Why is Greater Emerald Spellstone and Deathstalker Rexxar still the way they are. If these or 1 of them was nerfed the balance changes would have been the best ever, not saying they aren't the best ever atm but would have loved to see some changes in hunter.
Also I'm sort of scared that Big Priest will start to show up in wild more again.
I am more worried that the Kingsbane Rogue degenerates will just switch over to playing Quest Rogue, because they just love hatin' on Control Decks like my Odd Dragon Warrior and Odd Mage.
I'm honestly shocked by this. The nerfs announced are great (IMO) and all of them were needed, but when they are able to make this kind of change fine but they don't see just how utterly broken Zul'jin currently is, it seems inexplicable to me.
I've lost count now of how many matches I have lost where the opponent has an empty board, empty hand and virtually no health and topdecks an instant win by playing him.
If it was once or twice it would be annoying, but "Ok, variance, sure" - but this is almost every game vs hunter. The card is horrendously overpowered. It's worse than Gul'dan and Shuddercock combined.
I think it's because standard Hunter will be losing cards like the Spellstone and To My Side! next rotation, and the class isn't a problem in wild at all.
I am more worried that the Kingsbane Rogue degenerates will just switch over to playing Quest Rogue, because they just love hatin' on Control Decks like my Odd Dragon Warrior and Odd Mage.
I am more worried that the Kingsbane Rogue degenerates will just switch over to playing Quest Rogue, because they just love hatin' on Control Decks like my Odd Dragon Warrior and Odd Mage.
they will switch to big priest though, that deck has no counters now, and no exodia mage is not a counter when the big priest can refill a board with giant minions past your removal
i've been thinking about the Hunter Hero problem and this would be my solution, if I was Blizzard: only allow one Hero card per deck. That means Hunter would have to choose between Rexxar and Zul'Jin. It would scale down the power level and also offer more deck choices for Hunter, IMHO. Plus, it wouldn't affect Shaman or Warrior, since I don't think there is any competitive deck that uses both.
Why is Greater Emerald Spellstone and Deathstalker Rexxar still the way they are. If these or 1 of them was nerfed the balance changes would have been the best ever, not saying they aren't the best ever atm but would have loved to see some changes in hunter.
Also I'm sort of scared that Big Priest will start to show up in wild more again.
Me? Gongaga.
On April they will disappear.
Just this.
Rexxar isnt a problem in wild.
Level up is.
Leper Gnome
I am more worried that the Kingsbane Rogue degenerates will just switch over to playing Quest Rogue, because they just love hatin' on Control Decks like my Odd Dragon Warrior and Odd Mage.
I'm honestly shocked by this.
The nerfs announced are great (IMO) and all of them were needed, but when they are able to make this kind of change fine but they don't see just how utterly broken Zul'jin currently is, it seems inexplicable to me.
I've lost count now of how many matches I have lost where the opponent has an empty board, empty hand and virtually no health and topdecks an instant win by playing him.
If it was once or twice it would be annoying, but "Ok, variance, sure" - but this is almost every game vs hunter. The card is horrendously overpowered. It's worse than Gul'dan and Shuddercock combined.
Baffling...
Wait until rotation.
Zuljin will be a "good" card. Not op.
Leper Gnome
I think it's because standard Hunter will be losing cards like the Spellstone and To My Side! next rotation, and the class isn't a problem in wild at all.
I feel you
Me? Gongaga.
Big priest nooo
Zul'jin is strong, but not too strong. Wait till after rotation, and if it's still too powerful then call for nerfs.
Are you sad for losing Shudderwock? Do not be! You can surprise your opponents even after nerf.
Instead of Saronite Chain Gang you need to play Coppertail Imposter. Rest of the deck can remain as usual.
Then:
You play Shudderwock. It gains stealth, so there is a good chance he will survive.
Next turn, you play Grumble, Worldshaker. He returns Shudderwock to your hand, costing one mana. Play Shudderwock, Grumble, Worldshaker is back in your hand costing one mana. Shudderwock have stealth.
Next turn, play Shudderwock/Grumble, Worldshaker 5 times.
--Alfi--
they will switch to big priest though, that deck has no counters now, and no exodia mage is not a counter when the big priest can refill a board with giant minions past your removal
Don't be touching mi troll champion mon.
Its got to be bc they will rotate out of standard next exp. I have lost to DK Rexxar so much I cant wait for it to leave such a powerful card.
Add me Csa #1811 for regular games, deck testing games, or custom rules to just have fun games.
Sucks in even close to be as good as a meme not to actual deck ofc
Nice idea
Add me Csa #1811 for regular games, deck testing games, or custom rules to just have fun games.
Why dafuq would they nerf ZUl'JIN? Card is not so strong
You know that something works as intended when you need to nerf 3 core Class cards over the years in order to make it balanced!
i've been thinking about the Hunter Hero problem and this would be my solution, if I was Blizzard: only allow one Hero card per deck. That means Hunter would have to choose between Rexxar and Zul'Jin. It would scale down the power level and also offer more deck choices for Hunter, IMHO. Plus, it wouldn't affect Shaman or Warrior, since I don't think there is any competitive deck that uses both.
guess u want shudder effect turn into deathrattle if u push it harder
Zul'jin's not a problem. Rexxar is still the better hero by a mile.