill your opponent within one turn. It's simple as that.
Somebody give this kid a pacifier!
PRIEST
I'd say the other two minions that allows SN1P-SN4P to be basically free is the actual issue.
Similar to with the Grim Patron + Warsong Commander dilemma.
The combination of echo and magnetic is indeed problematic when the card's cost can be reduced to 0, especially as early as turn 4. Whether there is already a mech on board is irrelevant in most cases, since although its hard to say what the maximum stats available within the turn time limit is, you can be almost certain to win on the next turn unless you're already facing lethal damage yourself or your opponent is able to clear it all (with 4-5 mana).
Additional note - "It's not an OTK" comments are attacking a straw man. Please stop that.