this is true, but however, we can run bloodbloom+contract to destroy half their deck and fuck them over
Ahmm. I don't know how to begin with this.
In a lot of threads I explained myself why I see this card/combo as a garbage one. The only cases I could see this being somewhat useful would be in heavy combo metas, which is definitely not the case in wild atm. Most of the decks there are mid-rangy or aggressive and thus this card/combo immediately becomes unplayable. You need all of your tools to deal with their aggression and having one or two dead cards just lowers your chances of winning.
And I am only talking in general here. What do you think it will happen against Big Priest? That you will always have the combo early on and you will consistently destroy their biggest threats? No, this would be a miraculous outcome. Only one minion has to die - either Rag, the LK or probably Y'shaarj - and you are f*cked. The priest player will resummon it a bunch of times and they can multiply their resurrect spells with Shadow Visions. And at the same time you are losing valuable resources to actually deal with those threats. And it becomes even worse, when you are playing as Renolock and you don't have a second copy of certain cards.
As you can see, running this combo bears a huge risk, which isn't worth to take. It will just make your ladder experience worse.
You can argue, that Renolock can get polymorphs from Kazakus, but you will either transform one minion (with the 5-mana potion), the priest player will summon everything else and you will lose. Or you will get the 10-mana one, which would mean you have already won. This is because if you survive the early aggression, if the priest player gives you all of the time you need to find your removals, so you try to make a second potion with Brann Bronzebeard, then the opponent had a bad draw RNG. So this scenario doesn't count.
ehh, it's basically dominated by 2 decks but you wont see that until in really high ranks, because a ton of people experiment in wild, like when i was climbing i abrely saw big priests or odd rogues/paladins i still saw them but they were sprinkled with a metric ton of mill decks, reno decks, Ysharassj hunters, token druid,s, pirate warriors, cubelocks and that old Kripp priest Otk deck that uses Mirage Caller to clone velen.
SO i do recommend ranking up on it for a while if you're bored of standard, dont get me wrong, it will get stale once you reach the higher ranks, but this time i can assure climbing wild is more about the journey than the goal
I tried a season of wild. Even shaman, renolock, jade druid, big priest, insanely greedy priest (must have been control Reno), odd rogue, odd paladin, mill rogue and then a smattering of weird decks.
I am having a blast in wild at the moment with even lock. It has better matchups versus rogue or even Shaman than the most other decks and was fairly cheap.
I love to meme around in rank 20-15 in wild (and usually don't get any further because of that) but in those ranks there is a lot of variety in my experience. I honestly don't want to rank up just so I can keep enjoying my homebrews. If you're bored of standard and you're still at rank 15-25 in wild you'll definitely find it refreshing to play wild.
Wild has 2 decks which are around 70% on hsreplay, and they're two of the most popular decks too.
Include the most cancerous, non-interactive, high-rolling deck that is big priest and then you've got about 75% of the games you'll encounter.
Is this your statistic or just how you feel? Last month the class I fought until rank 5 was with over 30% most of the time Hunter (according to my deck tracker).
EDIT: Here are the stats from my last day I laddered last month:
These are hsreplay.net 's statistics which are similar to my own.
40k even shaman
25k cancerpriest
10-15k odd rogue
About 10k hunter and whatever else thinks it has a shot in this highly diverse wild meta.
IMHO, from rank 25 to like 10-5, yes it's in better state than Standard. After that, it has it's own meta which is pretty much:
Even Shaman, Big Priest, Odd Rogue, Renolock, Raza Priest, Odd Paladin and a few weaker decks like Mech Hunter, Reno Mage, Aggro Kingsbane, occasional Combo Druids etc.
While I'm ok with most of these decks, I think Big Priest and Mill Rogue alone are enough to make you hate the game way more than Hunter will in Standard.
In short, I think Wild is much better and way more fun if you don't care much for ranked after rank 5.
I've been runnning a lot of Arena lately to scavenge packs to fill out the last remaining cards from this set. When I've finished that, going to try giving Wild a bash.
Think I may just turn my back on Standard for a while. It's too triggering, lol!
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Ahmm. I don't know how to begin with this.
In a lot of threads I explained myself why I see this card/combo as a garbage one. The only cases I could see this being somewhat useful would be in heavy combo metas, which is definitely not the case in wild atm. Most of the decks there are mid-rangy or aggressive and thus this card/combo immediately becomes unplayable. You need all of your tools to deal with their aggression and having one or two dead cards just lowers your chances of winning.
And I am only talking in general here. What do you think it will happen against Big Priest? That you will always have the combo early on and you will consistently destroy their biggest threats? No, this would be a miraculous outcome. Only one minion has to die - either Rag, the LK or probably Y'shaarj - and you are f*cked. The priest player will resummon it a bunch of times and they can multiply their resurrect spells with Shadow Visions. And at the same time you are losing valuable resources to actually deal with those threats. And it becomes even worse, when you are playing as Renolock and you don't have a second copy of certain cards.
As you can see, running this combo bears a huge risk, which isn't worth to take. It will just make your ladder experience worse.
You can argue, that Renolock can get polymorphs from Kazakus, but you will either transform one minion (with the 5-mana potion), the priest player will summon everything else and you will lose. Or you will get the 10-mana one, which would mean you have already won. This is because if you survive the early aggression, if the priest player gives you all of the time you need to find your removals, so you try to make a second potion with Brann Bronzebeard, then the opponent had a bad draw RNG. So this scenario doesn't count.
ehh, it's basically dominated by 2 decks but you wont see that until in really high ranks, because a ton of people experiment in wild, like when i was climbing i abrely saw big priests or odd rogues/paladins i still saw them but they were sprinkled with a metric ton of mill decks, reno decks, Ysharassj hunters, token druid,s, pirate warriors, cubelocks and that old Kripp priest Otk deck that uses Mirage Caller to clone velen.
SO i do recommend ranking up on it for a while if you're bored of standard, dont get me wrong, it will get stale once you reach the higher ranks, but this time i can assure climbing wild is more about the journey than the goal
I tried a season of wild. Even shaman, renolock, jade druid, big priest, insanely greedy priest (must have been control Reno), odd rogue, odd paladin, mill rogue and then a smattering of weird decks.
I am having a blast in wild at the moment with even lock. It has better matchups versus rogue or even Shaman than the most other decks and was fairly cheap.
And it's fun!
I love to meme around in rank 20-15 in wild (and usually don't get any further because of that) but in those ranks there is a lot of variety in my experience. I honestly don't want to rank up just so I can keep enjoying my homebrews. If you're bored of standard and you're still at rank 15-25 in wild you'll definitely find it refreshing to play wild.
These are hsreplay.net 's statistics which are similar to my own.
40k even shaman
25k cancerpriest
10-15k odd rogue
About 10k hunter and whatever else thinks it has a shot in this highly diverse wild meta.
Why?
IMHO, from rank 25 to like 10-5, yes it's in better state than Standard. After that, it has it's own meta which is pretty much:
Even Shaman, Big Priest, Odd Rogue, Renolock, Raza Priest, Odd Paladin and a few weaker decks like Mech Hunter, Reno Mage, Aggro Kingsbane, occasional Combo Druids etc.
While I'm ok with most of these decks, I think Big Priest and Mill Rogue alone are enough to make you hate the game way more than Hunter will in Standard.
In short, I think Wild is much better and way more fun if you don't care much for ranked after rank 5.
Ok cool.
I've been runnning a lot of Arena lately to scavenge packs to fill out the last remaining cards from this set. When I've finished that, going to try giving Wild a bash.
Think I may just turn my back on Standard for a while. It's too triggering, lol!