I know there’s loads of salty people on about bomb warrior which I find a little silly compared to other cancerous decks. Res Priest, Jade Druid, Pirates?
Anyway, I think the design/concept of the bomb cards are pretty great. A much less oppressive version of the Rogue’s Ambush. So what I really wonder is should Team5 consider designing another type of bomb that overloads mana crystals? My first thought was a bomb that destroys 1 of your opponents mana crystals when drawn, but I can imagine that can feel super bad and maybe even get oppressive given the right circumstances (since team5 never does a good job with balancing for Wild). So whilst in thought, I decided overload for your opponent might be a more balanced approach to such a bomb, which gives it a class identity as well. Shaman should get cards that can generate mana bombs which zap or overload your opponents mana crystals when drawn at the start of their turn.
Bomb warrior isn’t annoying because of the bombs, all of the salt in bomb warrior really comes from the mech warrior part. All mechs having rush, and easy mech generation. It’s only noticeable now that all the DKs rotated, and Zul’Jinn/Hagatha aren’t in winning decks currently.
I think Mana Bombs have the potential to be awesome just like cards that increase enemy’s spells cost next turn.
I think the board should stay the major place where the game is played.
Otherwise, you must also produce efficient counterplays to the non-board plays.
Sideplays (including Bombs) are annoying because there is currently no playaround, other than going full-Aggro (which is not something you can easily adjust on the run).
I know there’s loads of salty people on about bomb warrior which I find a little silly compared to other cancerous decks. Res Priest, Jade Druid, Pirates?
Anyway, I think the design/concept of the bomb cards are pretty great. A much less oppressive version of the Rogue’s Ambush. So what I really wonder is should Team5 consider designing another type of bomb that overloads mana crystals? My first thought was a bomb that destroys 1 of your opponents mana crystals when drawn, but I can imagine that can feel super bad and maybe even get oppressive given the right circumstances (since team5 never does a good job with balancing for Wild). So whilst in thought, I decided overload for your opponent might be a more balanced approach to such a bomb, which gives it a class identity as well. Shaman should get cards that can generate mana bombs which zap or overload your opponents mana crystals when drawn at the start of their turn.
does this sound fair? Love to hear your ideas.
It would annoy people for the same reason Bomb Warrior does. The game can be reduced even more to luck of the draw
Bomb warrior isn’t annoying because of the bombs, all of the salt in bomb warrior really comes from the mech warrior part. All mechs having rush, and easy mech generation. It’s only noticeable now that all the DKs rotated, and Zul’Jinn/Hagatha aren’t in winning decks currently.
I think Mana Bombs have the potential to be awesome just like cards that increase enemy’s spells cost next turn.
I think the board should stay the major place where the game is played.
Otherwise, you must also produce efficient counterplays to the non-board plays.
Sideplays (including Bombs) are annoying because there is currently no playaround, other than going full-Aggro (which is not something you can easily adjust on the run).