The strongest classes right now, based on Winrate, are Druid and Hunter, not rogue and Warrior
Can you please show me where you found this idiocy? Please don't tell me something on the line of "HS Replay main page"
Why is it idiocy? It has the collected data of thousands of games, I feel as if it is far more trustworthy than someones personal opinion. Also, vS' recent data reaper report also shows that Hunter is one of the best classes, not Warrior. Rogue is one of the best, I agree with that, but Warrior isn't. https://www.vicioussyndicate.com/vs-data-reaper-report-128/
It is an idiocy because you can't simply vomit numbers without an actual contextualization: HS Replay's front page shows each class' overall winrate, and not just a single archetype's one. What does it mean? It mean that if I want to play Silence Rogue on ladder (trash meme deck) or even a not optimized Rogue deck, my results will still count toward the determination of the class' winrate. Do you get now why I said it was a stupid thing?
I'm well aware of VS Meta Reports (I actually read them every Thursday) and I know that Hunter is rising in both popularity and winrate, but they also say that Druid is collapsing after the initial success (whining threads suddenly disappeared) and that Warrior (I don't know for how long, but still) keeps the silver medal.
Moreover, how can you question Rogue's crushing supremacy in this meta? You don't need data to understand that Rogue has the upper hand in 90% of the matchup these days.
In the end, that's my conclusion: internet is good, data is good, meta reports are great; just understand what they mean before using them as an argument in a discussion.
If you play silence rogue, you will still get wins because of how insane rogues basic and classic set is. It may be a tad stupid system, but I feel as if it should have some attention paid to it.
Then you should know why saying Hunter is a top class, is not idiocy. Rogue currently has the best deck according to the reaper reports, with Hunter having the second best. In legend, Murloc shaman is currently performing better than Warrior, so Warrior doesn't even deserve a medal. The fourth best class/deck doesn't exactly scream to me "I need nerfing", not sure about you.
I didn't question Rogue's supremacy, Rogue is in a ridiculous place right now and has been for a very long time. Somehow tempo Rogue is more aggro than odd Rogue. Not sure why the original responder claimed Rogue was bad.
Hunter isn't the top class its just trashing the warriors that are targeting the rogues. If you look at the Tempo Rogue matchups there's almost no weaknesses outside of warrior. HS Replay mainpage is useless
I really want to see Barnes, Lesser Diamond Spellstone, Kingsbane, Bloodbloom and even Blessing of Might get nerfed. Big Priest, Kingsbane Rogue, Darkest Hour Warlock, and Odd Paladin have been a good 90% of the decks I have been seeing in Wild right now. The noticeable trend is just high rolling and aggro, so regardless of which deck you lose to, it usually feels like you are being cheated. I would really like to see a decrease in the power level of these decks.
Proposed Nerfs:
Barnes: Either make it 5 mana or "Summon a 1/1 copy of a minion in your opponent's deck."
Thanks, we didn't even notice those classes were good
There is no problem classes be good, shaman and mage have good decks, the problem is classes have unfair, unbalanced, totally broken decks what is the case for warrior and rogue.
Mage has an 8/8 on turn 3 a full board with 8 mana minions a few turns later, totally unfair...mage needs a nerf
So what compelled you to make yet another thread about this subject, rather than posting in one of the 10 already existing ones? Is your opinion -that- important that it deserves a new thread because a single post won't do it justice?
I think there may be a quality of life buff in making Archivist 9 mana.
That would prevent the 50 and 60 card decks which are flirting with the turn limits in ladder games. And don't be pedantic; No one will run baleful banker on the off chance they can get the coin and hold it for 25 turns.
Dr. Boom is not the issue.
Archivist 9 mana - 100% true! Dr. Boom is not the issue - 100% true!
Warrior is not even tier that strong. Popular Mage, Druid, Hunter, Paladin decks have better chanses to win the game, Warrior is good only because it counters most popular and the strongest deck on ladder - Tempo Rogue. Even tho you can add Togg and his scheme to have better chanses.
Dr. Boom hero card has very weak play effect basically gain 7 armor, but you are investing this mana for a future strong turns. I don't see anyone complaining about Lord Jaraxxus, Emeriss, Hakkar, the Soulflayer, Da Undatakah, all of those cards have same idea, super slow play with huge late game investment and potentially win condition.
Over the time i have learned not to whine to much about decks but try to adapt and beat them. Ofc i still get salty...but in another way then i used to.
Warriors at however make me feel very desperate. Its not that one particular card would be super op, its just the sum of things that make it very frustrating to play against them...
There is not much to "play around something" because their arsenal of removing stuff is to big and they always have something of it in their hands. Thats the most frustrating part for me, i feel like i cant make a wise move since there are so many answers...i mean like bait a Brawl, or position minions smart against supercollider
The deck only works because of the bombs because by itself its super passiv.
I have tried the deck myself to see where its weak. The only thing i found its the long games and super boring gameplay. Maybe i could do some games at rank 1, but for sure i cba climb from rank 5 for 20 hours with a such a deck.
Rogue and warrior has been kinda on the lower tier for a while, let them be on top for a while.
Prep has been around since open beta, prep is not a problem. The problem would be evil miscreant and wagle pick. Maybe increase their mana cost to 4 so rogue has too many 4 cost card to mess with the mana curve a little. And maybe decrease the attack of the pick to 3.
Hunter isn't the top class its just trashing the warriors that are targeting the rogues. If you look at the Tempo Rogue matchups there's almost no weaknesses outside of warrior. HS Replay mainpage is useless
Don't touch prep, it's class identity core card.
I think the issue with kingsbane is the easy ability to find the weapon with 2 mana cavern shiny finder and 3 mana raiding party
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No mate,its time you get good that's all
Mage has an 8/8 on turn 3 a full board with 8 mana minions a few turns later, totally unfair...mage needs a nerf
So what compelled you to make yet another thread about this subject, rather than posting in one of the 10 already existing ones? Is your opinion -that- important that it deserves a new thread because a single post won't do it justice?
Archivist 9 mana - 100% true! Dr. Boom is not the issue - 100% true!
Warrior is not even tier that strong. Popular Mage, Druid, Hunter, Paladin decks have better chanses to win the game, Warrior is good only because it counters most popular and the strongest deck on ladder - Tempo Rogue. Even tho you can add Togg and his scheme to have better chanses.
Dr. Boom hero card has very weak play effect basically gain 7 armor, but you are investing this mana for a future strong turns. I don't see anyone complaining about Lord Jaraxxus, Emeriss, Hakkar, the Soulflayer, Da Undatakah, all of those cards have same idea, super slow play with huge late game investment and potentially win condition.
Barnes 6 mana, look at Oblivitron basically balanced card, very similar strength.
Over the time i have learned not to whine to much about decks but try to adapt and beat them. Ofc i still get salty...but in another way then i used to.
Warriors at however make me feel very desperate. Its not that one particular card would be super op, its just the sum of things that make it very frustrating to play against them...
Shield Slam, Execute, Warpath, Brawl, Omega Defender, Zilliax, Dr.Madboom, Rush on mechs, Supercollider
There is not much to "play around something" because their arsenal of removing stuff is to big and they always have something of it in their hands. Thats the most frustrating part for me, i feel like i cant make a wise move since there are so many answers...i mean like bait a Brawl, or position minions smart against supercollider
The deck only works because of the bombs because by itself its super passiv.
I have tried the deck myself to see where its weak. The only thing i found its the long games and super boring gameplay. Maybe i could do some games at rank 1, but for sure i cba climb from rank 5 for 20 hours with a such a deck.
Rogue and warrior has been kinda on the lower tier for a while, let them be on top for a while.
Prep has been around since open beta, prep is not a problem. The problem would be evil miscreant and wagle pick. Maybe increase their mana cost to 4 so rogue has too many 4 cost card to mess with the mana curve a little. And maybe decrease the attack of the pick to 3.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/233262-how-will-blizzard-inevitably-nerf-rogue
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/233437-control-warrior-really-needs-a-nerf
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/232859-warrior-needs-serious-nerfs
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/232884-dr-boom-mad-genius-hero-power-nerf
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