Don't make me delete that part :s If you gonna consider based on only pyroblast, these results will not be healthy. Losing 2 mana before turn 6 and on that turn casting 6 cost spell to a minion doesnt hurt. Cuz ur opponent also have low mana and minions on that turn.
There are many reasons why this would not be a good idea for the health of the game. Even though it is Wild, such OP buffs would destabilise the format considerably, only leading to them requiring nerfs once more.
Not to mention that Mind Control is still a standard card in any case.
I think I'd be fine with an un-nerf and rotation of Nourish, particularly since it'd open space for new Druid cards for draw and or ramp (Lunar Visions was never going to get a fair shake in a world with Nourish... maybe it still wouldn't be good enough, but with Nourish around, the bar is high).
Yogg is maybe. A large part of the reason Yogg was nerfed was because of the way he could end games in competitive HS by pure random chance. For home games, Yogg wasn't a problem, but he was a threat to the legitimacy of competitive play. Bliz does run wild tournaments, but maybe they're small enough that Yogg wouldn't matter? I'm not sure. But if Blizzard has a goal to make wild a more legitimate competitive format (Specialist vs Conquest probably helps Wild a bunch), Yogg should probably stay nerfed.
But I think Raza and MC might be kinda broken. MC was nerfed way early, because early HS had no clue of balance. Raza with a free hero power in singleton priest seems like the kind of nutty wild deck which will keep getting more and more absurd as time passes.
They nerfed Raza and Patches right before he went to wild, so that they don't dominate wild forever... Why would they unnerf Raza when he was nerfed with wild in mind...
What kind of suggestion is that? Cards were nerfed for a reason. Even Wild has it's own limits and no card should ever be unnerfed.
Maybe they can make a brawl or something, so ppl (who started later in to the game) can taste the OP-ness of some of the unnerfed cards/achetypes from time to time if they so choose, but no unnerfing please - there is no point of making an RNG-heavy, constantly imbalanced game even more RNG-dependant imba waste of time.
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Aviana should cost 1 less in hand. Nourish 5 mana or wild growth for 2. Revert ironbeak owl but remove it from dk rexxar pool. Buzzard for 3 or 4 mana. Raza : if then reduce cost of HP by 1 for rest of the game. Alone same effect when you play brann you get to 0 mana HP. Leeching poison unnerf. Savagery damages adjacent minions.Nerf sap and vanish rework better than mana Nerf. Warsong commander: charge. after you summon a minion with 3 or less attack give it rush. Charge: give friendly minion +3 attack this turn and rush. Freezing trap triggers when attacking hero. Arcane golem is 5/5 rush with same battlecry. Shadowstep 1 mana reduction 4.
Personally, Yogg is the only card (after thinking a bit more on this) that I would want to see reverted to his former glory. Since it is just as easy to kill yourself on him as it is to kill the other player (and there's also plenty more scope now for accidentally giving him to the opponent too), it's actually quite a fun and balanced card. That's just my personal opinion, of course.
Aviana doesn't require a nerf after what they did to Druid's ramp.
Un-nerf Yogg for sure. At turn 10 his original effect is absolutely no longer broken. His effect pre-nerf in general is no longer broken given what we see regularly in Wild.
Mind Control no way. At 8-mana it's broken. Too much value for sure.
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Firstly sorry for my cringe English ^^
Wild is getting disgusting in time and after baku/genn rotate, Blizzard should make it funnier for a little. As Molten Giant unnerfed. I would love to see old Yogg-Saron, Hope's End, Raza the Chained, Mind Control(8 cost).
so you also want pyroblast costing 6 obtained randomly from glyph - cause pyro was 8 mana also
Don't make me delete that part :s If you gonna consider based on only pyroblast, these results will not be healthy. Losing 2 mana before turn 6 and on that turn casting 6 cost spell to a minion doesnt hurt. Cuz ur opponent also have low mana and minions on that turn.
If Yogg is unnerfed, I want 2 mana Unleash the Hounds and 3 mana Starving Buzzard. And also original Undertaker or at least unnerfed Arcane Golem and Ironbeak Owl...
Yeah, no. let the killed cards rest in peace (except yogg, he can suffer in hell)...
There are many reasons why this would not be a good idea for the health of the game.
Even though it is Wild, such OP buffs would destabilise the format considerably, only leading to them requiring nerfs once more.
Not to mention that Mind Control is still a standard card in any case.
Unnerfing those cards not problem anymore, every expansion new op cards revealing.
Yogg is the only card that could be unnerfed without much harm being done: the average game in Wild is decided before turn 10.
Anything else is ok as they are now.
You apparently missed RR then. Which cards from RR are OP?
Free to try and find a game, dealing cards for sorrow, cards for pain.
I want old patron warrior back more than anything.
Generally, no.
I think I'd be fine with an un-nerf and rotation of Nourish, particularly since it'd open space for new Druid cards for draw and or ramp (Lunar Visions was never going to get a fair shake in a world with Nourish... maybe it still wouldn't be good enough, but with Nourish around, the bar is high).
Yogg is maybe. A large part of the reason Yogg was nerfed was because of the way he could end games in competitive HS by pure random chance. For home games, Yogg wasn't a problem, but he was a threat to the legitimacy of competitive play. Bliz does run wild tournaments, but maybe they're small enough that Yogg wouldn't matter? I'm not sure. But if Blizzard has a goal to make wild a more legitimate competitive format (Specialist vs Conquest probably helps Wild a bunch), Yogg should probably stay nerfed.
But I think Raza and MC might be kinda broken. MC was nerfed way early, because early HS had no clue of balance. Raza with a free hero power in singleton priest seems like the kind of nutty wild deck which will keep getting more and more absurd as time passes.
Maybe yogg
They nerfed Raza and Patches right before he went to wild, so that they don't dominate wild forever... Why would they unnerf Raza when he was nerfed with wild in mind...
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist. ©Trimutius
What kind of suggestion is that? Cards were nerfed for a reason. Even Wild has it's own limits and no card should ever be unnerfed.
Maybe they can make a brawl or something, so ppl (who started later in to the game) can taste the OP-ness of some of the unnerfed cards/achetypes from time to time if they so choose, but no unnerfing please - there is no point of making an RNG-heavy, constantly imbalanced game even more RNG-dependant imba waste of time.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Please no! I guess winning with Yogg can be somewhat satisfying but who honestly enjoys being on the recieving end of his cascade of RNG bullshit?
Editor of the Heartpwn Legendary Crafting Guide:
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Aviana should cost 1 less in hand. Nourish 5 mana or wild growth for 2. Revert ironbeak owl but remove it from dk rexxar pool. Buzzard for 3 or 4 mana. Raza : if then reduce cost of HP by 1 for rest of the game. Alone same effect when you play brann you get to 0 mana HP. Leeching poison unnerf. Savagery damages adjacent minions.Nerf sap and vanish rework better than mana Nerf. Warsong commander: charge. after you summon a minion with 3 or less attack give it rush. Charge: give friendly minion +3 attack this turn and rush. Freezing trap triggers when attacking hero. Arcane golem is 5/5 rush with same battlecry. Shadowstep 1 mana reduction 4.
Just unnerf Warsong commander.. to beta days. "your minions have charge."
There, done.
One does not simply walk into Mordor,
unless they want to be the best they can be.
The only un nerfs they should do are the recent ones that were nerfed around Genn and Baku and then they Hof them anyway
Unnerf Yogg, ignore the rest of the nerfs
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Personally, Yogg is the only card (after thinking a bit more on this) that I would want to see reverted to his former glory. Since it is just as easy to kill yourself on him as it is to kill the other player (and there's also plenty more scope now for accidentally giving him to the opponent too), it's actually quite a fun and balanced card.
That's just my personal opinion, of course.
Aviana doesn't require a nerf after what they did to Druid's ramp.
Un-nerf Yogg for sure. At turn 10 his original effect is absolutely no longer broken. His effect pre-nerf in general is no longer broken given what we see regularly in Wild.
Mind Control no way. At 8-mana it's broken. Too much value for sure.