There are plenty of legendaries to build your deck around. Healadin got two legendaries that will give it life, discarlock (particularly in wild) became far more viable, rush warrior got a cool class legendary and also Oondasta to add more synergy, and shaman can do all sorts of shenanigans with Zentimo. I’m far more excited about these legendaries than most of witchwood and boomsday.
As for bringing back failed archetypes, many of us enjoy experimenting with these synergies whether they are super broken or not. And maybe this support is just what these decks needed to become viable.
Honestly some of the epics this expan feel like rares & vice versa.
If you ask me , more of the Legendaries seem more balanced or fair. Druid kinda got shafted in terms of loa usability.
Why would druids run this when they have broken togwaggle/ Malygos combos?
Because Toggwaggle will be gone in a few months, I would say. And so will the cards that druid haeavily relies on to survive, such as Spreading Plague etc
I also think it seems that way cuz we are used to broken legendaries every expansion this time all of them look somehow balanced if i can put it this way. The only reason im a bit dissapointed with this expansion is that 80% i think of Neutral epics/rares/commons are random design in my opinion they dont synergise with classes themes and won't see any play at all.
I respectfully disagree. I think a good chunk of the new legendaries are very unique and have tons of potential, which I personally can't say about the last 2 expansions. I haven't been this excited for an expansion since KOTFT.
I also think it seems that way cuz we are used to broken legendaries every expansion this time all of them look somehow balanced if i can put it this way. The only reason im a bit dissapointed with this expansion is that 80% i think of Neutral epics/rares/commons are random design in my opinion they dont synergise with classes themes and won't see any play at all.
A lot of the cards are Set Up in design. They are meant to be incomplete but with potential. The idea is that the concept will continue to be explored until enough new cards fully empower the deck. Taunt Warrior is the perfect example. It started in TGT and was utterly worthless but new cards kept being added. Un'Goro gave it the final piece in the quest making everything else 'sync' properly.
Raza priest was also that way, though they put the key piece, the DK, too early leaving us with this hyperpowered deck for far too long.
Basically we're seeing the release of Hadronox. Remember how mocked that card was when it came out? Notice how no one thought about how Sleepy Dragon and Master Oakheart snuck in? Then Witching Hour came and ALL OF A SUDDEN all of these mocked cards blew up?
A lot of the cards here will be doing the same as we go on. So they'll eventually break. Meanwhile, though, they'll keep a low power level so that once rotation kicks in we'll suddenly be looking at them and going "oh yeah, these cards still exist."
The question comes to what wil happen in the month in between.
Rollback Post to RevisionRollBack
One does not simply walk into Mordor,
unless they want to be the best they can be.
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Huh? What old archetypes? Discolock?
I don’t think shieldbreaker will be played until keleseth rotates out.. Aggro these days are either odd decks or run keleseth
Seems ok.
just you
There are plenty of legendaries to build your deck around. Healadin got two legendaries that will give it life, discarlock (particularly in wild) became far more viable, rush warrior got a cool class legendary and also Oondasta to add more synergy, and shaman can do all sorts of shenanigans with Zentimo. I’m far more excited about these legendaries than most of witchwood and boomsday.
As for bringing back failed archetypes, many of us enjoy experimenting with these synergies whether they are super broken or not. And maybe this support is just what these decks needed to become viable.
Seems completely flipping awesome to me! I can’t wait to experiment!
Because Toggwaggle will be gone in a few months, I would say. And so will the cards that druid haeavily relies on to survive, such as Spreading Plague etc
There's always people claiming an expansion sucks before even getting a chance to play the cards
le sigh
I also think it seems that way cuz we are used to broken legendaries every expansion this time all of them look somehow balanced if i can put it this way. The only reason im a bit dissapointed with this expansion is that 80% i think of Neutral epics/rares/commons are random design in my opinion they dont synergise with classes themes and won't see any play at all.
I respectfully disagree. I think a good chunk of the new legendaries are very unique and have tons of potential, which I personally can't say about the last 2 expansions. I haven't been this excited for an expansion since KOTFT.
Have a great day! :D
A lot of the cards are Set Up in design. They are meant to be incomplete but with potential. The idea is that the concept will continue to be explored until enough new cards fully empower the deck. Taunt Warrior is the perfect example. It started in TGT and was utterly worthless but new cards kept being added. Un'Goro gave it the final piece in the quest making everything else 'sync' properly.
Raza priest was also that way, though they put the key piece, the DK, too early leaving us with this hyperpowered deck for far too long.
Basically we're seeing the release of Hadronox. Remember how mocked that card was when it came out? Notice how no one thought about how Sleepy Dragon and Master Oakheart snuck in? Then Witching Hour came and ALL OF A SUDDEN all of these mocked cards blew up?
A lot of the cards here will be doing the same as we go on. So they'll eventually break. Meanwhile, though, they'll keep a low power level so that once rotation kicks in we'll suddenly be looking at them and going "oh yeah, these cards still exist."
The question comes to what wil happen in the month in between.
One does not simply walk into Mordor,
unless they want to be the best they can be.