I wanted to know people's opinions on this card. I realize it's been apart of priest for a long time being a basic card but is it a problem? I feel like it is a bit of a problem card, since it will never rotate along with inner fire. I'm not sure.
Cards aren't issues just because they allow combos or otks.
I've played since vanilla (post beta) and the IF combo priest decks were never consistent until Shadow Visions came out much much later. Before Shadow Visions you needed massive cycling and survivability to pull it off.
Tutor effects are extremely powerful in a card game. Who knew?
Priest will feel a bit strange after the rotation. I'm so used to having to play around 'scream on 7' and 'how many copies of mind blast does he have?'.
You can play this style of deck in any meta, standard or wild. It's always somehow viable to good.
Thing is, the Divine Spirit + Inner FireCombo (aka buff health and convert it into attack) has been around like forever, especially for Priest. With Wall Priest just being another variant.
You can play this style of deck in any meta, standard or wild. It's always somehow viable to good.
Thing is, the Divine Spirit + Inner FireCombo (aka buff health and convert it into attack) has been around like forever, especially for Priest. With Wall Priest just being another variant.
What? IF Priest has not always been viable. I played it plenty before Shadow Visions was a thing. The deck's win condition was painfully transparent and incredibly slow if you didn't pull off a miracle Cleric play or shove a third of your deck with cycling cards for your only two copies of Divine Spirit.
Disliking a card doesn't mean it should be nerfed. That is piss poor balance design if you ask me.
Btw it should be noted that priest is and has been the class with the worst basic & classic set when compared to all 8 other classes btw, which results in the other issue of constantly funneling strong cards into the lap of the class in future expansions to compensate for that. You think by making their basic/classic set even worse that it will help anything and make future card design less of an issue?
This card is the reason we never see well statted defensive minions vor priest. Tortollan shell raiser might be an exception even though it could have easily been 2/7 for 4 mana
This card is the reason we never see well statted defensive minions vor priest. Tortollan shell raiser might be an exception even though it could have easily been 2/7 for 4 mana
Hooded Acolyte, Priest of the Feast, Nightscale Matriarch, Obsidian Statue. Divine Spirit isn't preventing priest from getting mid to high range health minions. I fail to see how the spell is limiting anything for priest. We even got a legendary provided a gimmick Inner Fire effect to your whole deck. It doesn't seem Blizzard agrees that the card poses much of a problem.
Any card limits design space, because any card occupies a portion of it, small or large.
But DS does not prevent strong stuff to appear.
It's the other way around: the existance of strong stuff, some of which inherently broken (Shadow Visions, Inner Fire, Topsy Turvy, any big hp minions, Resurrection, etc) together with DS made it strong.
If anything, the 2x is a bit weird and dangerous, but in practice, not an issue on the long run. Wall Priest will probably disappear with Rotation, while Wild already contains Bullshit Priest, which doesn't even need DS...
The card/combo was a running joke for years, and commonly brought up in the past to highlight how bad Priest's core set is. Mostly thanks to cards like Radiant Elemental and Shadow Visions, all rotating out soon, the combo got enough support to be a somewhat decent win conditon...
... but it's an almost decent card with combo potential, and it is basic, so of course it gets nerfed.
I agree to op. Kinda. But perhaps for a few different reasons.
Part of the priest class identity wants to play with big minions and heal them. Health buff strongly support this.
Over the years we've seen very good minion buffs... in other classes. But Priest buffs other than Velen's Chosen felt too bad, too over costed for tempo decks.
Having tried a lot of minion-heal decks (as I succeded with finding a good one pre-standard), I stongly felt that perhaps Divine Spirit was the reason. I believe, in presence of Divine Spirit Priests would never recieve a good, strong and flexible minion buff card.
Rollback Post to RevisionRollBack
"Infinite" doen't mean "big" - it can be small and have no end.
The card/combo was a running joke for years, and commonly brought up in the past to highlight how bad Priest's core set is. Mostly thanks to cards like Radiant Elemental and Shadow Visions, all rotating out soon, the combo got enough support to be a somewhat decent win conditon...
... but it's an almost decent card with combo potential, and it is basic, so of course it gets nerfed.
Being able to die if you fail to kill a single high health minion feels very unfair. "it is basic, so of course it gets nerfed." This is over dramatized, out of 4 of the recent card changes there have been 7 classic/basic nerfed, while there were 11 expansion cards nerfed in the same time frame.
Let's face it, no-one likes to die to an inner fire / topsy / health buff combo, it feels so cheap and lame. I want to die to a glitter moth inner fire combo!
I wanted to know people's opinions on this card. I realize it's been apart of priest for a long time being a basic card but is it a problem? I feel like it is a bit of a problem card, since it will never rotate along with inner fire. I'm not sure.
Keep it play better!
No.
The more I think about it, shadow visions is actually the issue. Once that card rotates, mind blast in divine spirit will go back to being memes.
This
Cards aren't issues just because they allow combos or otks.
I've played since vanilla (post beta) and the IF combo priest decks were never consistent until Shadow Visions came out much much later. Before Shadow Visions you needed massive cycling and survivability to pull it off.
Tutor effects are extremely powerful in a card game. Who knew?
Priest will feel a bit strange after the rotation. I'm so used to having to play around 'scream on 7' and 'how many copies of mind blast does he have?'.
You can play this style of deck in any meta, standard or wild. It's always somehow viable to good.
Thing is, the Divine Spirit + Inner FireCombo (aka buff health and convert it into attack) has been around like forever, especially for Priest. With Wall Priest just being another variant.
When we talk about nerfs and staple cards in certain decks (Wild Growth + Nourish), we shouldn't exclude Divine Spirit.
Nope.
I think it's fine. But, I thought Equality was fine. So -shrug- who knows what Blizz thinks.
Galavant Animation
What? IF Priest has not always been viable. I played it plenty before Shadow Visions was a thing. The deck's win condition was painfully transparent and incredibly slow if you didn't pull off a miracle Cleric play or shove a third of your deck with cycling cards for your only two copies of Divine Spirit.
Disliking a card doesn't mean it should be nerfed. That is piss poor balance design if you ask me.
Btw it should be noted that priest is and has been the class with the worst basic & classic set when compared to all 8 other classes btw, which results in the other issue of constantly funneling strong cards into the lap of the class in future expansions to compensate for that. You think by making their basic/classic set even worse that it will help anything and make future card design less of an issue?
Thinking face
It’s a bad card but it limits design space Imo.
This card is the reason we never see well statted defensive minions vor priest. Tortollan shell raiser might be an exception even though it could have easily been 2/7 for 4 mana
Hooded Acolyte, Priest of the Feast, Nightscale Matriarch, Obsidian Statue. Divine Spirit isn't preventing priest from getting mid to high range health minions. I fail to see how the spell is limiting anything for priest. We even got a legendary provided a gimmick Inner Fire effect to your whole deck. It doesn't seem Blizzard agrees that the card poses much of a problem.
Any card limits design space, because any card occupies a portion of it, small or large.
But DS does not prevent strong stuff to appear.
It's the other way around: the existance of strong stuff, some of which inherently broken (Shadow Visions, Inner Fire, Topsy Turvy, any big hp minions, Resurrection, etc) together with DS made it strong.
If anything, the 2x is a bit weird and dangerous, but in practice, not an issue on the long run. Wall Priest will probably disappear with Rotation, while Wild already contains Bullshit Priest, which doesn't even need DS...
The card/combo was a running joke for years, and commonly brought up in the past to highlight how bad Priest's core set is. Mostly thanks to cards like Radiant Elemental and Shadow Visions, all rotating out soon, the combo got enough support to be a somewhat decent win conditon...
... but it's an almost decent card with combo potential, and it is basic, so of course it gets nerfed.
I agree to op. Kinda. But perhaps for a few different reasons.
Part of the priest class identity wants to play with big minions and heal them. Health buff strongly support this.
Over the years we've seen very good minion buffs... in other classes. But Priest buffs other than Velen's Chosen felt too bad, too over costed for tempo decks.
Having tried a lot of minion-heal decks (as I succeded with finding a good one pre-standard), I stongly felt that perhaps Divine Spirit was the reason. I believe, in presence of Divine Spirit Priests would never recieve a good, strong and flexible minion buff card.
"Infinite" doen't mean "big" - it can be small and have no end.
Being able to die if you fail to kill a single high health minion feels very unfair. "it is basic, so of course it gets nerfed." This is over dramatized, out of 4 of the recent card changes there have been 7 classic/basic nerfed, while there were 11 expansion cards nerfed in the same time frame.
negative
Let's face it, no-one likes to die to an inner fire / topsy / health buff combo, it feels so cheap and lame. I want to die to a glitter moth inner fire combo!
The issue is primarily Shadow Visions as others have mentioned. Ignoring that, Divine Spirit + Inner Fire is not unstoppable, far from it.
Also relative to other priest archetypes (especially in Wild), Inner Fire / Topsy priest is tame.