Heartstone devs create a meta where every single class besides druid has a t2 deck. Meta isnt polarizing. Tons of options and cool decks. Community still complains that one class has a high playrate despite that class being made up of multiple varied archtypes and not being oppressive or polarizing while also being a fair and non hightorolling series of decks.
The meta was afar better before the last round of nerfs. That's fore sure. There was far more variety and fun to be had. We're down to around 1% of the card pool being played.
Team 5 really messed this up. Getting closer and closer to quitting this game for good. The devs are clueless.
Yup. Because Druidstone was somehow preferable. Right? Instead of Druid we now have Hunter, and that's because so many people moaned about Druid being OP as fuck. So really, you only have yourselves to blame.
Hearthstone Player base: "Waahhhhh! DRUID IS SOOOO OP! NERF IT YOU IDIOTS"
Team 5: OK.
Hearthstone Player base: "Waaaahhhh! Hunter is OP! OMFG! Nerf it!
The worst part about the nerfs is that they completely destroyed Druid class identity along with its viability without adressing its actual problemactic cards. UI and SP would rotate in a couple of months, exactly as Hunter Spellstone. If they nerfed those, they should have nerfed the Spellstone as well. To all those saying that we should be fine with the Spellstone because it rotates soon: the same could be said about all the other nerfed decks, why should yours be any different?
Meanwhile, besides Druid, the balance patch didn't change much. Hunter is obviously Tier 1, just as it was before the patch. Odd Paladin is still Tier 1 because (surprise!) they nerfed the wrong card. Even Paladin is still unchanged and Tier 1. Odd Rogue is still Tier 1. Cubelock is still Tier 1. Mage is still Tier 3 (poor Mana Wyrm, why would they nerf you). Even Shaman is still the best Shaman by far.
But in the process devs ruined one of the only cards (the Chain Gang) that enabled Handbuffs, which were never really powerful. Odd Paladin is still oppressive in Wild because they can still run the pre-nerf Level Up that comes with a free good body. Level Up was pretty awful without Baku, and they should have adressed the actual hero power that is problematic. Mana Wyrm, even though nerfed in the previous batch, is still the reason why aggressive Mages can't get a positive winrate. It was the only agressive card that carried the class, no wonder it doesn't work without it. They ruined all Ramp for Druid, which was supposed to be its class identity, AND Ultimate Infestation & Spreading Plague will still be oppressive in Wild, especially if they ever print ramp for Druid again.
That's for standard, and that format is anyways dying, wild however, is in great position
BIG PRIEST WAAA
KINGSBANE WAAA
EVEN SHAMAN WAAA
ODD ROGUE WAAA
So where is Kingsbane a problem? Yes, we have now an pirate-kingsbane-deck, but it's still only an aggro-game. Kingsbane was pre-nerf an issue, post nerf no longer. And yes, the other 3 are quite an issue, beginning from Even Shaman, Odd rogue and down to Big Priest. (and no, big priest is compared to the other 2 a minor issue; even shaman has around 72% winrate in wild; odd rogue around 68%, while big priest is only around 60% and the deck that can be countered far easier than the other 2)
Eh, I would rather face this many hunters (class is far from Over Powered, with the exception of Rexxar, who is only the way he is because people complained so much to blizzard about not adding new beasts) than kingsbane and odd paladin, that was all I faced before the nerfs.
So where is Kingsbane a problem? Yes, we have now an pirate-kingsbane-deck, but it's still only an aggro-game. Kingsbane was pre-nerf an issue, post nerf no longer. And yes, the other 3 are quite an issue, beginning from Even Shaman, Odd rogue and down to Big Priest. (and no, big priest is compared to the other 2 a minor issue; even shaman has around 72% winrate in wild; odd rogue around 68%, while big priest is only around 60% and the deck that can be countered far easier than the other 2)
Every 2 weeks there's a new boogeyman in wild that NEEDZ NERF NOAW BLIZZ!
It’s annoying to potentially face DK Rexxar 1/3 of the time, but the meta actually feels pretty diverse at the moment when you think about the actual decks you’re going up against and the strategies you need to prepare for. Within each of the classes (besides Shaman and Druid, which were deleted from the game), there are a couple of viable builds that are more or less equally represented.
In Boomsday, each class had one dominant build and the meta was extremely polarized, with matchups more or less decided at the versus screen. It doesn’t feel that way any more.
The recent nerfs were like an MLB team trading away their best player mid-season for prospects knowing that there is no chance of doing well this season. The rest of the season will be even worse, but the future is brighter. I think (hope) team 5 came to realize re-balancing HS was impossible so long as DKs (and a few other oppressive cards) exist, so they are just prepping for the rotation in April. In the meantime we are stuck with a few months of hunterstone. It sucks, but once the rotation hits I think we'll see a meta as good as if not better than when Ungoro was released.
Blizzard is dead bc they sold their souls to Activision.. it's all corporate now, the small indie company days are over.
I think the nerfs to saronite for shudderwock and healing for kingsbane were necessary. They limited deck building for the 2 classes (not including odd/even) drastically. Now I actually see cool and fun decks from the classes being played.
Has for druid...
Well.. what can I say. The nerf hammer really came down on druid. HS always favored Druid with their OP cards.. jade idol *cough*. I feel like blizzard knew the nerfs for druid ramp were coming hence biology project, now both players can ramp together lol do I think that both wild growth and nourish needed a nerf... no never, not even crossed my mind. The ramp aspect of druid is what made druid druid. Now that its dead... so is druid. The ramp wasnt so oppressive where u couldnt beat it.. frustrated yes, but beatable still.
I can only feel that all the team members were opposed to the changes that I'm sure were in the works for a while, which is most likely y they left, why would u want to go down with the sinking ship?
I think (hope) team 5 came to realize re-balancing HS was impossible so long as DKs (and a few other oppressive cards) exist, so they are just prepping for the rotation in April. In the meantime we are stuck with a few months of hunterstone. It sucks, but once the rotation hits I think we'll see a meta as good as if not better than when Ungoro was released.
There are no problems with DKs or any other cards that couldn't be solved with nerfs (or buffs!) though. There is no need to redesign anything. And the only reason Hunters are played as much as they are now is that Blizz decided to nerf all the other Tier 1 decks without touching Hunter, who was already super good before that.
As for the potential great new meta in April, let's see which broken cards they intend to print in the new set before jumping to any conclusions.
The meta was afar better before the last round of nerfs. That's fore sure. There was far more variety and fun to be had. We're down to around 1% of the card pool being played.
Team 5 really messed this up. Getting closer and closer to quitting this game for good. The devs are clueless.
Yup. Because Druidstone was somehow preferable. Right? Instead of Druid we now have Hunter, and that's because so many people moaned about Druid being OP as fuck. So really, you only have yourselves to blame.
Hearthstone Player base: "Waahhhhh! DRUID IS SOOOO OP! NERF IT YOU IDIOTS"
Team 5: OK.
Hearthstone Player base: "Waaaahhhh! Hunter is OP! OMFG! Nerf it!
Team 5: "Oh for fucks sake.... "
What game have you guys been playing? Before the nerfs it was odd. paladin and Kingsbane rogue everywhere, Druids were non-existent. The latest expansion did not add a single druid archetype and did nothing to improve the older ones, so people stopped playing it.
According to the latest Meta stats over the last week, up to this morning at 8am, Spell Hunter was 12% of games played, Midrange Hunter 8.9%, Clone Preist 5.05%, Deathrattle Hunter 4.9% and Control Priest was 4.7%.
Throw in Secret Hunter at 2.46% and Face Hunter at 0.68% of all games played that still leaves 71% or so of games that don't feature Hunter. It might seem that Hunter is all over the place, true. But just look at the stats.
Spell Hunter is top at 52. 26% WR followed by CubeLock at 51.94% WR, Secret Hunter at 51.86 WR then come 6 other decks that aren't Hunter, all within 0.20% WR of each other. The other Hunter Deck being Deathrattle Hunter.
The Top 10 decks across ALL Ranks for WR are four Hunter Decks and 6 others. That's not in order, but that is 60/40 in favour of non Hunter Decks.
I dunno, but it just doesn't feel that oppressive to me.
My favorite part of the druid nerf was the fact that it shat all over the supposed class identities. Ramp was supposed to be what made druid druid. On the other hand, people were always complaining about how druid was infringing on other classes' class identities by being a better armor/removal/draw/crowd control class
Instead of nerfing armor gain so that warrior can have their identity as the armor class back, they nerfed ramp. Now druid is still the best at a lot of things they're not supposed to be and not good at something that is unique to them lol
On top of this, they've now nerfed a total of 3 evergreen ramp cards thanks to an issue they introduced themselves by not balancing KFT properly. Ramp isn't the problem; KFT was. If you think druid is bad now, wait till you see it after KFT rotates. In the long run, the printing of UI was the worst thing that ever happened to druid
I've played tons of card games and "2 mana gain 1 permanent max mana" is a staple class card for the ramping class. In exactly none of these other games has this card ever remotely been a problem or nerf candidate despite most of them being a lot more nerf-happy than HS. The difference is that none of these other games printed something UI or spreading plague in the same class. Meanwhile, nourish was literally a weak, meme-tier card until KFT
Mind you, I'm not mad even as a druid main. I've picked trash tier classes to main in the past. Making things work again and surviving in the hunterstone meta is a new challenge. I just find the way that they went about "balancing" hilariously bad
According to the latest Meta stats over the last week, up to this morning at 8am, Spell Hunter was 12% of games played, Midrange Hunter 8.9%, Clone Preist 5.05%, Deathrattle Hunter 4.9% and Control Priest was 4.7%.
Vicious Syndicate reports Hunter to be 31% of all decks played and 32.8% between ranks 1 and 4.
Actually what annoys me is the percentage of hunters in ladder, feels really boring to face a single class all the time and also feels boring to see that 31% of players are meta sheeps(the sheeps go where their breeder tells them --> breeder is the meta win report).
Druid was strong, but never have I seen 31% of players using Druid.
There is a plethora of decks that farm really hard the hunters. And do you know the worst nightmare of Hunters? Odd paladin(according to hsreplay, it has positive win rates with each hunter archetype) . The level up nerf hardly touched its win rate, and since the 31% of players are hunters, odd paladins are going to appear more often from now on. And for me odd paladin is the most cancerous deck ever. Soon my hunter friends, soon , you will rip what you sow , you will unleash hell to earth.
P.S I was playing some meme decks before with slightly positive win rates pre-nerfs. Now I can't even touch them, that it what annoys me most.
P.S.2 All these people talking about go to salt posts and so on, why you even bother reading everyone's opinion and then judging them if you are pre-determined to be negative? Just don't read the posts :D or else offer a good conversation, is that so hard for you? Unless you are huntards :P
Yes, one reason why the meta is dragging is the single player content, which so many people use to escape the meta sucked this time around.
Dungeon run and monster hunt both offer a escape from the meta for people like myself. I spent days playing them and trying to complete it with all the classes and bosses and had a blast! Even the boomsday project had a more challenging and interesting adventure than rumble run. IMO its like we did not get it at all.
- The adventure has tons of RNG
- The bosses are all boring as they have basic hero powers
- the shrines are not balanced and have random health totals
Team 5 might have made the meta a bit meh with the Balance changes, but i think if we had a good single player content released it would have been less of a blow. the single player is meh so most people go onto ranked and casual and then play against alot of the same deck and feel frustrated.
Sick of idiots defending bad designs. It's not a simple case of counter it. Hunter is very overpowered right now and people are trying their best to counter it. There's a reason odd warrior has made a big come back.
It doesn't change the fact that the entire meta is being shaped by a broken class that needs nerfs.
How is it broken actually? What cards are you referring to? Spellstone is reasonable because you do almost nothing until turn 5, and other spells are just weak removal and summon a few beasts. Every card is immediately answerable and feels fair to play against. Deathrattle hunter is kinda slow and aggro hunter is weak against any control deck. The only broken cards in the game right now are the death knights, but I think I can survive until the rotation.
Heartstone devs create a meta where every single class besides druid has a t2 deck. Meta isnt polarizing. Tons of options and cool decks. Community still complains that one class has a high playrate despite that class being made up of multiple varied archtypes and not being oppressive or polarizing while also being a fair and non hightorolling series of decks.
lul
Yup. Because Druidstone was somehow preferable. Right? Instead of Druid we now have Hunter, and that's because so many people moaned about Druid being OP as fuck. So really, you only have yourselves to blame.
Hearthstone Player base: "Waahhhhh! DRUID IS SOOOO OP! NERF IT YOU IDIOTS"
Team 5: OK.
Hearthstone Player base: "Waaaahhhh! Hunter is OP! OMFG! Nerf it!
Team 5: "Oh for fucks sake.... "
4/3/19 RIP Keith Flint. 😔
The worst part about the nerfs is that they completely destroyed Druid class identity along with its viability without adressing its actual problemactic cards. UI and SP would rotate in a couple of months, exactly as Hunter Spellstone. If they nerfed those, they should have nerfed the Spellstone as well. To all those saying that we should be fine with the Spellstone because it rotates soon: the same could be said about all the other nerfed decks, why should yours be any different?
Meanwhile, besides Druid, the balance patch didn't change much. Hunter is obviously Tier 1, just as it was before the patch. Odd Paladin is still Tier 1 because (surprise!) they nerfed the wrong card. Even Paladin is still unchanged and Tier 1. Odd Rogue is still Tier 1. Cubelock is still Tier 1. Mage is still Tier 3 (poor Mana Wyrm, why would they nerf you). Even Shaman is still the best Shaman by far.
But in the process devs ruined one of the only cards (the Chain Gang) that enabled Handbuffs, which were never really powerful. Odd Paladin is still oppressive in Wild because they can still run the pre-nerf Level Up that comes with a free good body. Level Up was pretty awful without Baku, and they should have adressed the actual hero power that is problematic. Mana Wyrm, even though nerfed in the previous batch, is still the reason why aggressive Mages can't get a positive winrate. It was the only agressive card that carried the class, no wonder it doesn't work without it. They ruined all Ramp for Druid, which was supposed to be its class identity, AND Ultimate Infestation & Spreading Plague will still be oppressive in Wild, especially if they ever print ramp for Druid again.
So where is Kingsbane a problem? Yes, we have now an pirate-kingsbane-deck, but it's still only an aggro-game. Kingsbane was pre-nerf an issue, post nerf no longer. And yes, the other 3 are quite an issue, beginning from Even Shaman, Odd rogue and down to Big Priest. (and no, big priest is compared to the other 2 a minor issue; even shaman has around 72% winrate in wild; odd rogue around 68%, while big priest is only around 60% and the deck that can be countered far easier than the other 2)
Meanwhile I keep crushing the dreams of Hunters with my Undatakah Druid.
Eh, I would rather face this many hunters (class is far from Over Powered, with the exception of Rexxar, who is only the way he is because people complained so much to blizzard about not adding new beasts) than kingsbane and odd paladin, that was all I faced before the nerfs.
Every 2 weeks there's a new boogeyman in wild that NEEDZ NERF NOAW BLIZZ!
It’s annoying to potentially face DK Rexxar 1/3 of the time, but the meta actually feels pretty diverse at the moment when you think about the actual decks you’re going up against and the strategies you need to prepare for. Within each of the classes (besides Shaman and Druid, which were deleted from the game), there are a couple of viable builds that are more or less equally represented.
In Boomsday, each class had one dominant build and the meta was extremely polarized, with matchups more or less decided at the versus screen. It doesn’t feel that way any more.
The recent nerfs were like an MLB team trading away their best player mid-season for prospects knowing that there is no chance of doing well this season. The rest of the season will be even worse, but the future is brighter. I think (hope) team 5 came to realize re-balancing HS was impossible so long as DKs (and a few other oppressive cards) exist, so they are just prepping for the rotation in April. In the meantime we are stuck with a few months of hunterstone. It sucks, but once the rotation hits I think we'll see a meta as good as if not better than when Ungoro was released.
Blizzard is dead bc they sold their souls to Activision.. it's all corporate now, the small indie company days are over.
I think the nerfs to saronite for shudderwock and healing for kingsbane were necessary. They limited deck building for the 2 classes (not including odd/even) drastically. Now I actually see cool and fun decks from the classes being played.
Has for druid...
Well.. what can I say. The nerf hammer really came down on druid. HS always favored Druid with their OP cards.. jade idol *cough*. I feel like blizzard knew the nerfs for druid ramp were coming hence biology project, now both players can ramp together lol do I think that both wild growth and nourish needed a nerf... no never, not even crossed my mind. The ramp aspect of druid is what made druid druid. Now that its dead... so is druid. The ramp wasnt so oppressive where u couldnt beat it.. frustrated yes, but beatable still.
I can only feel that all the team members were opposed to the changes that I'm sure were in the works for a while, which is most likely y they left, why would u want to go down with the sinking ship?
There are no problems with DKs or any other cards that couldn't be solved with nerfs (or buffs!) though. There is no need to redesign anything. And the only reason Hunters are played as much as they are now is that Blizz decided to nerf all the other Tier 1 decks without touching Hunter, who was already super good before that.
As for the potential great new meta in April, let's see which broken cards they intend to print in the new set before jumping to any conclusions.
I wouldn't have minded if they toned down Hunter just a bit. Maybe remove the 2 damage aoe from Rexar?
I don't think that would kill hunter like the other nerfs, but might drop them from 31% of the meta to 28%.
Galavant Animation
What game have you guys been playing? Before the nerfs it was odd. paladin and Kingsbane rogue everywhere, Druids were non-existent. The latest expansion did not add a single druid archetype and did nothing to improve the older ones, so people stopped playing it.
According to the latest Meta stats over the last week, up to this morning at 8am, Spell Hunter was 12% of games played, Midrange Hunter 8.9%, Clone Preist 5.05%, Deathrattle Hunter 4.9% and Control Priest was 4.7%.
Throw in Secret Hunter at 2.46% and Face Hunter at 0.68% of all games played that still leaves 71% or so of games that don't feature Hunter. It might seem that Hunter is all over the place, true. But just look at the stats.
Spell Hunter is top at 52. 26% WR followed by CubeLock at 51.94% WR, Secret Hunter at 51.86 WR then come 6 other decks that aren't Hunter, all within 0.20% WR of each other. The other Hunter Deck being Deathrattle Hunter.
The Top 10 decks across ALL Ranks for WR are four Hunter Decks and 6 others. That's not in order, but that is 60/40 in favour of non Hunter Decks.
I dunno, but it just doesn't feel that oppressive to me.
4/3/19 RIP Keith Flint. 😔
Well said.
Wow.. i'm getting so tired of this. I doesn't matter what kind of changes or balances they are doing; people still whine like kids!
Do something to counter it or stop playing the game if you are so tired of it! No one has forced you at all!
Det är bättre med en fågel i hand, än tiger i träd!
Vicious Syndicate reports Hunter to be 31% of all decks played and 32.8% between ranks 1 and 4.
https://www.vicioussyndicate.com/vs-data-reaper-report-116/
In terms of winrates, it's probably not. In terms of playrates, it definitely is.
Actually what annoys me is the percentage of hunters in ladder, feels really boring to face a single class all the time and also feels boring to see that 31% of players are meta sheeps(the sheeps go where their breeder tells them --> breeder is the meta win report).
Druid was strong, but never have I seen 31% of players using Druid.
There is a plethora of decks that farm really hard the hunters. And do you know the worst nightmare of Hunters? Odd paladin(according to hsreplay, it has positive win rates with each hunter archetype) . The level up nerf hardly touched its win rate, and since the 31% of players are hunters, odd paladins are going to appear more often from now on. And for me odd paladin is the most cancerous deck ever. Soon my hunter friends, soon , you will rip what you sow , you will unleash hell to earth.
P.S I was playing some meme decks before with slightly positive win rates pre-nerfs. Now I can't even touch them, that it what annoys me most.
P.S.2 All these people talking about go to salt posts and so on, why you even bother reading everyone's opinion and then judging them if you are pre-determined to be negative? Just don't read the posts :D or else offer a good conversation, is that so hard for you? Unless you are huntards :P
Yes, one reason why the meta is dragging is the single player content, which so many people use to escape the meta sucked this time around.
Dungeon run and monster hunt both offer a escape from the meta for people like myself. I spent days playing them and trying to complete it with all the classes and bosses and had a blast! Even the boomsday project had a more challenging and interesting adventure than rumble run. IMO its like we did not get it at all.
- The adventure has tons of RNG
- The bosses are all boring as they have basic hero powers
- the shrines are not balanced and have random health totals
Team 5 might have made the meta a bit meh with the Balance changes, but i think if we had a good single player content released it would have been less of a blow. the single player is meh so most people go onto ranked and casual and then play against alot of the same deck and feel frustrated.
How is it broken actually? What cards are you referring to? Spellstone is reasonable because you do almost nothing until turn 5, and other spells are just weak removal and summon a few beasts. Every card is immediately answerable and feels fair to play against. Deathrattle hunter is kinda slow and aggro hunter is weak against any control deck. The only broken cards in the game right now are the death knights, but I think I can survive until the rotation.
It's not rng if you call - Amaz