I've built an egglock zoo warlock that is just running people over (63% winrate) and I would like peoples' input. It reminds me of the old hunter egglock but you can more reliably use the deaths of your minions to fuel your other/future minions. I do not have a Hir'eek, the Bat (FTP player) and would appreciate it if somebody could remove a Demonbolt and try this deck out with him as a late-game kill condition.
yeah I have him and tried a similar deck. He's....conditionally awesome, but also really frustrating when you don't have him when the spirit train is going off, at which point he might just be dead weight. I'd say he would still fit into any handbuff deck, simply because when he works he basically wins the game...and handbuff warlock isn't going to be the enxt big thing anyways, so you might as well just play for fun, right?
btw, I don't see the reason for sneaky Devil? that card is reeeeeally slow and has very little immediate impact (glorfied raid leader). I would use Fungalmance instead (buffing eggs and so on)
I do like the idea of Witch's cauldron, but i feel like in the long run it would be too slow, especially since you're already sacrificing tempo by playing eggs with no attack value.
What exactly is glinda supposed to accomplish? don't see any minion that would really benefit from being copied and for Spellstone to be more consistent you'd need to add Flame Imp.
I actually included fungalmancer instead in my first build, but my average number of minions on turn 4 is 4, so you get more immediate impact with sneaky devil. Also, he tends to hang around and provide long-term value. Glinda lets you provide value in the late game using early game cards, but I wouldn't have an issue cutting it.
didn't try this deck but with the soul infusion and spirits wouldn't saronite chain gang be good. Witch's Cauldron is good but with the two spirit's already you might not evevn need it.
I've built an egglock zoo warlock that is just running people over (63% winrate) and I would like peoples' input. It reminds me of the old hunter egglock but you can more reliably use the deaths of your minions to fuel your other/future minions. I do not have a Hir'eek, the Bat (FTP player) and would appreciate it if somebody could remove a Demonbolt and try this deck out with him as a late-game kill condition.
Here is a link to the deck page as well: https://www.hearthpwn.com/decks/1213114-aggro-egglock-63-winrate-on-1st-day
no hir'eek? HERESY.
yeah I have him and tried a similar deck. He's....conditionally awesome, but also really frustrating when you don't have him when the spirit train is going off, at which point he might just be dead weight. I'd say he would still fit into any handbuff deck, simply because when he works he basically wins the game...and handbuff warlock isn't going to be the enxt big thing anyways, so you might as well just play for fun, right?
btw, I don't see the reason for sneaky Devil? that card is reeeeeally slow and has very little immediate impact (glorfied raid leader). I would use Fungalmance instead (buffing eggs and so on)
I do like the idea of Witch's cauldron, but i feel like in the long run it would be too slow, especially since you're already sacrificing tempo by playing eggs with no attack value.
What exactly is glinda supposed to accomplish? don't see any minion that would really benefit from being copied and for Spellstone to be more consistent you'd need to add Flame Imp.
I tried having fun once. It was awful.
I actually included fungalmancer instead in my first build, but my average number of minions on turn 4 is 4, so you get more immediate impact with sneaky devil. Also, he tends to hang around and provide long-term value. Glinda lets you provide value in the late game using early game cards, but I wouldn't have an issue cutting it.
didn't try this deck but with the soul infusion and spirits wouldn't saronite chain gang be good. Witch's Cauldron is good but with the two spirit's already you might not evevn need it.
went and gave your deck a +1 for nostalgia googles painted Nerubian Egg color