I think Warlock's, Rogue's and Hunter's look promising..
I can't telll which is the absolute best as it depends on what will be the upcoming meta (which as far as I'm concerned is un-predictable).
Still, I feel like my best guess is Warlock, because the Rogue's spell is too conditional, and Hunter's has a powerful drawback on certain occasions due to your minions dying.
Warlock's legendary spell can define the meta by pushing the Zoolock archetype and making the overall meta to be more aggressive- thus changing the Control and Combo deck's gameplan atleast by a bit.
With that being said, that is just my opinion on the topic and I might be entirely wrong (please don't read this and then craft the card golden on release just because of me or something), and I am looking forward to reading other opinions about this topic.
Most spells are too slow, too RNG or too conditional that I wonder how many really will be played.
Warlock one seems safest for the zoo archetype, so it'll be played if zoo works. Likewise warrior one is pretty safe if rush or big warrior is a thing. The rest... eh... too gimmicky in my opinion.
For me it is The Boomship. Not only does it get rid of big minions in your hand if you are playing recruit warrior. But it can be used in an OTK deck with Grommash Hellscream, 2 Charged Devilsaur and 2 Inner Rage to kill your opponent.
For me it is The Boomship. Not only does it get rid of big minions in your hand if you are playing recruit warrior. But it can be used in an OTK deck with Grommash Hellscream, 2 Charged Devilsaur and 2 Inner Rage to kill your opponent.
For me it is The Boomship. Not only does it get rid of big minions in your hand if you are playing recruit warrior. But it can be used in an OTK deck with Grommash Hellscream, 2 Charged Devilsaur and 2 Inner Rage to kill your opponent.
For me it is The Boomship. Not only does it get rid of big minions in your hand if you are playing recruit warrior. But it can be used in an OTK deck with Grommash Hellscream, 2 Charged Devilsaur and 2 Inner Rage to kill your opponent.
That's 28 damage, otk is 30 xD
That's 31...
double Devil = 14 and Grom with Doublle inner rage = 14. 14 + 14 = 28. I don't know how you ever came up with 31.
For me it is The Boomship. Not only does it get rid of big minions in your hand if you are playing recruit warrior. But it can be used in an OTK deck with Grommash Hellscream, 2 Charged Devilsaur and 2 Inner Rage to kill your opponent.
Not sure yet... Druid's may get useful in a token deck... Warlock is quite good for aggro... I like Hunter's and the way they used it on the stream... Besides this, I'd like to give a try the Priest's in a big priest! (yeah, hate me, I like big priest)
1. mage. easier exodia mage, and very good in all mage deck.
2. warlock good in many decks, espescially zoo.
3. druid good for finisher with malygos and the new druid legend. its hard to use because druid lack of good aoe. I think the project spell are better in ramp.
4. hunter "just play it" spell. unusable in spell hunter. but maybe good if there are any deck can abuse the spell.
5. warrior ,paladin, shaman, priest only good in niche theme deck like big warrior or mech paladin, or totem/token shaman or death rattle priest.
6.rogue, i still have no idea what kind of deck for the spell. I think minstrel, sprint or miracle are better drawer
1. mage. easier exodia mage, and very good in all mage deck.
2. warlock good in many decks, espescially zoo.
3. druid good for finisher with malygos and the new druid legend. its hard to use because druid lack of good aoe. I think the project spell are better in ramp.
4. hunter "just play it" spell. unusable in spell hunter. but maybe good if there are any deck can abuse the spell.
5. warrior ,paladin, shaman, priest only good in niche theme deck like big warrior or mech paladin, or totem/token shaman or death rattle priest.
6.rogue, i still have no idea what kind of deck for the spell. I think minstrel, sprint or miracle are better drawer
I don't understand what you are talking about? Are you just playing favorites? Mage's spell is not good in a fast mage. Therefore just throwing it in any mage deck isn't viable.
Warlock's is good, but again this is not a spell you can throw in any warlock deck. It's only for aggro and discard decks.
Hunter is 4 because "you just play it", but the Boomship isn't? What? If anything the Boomship makes hunter's spell look like a joke because unlike hunter's spell. The Boomship is good at any point in the game for a big warrior, meanwhile drawing hunter's spell too late could render it useless.
Lastly, you place rogue in 6th because you don't know how it works, funny then that you put the druid spell at 3 despite not knowing how to utilize it either. Rogue's spell draws cards, lots of them, which is basically what every rogue wants to do. If you don't see how being able to draw 10 or so cards to finish the opponent off is powerful, then you should probably reevaluate sharing any opinions in the first place.
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What you think? Which legendary spell is the best by its own? And can it be meta defining?
I think Warlock's, Rogue's and Hunter's look promising..
I can't telll which is the absolute best as it depends on what will be the upcoming meta (which as far as I'm concerned is un-predictable).
Still, I feel like my best guess is Warlock, because the Rogue's spell is too conditional, and Hunter's has a powerful drawback on certain occasions due to your minions dying.
Warlock's legendary spell can define the meta by pushing the Zoolock archetype and making the overall meta to be more aggressive- thus changing the Control and Combo deck's gameplan atleast by a bit.
With that being said, that is just my opinion on the topic and I might be entirely wrong (please don't read this and then craft the card golden on release just because of me or something), and I am looking forward to reading other opinions about this topic.
The Warlock spell is super broken. 1 mana draw 3 in aggro deck. GG.
Top deck is cheat
Most spells are too slow, too RNG or too conditional that I wonder how many really will be played.
Warlock one seems safest for the zoo archetype, so it'll be played if zoo works. Likewise warrior one is pretty safe if rush or big warrior is a thing. The rest... eh... too gimmicky in my opinion.
For me it is The Boomship. Not only does it get rid of big minions in your hand if you are playing recruit warrior. But it can be used in an OTK deck with Grommash Hellscream, 2 Charged Devilsaur and 2 Inner Rage to kill your opponent.
That's 28 damage, otk is 30 xD
Top deck is cheat
That's 31...
The goal of all life is death.
double Devil = 14 and Grom with Doublle inner rage = 14. 14 + 14 = 28. I don't know how you ever came up with 31.
I tried having fun once. It was awful.
Let's do the math. Grommash Hellscream + 2 Inner Rage is 4+6+2+2 = 14 damage. Charged Devilsaur is 7 damage apiece. 14+7+7=28.
What did I miss?
In my opinion:
Definitely Warlock one for Aggro and Meme discard
Druid is just free mana whenever you feel like it (but if too much ramp, might not be used)
Mage spell is just OP (will be nerfed so free card you can craft)
Rogue is just good
The goal of all life is death.
They have charge
My bad, calculating 2 Gromashs haha sorry
The goal of all life is death.
Ultimate infestation
If they have both charge and rush they can go face.
On the third day before Witchwood, Blizzard gave to me,
three Handlock decks,
two Molten Giants
and a winstreak to Legend Rank #3
Disclaimer: This is a fictional poem and this didn't actually happen to me.
Not sure yet... Druid's may get useful in a token deck... Warlock is quite good for aggro... I like Hunter's and the way they used it on the stream... Besides this, I'd like to give a try the Priest's in a big priest! (yeah, hate me, I like big priest)
Oh, and the interaction between Stargazer Luna and Luna's Pocket Galaxy seems awesome!
1. mage. easier exodia mage, and very good in all mage deck.
2. warlock good in many decks, espescially zoo.
3. druid good for finisher with malygos and the new druid legend. its hard to use because druid lack of good aoe. I think the project spell are better in ramp.
4. hunter "just play it" spell. unusable in spell hunter. but maybe good if there are any deck can abuse the spell.
5. warrior ,paladin, shaman, priest only good in niche theme deck like big warrior or mech paladin, or totem/token shaman or death rattle priest.
6.rogue, i still have no idea what kind of deck for the spell. I think minstrel, sprint or miracle are better drawer
I mean, i'm definitely sure we can find ways to deal an extra 2 WHOLE DAMAGE.
and
I don't understand what you are talking about? Are you just playing favorites? Mage's spell is not good in a fast mage. Therefore just throwing it in any mage deck isn't viable.
Warlock's is good, but again this is not a spell you can throw in any warlock deck. It's only for aggro and discard decks.
Hunter is 4 because "you just play it", but the Boomship isn't? What? If anything the Boomship makes hunter's spell look like a joke because unlike hunter's spell. The Boomship is good at any point in the game for a big warrior, meanwhile drawing hunter's spell too late could render it useless.
Lastly, you place rogue in 6th because you don't know how it works, funny then that you put the druid spell at 3 despite not knowing how to utilize it either. Rogue's spell draws cards, lots of them, which is basically what every rogue wants to do. If you don't see how being able to draw 10 or so cards to finish the opponent off is powerful, then you should probably reevaluate sharing any opinions in the first place.