I would love that. But as already said many wouldn't like that sudden change and it would make them less money so it's almost impossible to happen. But yes, I also would really like to see that. It just won't happen most likely. Unfortunately.
Funny thing is that many people do pay a lot more to buy packs and extensions and bundles than they would in monthly subscription (and that includes me) and that they still end up wanting to buy more to complete their collection...
It's not only Hearthstone, it's the case for all of these supposed FTP games. I have been a regular WOW player for years and started playing some of these "FTP" games, I've been amazed to see how much money some players spend on these when the same players would most probably be reluctant to pay a monthly subscription...
No they wouldn't.
The people who dislike monthly subscriptions play F2P games ...for free. In fact, well over 50% of the players of any F2P game never pay a dime into it. I THINK I remember 80% of the paying folks putting no more than $20 throughout the lifetime of their play.
I don't know where you did get your figures from but I would be quite interested to have a good look at the economy of FTP games but I doubt these figures are easily available to us little p(l)ayers...
What I meant is that I stopped paying subscription because I drastically reduced my play time and joined a few FTP games in the belief that they were really free to play. I then spoke with other players to realize many of them were paying a lot more than subscription money.
I'm not saying I've got statistics, I'm saying I've talked to fellow players and found out in many cases they did spend a lot and sometimes quite a lot (and trust me, if they lied, it was to make me believe they were spending less than they really did)
Anyway, by all means, if you have stats about it, please share it with us
Why blizzard don't push instead for a full cards experience? We said every expansion not even half of the cards are used in the game, and basically only tier 1/2 decks are created from everyone. So why don't give a little bit more to the people who spend real money on it. What blizzard has to lose? For example: - You find a legendary? Choose 1 between 3. (When the expansion is released nobody has an idea about the meta anyway). - No more triple epics, like for legendary. - More chance to get golden cards.
From a point of view people could experiment even more and have extra fun; from another, people could be push a spend money on game that be honest is getting really down.
i was sorta comparing this to the prices at a movie theater. Would they sell more popcorn if they made the prices reasonable?
When you go to the cinema I HOPE you spend once "a certain amount of money" to see the all the movie, no restrictions, and not the "chance" to get some "legendary" moment of it.
Maybe you could subscribe to a service where you can pick x epics and X legendaries you don't have, and get use of them for that month. Probably a rubbish idea, but more realistic.
I think a subscription model could work. But I don't think it should replace the current system, more like a supplement.
Let's say they make it an anual subscription. Most players who would be willing to commit for a whole year would probaly buy the pre-orders (at the very least) plus some of the special offers, like the wild bundle or someting like that, somewhere in the $200 realm.
The jump to a $250 anual subscription including all special offers and pre-orders with maybe some added perks, card back, hero portrait, maybe a few classic packs, and I am sure some people would buy that. And it might be nice for Blizzard too to have steady, predictable money influx.
Funny thing is that many people do pay a lot more to buy packs and extensions and bundles than they would in monthly subscription (and that includes me) and that they still end up wanting to buy more to complete their collection...
It's not only Hearthstone, it's the case for all of these supposed FTP games. I have been a regular WOW player for years and started playing some of these "FTP" games, I've been amazed to see how much money some players spend on these when the same players would most probably be reluctant to pay a monthly subscription...
No they wouldn't.
The people who dislike monthly subscriptions play F2P games ...for free. In fact, well over 50% of the players of any F2P game never pay a dime into it. I THINK I remember 80% of the paying folks putting no more than $20 throughout the lifetime of their play.
I don't know where you did get your figures from but I would be quite interested to have a good look at the economy of FTP games but I doubt these figures are easily available to us little p(l)ayers...
What I meant is that I stopped paying subscription because I drastically reduced my play time and joined a few FTP games in the belief that they were really free to play. I then spoke with other players to realize many of them were paying a lot more than subscription money.
I'm not saying I've got statistics, I'm saying I've talked to fellow players and found out in many cases they did spend a lot and sometimes quite a lot (and trust me, if they lied, it was to make me believe they were spending less than they really did)
Anyway, by all means, if you have stats about it, please share it with us
I wish I could locate where I found the stats on paying vs non-paying customers. It's been a few years so it's a little lost now. I'm confident on that number though. The 80% is MUCH rougher. I do remember hearing that most who do pay (that is not 'most players'. Most of the folks who actually pay in) only put in $20. how MUCH of them I'm not too sure on though. But that matter of how many F2P players are actually F2P is pretty true.
But I will add a few things though: we of the forum community, the pro scene, the reddit community, and so on, take up an extremely small percent of the actual player base of hearthstone. This is true of all games, btw. Most people who play games never get involved in these communities and just play by themselves or with their small network of friends. This is also why it seems everyone around us are Legend players or who have all of the cards yet only .05% of the playerbase reaches legend. Not a single one of us represents the 'average player'.
Im pretty sure that your friends have all paid into it and, if anything, probably more than they told you (though probably because they may not realize how much they spent). F2P is generally something that can be done, so long as you temper your expectations on what you can do in it. And a lot of people live that life, in hearthstone and elsewhere. But the more serious the player, the more likely they'll have put money into it, with the most serious and high end being the whales.
Though I do ask, do you really have a lot of folks who are spending a lot in F2P games yet get sniffy over a $10 subscription? How many have Playstation Plus/Xbox Gold subs already? How many probably also have a season pass active somewhere?
What are your thoughts if Hearthstone added in a $4.99 or $9.99 monthly subscription which would give you every card ever released? Packs could still be purchased with gold for the FTP players. Hearthstone could then add content that could only be accessed through gold so we have something to do with it.
Right now it’s tough to enter the game as a new player. My friends ask me how much would it cost to play. I tell them if you don’t mind playing one deck only, it’s free. If you want to be many meta decks, entry is about $150. It’s a tough sell for a mobile game.
So what happens when you cancel your subscription after 1 month?
I don't think it's a straight up awful idea, but I think there are a lot of holes that would need to be filled.
F2P is generally something that can be done, so long as you temper your expectations on what you can do in it. And a lot of people live that life, in hearthstone and elsewhere. But the more serious the player, the more likely they'll have put money into it, with the most serious and high end being the whales.
Though I do ask, do you really have a lot of folks who are spending a lot in F2P games yet get sniffy over a $10 subscription? How many have Playstation Plus/Xbox Gold subs already? How many probably also have a season pass active somewhere?
Clearly so, even if I feel I'm a casual player today, I'm probably closer to a whale to some (or even a lot) more casual players which probably made me a little unrealistic on the real amounts spend.
To answer your question, I must say I didn't investigate further into their real reasons. I just had people telling me the same over and over and realizing they stopped subscription and ended up paying more on FTP. Again the players I refer to are not real casual players, they're more like me.... so globally, the picture you make might be closer to reality than mine ( I would still like to see the stats from the FTP economic market...)
But where's the fun? My best experiences from the game are cracking open a card pack, hoping to see that yellow glow, then making a really bad deck centered around it, before hitting hearths to get a deck that won't banish me to rank 20.
But where's the fun? My best experiences from the game are cracking open a card pack, hoping to see that yellow glow, then making a really bad deck centered around it, before hitting hearths to get a deck that won't banish me to rank 20.
Good point. This is a huge part of the reason why people play CCGs in the first place.
If we remove cracking packs and collection building from the game, what else is there? Ladder? That is really weak.
Nice pipe dream.
I like it!
I enjoy.
I would love that. But as already said many wouldn't like that sudden change and it would make them less money so it's almost impossible to happen. But yes, I also would really like to see that. It just won't happen most likely. Unfortunately.
I don't know where you did get your figures from but I would be quite interested to have a good look at the economy of FTP games but I doubt these figures are easily available to us little p(l)ayers...
What I meant is that I stopped paying subscription because I drastically reduced my play time and joined a few FTP games in the belief that they were really free to play. I then spoke with other players to realize many of them were paying a lot more than subscription money.
I'm not saying I've got statistics, I'm saying I've talked to fellow players and found out in many cases they did spend a lot and sometimes quite a lot (and trust me, if they lied, it was to make me believe they were spending less than they really did)
Anyway, by all means, if you have stats about it, please share it with us
Giving away all cards in the game for $10 sounds very unrealistic, but maybe it could give you a full deck every month or something.
Why blizzard don't push instead for a full cards experience? We said every expansion not even half of the cards are used in the game, and basically only tier 1/2 decks are created from everyone. So why don't give a little bit more to the people who spend real money on it. What blizzard has to lose?
For example:
- You find a legendary? Choose 1 between 3. (When the expansion is released nobody has an idea about the meta anyway).
- No more triple epics, like for legendary.
- More chance to get golden cards.
From a point of view people could experiment even more and have extra fun; from another, people could be push a spend money on game that be honest is getting really down.
i was sorta comparing this to the prices at a movie theater. Would they sell more popcorn if they made the prices reasonable?
When you go to the cinema I HOPE you spend once "a certain amount of money" to see the all the movie, no restrictions, and not the "chance" to get some "legendary" moment of it.
Maybe you could subscribe to a service where you can pick x epics and X legendaries you don't have, and get use of them for that month. Probably a rubbish idea, but more realistic.
I think a subscription model could work. But I don't think it should replace the current system, more like a supplement.
Let's say they make it an anual subscription. Most players who would be willing to commit for a whole year would probaly buy the pre-orders (at the very least) plus some of the special offers, like the wild bundle or someting like that, somewhere in the $200 realm.
The jump to a $250 anual subscription including all special offers and pre-orders with maybe some added perks, card back, hero portrait, maybe a few classic packs, and I am sure some people would buy that. And it might be nice for Blizzard too to have steady, predictable money influx.
Whizbang the Wonderful is as close as you're getting to this
I wish I could locate where I found the stats on paying vs non-paying customers. It's been a few years so it's a little lost now. I'm confident on that number though. The 80% is MUCH rougher. I do remember hearing that most who do pay (that is not 'most players'. Most of the folks who actually pay in) only put in $20. how MUCH of them I'm not too sure on though. But that matter of how many F2P players are actually F2P is pretty true.
But I will add a few things though: we of the forum community, the pro scene, the reddit community, and so on, take up an extremely small percent of the actual player base of hearthstone. This is true of all games, btw. Most people who play games never get involved in these communities and just play by themselves or with their small network of friends. This is also why it seems everyone around us are Legend players or who have all of the cards yet only .05% of the playerbase reaches legend. Not a single one of us represents the 'average player'.
Im pretty sure that your friends have all paid into it and, if anything, probably more than they told you (though probably because they may not realize how much they spent). F2P is generally something that can be done, so long as you temper your expectations on what you can do in it. And a lot of people live that life, in hearthstone and elsewhere. But the more serious the player, the more likely they'll have put money into it, with the most serious and high end being the whales.
Though I do ask, do you really have a lot of folks who are spending a lot in F2P games yet get sniffy over a $10 subscription? How many have Playstation Plus/Xbox Gold subs already? How many probably also have a season pass active somewhere?
One does not simply walk into Mordor,
unless they want to be the best they can be.
So what happens when you cancel your subscription after 1 month?
I don't think it's a straight up awful idea, but I think there are a lot of holes that would need to be filled.
Clearly so, even if I feel I'm a casual player today, I'm probably closer to a whale to some (or even a lot) more casual players which probably made me a little unrealistic on the real amounts spend.
To answer your question, I must say I didn't investigate further into their real reasons. I just had people telling me the same over and over and realizing they stopped subscription and ended up paying more on FTP. Again the players I refer to are not real casual players, they're more like me.... so globally, the picture you make might be closer to reality than mine ( I would still like to see the stats from the FTP economic market...)
But where's the fun? My best experiences from the game are cracking open a card pack, hoping to see that yellow glow, then making a really bad deck centered around it, before hitting hearths to get a deck that won't banish me to rank 20.
Good point. This is a huge part of the reason why people play CCGs in the first place.
If we remove cracking packs and collection building from the game, what else is there? Ladder? That is really weak.