Sooner or later, we'll get to the point where there are only 10 legal neutral cards and 5 of each class card. That way, we can all play with exactly the same deck (by class), at which point the game will be a true test of skill.
As someone who plays token druid I can without a doubt say nerfing Savage roar will do nothing to make the deck weaker. I really don't even know what you'd nerf it to...+1 attack? 5 mana? yeah none of those would matter, any time savage roar would kill you so would something like Blessing of Ancients or call of the wild. Savage roar is just another tool, it's not the win condition, and killing it won't save you
I completely agree with this. What actually kills you, is not Savage Roar but your inability to clear his board. You'd still die if Savage Roar was never played. Instead of asking for nerfs i'd put my mind to figuring out how to stop board flood after board flood. Thats the key to winning reliably against token decks.
Besides, token decks are always strong first in the rotation, because so much removal has rotated.
I have an idea: from now on, every single card should be neutral, the class cards cease to exist! Just the hero power will be different from class to class.
This way, as every card will be available for all the classes we will never have to nerf any card!!! What do you think? GENIOUS OR NOT?
I don't lose to token Druid because I can't clear the board. I lose because I can't clear the board twice in one turn. Soul of the Forest is what kills me.
When you think "I'll be fine. They've only got 14 damage on the board and I've got 18+ HP" you may as well concede, because if they don't have savage roar in hand, they're gonna have at least 1 Power of the Wild, Blessing of the Ancients or Swipe
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You didnt lose because of Savage Roar, you lost because you werent able to clear the board because you are not playing a deck suited to clear or manage druids developing those kind of boards, and instead of adapting to the meta you decided it was better to cry for nerfs
I'd rather play against an aggro deck that I contest the board against rather than face another OTK that I can't interact with because I'm not playing hard control counters that would get murdered by any aggro or midrange anyways. No thanks
Current issue with druid is that they can replenish the board way to easy , and all this time you MUST trade and keep the board as clear as possible because they can always go wider and/or soul of the forest to make it very sticky and hard to remove. Very rarely you can afford to rush them, even when you are ahead on HP and minions (almost never). You are not safe even behind 1-2 taunts, as they can Roar or swipe or wrath and face trade + one minion and then kill you with the rest.
Their biggest weakness was always card draw , but with the addition of twin spells, Archamge Vargoth, Stalladris this was mitigated by alot.
Because they end the game relatively fast, and with multiple ways to replenish the board, this means that most classes won't have the tools to deal with board after board and the classes that do have the tools might not draw them fast enough as the games will end before you reach half of your deck. It's always a gamble when using board wipes as well, they might have double roar, or roar and buff or other shenanigans that will OTK you from 30.
Even if you managed to get to turn 8 without losing too much life, you are still not safe, as he now has access to 4 .... 4, board fills, and at this point he has the roar in hand, so any board left alive can kill you.
In total, on average depending on what variant he plays there are 20 cards that he can use to create a wide board. That is way to much, and based on how he uses Vargoth and Stalladris he can create more. There are 6 buff cards + 2 roars, again these can be increased by clever usage of Vargoth/Stalladris
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Nerf my opponent please
Kappa
Emperor cobra is nuts. It can kill any minion.
I completely agree with this. What actually kills you, is not Savage Roar but your inability to clear his board. You'd still die if Savage Roar was never played. Instead of asking for nerfs i'd put my mind to figuring out how to stop board flood after board flood. Thats the key to winning reliably against token decks.
Besides, token decks are always strong first in the rotation, because so much removal has rotated.
Stop playing the game. Go away.
I agree. It’s too explosive for 3 mana.
I have an idea: from now on, every single card should be neutral, the class cards cease to exist! Just the hero power will be different from class to class.
This way, as every card will be available for all the classes we will never have to nerf any card!!! What do you think? GENIOUS OR NOT?
Savage roar is absolutely fine.
I don't lose to token Druid because I can't clear the board. I lose because I can't clear the board twice in one turn. Soul of the Forest is what kills me.
When you think "I'll be fine. They've only got 14 damage on the board and I've got 18+ HP" you may as well concede, because if they don't have savage roar in hand, they're gonna have at least 1 Power of the Wild, Blessing of the Ancients or Swipe
I'd go for the card being renamed to that! :D
You didnt lose because of Savage Roar, you lost because you werent able to clear the board because you are not playing a deck suited to clear or manage druids developing those kind of boards, and instead of adapting to the meta you decided it was better to cry for nerfs
your brain needs a buff
I'd rather play against an aggro deck that I contest the board against rather than face another OTK that I can't interact with because I'm not playing hard control counters that would get murdered by any aggro or midrange anyways. No thanks
Current issue with druid is that they can replenish the board way to easy , and all this time you MUST trade and keep the board as clear as possible because they can always go wider and/or soul of the forest to make it very sticky and hard to remove. Very rarely you can afford to rush them, even when you are ahead on HP and minions (almost never). You are not safe even behind 1-2 taunts, as they can Roar or swipe or wrath and face trade + one minion and then kill you with the rest.
Their biggest weakness was always card draw , but with the addition of twin spells, Archamge Vargoth, Stalladris this was mitigated by alot.
Because they end the game relatively fast, and with multiple ways to replenish the board, this means that most classes won't have the tools to deal with board after board and the classes that do have the tools might not draw them fast enough as the games will end before you reach half of your deck. It's always a gamble when using board wipes as well, they might have double roar, or roar and buff or other shenanigans that will OTK you from 30.
Even if you managed to get to turn 8 without losing too much life, you are still not safe, as he now has access to 4 .... 4, board fills, and at this point he has the roar in hand, so any board left alive can kill you.
In total, on average depending on what variant he plays there are 20 cards that he can use to create a wide board. That is way to much, and based on how he uses Vargoth and Stalladris he can create more. There are 6 buff cards + 2 roars, again these can be increased by clever usage of Vargoth/Stalladris