it might not be ''p2w'' but it's still a solo content locked behind a paywall
"Locked behind a paywall", can you tell me how ?
i have 6000k gold, can you tell me why it's a " behind a paywall" experience ?
The vast majority of people will spend all their gold on packs once the expansions releases. When the adventure comes out, they will have no choice but to purchase it with money if they want to play it.
If you are focused on the PvP content then you can ..just not get it. Even the new card isn't locked as you get that in the first wing. The golden version is locked in the 5th wing but that's just a cosmetic you probably won't be able to dust anyway.
If you don't care about the PvP content as much as the PvE content, then buy the wings and don't buy packs.
If you want everything...you forgot you're F2P. It's about picking and choosing what you want most, not trying to get every single thing.
ignore the card packs and all that. That's just a way to 'discount' the cost and avoid the "OMG NO REWARD!" rage we get for some reason.
It's like this. When you see the content, ask yourself this: Does this seem worth spending 1300 gold to get?
If so, then buy the adventure and mark off 15 packs from the packs you were planning to buy.
If not then ignore the paid adventures, play the free wing, then go play hearthstone like you normally do.
If you get bent out of shape over 'things you can't access' you will never survive as a F2Per. It's just like F2P folks who demand to have access to EVERY SINGLE CARD in the set AND all of the cosmetics.
THis isn't a free game. It's a F2P game. SOMETHING is going to be out of your reach if you don't pay. You accept it when you go in F2P style. The question isn't how much is 'paywalled'. The question is whether you like what's accessible.
So the REAL questions, if you care about PvE at all are:
Is the free wing as big as the old (insert name here) Run? As in are you getting the same thing you always have been.
and
Is the paid content worth spending an extra 1300 gold to get? If not, do you honestly really care about PvE to be bothered by it being overpriced? If so then...why haven't you bought it then?
Sidenote normal F2P saving means you'll have about 8000 gold come the expansion. Meaning if you buy the wings, you'll have about 6700 gold to use on packs. Myself I realize last expansion I had spent about that much on packs before I stopped. So I think i'l lhave enough free cash to buy the wings anyway. OTOH I tend not to do much PvE content (never completed a heroic run. Never finished a Rumble Run or completed all of the 'wings' of Monster Hunt). So it's less about cost and more about if I get really caught up by the first wing to want to keep doing more of it.
My solution: Get the single-player stuff on a different account that I otherwise don't care about, and not bother with it on the main one.
On my main account, I might have enough gold to get one of those adventures without missing out on packs too much, but not three times a year. And it remains to be seen whether the content is even worth it.
Whether the price is fair or not, I don't know. But it worries me that the first reaction of the devteam and Activision Blizzard to a dropping playerbase and ongoing criticism in several regards (including the game's price) that got louder over the last year is to introduce a new way of making more money. Of course that's what they ultimately want to do, but the priorities seem a little off to me. Especially since the rest of the Year of Dragon presentation was pretty underwhelming, Baku rotation aside. For the 5 year anniversary, it was quite a letdown.
Even if the PvE stuff is worth 20$, the game itself did not get more appealing.
Eh this was implemented because there is too much gold between expansions, I can farm easily 5k gold between seasons and that's pretty much all you need to have a decent card pool for the expansion. With this you have an additional gold sink so if you want to enjoy the content you either buy it or you use gold and then you have to buy the pre-order.
It's understandable from a financial point of view, they are gonna make definitely a ton of money out of this thing.
it might not be ''p2w'' but it's still a solo content locked behind a paywall
"Locked behind a paywall", can you tell me how ?
i have 6000k gold, can you tell me why it's a " behind a paywall" experience ?
The vast majority of people will spend all their gold on packs once the expansions releases. When the adventure comes out, they will have no choice but to purchase it with money if they want to play it.
I hate it when I have 100 bucks to spend, and that 1 thing costs 100, and the other thing cost 100 too, hate it when they put that one thing behind a payway because I have to prioritise things...
It is pretty cheap, stupid even to discuss. With the first chapter being free and gettlng 15 card packs, the cost per chapter is 320gold. That is 2-4 days of gold saving, possible for anyone who wants to. That’s it.
No, the game isnt getting more expensive, you dont need to unlock the extra content to stay competitive. It rewards packs to compensate you for the fee.
Adventures instead of expansions lead to a non-changing meta before. I agree that the new rotation Schedule with expansions sucks too, but bringing back an old problem... Well lets just say you shouldnt pride yourselves for your creative thinking if thats your suggestion.
Dont understand the paywall argument. Like, you only get packs which you could also just buy with money or gold (ok maybe, that one legendary but.. we dont know if its worth it.), its not like you get a set of cards which you can only get by buying the adventure (just liek the concept of the old adventures)
Being worth (or not) its gold value is more or less irrelevant to Blizz's bottom line. But paying customers will need to pay $60 more each year. Previously you were able to buy at least 3 new AAA games or a whole lot of indie stuff on Steam for the same investment as one Hearthstone year. Now that becomes at least 4 new AAA titles. Whales obviously don't care but middle-class customers could give up at this point. I'm not sure increasing the cost of the game further will actually lead to increased profits.
I'm surprised I haven't seen a thread about this yet.
This new adventure is worth 19.99 or 700 gold per wing (there are 5 wings). It is the same thing as the old adventures, since they are releasing those 1 month after the expansion, it's the equivalent of them releasing 6 expansions a year (3 adventures and 3 full xpac, assuming there's an adventure 1 month after all the sets)
So isn't the game becoming even more expensive ? Not sure if we should be happy about it.
I'm not sure that paying for extra content means the game is becoming more expensive. You pay for DLC for lots of games these days. This is the same thing.
And they've kept the ability to unlock it with gold, so technically it's actually free extra content that you have to unlock.
Adventures instead of expansions lead to a non-changing meta before. I agree that the new rotation Schedule with expansions sucks too, but bringing back an old problem... Well lets just say you shouldnt pride yourselves for your creative thinking if thats your suggestion.
This, of course, assumes that adventures should always be done the same way; 4 wings with 12-15 cards each, half of them fun cards that are unlikely to make a difference. So much for creativity.
Instead you could, for example, release 10 wings, one per class and a neutral one, each featuring 12-15 cards, individually unlockable so you can get cards for your favorite class first, but without the massive variety and disappointment that comes from packs. Or you could release two expansions and two smaller adventures per year (take note that one adventure is still way cheaper than half an expansion), thus adding cards more frequently throughout the year. Would result in shorter "solved" metas and is more likely to prevent decks from staying dominant for too long, since developers would have more opportunities to release counter-cards to popular decks and playstyles.
Being worth (or not) its gold value is more or less irrelevant to Blizz's bottom line. But paying customers will need to pay $60 more each year. Previously you were able to buy at least 3 new AAA games or a whole lot of indie stuff on Steam for the same investment as one Hearthstone year. Now that becomes at least 4 new AAA titles. Whales obviously don't care but middle-class customers could give up at this point. I'm not sure increasing the cost of the game further will actually lead to increased profits.
Collectable games aren't really comparable to non-collectables, since lots of people find added value in collecting "stuff". There is a sub-genre of card game, often called LCGs - Living Card Games. They are exactly like CCGs, except they sell their entire expansions in little boxes so that everyone who purchases the game receives a full collection. It's not uncommon for folks to suggest that HS should do the same - "I spent $60 on this game, but it didn't give me all the cards - I quit!" Unfortunately, virtually no one plays LCGs - they have less than a 1% market share in the card game industry.
Over the years, tens of millions of people have felt that the excitement of opening HS or MtG packs, and collecting cards, is worth a few hundred dollars every year. A few billion other people call those folks "nerds," and think they are crazy.
I'm surprised I haven't seen a thread about this yet.
This new adventure is worth 19.99 or 700 gold per wing (there are 5 wings). It is the same thing as the old adventures, since they are releasing those 1 month after the expansion, it's the equivalent of them releasing 6 expansions a year (3 adventures and 3 full xpac, assuming there's an adventure 1 month after all the sets)
So isn't the game becoming even more expensive ? Not sure if we should be happy about it.
I'm surprised I haven't seen a thread about this yet.
This new adventure is worth 19.99 or 700 gold per wing (there are 5 wings). It is the same thing as the old adventures, since they are releasing those 1 month after the expansion, it's the equivalent of them releasing 6 expansions a year (3 adventures and 3 full xpac, assuming there's an adventure 1 month after all the sets)
So isn't the game becoming even more expensive ? Not sure if we should be happy about it.
But you are grinding on Wild rank 20? Whats your problem then?
In a sense but I look at it more like your purchasing card packs from the store. 15 packs for 20$ is the current model and if you purchase the 4 chapters you'll get 12 packs + a golden pack (Worth approx. 3 packs), and a Golden (Possibly Exclusive) Legendary, plus a ton of PvE content. As this bonus pve content isn't neccesary, the amount you need to pay per expansion should remain the same. In fact if they offer a cheaper bundle like RR, I might just purchase this PvE content and a smaller bundle.
Most of you guys seem to fail to see the point in these kind of things marketing wise, it is actually very fair and simple.
Putting the adventure content at an older price it is not aimed at making you spend more money to improve your experience as PvP. It is aimed at making you pay money to play extra content that will not affect in the slightest your normal Hearthstone gaming experience. Nobody is forcing you to buy the adventure for "overpriced" packs.
This is what I think it is a very nice and impressive financial move to get people that save up money between expansions to get them to actually spend some money, and I think it is related to the "Cheaper preoder bundle" of 20 bucks that there was in the past.
If you spend 5000 gold and get 50 packs for free without paying, but you are still missing some rare and commons that you want immediately but you do not want to craft off the bat nor farm with arena, they are enticing you to get some more extra packs with the plus-side of the PvE content that could be fun (And probably they aim to make it as much fun as possible since they want people to want to buy it).
I think that they want to test if people is more interested in buying actual extra game content than just packs. Which psychologically actually makes sense. If you look at the purchase GOLD wise, it is not convenient, but if you pay 20 bucks, which is anyways LESS than a pre-order, to get some more packs and at the same-time buying a DLC let's say, it is actually not a bad deal if the game content has good quality!
I think that they will make a lot of money out of it that they are not making from people that is saving up between expansions without taking away things from them.
Creating extra game content requires you to actually you know, pay people to do extra work. Voicing, programming, drawing, play-testing, bug-fixing. For a company to be willing to invest money and time on something to work on, to be willing to get a better quality content out of this, there needs to be a reason. If you know that you are going to make money out of a project, you are going to invest more money, effort and time into it.
They are not even forcing you to buy it with real money. If you want you can play it for free, just pay gold.
Most people feels too entitled to get stuff for free by missing the point that the people that work for a company, does not work for free. If the team that works on solo content is not worth to be paid, for the company it actually makes more sense to not create it at all if it is not worth the investment. People currently does not pay to play Hearthstone for the solo content, they pay to get packs.
I am really curious to find out how good will be the new PvE content, because the marketing concept and idea to sell it looks really spot on and makes me think that will be much better than all of the old content, especially on the replayability aspect.
I bet that this idea also popped out of the gigantic massive failure that was the Boomsday adventure, which has ZERO replayability. That is content that very niche people would want to pay to get, if that was released as a Naxxramas style kind of adventure, with new cards attached to it, people would have gone berserk on how boring the content of the PvE was.
If I were to manage things and figured out that the resources I invest for creating PvE are not worth it, I would cut costs on that department to redirect them to boost and improve other departments (Playtesting and card-designing are the way to go if you want to focus on the PvP aspect, or creating new projects such as new PvP game modes, which require TONS of work, time and resources to be successful, that fireback fuckin hard if they fail).
It looks like they opted for a smart option and try to make all of the work they already did on the recent PvE content to be useful for the creation of improved PvE content, getting the resources that already have been invested to get "marketing and play-testing research" value that possibly leads to generate new income with positive results out of this research, instead of killing the investment, and I sincerely hope that it pays off for them, as I enjoy PvE content. I like Dungeon runs PvE content and sometimes play it to kill the time, if they make it more fun I am very happy to pay for it, especially because for the current state of the PvP game I am not willing to pay anymore money for it. No more pre-orders for packs from me. If I do not get to have competitive decks for Standard out of my f2p effort, I will just play wild without disenchanting anything (And people that disenchant wild is perfectly capable of playing f2p new expansions).
Most of the playerbase is not interested in the competitive aspect, and for a card game HS just does not have the elements to succeed better than other games into it. HS is not Magic. The casual playerbase it is vital for the game, and you want your game to be fun and more diverse as possible in this. If this new PvE content is fun, the income that it will generate is potentially insane, as they will get money from players that were not interested in paying for what the game was previously offering, the players that were not pre-ordering packs.
Get in the world of adults when thinking about this kind of stuff. "Buuuuh I want to have more free stuff" it is a pointless and irrelevant complaint. Especially because YOU ARE ALREADY RECEIVING free stuff out of it. You are a player that pre-orders every time? Good for you, you get extra stuff for free as well! You have lots of spare gold? Here, spend some of it for this new improved PvE content (For players with unlimited resources, this new thing is really nice as they will enjoy new stuff for free and have a more diverse and less stale HS experience).
Rollback Post to RevisionRollBack
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
"The Golden version of Zayle can not be crafted or disenchanted, and will not come in card packs. However, the normal version can be crafted, similar to promotional cards like E.T.C."
Do the math on this, this is NOT a pay-to-win function. The wings cost 700 gold and you will get 3 packs at the end of the wing. On top of that one golden classic pack at the end of the whole thing. This is for solo content players who want more content than playing ladder all day. DO NOT BUY THIS if all you care about is getting cards from the expansion. Go ahead and launch 700 gold into packs and you get more than double the payout. This is for those people begging on reddit for more solo and by god bless this company for listening to their players. That being said if you time your pity timer to 39 packs of classic you will guarantee yourself a golden legendary on the golden pack.
If you are focused on the PvP content then you can ..just not get it. Even the new card isn't locked as you get that in the first wing. The golden version is locked in the 5th wing but that's just a cosmetic you probably won't be able to dust anyway.
If you don't care about the PvP content as much as the PvE content, then buy the wings and don't buy packs.
If you want everything...you forgot you're F2P. It's about picking and choosing what you want most, not trying to get every single thing.
ignore the card packs and all that. That's just a way to 'discount' the cost and avoid the "OMG NO REWARD!" rage we get for some reason.
It's like this. When you see the content, ask yourself this: Does this seem worth spending 1300 gold to get?
If so, then buy the adventure and mark off 15 packs from the packs you were planning to buy.
If not then ignore the paid adventures, play the free wing, then go play hearthstone like you normally do.
If you get bent out of shape over 'things you can't access' you will never survive as a F2Per. It's just like F2P folks who demand to have access to EVERY SINGLE CARD in the set AND all of the cosmetics.
THis isn't a free game. It's a F2P game. SOMETHING is going to be out of your reach if you don't pay. You accept it when you go in F2P style. The question isn't how much is 'paywalled'. The question is whether you like what's accessible.
So the REAL questions, if you care about PvE at all are:
Is the free wing as big as the old (insert name here) Run? As in are you getting the same thing you always have been.
and
Is the paid content worth spending an extra 1300 gold to get? If not, do you honestly really care about PvE to be bothered by it being overpriced? If so then...why haven't you bought it then?
Sidenote normal F2P saving means you'll have about 8000 gold come the expansion. Meaning if you buy the wings, you'll have about 6700 gold to use on packs. Myself I realize last expansion I had spent about that much on packs before I stopped. So I think i'l lhave enough free cash to buy the wings anyway. OTOH I tend not to do much PvE content (never completed a heroic run. Never finished a Rumble Run or completed all of the 'wings' of Monster Hunt). So it's less about cost and more about if I get really caught up by the first wing to want to keep doing more of it.
One does not simply walk into Mordor,
unless they want to be the best they can be.
My solution: Get the single-player stuff on a different account that I otherwise don't care about, and not bother with it on the main one.
On my main account, I might have enough gold to get one of those adventures without missing out on packs too much, but not three times a year. And it remains to be seen whether the content is even worth it.
Whether the price is fair or not, I don't know. But it worries me that the first reaction of the devteam and Activision Blizzard to a dropping playerbase and ongoing criticism in several regards (including the game's price) that got louder over the last year is to introduce a new way of making more money. Of course that's what they ultimately want to do, but the priorities seem a little off to me. Especially since the rest of the Year of Dragon presentation was pretty underwhelming, Baku rotation aside. For the 5 year anniversary, it was quite a letdown.
Even if the PvE stuff is worth 20$, the game itself did not get more appealing.
Eh this was implemented because there is too much gold between expansions, I can farm easily 5k gold between seasons and that's pretty much all you need to have a decent card pool for the expansion. With this you have an additional gold sink so if you want to enjoy the content you either buy it or you use gold and then you have to buy the pre-order.
It's understandable from a financial point of view, they are gonna make definitely a ton of money out of this thing.
6000k is 6000000 or 6 million gold...
Can I have some?
I hate it when I have 100 bucks to spend, and that 1 thing costs 100, and the other thing cost 100 too, hate it when they put that one thing behind a payway because I have to prioritise things...
I think it will be decisive and comes down to if the golden legendary will be dustable or so cool that I want it.
Two years ago I spend around 1700 gold for the cards needed to get the arthas skin which I find one of the coolest portraits they created so far.
It is pretty cheap, stupid even to discuss. With the first chapter being free and gettlng 15 card packs, the cost per chapter is 320gold. That is 2-4 days of gold saving, possible for anyone who wants to. That’s it.
No, the game isnt getting more expensive, you dont need to unlock the extra content to stay competitive. It rewards packs to compensate you for the fee.
Adventures instead of expansions lead to a non-changing meta before. I agree that the new rotation Schedule with expansions sucks too, but bringing back an old problem... Well lets just say you shouldnt pride yourselves for your creative thinking if thats your suggestion.
Dont understand the paywall argument. Like, you only get packs which you could also just buy with money or gold (ok maybe, that one legendary but.. we dont know if its worth it.), its not like you get a set of cards which you can only get by buying the adventure (just liek the concept of the old adventures)
Being worth (or not) its gold value is more or less irrelevant to Blizz's bottom line. But paying customers will need to pay $60 more each year. Previously you were able to buy at least 3 new AAA games or a whole lot of indie stuff on Steam for the same investment as one Hearthstone year. Now that becomes at least 4 new AAA titles. Whales obviously don't care but middle-class customers could give up at this point. I'm not sure increasing the cost of the game further will actually lead to increased profits.
I'm not sure that paying for extra content means the game is becoming more expensive.
You pay for DLC for lots of games these days. This is the same thing.
And they've kept the ability to unlock it with gold, so technically it's actually free extra content that you have to unlock.
This, of course, assumes that adventures should always be done the same way; 4 wings with 12-15 cards each, half of them fun cards that are unlikely to make a difference. So much for creativity.
Instead you could, for example, release 10 wings, one per class and a neutral one, each featuring 12-15 cards, individually unlockable so you can get cards for your favorite class first, but without the massive variety and disappointment that comes from packs. Or you could release two expansions and two smaller adventures per year (take note that one adventure is still way cheaper than half an expansion), thus adding cards more frequently throughout the year. Would result in shorter "solved" metas and is more likely to prevent decks from staying dominant for too long, since developers would have more opportunities to release counter-cards to popular decks and playstyles.
Collectable games aren't really comparable to non-collectables, since lots of people find added value in collecting "stuff". There is a sub-genre of card game, often called LCGs - Living Card Games. They are exactly like CCGs, except they sell their entire expansions in little boxes so that everyone who purchases the game receives a full collection. It's not uncommon for folks to suggest that HS should do the same - "I spent $60 on this game, but it didn't give me all the cards - I quit!" Unfortunately, virtually no one plays LCGs - they have less than a 1% market share in the card game industry.
Over the years, tens of millions of people have felt that the excitement of opening HS or MtG packs, and collecting cards, is worth a few hundred dollars every year. A few billion other people call those folks "nerds," and think they are crazy.
The circle of life . . .
But you are grinding on Wild rank 20? Whats your problem then?
GiveUsMoreOfYourMoneyStone
In a sense but I look at it more like your purchasing card packs from the store. 15 packs for 20$ is the current model and if you purchase the 4 chapters you'll get 12 packs + a golden pack (Worth approx. 3 packs), and a Golden (Possibly Exclusive) Legendary, plus a ton of PvE content. As this bonus pve content isn't neccesary, the amount you need to pay per expansion should remain the same. In fact if they offer a cheaper bundle like RR, I might just purchase this PvE content and a smaller bundle.
Most of you guys seem to fail to see the point in these kind of things marketing wise, it is actually very fair and simple.
Putting the adventure content at an older price it is not aimed at making you spend more money to improve your experience as PvP.
It is aimed at making you pay money to play extra content that will not affect in the slightest your normal Hearthstone gaming experience. Nobody is forcing you to buy the adventure for "overpriced" packs.
This is what I think it is a very nice and impressive financial move to get people that save up money between expansions to get them to actually spend some money, and I think it is related to the "Cheaper preoder bundle" of 20 bucks that there was in the past.
If you spend 5000 gold and get 50 packs for free without paying, but you are still missing some rare and commons that you want immediately but you do not want to craft off the bat nor farm with arena, they are enticing you to get some more extra packs with the plus-side of the PvE content that could be fun (And probably they aim to make it as much fun as possible since they want people to want to buy it).
I think that they want to test if people is more interested in buying actual extra game content than just packs. Which psychologically actually makes sense. If you look at the purchase GOLD wise, it is not convenient, but if you pay 20 bucks, which is anyways LESS than a pre-order, to get some more packs and at the same-time buying a DLC let's say, it is actually not a bad deal if the game content has good quality!
I think that they will make a lot of money out of it that they are not making from people that is saving up between expansions without taking away things from them.
Creating extra game content requires you to actually you know, pay people to do extra work. Voicing, programming, drawing, play-testing, bug-fixing. For a company to be willing to invest money and time on something to work on, to be willing to get a better quality content out of this, there needs to be a reason. If you know that you are going to make money out of a project, you are going to invest more money, effort and time into it.
They are not even forcing you to buy it with real money. If you want you can play it for free, just pay gold.
Most people feels too entitled to get stuff for free by missing the point that the people that work for a company, does not work for free.
If the team that works on solo content is not worth to be paid, for the company it actually makes more sense to not create it at all if it is not worth the investment. People currently does not pay to play Hearthstone for the solo content, they pay to get packs.
I am really curious to find out how good will be the new PvE content, because the marketing concept and idea to sell it looks really spot on and makes me think that will be much better than all of the old content, especially on the replayability aspect.
I bet that this idea also popped out of the gigantic massive failure that was the Boomsday adventure, which has ZERO replayability. That is content that very niche people would want to pay to get, if that was released as a Naxxramas style kind of adventure, with new cards attached to it, people would have gone berserk on how boring the content of the PvE was.
If I were to manage things and figured out that the resources I invest for creating PvE are not worth it, I would cut costs on that department to redirect them to boost and improve other departments (Playtesting and card-designing are the way to go if you want to focus on the PvP aspect, or creating new projects such as new PvP game modes, which require TONS of work, time and resources to be successful, that fireback fuckin hard if they fail).
It looks like they opted for a smart option and try to make all of the work they already did on the recent PvE content to be useful for the creation of improved PvE content, getting the resources that already have been invested to get "marketing and play-testing research" value that possibly leads to generate new income with positive results out of this research, instead of killing the investment, and I sincerely hope that it pays off for them, as I enjoy PvE content. I like Dungeon runs PvE content and sometimes play it to kill the time, if they make it more fun I am very happy to pay for it, especially because for the current state of the PvP game I am not willing to pay anymore money for it. No more pre-orders for packs from me. If I do not get to have competitive decks for Standard out of my f2p effort, I will just play wild without disenchanting anything (And people that disenchant wild is perfectly capable of playing f2p new expansions).
Most of the playerbase is not interested in the competitive aspect, and for a card game HS just does not have the elements to succeed better than other games into it. HS is not Magic. The casual playerbase it is vital for the game, and you want your game to be fun and more diverse as possible in this. If this new PvE content is fun, the income that it will generate is potentially insane, as they will get money from players that were not interested in paying for what the game was previously offering, the players that were not pre-ordering packs.
Get in the world of adults when thinking about this kind of stuff. "Buuuuh I want to have more free stuff" it is a pointless and irrelevant complaint. Especially because YOU ARE ALREADY RECEIVING free stuff out of it. You are a player that pre-orders every time? Good for you, you get extra stuff for free as well! You have lots of spare gold? Here, spend some of it for this new improved PvE content (For players with unlimited resources, this new thing is really nice as they will enjoy new stuff for free and have a more diverse and less stale HS experience).
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
"The Golden version of Zayle can not be crafted or disenchanted, and will not come in card packs. However, the normal version can be crafted, similar to promotional cards like E.T.C."
RIP
Do the math on this, this is NOT a pay-to-win function. The wings cost 700 gold and you will get 3 packs at the end of the wing. On top of that one golden classic pack at the end of the whole thing. This is for solo content players who want more content than playing ladder all day. DO NOT BUY THIS if all you care about is getting cards from the expansion. Go ahead and launch 700 gold into packs and you get more than double the payout. This is for those people begging on reddit for more solo and by god bless this company for listening to their players. That being said if you time your pity timer to 39 packs of classic you will guarantee yourself a golden legendary on the golden pack.
It's wrong, golden classic pack and typical classic packs has different pity timers. You can't cheat like this