They have way to much utility once again. Playing a fast paced deck and I did one damage in total due to the armor gain PLUS card draw to never be at risk. Really makes this game lame as fuck when all I run into is this class that takes very little skill to just sit there and autopilot. Oh and to make it better now there are 3? combos that make it fun for them to play. Another lame expansion where its all populated with neutral cards to sculpt most decks. Would be nice when the majority of the game is built through the classes.
I don't think I understand what you are trying to say. I agree that Druid's draw is really powerful and that it can be frustrating to play against druid, but then you go off on a weird tangent that hurts any point you were trying to make.
Literally the reason why druid is powerful is not because of all the neutral cards it's using, it's the fact that the class is overloaded with too many flexible cards, providing either card draw, ramp or armor. The majority of the top decks right now are literally because of the class cards that give each deck their identity (other than I guess odd rogue?). What are you trying to say.
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I don't have something witty about this deck, I just like it because Malygos is fun.
They should have let warrior have some more time in the sun and broke Dr. Boom a bit more, still early though, looking forward to more viable lists coming out but right now maly druid+control warlock are pretty stifling to any innovation...Hard to argue that the core cards for druid atm are too strong though. I don't like the nerf everything argument, but I would like to see more variety at legend.
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"Blizzard is just a small indie game company" -Mathmachine
They should have let warrior have some more time in the sun and broke Dr. Boom a bit more, still early though, looking forward to more viable lists coming out but right now maly druid+control warlock are pretty stifling to any innovation...Hard to argue that the core cards for druid atm are too strong though. I don't like the nerf everything argument, but I would like to see more variety at legend.
Honestly Dr. Boom is already really strong, it just is horrible against all the combo decks people are playing since they can careless if all the mechs in the world have rush.
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I don't have something witty about this deck, I just like it because Malygos is fun.
Another person using lame buzz words/phrases like "auto-pilot" after losing to a deck they don't like. I know I didn't expect that. Losing to any deck you don't play yourself = auto pilot.
OP I can't really empathize with you considering I still remember the many months secret pally, pirate warrior, smorc shaman, and burn mage killed too many control and combo players by turns 4-6. Turns out aggro players do cry when the tables are turned and find themselves in a non-aggro dominated meta. How you feel is how control and combo players felt during the metas when those four decks reigned.
I just think it's stupid how druid gets way more armor than warrior, the armor class. Dumb, uninteractive games.
Gain 8 armor. Gain 6 armor, gain 6 armor. Draw 14 cards. Gain 12 armor. Board of the same boring 1/5 minions. Gain 8 armor. Draw another 14 cards. Boring combo. End.
No thinking required for either party.
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They have way to much utility once again. Playing a fast paced deck and I did one damage in total due to the armor gain PLUS card draw to never be at risk. Really makes this game lame as fuck when all I run into is this class that takes very little skill to just sit there and autopilot. Oh and to make it better now there are 3? combos that make it fun for them to play. Another lame expansion where its all populated with neutral cards to sculpt most decks. Would be nice when the majority of the game is built through the classes.
Yay! Another druid post!
Yeah! You can zoolocking Druid with 2 mana 15-13. Don't worry my friend!
I don't think I understand what you are trying to say. I agree that Druid's draw is really powerful and that it can be frustrating to play against druid, but then you go off on a weird tangent that hurts any point you were trying to make.
Meanwhile Warrior still only have to count on AoP after 5 freaking year. How much pain can he suffer more lol
Literally the reason why druid is powerful is not because of all the neutral cards it's using, it's the fact that the class is overloaded with too many flexible cards, providing either card draw, ramp or armor. The majority of the top decks right now are literally because of the class cards that give each deck their identity (other than I guess odd rogue?). What are you trying to say.
I don't have something witty about this deck, I just like it because Malygos is fun.
They should have let warrior have some more time in the sun and broke Dr. Boom a bit more, still early though, looking forward to more viable lists coming out but right now maly druid+control warlock are pretty stifling to any innovation...Hard to argue that the core cards for druid atm are too strong though. I don't like the nerf everything argument, but I would like to see more variety at legend.
"Blizzard is just a small indie game company" -Mathmachine
Honestly Dr. Boom is already really strong, it just is horrible against all the combo decks people are playing since they can careless if all the mechs in the world have rush.
I don't have something witty about this deck, I just like it because Malygos is fun.
Another person using lame buzz words/phrases like "auto-pilot" after losing to a deck they don't like. I know I didn't expect that. Losing to any deck you don't play yourself = auto pilot.
OP I can't really empathize with you considering I still remember the many months secret pally, pirate warrior, smorc shaman, and burn mage killed too many control and combo players by turns 4-6. Turns out aggro players do cry when the tables are turned and find themselves in a non-aggro dominated meta. How you feel is how control and combo players felt during the metas when those four decks reigned.
I just think it's stupid how druid gets way more armor than warrior, the armor class. Dumb, uninteractive games.
Gain 8 armor. Gain 6 armor, gain 6 armor. Draw 14 cards. Gain 12 armor. Board of the same boring 1/5 minions. Gain 8 armor. Draw another 14 cards. Boring combo. End.
No thinking required for either party.