Winners: 1) Hunter. So much beast synergy. Now they basically get a draw 3 minions from your deck for 3 mana card. Hunters lacked a draw mechanic. Flark's Boom-Zooka with Revenge of the Wild is gonna be insane.
After Hunter...Warrior,Mage, Paladin, and Shaman seemed to get some good/great cards.
Winner: current meta decks. Because nothing in this set will change them or create new ones.
After a week of testing new stuff everyone will go back to the same crap.
Loser: the players
Till rotation this game is dead.
You're probably right. Baku the Mooneater supporting Odd Paladin has been a nightmare. I love losing to a player's hero power, so much fun and creativity. Zoolock? Ugh. It's sad how little Boomsday changed anything.
Ideally all the AoE 4/5-cost zoo hate cards they've interspersed through out the set will be the death of aggro decks. (Seriously, the number of 3-damage mid-game AoEs added in this set is crazy). A lot of clears for turn 5 spell stones, level ups, or the 3-health boards that zoo locks summon or more decks that just wanna run Witchwood Grizzly.
Healadin is gonna be really good against combo decks, and honestly most of the new decks are big minion-based or have much bigger mid-game power swings.
I also think all the new rush stuff that's being introduced is going to have a big impact against aggro. It'll be hard to win the board.
I dunno what's the best, but the decks I really want to run are:
Feral Druid, Hand Druid, Zombie Priest (Bwonsomdi Deathrattle), Quest Hunter, Quest Warlock and Elemental Handmage.
Ideally all the AoE 4/5-cost zoo hate cards they've interspersed through out the set will be the death of aggro decks. (Seriously, the number of 3-damage mid-game AoEs added in this set is crazy).
I really hope Zoolock get destroyed. It has been dominant for too long.
Druid is a clear loser. That's what happens when you are the most dominant class for 3 expansions. You get fucking crap.
Druid is going to be fine until next rotation.
That's not the point. This thread is to predict which classes made out like a bandit and one that didn't. It still got shitty cards.
Edit: Also..many other people in this thread pointed out that Druid is a loser for getting bad cards but you decide to choose me, one of the late posters to be the no shit sherlock with?
Warrior is loser as usual,Blizzard don't understand warrior.
I'm fine with that, just remove warrior from the game with all other fatigue-classes.
Tf is with all the warrior hate? it's not even a good class right now. Ya'll must be aggro tards then. Warrior is what keeps aggro in check from being dominant, just like how aggro keeps combo in check from being dominant. At least be thankful for that. Or I guess you are the aggro main, in which case you shouldn't be mad because you play the most effective style of play in the game. Gfy.
Warrior is loser as usual,Blizzard don't understand warrior.
I'm fine with that, just remove warrior from the game with all other fatigue-classes.
Tf is with all the warrior hate? it's not even a good class right now. Ya'll must be aggro tards then. Warrior is what keeps aggro in check from being dominant, just like how aggro keeps combo in check from being dominant. At least be thankful for that. Or I guess you are the aggro main, in which case you shouldn't be mad because you play the most effective style of play in the game. Gfy.
A lot of warriors are so slow minded with no plan of winning more than 2 make the opponent quit because of boredom, armor brawl reckless armor armor armor brawl reckless armor. Aggro and combo are the players who uses their brains in every round of the game.
You've never played a control warrior archetype in your entire life then.
There are many factors into playing a warrior deck effectively. The players you face that throw their removal at you willy-nilly are the ones actually not thinking, it's all about mitigating the removal, and keeping tabs on what cards your opponent has left potentially so you can act accordingly with such removal. You also have to think about what your end game plan is against other control decks and follow through with them, otherwise the game will go into a stand-still.
Also as if Aggro isn't any less braindead than Odd Warrior. :/
Hunter and Mage definitely won. Hunter beccause they got so much stuff to play with, and Mage because after getting nothing notable for 2 expansions the bar is so low that anything playable is considered a win. Honorable mention goes to Warrior who now has two "new" archetypes that look REALLY powerful (but time will tell obviously)
Biggest Loser, just compared to the current meta, would have to be Druid, although I would really be cautious about underestimating them. Big Beast Druid can be ridiculously powerful if built right and even Gonk isn't all that bad, he just needs a deck to fit into.
Ultimately, and that might be an unpopular opinion, I feel like Shaman is the real loser, not because his cards are bad, but because I don't see them really creating viable archetypes.
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I tried having fun once. It was awful.
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Winners: 1) Hunter. So much beast synergy. Now they basically get a draw 3 minions from your deck for 3 mana card. Hunters lacked a draw mechanic. Flark's Boom-Zooka with Revenge of the Wild is gonna be insane.
After Hunter...Warrior,Mage, Paladin, and Shaman seemed to get some good/great cards.
Meh? Warlock and Priest.
Bahahaha! Druid and Rogue
Winner: current meta decks. Because nothing in this set will change them or create new ones.
After a week of testing new stuff everyone will go back to the same crap.
Loser: the players
Till rotation this game is dead.
Best to Worst
Best: Hunter for Master's Call Revenge of the Wild Oondasta and Zul'jin
Warrior for Smolderthorn Lancer Spirit of the Rhino Sul'thraze and Crowd Roaster
Warlock for Spirit of the Bat and Grim Rally and maybe the new discard mechanic.
Mage for Jan'alai, the Dragonhawk Elemental Evocation and Scorch
Paladin for Bloodclaw Flash of Light and maybe Zandalari Templar
Priest for Regenerate Auchenai Phantasm and Mass Hysteria and maybe Bwonsamdi, the Dead and Spirit of the Dead
Shaman for Zentimo and maybe Likkim and Haunting Visions
Rogue for Raiding Party
Worst: Druid for Oondasta and maybe Wardruid Loti and Stampeding Roar
You're probably right. Baku the Mooneater supporting Odd Paladin has been a nightmare. I love losing to a player's hero power, so much fun and creativity. Zoolock? Ugh. It's sad how little Boomsday changed anything.
Nobody thinks Warrior is a winner?
Right then, that'll be my pick.
Losers: Druid, Warlock
winner : hunter,warrior,paladin (Grimmy Goon's revenge ? )
loser : druid
most interesting : warlock (controllable discard sound good to me)
Rogue cards are so bad :(
They could be good... but only for god damn aggro, mid-aggro. Damn you blizz D’X
I think the winners are paladins, hope all this make people forget about odd decks.
I think it’s hard to argue against Hunter
Mage does seem like it made out well, but I’m a little skeptical of how impactful these will be
I think Paladin has been overrated so far but I am hopeful, I wouldn’t be surprised if odd pally was still the only paladin deck in a month or two
I think Shaman will surprise, I predict a surprise tier one deck
The one card the Druids got (Pounce) is really good so I wouldn’t feel too bad for them.
What? Dragon Warrior looks at least decent, and Odd Warrior is already meta.
Unpopular opinion: Rogue is OP
All I can say is that I'm salty that priest got so many meme cards again. They already have the lowest winrate. Blizzard, stop bashing Priest already.
Ideally all the AoE 4/5-cost zoo hate cards they've interspersed through out the set will be the death of aggro decks. (Seriously, the number of 3-damage mid-game AoEs added in this set is crazy). A lot of clears for turn 5 spell stones, level ups, or the 3-health boards that zoo locks summon or more decks that just wanna run Witchwood Grizzly.
Healadin is gonna be really good against combo decks, and honestly most of the new decks are big minion-based or have much bigger mid-game power swings.
I also think all the new rush stuff that's being introduced is going to have a big impact against aggro. It'll be hard to win the board.
I dunno what's the best, but the decks I really want to run are:
Feral Druid, Hand Druid, Zombie Priest (Bwonsomdi Deathrattle), Quest Hunter, Quest Warlock and Elemental Handmage.
Hunter is the winner.
Druid is a clear loser. That's what happens when you are the most dominant class for 3 expansions. You get fucking crap.
I really hope Zoolock get destroyed. It has been dominant for too long.
Druid is going to be fine until next rotation.
Release the Kraken!
That's not the point. This thread is to predict which classes made out like a bandit and one that didn't. It still got shitty cards.
Edit: Also..many other people in this thread pointed out that Druid is a loser for getting bad cards but you decide to choose me, one of the late posters to be the no shit sherlock with?
Tf is with all the warrior hate? it's not even a good class right now. Ya'll must be aggro tards then. Warrior is what keeps aggro in check from being dominant, just like how aggro keeps combo in check from being dominant. At least be thankful for that. Or I guess you are the aggro main, in which case you shouldn't be mad because you play the most effective style of play in the game. Gfy.
Winner : Priest
Loser : Not A Priest
You've never played a control warrior archetype in your entire life then.
There are many factors into playing a warrior deck effectively. The players you face that throw their removal at you willy-nilly are the ones actually not thinking, it's all about mitigating the removal, and keeping tabs on what cards your opponent has left potentially so you can act accordingly with such removal. You also have to think about what your end game plan is against other control decks and follow through with them, otherwise the game will go into a stand-still.
Also as if Aggro isn't any less braindead than Odd Warrior. :/
Hunter and Mage definitely won. Hunter beccause they got so much stuff to play with, and Mage because after getting nothing notable for 2 expansions the bar is so low that anything playable is considered a win. Honorable mention goes to Warrior who now has two "new" archetypes that look REALLY powerful (but time will tell obviously)
Biggest Loser, just compared to the current meta, would have to be Druid, although I would really be cautious about underestimating them. Big Beast Druid can be ridiculously powerful if built right and even Gonk isn't all that bad, he just needs a deck to fit into.
Ultimately, and that might be an unpopular opinion, I feel like Shaman is the real loser, not because his cards are bad, but because I don't see them really creating viable archetypes.
I tried having fun once. It was awful.