Personally, I think Nozdormu should be changed to a 10 mana 8/8 with its effect being: Start of Game. The effect in itself does not give any competitive advantage, so the drawback of having a very weak 10 cost card in your deck should more than makeup for the advantage one would sometimes get playing against the "low IQ-high knowledge" slow players. It would still probably not see much play, but could be nice for skilled players to rank up faster.
Alternatively, the effect could be made a battlecry-> for the rest of the game, which would make the card at least somewhat decent.
Your card would be absolutely broken. Why ? Because some decks require a lot of thinking (combo and control). So as an aggro deck, which requires much less thinking, you would get too much of an advantage with start of game effect.
So you want Nozdormu to be a tech card for people using mobile?
Other than that I don't see the point of having it's effect for the rest of the game and would probably cause a crap ton of bugs than it does have already.
I'd also be fine with a ranked ladder mode that cut the allotted turn time in half, of course.
If you did want a make it less oppressive for mobile users and the dim-witted, you could even add something like, "increase the duration by 5 seconds each turn". Still allows you to filter out the roping dipshits early on, but allows people more time to consider moves as the game goes longer.
This is a terrible idea. Some of the animations in this game waste a good five seconds of your life as it is. If you're discovering stuff and making decisions based on that too, then you're absolutely screwed. As much as I hate ropers, I've often taken my whole turn counting up damage, calculating lethals, etc. 15 seconds is way too advantageous for some decks while being way too harmful for others.
EDIT: Also, what a joke of a poll. If you've never used more than 15 seconds for your turn, you clearly don't care about or apply skill to this game.
Your poll makes 0 sense and the idea is terrible. What does the turn timer have to do with skill? Reducing the turn timer to 15 seconds every turn would result in less skill oriented decks because there is less time for decision making. Cards with long animations would also be unplayable (Good luck comboing Zentimo with Unstable Evolution with a 15 second turn timer). Nozdormu being a meme card that provides some fun highlight moments is how it should be.
I like how the poll is incredredibly condescending.
You should curb your pretentiousness and consider how insane that effect would be for an aggro deck. 15 seconds is nothing for a control deck, let alone phone users.
Would be auto-include in every non-odd agro deck then. Great for zoolock, great for face hunter. When you always target the same place, the time limit is no problem.
Nah, I like hearthstone being a game I can play relaxed. If I wanted to be on my toes the whole time, I would play a shooter or an RTS.
Also...skilled players are already rewarded by winning more often than less skilled players. All this effect would do is encourage auto-pilot decks and I don't think hearthstone needs more of those.
I would love the idea of a tavern brawl with this effect though. Would be fun to play a few fast paced games when I feel like it but not when my opponent decides it by putting this updated Nozdormu in their deck.
mobile gaming on HS is already a shit show of bugs and lag, imagine this in play. Blizzard would never do that. they profit way too much on mobile users
Regarding control vs aggro on time issue. I play almost exclusively control decks on both mobile and desktop, right now I'm ranking with Hakkari quest priest. Last expansion I played odd warrior eg to rank 5, and mostly test subject priest up until rank 1. I don't agree with the idea that aggro is always less about thinking than control, depends on the deck. It is a huge difference between pirate warrior of old, and experimenting with a new pirate-rogue. Likewise, there is also a big difference between playing last seasons taunt druid and this season's Da Uundatakah taunt druid. Net decking requires less thinking, and there are also differences within the different net-decks. The idea that playing slow is somewhat more skillful is as misrepresentative as asking someone to name the moons of Jupiter as a predictor of their IQ.
One could propose that this change would promote netdecking, which would be a valid critique, and the bugging out is also relevant in the case that this would not be addressed. Other than that I think it will only promote a more skill-based hierarchy within Hearthstone ranking system, but that is also of course not necessarily what people want. Eg. SC2 died for multiple reasons, but one of them was the lack of accessibility for new and casual players, which is in many ways the polar opposite of Hearthstone.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Personally, I think Nozdormu should be changed to a 10 mana 8/8 with its effect being: Start of Game. The effect in itself does not give any competitive advantage, so the drawback of having a very weak 10 cost card in your deck should more than makeup for the advantage one would sometimes get playing against the "low IQ-high knowledge" slow players. It would still probably not see much play, but could be nice for skilled players to rank up faster.
Alternatively, the effect could be made a battlecry-> for the rest of the game, which would make the card at least somewhat decent.
Attached a super biased poll for the change :P
eh...
There is an advantage for this effect
Your card would be absolutely broken. Why ? Because some decks require a lot of thinking (combo and control). So as an aggro deck, which requires much less thinking, you would get too much of an advantage with start of game effect.
Can we just get the toolbar icon to flash when it's our turn? Is that so much to ask in 2018?
So you want Nozdormu to be a tech card for people using mobile?
Other than that I don't see the point of having it's effect for the rest of the game and would probably cause a crap ton of bugs than it does have already.
How about first fixing Nozdormu so the turns are actually 15 seconds instead of 21?
Or giving proportional time after Nozdormu is killed/summoned from hand instead of absolute time?
It'd be an auto-include for me.
I'd also be fine with a ranked ladder mode that cut the allotted turn time in half, of course.
If you did want a make it less oppressive for mobile users and the dim-witted, you could even add something like, "increase the duration by 5 seconds each turn". Still allows you to filter out the roping dipshits early on, but allows people more time to consider moves as the game goes longer.
This would be an oppressive tech vs mobile users.
This is a terrible idea. Some of the animations in this game waste a good five seconds of your life as it is. If you're discovering stuff and making decisions based on that too, then you're absolutely screwed. As much as I hate ropers, I've often taken my whole turn counting up damage, calculating lethals, etc. 15 seconds is way too advantageous for some decks while being way too harmful for others.
EDIT: Also, what a joke of a poll. If you've never used more than 15 seconds for your turn, you clearly don't care about or apply skill to this game.
Your poll makes 0 sense and the idea is terrible. What does the turn timer have to do with skill? Reducing the turn timer to 15 seconds every turn would result in less skill oriented decks because there is less time for decision making. Cards with long animations would also be unplayable (Good luck comboing Zentimo with Unstable Evolution with a 15 second turn timer). Nozdormu being a meme card that provides some fun highlight moments is how it should be.
I like how the poll is incredredibly condescending.
You should curb your pretentiousness and consider how insane that effect would be for an aggro deck. 15 seconds is nothing for a control deck, let alone phone users.
Why u hav to be mad? is only card gaem.
Would be auto-include in every non-odd agro deck then. Great for zoolock, great for face hunter. When you always target the same place, the time limit is no problem.
my taskbar icon flashes when its my turn. dont know why yours wouldnt
Rejoice, for even in death, you have become children of Thanos.
Nah, I like hearthstone being a game I can play relaxed. If I wanted to be on my toes the whole time, I would play a shooter or an RTS.
Also...skilled players are already rewarded by winning more often than less skilled players. All this effect would do is encourage auto-pilot decks and I don't think hearthstone needs more of those.
I would love the idea of a tavern brawl with this effect though. Would be fun to play a few fast paced games when I feel like it but not when my opponent decides it by putting this updated Nozdormu in their deck.
u never played HS on mobile have u?
mobile gaming on HS is already a shit show of bugs and lag, imagine this in play. Blizzard would never do that. they profit way too much on mobile users
Eh. I was thinking it should be something like “each player can play a maximum of 2 cards on their turn” , the time limit will always be a gimmick
Regarding control vs aggro on time issue. I play almost exclusively control decks on both mobile and desktop, right now I'm ranking with Hakkari quest priest. Last expansion I played odd warrior eg to rank 5, and mostly test subject priest up until rank 1. I don't agree with the idea that aggro is always less about thinking than control, depends on the deck. It is a huge difference between pirate warrior of old, and experimenting with a new pirate-rogue. Likewise, there is also a big difference between playing last seasons taunt druid and this season's Da Uundatakah taunt druid. Net decking requires less thinking, and there are also differences within the different net-decks. The idea that playing slow is somewhat more skillful is as misrepresentative as asking someone to name the moons of Jupiter as a predictor of their IQ.
One could propose that this change would promote netdecking, which would be a valid critique, and the bugging out is also relevant in the case that this would not be addressed. Other than that I think it will only promote a more skill-based hierarchy within Hearthstone ranking system, but that is also of course not necessarily what people want. Eg. SC2 died for multiple reasons, but one of them was the lack of accessibility for new and casual players, which is in many ways the polar opposite of Hearthstone.