Revamp of the daily gold reward structure to incentivize more mutual beneficial games - After each game both players rate the match (like/dislike) and if both players do, the player who received a good rating will be credited with this amount of time as "good games" and negative ratings substract that amount of time from the previous amount of "good games". At the start of each day the time of "good games" form the previous day (or last login) is calculated that way and you get rewarded with gold accordingly (like 1 gold per minute, max. 100 per day). For the tryhards playing Ranked: The rewards there should probably be increased to outweigh the fact that you will probably don't give a fuck about others and therefore will get almost or no gold at all from "good games".
An awesome Hero card for mages. Frost Lich Jaina is quite boring and so powerful that she immediately closes some games on her own. I'm thinking something like "Battlecry: Your spells have Lifesteal this game" with a Hero Power like Primordial Glyph or Cabalist's Tome.
A way to make Yogg great again. For example with a cultist or a quest to make him fully complete his Battlecry.
An option to have no turn timer (rope) at Fireside Gatherings.
Some Tavern Brawls as separate game modes. (Espeically that Deck Assemble one, my favorite.)
In future single-player content with the style of Dungeon Run to have more deckbuilding options. For example offer five cards per bucket and allow us to remove some cards from the deck. Currently it's rather "all or nothing" and sometimes you get stuck with quite a terrible deck because of it.
Some obvious Tavern Brawl ideas we didn't see yet - Double starting Health, no class restriction, no duplicate restriction. Also I think they could do more with the Hero Power. For example in the webspinner Brawl the Hero Power could be "Summon a 1/1 Webspinner" and it might be much more interesting or at least much cooler and more flavorful.
More social features like "guilds". (The Blizzard group thing in the app is rather lame from my experience. Better to have something in-game.)
An option to "turn off" golden cards or the option to be able to disenchant golden basic cards. Also for Heroes. I don't like to be stuck with a golden Hero (the animation is nice, but especially the "goldenness" of the Hero Power looks ugly IMO).
More deck slots. (Currently I would like to have ~200, lol)
More incentives to play Arena for someone that has a full non-golden collection already and doesn't want to go for a full golden collection. (Like that Taverns of Time event.)
"Global Quests" - Quests that the entire playerbase has to complete. Like in the Lich King fight at that one big Fireside Gathering; bringing him down to 0 Health from like 1 million. Not sure what could be the reward though. But that would be pretty cool.
>>"Global Quests" - Quests that the entire playerbase has to complete. Like in the Lich King fight at that one big Fireside Gathering; bringing him down to 0 Health from like 1 million. Not sure what could be the reward though. But that would be pretty cool.
If there was a way to do this... and limit the number of entries each account is allowed to enter, (say 5 max per account) -with rewards to the people that deal the most damage with those entries... I actually think that would be pretty neat...
Also I forgot to say... "Counter-Spells" except, Counter-Hero cards, to revert you back to your base class from the upgrade
25 dust for rares instead of 20, 10 dust for commons instead of 5. This is keeping with the 1/4 dust for a legendary or epic rare.
More tribal tags.
Finally, never stop improving matching. The biggest issue I have trying to get more friends to play is the starting curve. I don't pretend to know how to fix this, but would love to see new players not "COMPLETELY WRECKED" in their first games of casual and ladder. The starting buy for classic packs is a super idea, and I think adding a starting package for a particular class might be a good way to start new players out.
AND...I'm old and this is my first post so...please, remember the lube when tearing into me for anything I wrote that may have offended the delicate sensitivities of any of you readers.
If I could have one wish it would be to delete big priest from this game and perma-ban all of its regular users. Yes this probably belongs in the salt thread, thank you and have a great week-end
Each month option to buy pack from one or two wild expansion for gold. Each moth rotation will good to slowly gain packs from rotated expasions.
Sesional 1 Card out of any expansion
Blizzard could add 1 new card each session to Hearthstone. Year's symbol could be pressent on this card. Even they could allow PRO player create this card.
Better End Session Reward
Please add more gold or dust for lower level of rank. 5-25 dust is a JOKE. They could keep golden card as it, but from level 25 to 16 is creepy reward. I don't have time for playing too much standard. Even adding pack from random expansion (even rotated).
just go play MTG arena...
Rejoice, for even in death, you have become children of Thanos.
Revamp of the daily gold reward structure to incentivize more mutual beneficial games - After each game both players rate the match (like/dislike) and if both players do, the player who received a good rating will be credited with this amount of time as "good games" and negative ratings substract that amount of time from the previous amount of "good games". At the start of each day the time of "good games" form the previous day (or last login) is calculated that way and you get rewarded with gold accordingly (like 1 gold per minute, max. 100 per day). For the tryhards playing Ranked: The rewards there should probably be increased to outweigh the fact that you will probably don't give a fuck about others and therefore will get almost or no gold at all from "good games".
An awesome Hero card for mages. Frost Lich Jaina is quite boring and so powerful that she immediately closes some games on her own. I'm thinking something like "Battlecry: Your spells have Lifesteal this game" with a Hero Power like Primordial Glyph or Cabalist's Tome.
A way to make Yogg great again. For example with a cultist or a quest to make him fully complete his Battlecry.
An option to have no turn timer (rope) at Fireside Gatherings.
Some Tavern Brawls as separate game modes. (Espeically that Deck Assemble one, my favorite.)
In future single-player content with the style of Dungeon Run to have more deckbuilding options. For example offer five cards per bucket and allow us to remove some cards from the deck. Currently it's rather "all or nothing" and sometimes you get stuck with quite a terrible deck because of it.
Some obvious Tavern Brawl ideas we didn't see yet - Double starting Health, no class restriction, no duplicate restriction. Also I think they could do more with the Hero Power. For example in the webspinner Brawl the Hero Power could be "Summon a 1/1 Webspinner" and it might be much more interesting or at least much cooler and more flavorful.
More social features like "guilds". (The Blizzard group thing in the app is rather lame from my experience. Better to have something in-game.)
An option to "turn off" golden cards or the option to be able to disenchant golden basic cards. Also for Heroes. I don't like to be stuck with a golden Hero (the animation is nice, but especially the "goldenness" of the Hero Power looks ugly IMO).
More deck slots. (Currently I would like to have ~200, lol)
More incentives to play Arena for someone that has a full non-golden collection already and doesn't want to go for a full golden collection. (Like that Taverns of Time event.)
"Global Quests" - Quests that the entire playerbase has to complete. Like in the Lich King fight at that one big Fireside Gathering; bringing him down to 0 Health from like 1 million. Not sure what could be the reward though. But that would be pretty cool.
If there was a way to do this... and limit the number of entries each account is allowed to enter, (say 5 max per account) -with rewards to the people that deal the most damage with those entries... I actually think that would be pretty neat...
Also I forgot to say...
"Counter-Spells" except, Counter-Hero cards, to revert you back to your base class from the upgrade
-DadamE
More card moved to the hall of fame.
a undead tribe.
Free legendary like martin the fox or C'thun.
Hero skin for class's that doesnt have them.
Warlock skin,the 2 we have are a joke.
a old god or titan expansion. I heard there is a old god that doesnt have a card.
Enough hero card so by end of next year every class have at least 1.
Really?
5 gold per win rather than 10 for three wins.
25 dust for rares instead of 20, 10 dust for commons instead of 5. This is keeping with the 1/4 dust for a legendary or epic rare.
More tribal tags.
Finally, never stop improving matching. The biggest issue I have trying to get more friends to play is the starting curve. I don't pretend to know how to fix this, but would love to see new players not "COMPLETELY WRECKED" in their first games of casual and ladder. The starting buy for classic packs is a super idea, and I think adding a starting package for a particular class might be a good way to start new players out.
AND...I'm old and this is my first post so...please, remember the lube when tearing into me for anything I wrote that may have offended the delicate sensitivities of any of you readers.
More Nerubian cards so I can add them to my nerubian themed deck
Some more cool rogue spells that can deal damage or minor board clear
Demon hunter minions!
More hero skins [obviously there'll be one coming out as we progress to the next year of hearthstone]
Petition for Jaina's boobs to return please. ( ͡° ͜ʖ ͡°)
If I could have one wish it would be to delete big priest from this game and perma-ban all of its regular users. Yes this probably belongs in the salt thread, thank you and have a great week-end
one simple thing: CO-OP
- Improved performance on mobile devices.
- Stuff only for people playing on mobile devices.
- More people playing Hearthstone on mobile devices.
- Some kind of brawl about Diablo Immortal.
- The return of April Fools' Day jokes.
Heh
Do you not have a phone?
Maybeee? Do you have a phone? I might be even typing this from my phone! :D
Nice, I'm glad to know our company is totally in touch with our customers. Have a nice day. :D
My wishlist for 2019 would be:
Thank you kindly and a good day to you too! :D
- Being able to see full Stats win / lose ,how many cards ... etc
- Shaman have tier 1 deck .
- and Some really hard solo content with good rewards such as cards and packs .
Way to Wild:
Each month option to buy pack from one or two wild expansion for gold. Each moth rotation will good to slowly gain packs from rotated expasions.
Sesional 1 Card out of any expansion
Blizzard could add 1 new card each session to Hearthstone. Year's symbol could be pressent on this card. Even they could allow PRO player create this card.
Better End Session Reward
Please add more gold or dust for lower level of rank. 5-25 dust is a JOKE. They could keep golden card as it, but from level 25 to 16 is creepy reward. I don't have time for playing too much standard. Even adding pack from random expansion (even rotated).
Pauper mode
Autosquelch
Health penalty for burning rope 1 point first rope doubling each successive rope
Faster nerfs
More ways to fuck with constructed decks to ruin cancer builds and combos (like dirty rat, gnomeferatu, death grip) and more hate cards in general
But if I had to just pick one thing - autosquelch. Hearthstone will never get another dollar from me until thus feature is added.