I want to improve my list but I need your help. It performs really well vs all Aggro, but struggles vs Control, because I haven't got enough pressure or finisher to end game. I recently added Tirion Fordring and The Lich King, but I still lost 2/3 games vs all slower decks. I'm also thinking about Rotten Applebaum. What's your thoughts?
Maybe try adding Uther and the exodia package to help vs control? Thats really the only feasible way a control pally deck can beat a control deck today. You can remove a potion, a spikeridged and maybe Tirion bcs hes not too hot right now.
Maybe try adding Uther and the exodia package to help vs control? Thats really the only feasible way a control pally deck can beat a control deck today. You can remove a potion, a spikeridged and maybe Tirion bcs hes not too hot right now.
2.)If you are playing a Lynessa deck it is dumb to do not add the Galvadon Quest.
This is so wrong. 2 x steed and 1 x potion of heroism and lynessa is already too good for a 7 mana minion. She is good, this is a control deck, adding Galvadon means changing the deck to work around one card. This is not what OP wants.
Maybe try adding Uther and the exodia package to help vs control? Thats really the only feasible way a control pally deck can beat a control deck today. You can remove a potion, a spikeridged and maybe Tirion bcs hes not too hot right now.
2.)If you are playing a Lynessa deck it is dumb to do not add the Galvadon Quest.
This is so wrong. 2 x steed and 1 x potion of heroism and lynessa is already too good for a 7 mana minion. She is good, this is a control deck, adding Galvadon means changing the deck to work around one card. This is not what OP wants.
Is not stupid. Op already playing 6 buffs, and Sound the Bells will count for more. Is not changing the deck to work around one card, is adding a new win condition versus control. Aggro is so absent of the meta right now that the tempo loss on turn 1 will barely be noted.
2.)If you are playing a Lynessa deck it is dumb to do not add the Galvadon Quest.
This is so wrong. 2 x steed and 1 x potion of heroism and lynessa is already too good for a 7 mana minion. She is good, this is a control deck, adding Galvadon means changing the deck to work around one card. This is not what OP wants.
Is not stupid. Op already playing 6 buffs, and Sound the Bells will count for more. Is not changing the deck to work around one card, is adding a new win condition versus control. Aggro is so absent of the meta right now that the tempo loss on turn 1 will barely be noted.
Midrange hunter, odd rogue and paladin are all popular aggro decks doing very well on ladder, even tempo mage somtimes. I think that tempo loss will cost you some games against these decks. And galvadon seems to be bad against control because of silence and/or hard removals. In my opinion, it would make the deck too slow and losing 3 slots of a control deck just to add sound the bells and quest is not worth it. But again, this is my opinion.
2.)If you are playing a Lynessa deck it is dumb to do not add the Galvadon Quest.
This is so wrong. 2 x steed and 1 x potion of heroism and lynessa is already too good for a 7 mana minion. She is good, this is a control deck, adding Galvadon means changing the deck to work around one card. This is not what OP wants.
Is not stupid. Op already playing 6 buffs, and Sound the Bells will count for more. Is not changing the deck to work around one card, is adding a new win condition versus control. Aggro is so absent of the meta right now that the tempo loss on turn 1 will barely be noted.
Midrange hunter, odd rogue and paladin are all popular aggro decks doing very well on ladder, even tempo mage somtimes. I think that tempo loss will cost you some games against these decks. And galvadon seems to be bad against control because of silence and/or hard removals. In my opinion, it would make the deck too slow and losing 3 slots of a control deck just to add sound the bells and quest is not worth it. But again, this is my opinion.
They could always just wait a turn or two before playing the quest if they think they are up against aggro and have a righteous protector or something in their hand. Plus the higher ranks you go the less you see (in my experience) of stuff like odd rogues and paladins. I've been beating my head against a wall of taunt druids and shudderwocks at rank 3 practically all month.
I was playing Quest before with Primalfin Champion and it was so inconsistent. Losing 1 card in hand just for nothing was so bad vs all faster decks and it's not worth it. Galvadon do nothing when played and opponent can easily silence him or use removal ;( For me Elise Starseeker would be perfect but she's in wild and Prince Liam is unplayable here. I'll try Zola the Gorgon and wait for your other suggestions ;)
Before you consider other cards you need to ask, just HOW do you want to win? That should be the first thing you think of when making a deck.
Do you want to race your opponent and tear them up before they can respond?
Do you want to keep your opponent from playing their deck with constant pressure, always threatening the kill if they DARE ignore you for a second?
Do you want to blast them with a big overwhelming force before they can take you down?
Do you want to setup an unstoppable situation that your opponent can't beat even if they could PICK the next 2 cards from their deck?
Do you see a specific set of cards that you know you'll win if you can put together?
These are the main win conditions for Hearthstone decks (Aggro, Tempo, Midrange, Control, and Combo respectively). When making a deck make sure you pick one. Once you do, it'll become clear what cards you should and shouldn't have.
It also sets your lose conditions. you CAN'T beat both aggro and control and tempo and midrange and combo handily. There HAS to be opponents you are weak to. Once you set your win condition, you then know what cards you can sacrifice, what situations you can say "well if they do that then I'll probably lose." Later on you can try to sneak in tech cards to mitigate that but you have to have your win condition SET first.
For this deck, I can see an option for Tempo, MAAAAYYYBEE one for Midrange, and a memeish one for Combo.
Tempo you'll drop cards like Tirion and Elise. Tirion because as others have said the meta is bad for him. Elise is a Value card meant for getting an advantage when both players are in Topdeck or fatigue mode. Tempo don't play like that. Instead I'd go for Blessing of Kings and maybe Glass Knight. Maybe blessing of might. The idea is to force your opponent to kill EVERY SINGLE MINION ON THE BOARD, because even that 1/1 will turn into a nightmare. A 3/1 with divine shield charging in at turn 2 is NASTY. Lynessa becomes "just another threat" you don't mind losing but WILL win if they can't stop her. I wonder if Violet Teacher will work here.
Midrange I'd look for 4-5 drops to play and perhaps consider Dinosize as a burst finish. I'd drop the Djinns which means Glass isn't an option, though. Midrange doesn't fight well against aggro, and there's enough non-aggro to be willing to sacrifice for it. Not too sure what other cards to add here.
The meme option is to go all in on Lyn. For this I actually WOULD add the quest in. Galvadon would be either a stealth/windfury game winner or a way to draw silence from Lyn. Other buff cards would be mostly that: silence/removal fodder. Otherwise card draw and removal.
Cut Doomsayers, they are bad vs Control and bad in a class with little carddraw. ( aka bad topdeck later)
I play a Controlish Version with Cubes and Avenging Wrath ( also nice vs tokendecks) + one Dinosize as a fisher. So you have a chance vs slower OTK decks( or some fatuige stuff like Deadmanshand) and also a decent shot vs aggro/ tempo decks.
How about redesigning the deck to be midrange with Call to arms? Paragon of Light+Dire Wolf Alpha (and buffs), Knife jugglers, earlier boards. And instead of trying to find a finisher, try to win with your sticky board?
The point is not if Lynessa is playable without the quest of course she can be,the point is that the problem is vs control in this particular deck so not adding the quest is dumb
It isn´t dumb because the Quest is terrible and will make the Deck extremly inconsistent.
Try Ysera instead Tirion. Otherwise i don´t know how a Control Paladin will do in the current meta since most other Control Decks have way better Cards. Paladin right now is pretty much just aggro and the control tools aren´t here yet.
I played many different controllish paladin decks and all you need is Azalina Soulthief. Paladin can't outvalue taunt druid/big mage/quest priest/cubelocks atm... we don't have exodia as a finisher and therfor we need to copy our opponents hands/combo pieces.
Elise + Zola or the Baleful Banker are also a nice alternative to increase the value but it can't win games by itself without Azalina in my opinion. Atleast not if you want to play a long game and not aggro/midrange paladin.
tl:dr control paladin is weak ... it can only win with cards from other classes and why not play other control decks in the first place?-> because we love paladin :)
Hi,
I want to improve my list but I need your help. It performs really well vs all Aggro, but struggles vs Control, because I haven't got enough pressure or finisher to end game. I recently added Tirion Fordring and The Lich King, but I still lost 2/3 games vs all slower decks. I'm also thinking about Rotten Applebaum. What's your thoughts?
Maybe try adding Uther and the exodia package to help vs control? Thats really the only feasible way a control pally deck can beat a control deck today. You can remove a potion, a spikeridged and maybe Tirion bcs hes not too hot right now.
I second this
This is so wrong. 2 x steed and 1 x potion of heroism and lynessa is already too good for a 7 mana minion. She is good, this is a control deck, adding Galvadon means changing the deck to work around one card. This is not what OP wants.
Or just Uther by itself, not with the package.
Is not stupid. Op already playing 6 buffs, and Sound the Bells will count for more. Is not changing the deck to work around one card, is adding a new win condition versus control. Aggro is so absent of the meta right now that the tempo loss on turn 1 will barely be noted.
Midrange hunter, odd rogue and paladin are all popular aggro decks doing very well on ladder, even tempo mage somtimes. I think that tempo loss will cost you some games against these decks. And galvadon seems to be bad against control because of silence and/or hard removals. In my opinion, it would make the deck too slow and losing 3 slots of a control deck just to add sound the bells and quest is not worth it. But again, this is my opinion.
They could always just wait a turn or two before playing the quest if they think they are up against aggro and have a righteous protector or something in their hand. Plus the higher ranks you go the less you see (in my experience) of stuff like odd rogues and paladins. I've been beating my head against a wall of taunt druids and shudderwocks at rank 3 practically all month.
Ok guys
I was playing Quest before with Primalfin Champion and it was so inconsistent. Losing 1 card in hand just for nothing was so bad vs all faster decks and it's not worth it. Galvadon do nothing when played and opponent can easily silence him or use removal ;( For me Elise Starseeker would be perfect but she's in wild and Prince Liam is unplayable here. I'll try Zola the Gorgon and wait for your other suggestions ;)
Before you consider other cards you need to ask, just HOW do you want to win? That should be the first thing you think of when making a deck.
Do you want to race your opponent and tear them up before they can respond?
Do you want to keep your opponent from playing their deck with constant pressure, always threatening the kill if they DARE ignore you for a second?
Do you want to blast them with a big overwhelming force before they can take you down?
Do you want to setup an unstoppable situation that your opponent can't beat even if they could PICK the next 2 cards from their deck?
Do you see a specific set of cards that you know you'll win if you can put together?
These are the main win conditions for Hearthstone decks (Aggro, Tempo, Midrange, Control, and Combo respectively). When making a deck make sure you pick one. Once you do, it'll become clear what cards you should and shouldn't have.
It also sets your lose conditions. you CAN'T beat both aggro and control and tempo and midrange and combo handily. There HAS to be opponents you are weak to. Once you set your win condition, you then know what cards you can sacrifice, what situations you can say "well if they do that then I'll probably lose." Later on you can try to sneak in tech cards to mitigate that but you have to have your win condition SET first.
For this deck, I can see an option for Tempo, MAAAAYYYBEE one for Midrange, and a memeish one for Combo.
Tempo you'll drop cards like Tirion and Elise. Tirion because as others have said the meta is bad for him. Elise is a Value card meant for getting an advantage when both players are in Topdeck or fatigue mode. Tempo don't play like that. Instead I'd go for Blessing of Kings and maybe Glass Knight. Maybe blessing of might. The idea is to force your opponent to kill EVERY SINGLE MINION ON THE BOARD, because even that 1/1 will turn into a nightmare. A 3/1 with divine shield charging in at turn 2 is NASTY. Lynessa becomes "just another threat" you don't mind losing but WILL win if they can't stop her. I wonder if Violet Teacher will work here.
Midrange I'd look for 4-5 drops to play and perhaps consider Dinosize as a burst finish. I'd drop the Djinns which means Glass isn't an option, though. Midrange doesn't fight well against aggro, and there's enough non-aggro to be willing to sacrifice for it. Not too sure what other cards to add here.
The meme option is to go all in on Lyn. For this I actually WOULD add the quest in. Galvadon would be either a stealth/windfury game winner or a way to draw silence from Lyn. Other buff cards would be mostly that: silence/removal fodder. Otherwise card draw and removal.
One does not simply walk into Mordor,
unless they want to be the best they can be.
What about Paragon of Light? I use to play Control Paladin and it is a very good card combined with buff spells.
Cut Doomsayers, they are bad vs Control and bad in a class with little carddraw. ( aka bad topdeck later)
I play a Controlish Version with Cubes and Avenging Wrath ( also nice vs tokendecks) + one Dinosize as a fisher. So you have a chance vs slower OTK decks( or some fatuige stuff like Deadmanshand) and also a decent shot vs aggro/ tempo decks.
How about redesigning the deck to be midrange with Call to arms? Paragon of Light+Dire Wolf Alpha (and buffs), Knife jugglers, earlier boards. And instead of trying to find a finisher, try to win with your sticky board?
It isn´t dumb because the Quest is terrible and will make the Deck extremly inconsistent.
Try Ysera instead Tirion. Otherwise i don´t know how a Control Paladin will do in the current meta since most other Control Decks have way better Cards. Paladin right now is pretty much just aggro and the control tools aren´t here yet.
I played many different controllish paladin decks and all you need is Azalina Soulthief. Paladin can't outvalue taunt druid/big mage/quest priest/cubelocks atm... we don't have exodia as a finisher and therfor we need to copy our opponents hands/combo pieces.
Elise + Zola or the Baleful Banker are also a nice alternative to increase the value but it can't win games by itself without Azalina in my opinion. Atleast not if you want to play a long game and not aggro/midrange paladin.
tl:dr control paladin is weak ... it can only win with cards from other classes and why not play other control decks in the first place?-> because we love paladin :)
Control secret paladin is good.