I think that currently Healzoo in Standard and Big Priest in Wild don't need to use much thinking to play. Healzoo just find their combo and Big Priest just highroll Barnes. Old Pirate Warrior is also the least skill-required deck and Blizzard nerf Patches too late because if they did it early, no one will play PW. What is your choice of the least-skilled deck?
Zoolock requires minimal decision making and we still havr zoolock players roping every turn. At least with odd rogue I found the players usually play very fast paced. and they have multiple ways to win besides just flooding the board.
Kingsbane Rogue in wild. The deck just auto-wins against any slow deck that isn't running Azalina or Gnomeferatu, allowing almost no meaningful plays from the opponent.
In standard I'd say Odd Rogue when vsing slow decks or Control Lock when vsing slow decks.
People who think aggro has no decision-making don't play aggro. Just like people who thought cube-lock was easy never played it.
Everything looks easy when you look at it from across the board and you cannot see your opponent's cards to know what decisions they are trying to make. Every deck in the game requires thinking, if the player is actually trying to win. Very few turns in Hearthstone have decisions that are immediately obvious.
By the way, I fully expect the average Hearthpwn user to disagree with me, because they all know they are amazing players who only ever lose because their opponent got lucky playing a face-roll, brainless deck.
Zoolock requires minimal decision making and we still havr zoolock players roping every turn. At least with odd rogue I found the players usually play very fast paced. and they have multiple ways to win besides just flooding the board.
I'm going to go out on a limb and guess you have never played a zoolock, especially not a healy version of it.
Zoolock requires minimal decision making and we still havr zoolock players roping every turn. At least with odd rogue I found the players usually play very fast paced. and they have multiple ways to win besides just flooding the board.
I'm going to go out on a limb and guess you have never played a zoolock, especially not a healy version of it.
They're judging the player though, not the skill level of the deck.
That said I find it depends on your playstyle. Zooheal is much more forgiving for misplacing then Odd rogue. Odd rogue is a one and done deck if it can't pressure lethal early since it has almost no refill/draw. Zoolock can just keep pressuring constantly from nothing, especially with the new legendary spell.
Both decks are ridiculously fast and easy to navigate.
Every deck requires little to no skill, IF played enough. I do understand your frustration though.
It's disgusting when you play against zoo and they turn 1 coin Keleseth. But there's nothing you can do. You have to remember, most people playing fast paced decks are people who can't spend enough time on Hearthstone to reach their desired rank. So I do understand why. It's much better to spend 10 minutes a game playing zoo then too play control warrior for 30 minutes a game.
I just try to not let those zoo games ruin my fun. So if I see coin Keleseth and know there's no winning, I'll just concede and move on.
But try not to judge players that play aggro, they may not have the same amount of time you do. Or, you know, they just like fast games.
Believe it or not, aggro actually requires thinking, especially zoo where you have to know the odds of hitting certain cards so you mulligan correctly, and when to tap v just dropping things on curve.
You also have to think about how far to extend any given time. Should you play around mc tech, or aoe spells? Can you play around full board clears (ie if you don’t play everything, can you push enough for lethal in 2 turns or 3 turns)?
Tech decisions also matter greatly, do you play 0, 1, or 2 blood Knight? Do you play 1 or 2 doom guard, or play 1 leeroy? Do you run dreadlord? What about teching in a missy horror?
Thinking along these lines and making the right decisions is why you see people on this forum post about not able to get past rank 10 with zoo while others are pushing into top 10 legend with it.
Easiest ones are decks that only require you to drop things on curve, spiteful druid comes to mind.
Odd warrior also isn’t a high skill deck. How hard is it to just armor up and play removals when you have to?
Believe it or not, aggro actually requires thinking, especially zoo where you have to know the odds of hitting certain cards so you mulligan correctly, and when to tap v just dropping things on curve.
You also have to think about how far to extend any given time. Should you play around mc tech, or aoe spells? Can you play around full board clears (ie if you don’t play everything, can you push enough for lethal in 2 turns or 3 turns)?
Tech decisions also matter greatly, do you play 0, 1, or 2 blood Knight? Do you play 1 or 2 doom guard, or play 1 leeroy? Do you run dreadlord? What about teching in a missy horror?
Thinking along these lines and making the right decisions is why you see people on this forum post about not able to get past rank 10 with zoo while others are pushing into top 10 legend with it.
Easiest ones are decks that only require you to drop things on curve, spiteful druid comes to mind.
Odd warrior also isn’t a high skill deck. How hard is it to just armor up and play removals when you have to?
I think you're heavily overstating the choices and "skill". required. Most of your arguments can be applied to multiple decks. Also, the legend level decks mostly forgo tech for pure unadultered aggression. The truth is zooheal can take a player to legend and they can do it by playing curve and board flooding with minimal decision making.
It's funny how you make the counter argument with Odd warrior with armor up/removal, you're actually saying that Healzoo has a lot of resource management decisions with tapping v curve but a control deck has non.
At the end of the day there are some super complex turns/combinations in Hearthstone but all the basics apply at some level to all classes/decks/archetypes. Beyond game knowledge from the player at some point, like all card games, it's luck of the draw.
I think it really depends on the match-up. And people need to understand this: playing a tier 1 deck does not automatically mean that it requires no skill. It's not the player's fault that some people tend to troll around with meme decks and then complain about decks like Odd Rogue that they get destroyed by turn 4.
Control vs Aggro: Playing a control deck vs an aggressive opponent requires hardly any thinking. You just play your defensive cards as you draw them. Your win condition is surviving and that's probably the easiest win condition to play. That does not mean it's easy to achieve though. Most of the time the only decisions you make each turn when playing control vs aggro is whether you play defensive card x right now or if you wait 1/2 turns more to get more value out of said card with the risk of getting behind too far. But for a lot of times you will only have access to a few of your defensive cards during the game (your control deck only has a limited number of those or else you just instalose your control mirrors) so a lot of times you hardly have any decisions: 'Oh it's turn 3 and my hand is Tar Creeper, Frost Lich Jaina, Flamestrike, Voodoo Doll, Artificer & Meteor: drops Tar Creeper'.
Aggro vs Control: I find the aggro player has to do the some more 'thinking'. Their win condition is to kill their opponent before turn x; which is harder than surviving (again: depending on the match-up/draw this might not be hard to achieve) They might get an easy win but a lot times that's because the control deck isn't teched good enough vs aggro or they had a bad draw. You cannot blame the aggro player for such a win and say his deck takes no skill. The aggro player often has a lot of ways to play his turns (unlike the control player in this match-up) and has to decide which minion to play, wether or not play around certain board clears, which minion they will buff to deal with a likely to come up opposing (taunt) minion or bait removal, etc.
Control vs Control: This match-up requires the most thinking imo, especially when there is no real favourite in the match-up. You always have some 'dead' cards in these match-ups and it's up to the player to get the most out of those. Your win condition can vary a lot as well and you need to understand it and adapt if necessary.
Aggro vs Aggro: Trade or face? I think this comes 2nd after the control mirror. A lot of the times this match-up is draw dependant but I repeat: draws are not skill dependant so you can't say it takes no skill to win when they get a better draw. You should check games where draws and match-ups are quite even and you'll see this match-up can be really deep and the most skillful player will win this game a lot.
You could make 75% the same assumption for tempo when compared to aggro and for combo when compared to control but I did not want to make a tl;dr post :).
Believe it or not, aggro actually requires thinking, especially zoo where you have to know the odds of hitting certain cards so you mulligan correctly, and when to tap v just dropping things on curve.
You also have to think about how far to extend any given time. Should you play around mc tech, or aoe spells? Can you play around full board clears (ie if you don’t play everything, can you push enough for lethal in 2 turns or 3 turns)?
Tech decisions also matter greatly, do you play 0, 1, or 2 blood Knight? Do you play 1 or 2 doom guard, or play 1 leeroy? Do you run dreadlord? What about teching in a missy horror?
Thinking along these lines and making the right decisions is why you see people on this forum post about not able to get past rank 10 with zoo while others are pushing into top 10 legend with it.
Easiest ones are decks that only require you to drop things on curve, spiteful druid comes to mind.
Odd warrior also isn’t a high skill deck. How hard is it to just armor up and play removals when you have to?
I think you're heavily overstating the choices and "skill". required. Most of your arguments can be applied to multiple decks. Also, the legend level decks mostly forgo tech for pure unadultered aggression. The truth is zooheal can take a player to legend and they can do it by playing curve and board flooding with minimal decision making.
It's funny how you make the counter argument with Odd warrior with armor up/removal, you're actually saying that Healzoo has a lot of resource management decisions with tapping v curve but a control deck has non.
At the end of the day there are some super complex turns/combinations in Hearthstone but all the basics apply at some level to all classes/decks/archetypes. Beyond game knowledge from the player at some point, like all card games, it's luck of the draw.
Saying that high level legend decks don’t tech and just play pure aggression is just plainly wrong. People who consistently finish in top legend tech well for the local meta to gain the necessary edge so they have a higher win rate than the rest of the high legend field. This is why you don’t see random ppl with top legend finish every month because the game is not a a coin flip.
Control decks have resource management but odd warrior v aggro is the easiest matchup in the game. Requires nearly zero thinking.
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Joke answer: whichever deck that beat me the previous game.
Real answer: Any OTK combo deck that is hard to mess up. Mecha'thun priest, for example. It's not a very good deck, but it is an extremely easy deck. The only chance to make a mistake is not to play coffin crasher first. Otherwise it's just a matter of waiting for hemet, screaming twice, then wait until your last card and win.
I don't think aggro decks are difficult but there are a lot more decisions about what cards to play than a combo deck like that.
Id say either Shudderwock Shaman or Mechathun Priest.
Shudderwock shaman you don't actually need to do anything but react and drop the pieces in between when you have the extra mana that makes shudderwock a win condition. There is almost never a situation where you need to push for the kill, decide whether to use a combo piece when you dont have the combo, or other difficult decisions.
Hey, you have to count to 15 for the Volcanoes, that's already something for some people :'D
I think it really depends on the match-up. And people need to understand this: playing a tier 1 deck does not automatically mean that it requires no skill. It's not the player's fault that some people tend to troll around with meme decks and then complain about decks like Odd Rogue that they get destroyed by turn 4.
Control vs Aggro: Playing a control deck vs an aggressive opponent requires hardly any thinking. You just play your defensive cards as you draw them. Your win condition is surviving and that's probably the easiest win condition to play. That does not mean it's easy to achieve though. Most of the time the only decisions you make each turn when playing control vs aggro is whether you play defensive card x right now or if you wait 1/2 turns more to get more value out of said card with the risk of getting behind too far. But for a lot of times you will only have access to a few of your defensive cards during the game (your control deck only has a limited number of those or else you just instalose your control mirrors) so a lot of times you hardly have any decisions: 'Oh it's turn 3 and my hand is Tar Creeper, Frost Lich Jaina, Flamestrike, Voodoo Doll, Artificer & Meteor: drops Tar Creeper'.
Aggro vs Control: I find the aggro player has to do the some more 'thinking'. Their win condition is to kill their opponent before turn x; which is harder than surviving (again: depending on the match-up/draw this might not be hard to achieve) They might get an easy win but a lot times that's because the control deck isn't teched good enough vs aggro or they had a bad draw. You cannot blame the aggro player for such a win and say his deck takes no skill. The aggro player often has a lot of ways to play his turns (unlike the control player in this match-up) and has to decide which minion to play, wether or not play around certain board clears, which minion they will buff to deal with a likely to come up opposing (taunt) minion or bait removal, etc.
Control vs Control: This match-up requires the most thinking imo, especially when there is no real favourite in the match-up. You always have some 'dead' cards in these match-ups and it's up to the player to get the most out of those. Your win condition can vary a lot as well and you need to understand it and adapt if necessary.
Aggro vs Aggro: Trade or face? I think this comes 2nd after the control mirror. A lot of the times this match-up is draw dependant but I repeat: draws are not skill dependant so you can't say it takes no skill to win when they get a better draw. You should check games when draws and match-ups are quite even and you'll see this match-up can be really deep and the most skillful played will win this game a lot.
You could make 75% the same assumption for tempo when compared to aggro and for combo when compared to control but I did not want to make a tl;dr post :).
Seems pretty accurate.
There is absolutely skill in playing odd rogue, especially how you use your weapon and Cold Blood. In aggro matchups, I have often found that "wasting" cards to kill every earlygame minion they play is correct. If you lose the board, the deck has no way of coming back, so the earlygame and how to pace your preasure has to be accurate. Odd paladin is easier imo, the deck is a lot about the heropwer, and leaving it to your opponent to trade.
Wild big priest is also pretty easy. A lot of your games, you will be a complete slave to your rng and draws, win or lose.
I think that currently Healzoo in Standard and Big Priest in Wild don't need to use much thinking to play.
Healzoo just find their combo and Big Priest just highroll Barnes.
Old Pirate Warrior is also the least skill-required deck and Blizzard nerf Patches too late because if they did it early, no one will play PW.
What is your choice of the least-skilled deck?
Odd rogue is much easier than heal zoo.
Odd rogue, Odd Paladin, Healzoo... Any popular deck, otherwise they wouldn't be played by the most people if they needed too much thinking.
Zoolock requires minimal decision making and we still havr zoolock players roping every turn. At least with odd rogue I found the players usually play very fast paced. and they have multiple ways to win besides just flooding the board.
Kingsbane Rogue in wild. The deck just auto-wins against any slow deck that isn't running Azalina or Gnomeferatu, allowing almost no meaningful plays from the opponent.
In standard I'd say Odd Rogue when vsing slow decks or Control Lock when vsing slow decks.
People who think aggro has no decision-making don't play aggro. Just like people who thought cube-lock was easy never played it.
Everything looks easy when you look at it from across the board and you cannot see your opponent's cards to know what decisions they are trying to make. Every deck in the game requires thinking, if the player is actually trying to win. Very few turns in Hearthstone have decisions that are immediately obvious.
By the way, I fully expect the average Hearthpwn user to disagree with me, because they all know they are amazing players who only ever lose because their opponent got lucky playing a face-roll, brainless deck.
I'm going to go out on a limb and guess you have never played a zoolock, especially not a healy version of it.
They're judging the player though, not the skill level of the deck.
That said I find it depends on your playstyle. Zooheal is much more forgiving for misplacing then Odd rogue. Odd rogue is a one and done deck if it can't pressure lethal early since it has almost no refill/draw. Zoolock can just keep pressuring constantly from nothing, especially with the new legendary spell.
Both decks are ridiculously fast and easy to navigate.
Every deck requires little to no skill, IF played enough. I do understand your frustration though.
It's disgusting when you play against zoo and they turn 1 coin Keleseth. But there's nothing you can do. You have to remember, most people playing fast paced decks are people who can't spend enough time on Hearthstone to reach their desired rank. So I do understand why. It's much better to spend 10 minutes a game playing zoo then too play control warrior for 30 minutes a game.
I just try to not let those zoo games ruin my fun. So if I see coin Keleseth and know there's no winning, I'll just concede and move on.
But try not to judge players that play aggro, they may not have the same amount of time you do. Or, you know, they just like fast games.
Believe it or not, aggro actually requires thinking, especially zoo where you have to know the odds of hitting certain cards so you mulligan correctly, and when to tap v just dropping things on curve.
You also have to think about how far to extend any given time. Should you play around mc tech, or aoe spells? Can you play around full board clears (ie if you don’t play everything, can you push enough for lethal in 2 turns or 3 turns)?
Tech decisions also matter greatly, do you play 0, 1, or 2 blood Knight? Do you play 1 or 2 doom guard, or play 1 leeroy? Do you run dreadlord? What about teching in a missy horror?
Thinking along these lines and making the right decisions is why you see people on this forum post about not able to get past rank 10 with zoo while others are pushing into top 10 legend with it.
Easiest ones are decks that only require you to drop things on curve, spiteful druid comes to mind.
Odd warrior also isn’t a high skill deck. How hard is it to just armor up and play removals when you have to?
Put your spoiler here.
I think you're heavily overstating the choices and "skill". required. Most of your arguments can be applied to multiple decks. Also, the legend level decks mostly forgo tech for pure unadultered aggression. The truth is zooheal can take a player to legend and they can do it by playing curve and board flooding with minimal decision making.
It's funny how you make the counter argument with Odd warrior with armor up/removal, you're actually saying that Healzoo has a lot of resource management decisions with tapping v curve but a control deck has non.
At the end of the day there are some super complex turns/combinations in Hearthstone but all the basics apply at some level to all classes/decks/archetypes. Beyond game knowledge from the player at some point, like all card games, it's luck of the draw.
I think it really depends on the match-up. And people need to understand this: playing a tier 1 deck does not automatically mean that it requires no skill. It's not the player's fault that some people tend to troll around with meme decks and then complain about decks like Odd Rogue that they get destroyed by turn 4.
Control vs Aggro: Playing a control deck vs an aggressive opponent requires hardly any thinking. You just play your defensive cards as you draw them. Your win condition is surviving and that's probably the easiest win condition to play. That does not mean it's easy to achieve though. Most of the time the only decisions you make each turn when playing control vs aggro is whether you play defensive card x right now or if you wait 1/2 turns more to get more value out of said card with the risk of getting behind too far. But for a lot of times you will only have access to a few of your defensive cards during the game (your control deck only has a limited number of those or else you just instalose your control mirrors) so a lot of times you hardly have any decisions: 'Oh it's turn 3 and my hand is Tar Creeper, Frost Lich Jaina, Flamestrike, Voodoo Doll, Artificer & Meteor: drops Tar Creeper'.
Aggro vs Control: I find the aggro player has to do the some more 'thinking'. Their win condition is to kill their opponent before turn x; which is harder than surviving (again: depending on the match-up/draw this might not be hard to achieve) They might get an easy win but a lot times that's because the control deck isn't teched good enough vs aggro or they had a bad draw. You cannot blame the aggro player for such a win and say his deck takes no skill. The aggro player often has a lot of ways to play his turns (unlike the control player in this match-up) and has to decide which minion to play, wether or not play around certain board clears, which minion they will buff to deal with a likely to come up opposing (taunt) minion or bait removal, etc.
Control vs Control: This match-up requires the most thinking imo, especially when there is no real favourite in the match-up. You always have some 'dead' cards in these match-ups and it's up to the player to get the most out of those. Your win condition can vary a lot as well and you need to understand it and adapt if necessary.
Aggro vs Aggro: Trade or face? I think this comes 2nd after the control mirror. A lot of the times this match-up is draw dependant but I repeat: draws are not skill dependant so you can't say it takes no skill to win when they get a better draw. You should check games where draws and match-ups are quite even and you'll see this match-up can be really deep and the most skillful player will win this game a lot.
You could make 75% the same assumption for tempo when compared to aggro and for combo when compared to control but I did not want to make a tl;dr post :).
Saying that high level legend decks don’t tech and just play pure aggression is just plainly wrong. People who consistently finish in top legend tech well for the local meta to gain the necessary edge so they have a higher win rate than the rest of the high legend field. This is why you don’t see random ppl with top legend finish every month because the game is not a a coin flip.
Control decks have resource management but odd warrior v aggro is the easiest matchup in the game. Requires nearly zero thinking.
Easiest deck to play?
"Tempo" Mage aka Throw up every card in your hand to your opponent's face Mage
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Agree
Joke answer: whichever deck that beat me the previous game.
Real answer: Any OTK combo deck that is hard to mess up. Mecha'thun priest, for example. It's not a very good deck, but it is an extremely easy deck. The only chance to make a mistake is not to play coffin crasher first. Otherwise it's just a matter of waiting for hemet, screaming twice, then wait until your last card and win.
I don't think aggro decks are difficult but there are a lot more decisions about what cards to play than a combo deck like that.
Hey, you have to count to 15 for the Volcanoes, that's already something for some people :'D
Big priest, literally no skill at all. Just cheat out big minions.
Seems pretty accurate.
There is absolutely skill in playing odd rogue, especially how you use your weapon and Cold Blood. In aggro matchups, I have often found that "wasting" cards to kill every earlygame minion they play is correct. If you lose the board, the deck has no way of coming back, so the earlygame and how to pace your preasure has to be accurate. Odd paladin is easier imo, the deck is a lot about the heropwer, and leaving it to your opponent to trade.
Wild big priest is also pretty easy. A lot of your games, you will be a complete slave to your rng and draws, win or lose.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Easiest deck to play is the deck that plays nearly the same, INDEPENDENTLY of the matchup.
1) Big Priest in Wild
2) Quest Rogue
And I never tried it, but Shudderwock OTK also feels like being part of the family. Just not on the same powerlevel.