I have inadvertently got 2 other players to try the game from them watching me play and finding it interesting. I asked how they were doing in the game yesterday and they both have already quit. They both relayed similar stories that when going into the casual mode they get completely slaughtered by what I recognized as constructed net decks. I logged onto their account and they barely had opened that many packs had very little dust to do anything with. They had gotten a few legendaries but no tools to build around them.
I decided to see what these newbies were facing. In 5 games I had to try and beat a Cubelock, 2 odd paladins, a taunt druid, and a recruit hunter. I could see why they quit. Is there any match making at work at all in this game? Does Blizzard not understand that they are losing out on growing the player base with this uneven system. This strategy did not make them spend money to get better decks they just quit completely.
I suggested the welcome bundle to get them some competitive cards hopefully, They looked up the Cubelock after I showed them what they had gotten destroyed by and when they saw the dust value they just saw the game as too much of a grind compared to what they started off with.
There are interested players out there Blizzard you are just crushing their souls from the get go. Do better.
There are a lot of pretty decent decks at around 1.5k dust; problem is if you craft those cards you're pretty much locked into that deck for a while as a new player.
One easy deck to craft off the top of my head is Odd Rogue; all you really need is baku + hench clan thug to win games at r20.
I'm pretty sure I didn't face a lot of t1 decks when I first started; Has it actually gotten that bad in the year since I got this?
There is no need for Cubelock and all its dust to get good results both in constructed and casual.
New players are poorly supported while the game has settled around the double class legendary per expansion. And this should change, ie the collection curve should be much faster early on (and bundles are completely insufficient and unreliable).
But new players cannot expect to start already on par with the same resources as veterans.
There are net decks in casual as that’s where you go to try out a deck you’ve not played before. I’ve always played mage and hunter, but I have all the cards for odd rogue, cube Warlock, etc. I’m not going to play it untested at rank 2.
I play casual a lot, and most of the time it is home brew or off meta decks people are trying out.
Its actually good to have tier decks in casual as that’s how you learn and test your deck.
You're not wrong. Hearthstone is majorly centered around older players (literally, too). Since there is little to nothing outside of PVP games, the fun and refreshing part about it comes from building your own decks, trying out things, growing your collection, watching the meta shift with every expansion, and of course, winning games -- and all those things are connected. You can build good things out of basic cards and that will keep you busy for a while, but if you don't have good cards you can't do so competitively against other players.
Like your friends, I saw someone close to me play HS and was interested in it. I'm a new player myself, with about 3-4 months on it at most, however I already have a very decent, meta-compliant collection; it doesn't help that I've a weakness for collecting things so I dropped quite a bit of money into card packs as is over the months. So while I could catch up and learn fast, I can definitely relate to the 'pay to win' feel of the game overall.
Personally I'd agree Blizzard needs to even out the field for new players. The Welcome Bundle is a good start but imo it should be free for new players -- even then, it's not enough.
Edit: Forgot to mention that the current event is quite amazing for new and old players alike. It gives out potentially 100 dust/coin a day for intentionally easy daily quests, and it lasts about a month. A month's worth of free dust and coins for packs, arena runs and crafting.
In casual, it is good to have comparable decks to what you can run in the pool of opponents you can play. If, like me, you have basically every card they have printed, I should see people in casual that have access to that card pool. New players should never see someone like me in casual.
Maybe a solution is, IN CASUAL, restrict your potential opponents to those where their dust value is within some region of yours. You could adjust for golden cards and duplicates beyond 2 copies easy enough to keep the banding pretty true. It might make matchmaking take a bit longer as your pool of potential opponents would be significantly smaller, but the quality of games should be much better.
In ranked, there should be no matchmaking. If you queue into a match at a rank you should match up against any opponent at that rank.
When I started I found the most cheap mechanic to build around elemental and would recommend elemental mage to start. It is a grind but the daily quests add up pretty fast, it's that or spend money. As bad as it feels to get crushed it feels that much better when you get a win with something you built yourself.
"Do you play games with lootboxes adding tot he fodder in the playerbase and keeping the games alive?"
"yes"
"Are you proud of every purchase you make for every microtransaction?"
"yes"
"so you buy a lot of lotboxes?"
"yes"
"do you consider that 'supporting developers' even though you should know that was contracted labor and they are already paid before the games even come and see none of the money people spend on the games and that all the money you spend on the games goes into the hands of stockholders, ceos, and other suits paid more than they deserve by the corporations that own the copywrongs for the games?"
"yes"
"so by saying yes you acknowledge you are Not supporting the developers and in fact enabling anti-consumer trends in the industry"
"..."
"I'm sorry if that was too much for your pea brain to process"
Hot take: the game isn't really that fun for experienced players anymore either.
This ^
Not even constructed brawls are any respite from the monotonous, trolling bs i see in the game any more. I can't even make decent mill decks in standard to vent my frustration for a while burning away cards after they destroyed coldlights and force dme to take big ones up the bum in wild to even use them any more defeating the entire purpose of my using them to begin with. every constructed brawl , as rare as they have always been, are absolute garbage using 'standard' (just like how they made arena unfun garbage) or outright banning epics and legends period ON TOP OF THAT bs. I can't even make amill deck to vent my frustration any more, I simply loa dup a warrior with taunts armor and a few removals and literally rope everybody while decktracker bring sup the window every couple of minutes so i throw anothe rtaunt and rope again. that's the only way i'll play the garbage any more. since that way I'm not invested, if it disconnects and doesn't come up I've gone almsot an hour before I even realized it since I couldn't care less about the game any more. I just hope to waste people's time as much as they waste my own with the roping and long games. I'm simply 'getting witht he program" and acknowledging it's unfun garbage now and not supposed to be anything more than a frustrating time waster. I'm currently roping priests in the retarded 'standard' brawl with a dead man's armor warrior and enjoying the instant concedes and "your opponent has left" when the little snots realize theyw on't gett o spam their garbage into my face on turn 6. I've stolen some's with azalina tob oot while having too much armor for them to burn before i can do that garbage to their faces instead on the next turn. i go into every match resenting the othe rplayer knowing they're nothing more than a netdecking scrub or a god awful troll like I was. never since league throwing full on premades into what used to be it's ranked mode have I got onto a game with no intent other than to waste others' time since I resent every single other player i come across. Only league has gotten me this sick of a game besides hearthstone.
the game is intentionally pay to win and theycemented it last year when the only way to get cards is from lootboxes after doing away with adventure wings
i've been playing this game over a year now and i am really struggling now to find any motivation to play, I load it up sometimes and just end up closing it after looking at my decks, if for some reason it all went wrong and I had to start again....... I wouldn't! If anything dare I say I would be slightly relieved at this moment in time?
I don't even have that much hate for the game anymore, its the not the meta or anything I just have no desire to play anymore, that's when I know the game just isn't doing it for me anymore, it's sad actually!
There are net decks in casual as that’s where you go to try out a deck you’ve not played before. I’ve always played mage and hunter, but I have all the cards for odd rogue, cube Warlock, etc. I’m not going to play it untested at rank 2.
I play casual a lot, and most of the time it is home brew or off meta decks people are trying out.
Its actually good to have tier decks in casual as that’s how you learn and test your deck.
It would be nice and a decent solution to this if they had a feature that would allow you to lock in your rank and not gain or lower it so you could test new decks without having to play on casual. Obviously there would be some minor rank inflation with this but I don't see that as much of a drawback.
There are net decks in casual as that’s where you go to try out a deck you’ve not played before. I’ve always played mage and hunter, but I have all the cards for odd rogue, cube Warlock, etc. I’m not going to play it untested at rank 2.
I play casual a lot, and most of the time it is home brew or off meta decks people are trying out.
Its actually good to have tier decks in casual as that’s how you learn and test your deck.
It would be nice and a decent solution to this if they had a feature that would allow you to lock in your rank and not gain or lower it so you could test new decks without having to play on casual. Obviously there would be some minor rank inflation with this but I don't see that as much of a drawback.
there would be some game breaking exploits for that in less than a week guaranteed. breaking ranked and forcing them to halt all progression, perhaps even reset it not long after. I would definitely try to figure out how to cancel a loss myself while still gaining for wins, and not having any fun actually playing any more I easily have the tolerance to play around with disconnects, restarts, breaking animations and card interactions until i found some way to do it. And then I wo uld do it, and keep it to myself until i hit legend and then sell it to others if checking forums for exploits no one heard of it yet or figured it out themselves by then. And then I would let the lols roll in as people began cheating ranks and crying about playing people they werent good neough to be matched with with others crying about unfair it is that those scrubs get to cheat their ranks while they being tools and using the feature as intended themselves to waste their time and 'practice' a game that is mostly reliant on rng and not too much on skill beyond what to keep on the opening hand or not play into onc ein a blue moon
Well their first mistake was playing casual mode. A new player should immediately just start with playing ranked, as it is more likely to match them up with new players. Casual is and always has been a gold grinder or a test area for meta decks.
Besides Hearthstone is not much of a grind. I am not going to say it is completely F2P friendly but people are getting spoiled by OCGs. It is often forgotten that to get a cheap TCG competitive deck you will be paying in the region of £20 to £70.
Yes the New Player experience is bad but if you are going to quit after a couple of days of playing nothing but casual then maybe the game just isn't for you. If you aren't going to put any effort at all into it then why should the game cater to such a player?
Rollback Post to RevisionRollBack
Experienced Deckbuilder, Legend Player, Wild Expert, TCG Veteran and Contributing Author toWildHS & Vicious Syndicate. Any and all support is greatly appreciated as it helps me make further quality content. 🐺 ➣Twitter ➣Decks ➣Patreon
you tcg apologists keep forgetting hearthstone does not even let you TRADE cards, let alone SELL them and they are DIGITAL unlike magic or other games. all you're doing is enabling. making things worse by not speaking out against overpriced digital assets , if people spend 50 bucks at a time they better get every card in the set or printed PHYSICAL versions of every digital they get. something tangible, if not a COMPLETE SET. this is a video game, one deliberately designed so that nothing within it holds any more value than blizzard and activision determine at their whim. that's plain wrong. and plain greedy. saying things like you said only enables the practice by supporting it and apologizing for it while attacking the people expressing their discontent and the desire to get more value out of their investments. this game wouldn't even be worth botting any more because it's dead once artifact is available. with trades, sales to other players, and the supposed promise of power not tied to a few hard to get class-specific 'legendary' cards where you can't even a mirror match without spending at least 50 bucks every few months or botting 24/7 in between each set of lootboxes just to be able to compete on a basic level and keep up
Few things. First of all, paragraphs mate. Not trying to be a dick but I honestly think it'll make people be more open to your point of view if they view well structured sentences and not just a wall of text.
Secondly, I am not attacking anyone. I am expressing my point of view that if someone does not actually put some effort into learning a game by spending more than a couple of 'days' (which realistically amounts to a few hours) they can criticize it but ultimately their opinion isn't worth very much as their understanding is skin deep.
Yes there is no trading but on the flip side there is crafting which essentially means you can make any and every card you want while scrapping all the useless stuff.
Moving on, there are plenty of competitive decks that cost less than 4k dust to make that can actively get you to legend. In addition, there are people who create decent decks specifically for new free to play players which might not get you to rank 10 but if you're brand new to the game you should learn to walk before running. So again the resources are there to have fun but if you have people quitting after 2 days it's their own fault for being too lazy to type in google 'good free to play decks for starting players'
I am as excited as anyone for Artifact to come out as I love DotA, DotA 2 and have been an avid player and follower of the moba lore since day 1. From the preliminary views of the game though the style seems to follow that of every other mediocre card-game out there. Unless they improve the UI, the game is deliberately fucking itself over from day 1. What makes Heartstone popular is the lore and the polish of its appearance. In terms of gameplay it is inferior to other games.
Rollback Post to RevisionRollBack
Experienced Deckbuilder, Legend Player, Wild Expert, TCG Veteran and Contributing Author toWildHS & Vicious Syndicate. Any and all support is greatly appreciated as it helps me make further quality content. 🐺 ➣Twitter ➣Decks ➣Patreon
There are net decks in casual as that’s where you go to try out a deck you’ve not played before. I’ve always played mage and hunter, but I have all the cards for odd rogue, cube Warlock, etc. I’m not going to play it untested at rank 2.
I play casual a lot, and most of the time it is home brew or off meta decks people are trying out.
Its actually good to have tier decks in casual as that’s how you learn and test your deck.
It would be nice and a decent solution to this if they had a feature that would allow you to lock in your rank and not gain or lower it so you could test new decks without having to play on casual. Obviously there would be some minor rank inflation with this but I don't see that as much of a drawback.
there would be some game breaking exploits for that in less than a week guaranteed. breaking ranked and forcing them to halt all progression, perhaps even reset it not long after. I would definitely try to figure out how to cancel a loss myself while still gaining for wins, and not having any fun actually playing any more I easily have the tolerance to play around with disconnects, restarts, breaking animations and card interactions until i found some way to do it. And then I wo uld do it, and keep it to myself until i hit legend and then sell it to others if checking forums for exploits no one heard of it yet or figured it out themselves by then. And then I would let the lols roll in as people began cheating ranks and crying about playing people they werent good neough to be matched with with others crying about unfair it is that those scrubs get to cheat their ranks while they being tools and using the feature as intended themselves to waste their time and 'practice' a game that is mostly reliant on rng and not too much on skill beyond what to keep on the opening hand or not play into onc ein a blue moon
If you hate the game so much, why not just quit? For someone who has so much hate, you sure spend a lot of time out of your life writing long hateful passages.
I got a friend into the game a few months ago and he still enjoys it. He loves playing Hunter and smashing the face. He only plays Casual, dipping into ranked occasionally when i encourage him to. Sometimes he watches me play at rank 5 and is stunned and almost disgusted at the things my opponent's decks can do, e.g. the whole Hadronox -> Cube -> Naturalize the Cube -> Witching Hour and do it all again combo. That sort of stuff takes everything you've learned about minion placement, favourable trading, baiting out removal, etc. and makes a mockery of it. Why try to get good at the game if in the end it really does come down to what crazy cards you can afford?
(Btw it's not so much that combos like that exist that's the problem; it's that decks which can do them ALSO have insane armour gain/healing/removal AND can seemingly draw their entire decks to find their combo pieces).
I have inadvertently got 2 other players to try the game from them watching me play and finding it interesting. I asked how they were doing in the game yesterday and they both have already quit. They both relayed similar stories that when going into the casual mode they get completely slaughtered by what I recognized as constructed net decks. I logged onto their account and they barely had opened that many packs had very little dust to do anything with. They had gotten a few legendaries but no tools to build around them.
I decided to see what these newbies were facing. In 5 games I had to try and beat a Cubelock, 2 odd paladins, a taunt druid, and a recruit hunter. I could see why they quit. Is there any match making at work at all in this game? Does Blizzard not understand that they are losing out on growing the player base with this uneven system. This strategy did not make them spend money to get better decks they just quit completely.
I suggested the welcome bundle to get them some competitive cards hopefully, They looked up the Cubelock after I showed them what they had gotten destroyed by and when they saw the dust value they just saw the game as too much of a grind compared to what they started off with.
There are interested players out there Blizzard you are just crushing their souls from the get go. Do better.
Krippo always says blizzard needs to improve the new player experience. I guess he is right.
There are a lot of pretty decent decks at around 1.5k dust; problem is if you craft those cards you're pretty much locked into that deck for a while as a new player.
One easy deck to craft off the top of my head is Odd Rogue; all you really need is baku + hench clan thug to win games at r20.
I'm pretty sure I didn't face a lot of t1 decks when I first started; Has it actually gotten that bad in the year since I got this?
Unpopular opinion: Rogue is OP
If I had to start over again, I would quit. Starting a new collection is too difficult.
Well yes and no.
There is no need for Cubelock and all its dust to get good results both in constructed and casual.
New players are poorly supported while the game has settled around the double class legendary per expansion. And this should change, ie the collection curve should be much faster early on (and bundles are completely insufficient and unreliable).
But new players cannot expect to start already on par with the same resources as veterans.
Hot take: the game isn't really that fun for experienced players anymore either.
There are net decks in casual as that’s where you go to try out a deck you’ve not played before. I’ve always played mage and hunter, but I have all the cards for odd rogue, cube Warlock, etc. I’m not going to play it untested at rank 2.
I play casual a lot, and most of the time it is home brew or off meta decks people are trying out.
Its actually good to have tier decks in casual as that’s how you learn and test your deck.
You're not wrong. Hearthstone is majorly centered around older players (literally, too). Since there is little to nothing outside of PVP games, the fun and refreshing part about it comes from building your own decks, trying out things, growing your collection, watching the meta shift with every expansion, and of course, winning games -- and all those things are connected. You can build good things out of basic cards and that will keep you busy for a while, but if you don't have good cards you can't do so competitively against other players.
Like your friends, I saw someone close to me play HS and was interested in it. I'm a new player myself, with about 3-4 months on it at most, however I already have a very decent, meta-compliant collection; it doesn't help that I've a weakness for collecting things so I dropped quite a bit of money into card packs as is over the months. So while I could catch up and learn fast, I can definitely relate to the 'pay to win' feel of the game overall.
Personally I'd agree Blizzard needs to even out the field for new players. The Welcome Bundle is a good start but imo it should be free for new players -- even then, it's not enough.
Edit: Forgot to mention that the current event is quite amazing for new and old players alike. It gives out potentially 100 dust/coin a day for intentionally easy daily quests, and it lasts about a month. A month's worth of free dust and coins for packs, arena runs and crafting.
In casual, it is good to have comparable decks to what you can run in the pool of opponents you can play. If, like me, you have basically every card they have printed, I should see people in casual that have access to that card pool. New players should never see someone like me in casual.
Maybe a solution is, IN CASUAL, restrict your potential opponents to those where their dust value is within some region of yours. You could adjust for golden cards and duplicates beyond 2 copies easy enough to keep the banding pretty true. It might make matchmaking take a bit longer as your pool of potential opponents would be significantly smaller, but the quality of games should be much better.
In ranked, there should be no matchmaking. If you queue into a match at a rank you should match up against any opponent at that rank.
When I started I found the most cheap mechanic to build around elemental and would recommend elemental mage to start. It is a grind but the daily quests add up pretty fast, it's that or spend money. As bad as it feels to get crushed it feels that much better when you get a win with something you built yourself.
"Do you play games with lootboxes adding tot he fodder in the playerbase and keeping the games alive?"
"yes"
"Are you proud of every purchase you make for every microtransaction?"
"yes"
"so you buy a lot of lotboxes?"
"yes"
"do you consider that 'supporting developers' even though you should know that was contracted labor and they are already paid before the games even come and see none of the money people spend on the games and that all the money you spend on the games goes into the hands of stockholders, ceos, and other suits paid more than they deserve by the corporations that own the copywrongs for the games?"
"yes"
"so by saying yes you acknowledge you are Not supporting the developers and in fact enabling anti-consumer trends in the industry"
"..."
"I'm sorry if that was too much for your pea brain to process"
"..."
"you're fired."
Trump 2020
This ^
Not even constructed brawls are any respite from the monotonous, trolling bs i see in the game any more. I can't even make decent mill decks in standard to vent my frustration for a while burning away cards after they destroyed coldlights and force dme to take big ones up the bum in wild to even use them any more defeating the entire purpose of my using them to begin with. every constructed brawl , as rare as they have always been, are absolute garbage using 'standard' (just like how they made arena unfun garbage) or outright banning epics and legends period ON TOP OF THAT bs. I can't even make amill deck to vent my frustration any more, I simply loa dup a warrior with taunts armor and a few removals and literally rope everybody while decktracker bring sup the window every couple of minutes so i throw anothe rtaunt and rope again. that's the only way i'll play the garbage any more. since that way I'm not invested, if it disconnects and doesn't come up I've gone almsot an hour before I even realized it since I couldn't care less about the game any more. I just hope to waste people's time as much as they waste my own with the roping and long games. I'm simply 'getting witht he program" and acknowledging it's unfun garbage now and not supposed to be anything more than a frustrating time waster. I'm currently roping priests in the retarded 'standard' brawl with a dead man's armor warrior and enjoying the instant concedes and "your opponent has left" when the little snots realize theyw on't gett o spam their garbage into my face on turn 6. I've stolen some's with azalina tob oot while having too much armor for them to burn before i can do that garbage to their faces instead on the next turn. i go into every match resenting the othe rplayer knowing they're nothing more than a netdecking scrub or a god awful troll like I was. never since league throwing full on premades into what used to be it's ranked mode have I got onto a game with no intent other than to waste others' time since I resent every single other player i come across. Only league has gotten me this sick of a game besides hearthstone.
the game is intentionally pay to win and theycemented it last year when the only way to get cards is from lootboxes after doing away with adventure wings
i've been playing this game over a year now and i am really struggling now to find any motivation to play, I load it up sometimes and just end up closing it after looking at my decks, if for some reason it all went wrong and I had to start again....... I wouldn't! If anything dare I say I would be slightly relieved at this moment in time?
I don't even have that much hate for the game anymore, its the not the meta or anything I just have no desire to play anymore, that's when I know the game just isn't doing it for me anymore, it's sad actually!
-
Put the bunny.... back in the boxIt would be nice and a decent solution to this if they had a feature that would allow you to lock in your rank and not gain or lower it so you could test new decks without having to play on casual. Obviously there would be some minor rank inflation with this but I don't see that as much of a drawback.
there would be some game breaking exploits for that in less than a week guaranteed. breaking ranked and forcing them to halt all progression, perhaps even reset it not long after. I would definitely try to figure out how to cancel a loss myself while still gaining for wins, and not having any fun actually playing any more I easily have the tolerance to play around with disconnects, restarts, breaking animations and card interactions until i found some way to do it. And then I wo uld do it, and keep it to myself until i hit legend and then sell it to others if checking forums for exploits no one heard of it yet or figured it out themselves by then. And then I would let the lols roll in as people began cheating ranks and crying about playing people they werent good neough to be matched with with others crying about unfair it is that those scrubs get to cheat their ranks while they being tools and using the feature as intended themselves to waste their time and 'practice' a game that is mostly reliant on rng and not too much on skill beyond what to keep on the opening hand or not play into onc ein a blue moon
Well their first mistake was playing casual mode. A new player should immediately just start with playing ranked, as it is more likely to match them up with new players. Casual is and always has been a gold grinder or a test area for meta decks.
Besides Hearthstone is not much of a grind. I am not going to say it is completely F2P friendly but people are getting spoiled by OCGs. It is often forgotten that to get a cheap TCG competitive deck you will be paying in the region of £20 to £70.
Yes the New Player experience is bad but if you are going to quit after a couple of days of playing nothing but casual then maybe the game just isn't for you. If you aren't going to put any effort at all into it then why should the game cater to such a player?
you tcg apologists keep forgetting hearthstone does not even let you TRADE cards, let alone SELL them and they are DIGITAL unlike magic or other games. all you're doing is enabling. making things worse by not speaking out against overpriced digital assets , if people spend 50 bucks at a time they better get every card in the set or printed PHYSICAL versions of every digital they get. something tangible, if not a COMPLETE SET. this is a video game, one deliberately designed so that nothing within it holds any more value than blizzard and activision determine at their whim. that's plain wrong. and plain greedy. saying things like you said only enables the practice by supporting it and apologizing for it while attacking the people expressing their discontent and the desire to get more value out of their investments. this game wouldn't even be worth botting any more because it's dead once artifact is available. with trades, sales to other players, and the supposed promise of power not tied to a few hard to get class-specific 'legendary' cards where you can't even a mirror match without spending at least 50 bucks every few months or botting 24/7 in between each set of lootboxes just to be able to compete on a basic level and keep up
Few things. First of all, paragraphs mate. Not trying to be a dick but I honestly think it'll make people be more open to your point of view if they view well structured sentences and not just a wall of text.
Secondly, I am not attacking anyone. I am expressing my point of view that if someone does not actually put some effort into learning a game by spending more than a couple of 'days' (which realistically amounts to a few hours) they can criticize it but ultimately their opinion isn't worth very much as their understanding is skin deep.
Yes there is no trading but on the flip side there is crafting which essentially means you can make any and every card you want while scrapping all the useless stuff.
Moving on, there are plenty of competitive decks that cost less than 4k dust to make that can actively get you to legend. In addition, there are people who create decent decks specifically for new free to play players which might not get you to rank 10 but if you're brand new to the game you should learn to walk before running. So again the resources are there to have fun but if you have people quitting after 2 days it's their own fault for being too lazy to type in google 'good free to play decks for starting players'
I am as excited as anyone for Artifact to come out as I love DotA, DotA 2 and have been an avid player and follower of the moba lore since day 1. From the preliminary views of the game though the style seems to follow that of every other mediocre card-game out there. Unless they improve the UI, the game is deliberately fucking itself over from day 1. What makes Heartstone popular is the lore and the polish of its appearance. In terms of gameplay it is inferior to other games.
If you hate the game so much, why not just quit? For someone who has so much hate, you sure spend a lot of time out of your life writing long hateful passages.
Rob Dawg
I got a friend into the game a few months ago and he still enjoys it. He loves playing Hunter and smashing the face. He only plays Casual, dipping into ranked occasionally when i encourage him to. Sometimes he watches me play at rank 5 and is stunned and almost disgusted at the things my opponent's decks can do, e.g. the whole Hadronox -> Cube -> Naturalize the Cube -> Witching Hour and do it all again combo. That sort of stuff takes everything you've learned about minion placement, favourable trading, baiting out removal, etc. and makes a mockery of it. Why try to get good at the game if in the end it really does come down to what crazy cards you can afford?
(Btw it's not so much that combos like that exist that's the problem; it's that decks which can do them ALSO have insane armour gain/healing/removal AND can seemingly draw their entire decks to find their combo pieces).