Whizbang the Wonderful for sure. Many lovers of "creative" decks love this card. Why?? There's nothing creative nor fun about playing a Blizzard built deck. There's literally the same amount of deckbuilding and creativity involved in playing Whizbang and netdecking: zero. At least netdeckers don't delude themselves about how creative they are. The only valid reason to ever play this card is if you're f2p btw
In my opinion the downside of netdecking is that you face the same decks over and over again on ladder. I don't care whether my opponents built their deck themselves or not, but I do like to play against a variety of decks.
Whizbang the Wonderful for sure. Many lovers of "creative" decks love this card. Why?? There's nothing creative nor fun about playing a Blizzard built deck. There's literally the same amount of deckbuilding and creativity involved in playing Whizbang and netdecking: zero. At least netdeckers don't delude themselves about how creative they are. The only valid reason to ever play this card is if you're f2p btw
Academic Espionage for the same reason. The Tesspionage deck has been streamlined and optimized by streamers a long time ago. Just because you're netdecking a deck that sucks doesn't mean you're not netdecking. Not that I personally think there's anything wrong with netdecking but players who play these decks often do
Edit: rip deckslots. Do you guys even read? The thread is on bad cards you hate. Emphasis on "bad". Half of the posts here are on hating good cards from good decks because the good deck is too good
I will assume you put me, with my Shudderwock hate, into that category - why can't my definition of "bad" be different than yours? I think Shudderwock is a bad card because it destroyed a certain archetype and I don't give a shit if it was strong or considered a "good card in a good deck" by other players.
The voraxx is actually the bad card I love to include. Voraxx into spikeridged steed on ten is the dream.
Hmm, bad cards. I actually despise Millhouse manastorm. If you get him randomly you aren't going to risk it, but I never seem to have a punishing spell in hand when he gets played.
I will assume you put me, with my Shudderwock hate, into that category - why can't my definition of "bad" be different than yours? I think Shudderwock is a bad card because it destroyed a certain archetype and I don't give a shit if it was strong or considered a "good card in a good deck" by other players.
Because discussion of cards that are your definition of "bad" goes on in hearthpwn every single day, if not even more so. Everyone is already fully aware of how powerful they are, how much damage they do to the meta or how much they ruin peoples' days. We really don't need to hear about it for the umpteenth time. OP posted a pretty interesting and unique prompt. No need to turn it into just another hearthpwn thread
Barnes. that card made me quit hs until it was rotated. Also overpowered hero cards like shadowreaper anduin, frost lich jaina and bloodreaver guldan. Mechathun is also really annoying to play against, because you know your goin to lose at certain point if you are not able to defeat your opponent early enough. If we take arena, i gotta say i hate fungalmancer the most
Right now, this card is terribly bad. Like, not even meme-ish bad, just plain unplayable. And I hate it to the bones, even back when it originally granted Charge to ALL friendly minions, not even talking about the Grim Patron era. No matter the state of that card, it's unbelievable unfun.
Honestly I know it sounds ridiculous but I absolutely hate Dire Mole.
It is the most vanilla minion ever but the decks that have it always have it turn one, and it always hangs around like a bad smell. It always gets +3 attack from fucking Crackling Razormaw as well.
It’s just a really shit minion with no value by itself but can win games on its own. Stupid little shit vermin bastard.
I will assume you put me, with my Shudderwock hate, into that category - why can't my definition of "bad" be different than yours? I think Shudderwock is a bad card because it destroyed a certain archetype and I don't give a shit if it was strong or considered a "good card in a good deck" by other players.
Because discussion of cards that are your definition of "bad" goes on in hearthpwn every single day, if not even more so. Everyone is already fully aware of how powerful they are, how much damage they do to the meta or how much they ruin peoples' days. We really don't need to hear about it for the umpteenth time. OP posted a pretty interesting and unique prompt. No need to turn it into just another hearthpwn thread
^ And this. Thank you EpicAD and especially you NightCrawl3r for making that clear! :) :) :)
Think back to a simpler time when hunter was not oppressive with all the goodies it got from Kobolds and Catacombs and on. There weren't a million cheap lifesteal options for DK rexxar, rush did not exist yet, and charge was rare. Recruit was not a thing and neither were the bonkers tempo tools of wandering monster or flanking shot. And lets not talk about card draw in masters call or spellstones.
In this era if you lost the board as hunter it stayed lost and you were done. And yet Blizzard kept trying to make control hunter a thing. It is at this period of time that Toxic Arrow was printed.
What the bleeding F. It was a control card but it was bad. If it was just poison it would have been a great control card to combo with pyromancer, poison first and then you could insta combo with bloat bat from the same set. But no 2 damage first and then survive to get the poisonous. So then for one of your minions to trade up into something it needs 3 health first at least and even if it were beefy to start with, it is taking 2 extra damage so its chances to survive the trade go down. Almost strictly worse than hunters mark there except I guess you do have the flexibility of doing 2 damage to an enemy minion instead of just setting its health to 1.
Such potential to be a cool card at a period of time when hunter could use a bit of cool, and yet all that potential squandered.
I gotta go with Troggzor the Earthinator. Never have I seen the community misjudge a card as badly as this one. However, in the few games Troggzor does make an appearance, he can be a complete blowout against the right kind of deck, which is infuriating, because no one sees it coming, and unless you have direct removal from minions, he can potentially steamroll, or at least stop you from playing spells.
I hate this card so much.When my opponent play it,i instantly concede.
Your blind and sensless hatred towards a card that can be played around by anybody with more than a single braincell Is actually One of the main reasons i love that card so much,She doesn't in any way give you the win right after She's played (aka She doesn't otk),She Is not going infinite unless you (the opponent) are an Irl Goose or something and yet she's still an extremely High Powerlevel card that enables decks in a way that's strong but gives you time to react to her,stop her and run her out of stuff
So yes,keep your hatred towards a card that can be stopped at any point AFTER she's played instead of directing It onto those cards that,once they come out,there's nothing you can do,that sounds like a smart person's point of view
Anyway...the bunny guy that grows like jades...i don't like cards that are awful at everything exept destroying a single archetype (even stuff like void contract,despite my rooted hatred towards combo Is a bad card i hate because It only has that purpose)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
In my opinion the downside of netdecking is that you face the same decks over and over again on ladder. I don't care whether my opponents built their deck themselves or not, but I do like to play against a variety of decks.
The Voraxx. Opened two of these as part of my limited Un'Goro pull. I've tried to make it work so many times but it always turns out to be crap.
I will assume you put me, with my Shudderwock hate, into that category - why can't my definition of "bad" be different than yours? I think Shudderwock is a bad card because it destroyed a certain archetype and I don't give a shit if it was strong or considered a "good card in a good deck" by other players.
You can't stop the signal.
Splintergraft, Dinomancy, Glacial mysteries, The Last kaleidosaur, Bolvar Fordragon, Zerek,
The voraxx is actually the bad card I love to include. Voraxx into spikeridged steed on ten is the dream.
Hmm, bad cards. I actually despise Millhouse manastorm. If you get him randomly you aren't going to risk it, but I never seem to have a punishing spell in hand when he gets played.
Because discussion of cards that are your definition of "bad" goes on in hearthpwn every single day, if not even more so. Everyone is already fully aware of how powerful they are, how much damage they do to the meta or how much they ruin peoples' days. We really don't need to hear about it for the umpteenth time. OP posted a pretty interesting and unique prompt. No need to turn it into just another hearthpwn thread
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Barnes. that card made me quit hs until it was rotated. Also overpowered hero cards like shadowreaper anduin, frost lich jaina and bloodreaver guldan. Mechathun is also really annoying to play against, because you know your goin to lose at certain point if you are not able to defeat your opponent early enough. If we take arena, i gotta say i hate fungalmancer the most
Warsong Commander
Right now, this card is terribly bad. Like, not even meme-ish bad, just plain unplayable. And I hate it to the bones, even back when it originally granted Charge to ALL friendly minions, not even talking about the Grim Patron era. No matter the state of that card, it's unbelievable unfun.
Half of these posts are about good cards lol. This thread is about bad cards, bad in terms of power level i.e. weak.
Ah. Stubborn Gastropod. Makes 'em giants fold, like infection did to Khal Drogo.
Honestly I know it sounds ridiculous but I absolutely hate Dire Mole.
It is the most vanilla minion ever but the decks that have it always have it turn one, and it always hangs around like a bad smell. It always gets +3 attack from fucking Crackling Razormaw as well.
It’s just a really shit minion with no value by itself but can win games on its own. Stupid little shit vermin bastard.
There is only my justice now
^ This...
^ And this. Thank you EpicAD and especially you NightCrawl3r for making that clear! :) :) :)
Think back to a simpler time when hunter was not oppressive with all the goodies it got from Kobolds and Catacombs and on. There weren't a million cheap lifesteal options for DK rexxar, rush did not exist yet, and charge was rare. Recruit was not a thing and neither were the bonkers tempo tools of wandering monster or flanking shot. And lets not talk about card draw in masters call or spellstones.
In this era if you lost the board as hunter it stayed lost and you were done. And yet Blizzard kept trying to make control hunter a thing. It is at this period of time that Toxic Arrow was printed.
What the bleeding F. It was a control card but it was bad. If it was just poison it would have been a great control card to combo with pyromancer, poison first and then you could insta combo with bloat bat from the same set. But no 2 damage first and then survive to get the poisonous. So then for one of your minions to trade up into something it needs 3 health first at least and even if it were beefy to start with, it is taking 2 extra damage so its chances to survive the trade go down. Almost strictly worse than hunters mark there except I guess you do have the flexibility of doing 2 damage to an enemy minion instead of just setting its health to 1.
Such potential to be a cool card at a period of time when hunter could use a bit of cool, and yet all that potential squandered.
I gotta go with Troggzor the Earthinator. Never have I seen the community misjudge a card as badly as this one. However, in the few games Troggzor does make an appearance, he can be a complete blowout against the right kind of deck, which is infuriating, because no one sees it coming, and unless you have direct removal from minions, he can potentially steamroll, or at least stop you from playing spells.
Edited the thread title to prevent further confusion...
Mayor Noggenfogger Mostly because I WANT it to be good or at least playable.
Icehowl Awful art, zero competitive value, zero meme potential, a pack filling common disguised as legendary. Absolute disgrace of a card.
Ice block & pre nerf kingsbane.... need I say more..
Your blind and sensless hatred towards a card that can be played around by anybody with more than a single braincell Is actually One of the main reasons i love that card so much,She doesn't in any way give you the win right after She's played (aka She doesn't otk),She Is not going infinite unless you (the opponent) are an Irl Goose or something and yet she's still an extremely High Powerlevel card that enables decks in a way that's strong but gives you time to react to her,stop her and run her out of stuff
So yes,keep your hatred towards a card that can be stopped at any point AFTER she's played instead of directing It onto those cards that,once they come out,there's nothing you can do,that sounds like a smart person's point of view
Anyway...the bunny guy that grows like jades...i don't like cards that are awful at everything exept destroying a single archetype (even stuff like void contract,despite my rooted hatred towards combo Is a bad card i hate because It only has that purpose)