I made a post in the group therapy thread and wanted to share it with a broader audience.
I have finally done it! I have removed HS from my computer! ITS OVER!
Seriously though, the game had not been fun for me for a while now. The major issue for me has been the fundamentals it was built upon. You have RNG within a card, sometimes it works in your favor sometimes it doesn't, and that's fine, card games will always come with that element. Even with RNG not working in my favor many, many times (looking at you arena!), I did not complain about the game or thought that it needs to changed.
The real problem for me has been the initial draw of a limited 3 cards (4 if going second) out a total 30 cards. Its game breaking tbh. Having 10% of your deck at the start of the game severely limits your play style and encourages aggro built heavily. With the addition of Baku, this has been favored even more, with the hero powers becoming stronger (Bakuladin, not to mention Gennladin but that is a mid-range deck. Also, it will only be a matter of time when someone finds a better version of Baku Hunter, rather then the current crappy version of playing a bunch of 1 drops and hope you draw silence to finish off the opponent.). Some people will say that aggro will become stronger if they have more cards at the start, but so will control and mid-range, you will have more tools to deal with aggro rather then playing that one card you have to save your ass and hope for the best.
The other thing with the initial card limit is that it hurts two card combos the most. You have one piece in hand and sometimes you never ever draw the second piece. It limits deck building because you cannot add such combos in your deck unless you have heavy draw mechanics and we all know how draw works in HS, as some classes are entitled to get all the draws they want while others get nothing (seriously who decided to give Kobold Librarian to Warlocks? They didn't have enough draw?)
If you provide more cards at the start of the game, then these two card combos become more realistic and deck creativity increases even without draw. With more cards you have a better chance to fight aggro and better chance to do combos (not miracle style combos, but simple combos that should exist in the game but don't).
Final issue with initial number of cards in your hand, cards that increases the thickness of your deck are rather useless (White Eyes and Dire Frenzy), this is why discover has been such a popular mechanic because it adds to your hand. Almost all discover cards are very good or playable (no wonder Blizzard abused it). Both discover and "add card to your deck" are value plays but we all know which one we all prefer. Recruit is also popular when done right because it thins your deck and provides more chances to draw a crucial card.
In other words, what I believe is, if you have more cards at the start of the game, the game will be more interesting while also being shorter due to faster fatigue rates. It will also counter the lack of card draw some classes have as well as providing more chances for the crucial turn you want to do since you will have more cards in your hand.
The second fundamental flaw with the game is AoE. Once again some classes are entitled to it but others are not? This causes some classes to play a specific type of deck and nothing else (Hunters, who are one AoE away from having a cool and viable control deck. Wild is a decent example). I have never understood this design philosophy from Blizzard. Why are you restricting gameplay with this decision? Will it be really bad to print a half decent AoE rather then printing a dumb unusable pack filler? And speaking of decent AoE!
Most AoE in the game are simply not good enough. Go back and look at all the AoE cards ever released. How many of them were good? And how many were good on their own? AoE cards became good in the last 1.5-2 years and that is when we really saw a host of control decks become viable (Kazakus had a huge part to play), we had control decks before this period but not to the extent we had during that era. Once again we are back to an era where AoE barely exist (or reliable AoE barely exist), when compared to the extent it existed in the year of the Mammoth.
The third and final fundamental flaw with Hearthstone is minion stats in accordance to their mana and the bonus effects they bring. Sometimes the bonus effect is so strong, one application can turn the game around. Minions at low mana are already heavily stated and this goes on and becomes a major issue as the mana increases. At 1 mana you have almost 4 stats on a body (looking at many 1/3 minions in the game, this stat can increase on some minions)! Later on it becomes 5 mana with 10 stats and a bonus effect (looking at the many 5 drops in the game) and increases to up to 10 mana with 24 stats (and bonus effects). With the lack of removal in the game, single target or AoE, dealing with such minions is problematic. If you have big minions in the game, or if your game revolves heavily around minions, then there should be ways to deal with them, otherwise their stats should be lower, so they are manageable with minion minion trading, thus encouraging trading and interactions. Spiteful Summoner is a potential 6 mana 16/16 (32 stats for just 6 mana!) and that is not right. 4 mana 7/7 (14 stats for 4 mana!) was not right.
When Emeriss was released, it was a meme card (and probably will stay that way forever). However, if you look at the stats of the card, they somehow feel, right? Bonus effect aside, 10 mana for 16 stats is mighty fine and can be dealt with, looking at it comes out at turn 10. The effect is powerful but it has limitations of its own. Over scaled minions have caused major issues in HS and they should be limited but somehow are abundant and there are lack of direct counters to them.
Right now HS heavily lacks within the "interactive game play" department. Or maybe, it has always lacked in that department?
There are a few more things I wanted to list. But to hell with it. I am done with this game! I will not miss it and will not miss the community either! Haha!
Anyways boys and girls. Hope you all have a great time ahead. Good luck with your lives and have fun!
starting card draw vs deck size encourages aggro and restricts deck creativity
lack of AOE - why do some classes get good aoe and others do not? why is most AOE hot garbage?
minion cost vs stats - currently the minions are too good with little downside relative to their mana cost; 1-drops are too strong and spiteful summoner is absurd.
(bonus) Hearthstone lacks good interactivity
****
These aren't necessarily views I agree with, I just tried to do a tl;dr best I could.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
Another "I'm quitting" thread?!?!?! Like Khaos said, no one cares if you are leaving the game. Don't get me wrong, I hope you find another card (or any other) game that you enjoy playing, but you don't have to inform everyone that you are quitting, LOL.
I love couching "I don't enjoy this game" as "here's why this is bad game design." I'm an expert in game design I have watched 3 youtube videos about it and here's what's wrong with this super popular card game.
The biggest problem currently is all the mana cheating going on. It requires running silence in every deck, heavy removal, etc. Good luck trying fun decks off the meta.
I encountered this the most trying out a Paladin divine shield build around Glass Knight and Bolvar. Every 10th game you might draw the nuts and have the perfect board to boost him up, and then a tier 1 netdeck just drops a silence on you, on top of their absurd curve already. Makes it very frustrating to test out other decks.
Hearthstone is in a decent spot rn but its your choice to quit. I'm not going to force you to come back nor is the community by giving you multiple reasons with examples like a school essay. Good luck in the rest of life Hearthstone-less.
Protip: Get a journal, we aren't interested in reading your diary bro. You aren't lifecoach. No one cares what you do in your spare time as long as it's not harming others.
I stopped playing Rocket League some months ago after playing it 400 hours straight. Should i post my goodbyes on their forums? I didn't had any complaints i just moved to different games.
I stopped playing Rocket League some months ago after playing it 400 hours straight. Should i post my goodbyes on their forums? I didn't had any complaints i just moved to different games.
I made a post in the group therapy thread and wanted to share it with a broader audience.
I have finally done it! I have removed HS from my computer! ITS OVER!
Seriously though, the game had not been fun for me for a while now. The major issue for me has been the fundamentals it was built upon. You have RNG within a card, sometimes it works in your favor sometimes it doesn't, and that's fine, card games will always come with that element. Even with RNG not working in my favor many, many times (looking at you arena!), I did not complain about the game or thought that it needs to changed.
The real problem for me has been the initial draw of a limited 3 cards (4 if going second) out a total 30 cards. Its game breaking tbh. Having 10% of your deck at the start of the game severely limits your play style and encourages aggro built heavily. With the addition of Baku, this has been favored even more, with the hero powers becoming stronger (Bakuladin, not to mention Gennladin but that is a mid-range deck. Also, it will only be a matter of time when someone finds a better version of Baku Hunter, rather then the current crappy version of playing a bunch of 1 drops and hope you draw silence to finish off the opponent.). Some people will say that aggro will become stronger if they have more cards at the start, but so will control and mid-range, you will have more tools to deal with aggro rather then playing that one card you have to save your ass and hope for the best.
The other thing with the initial card limit is that it hurts two card combos the most. You have one piece in hand and sometimes you never ever draw the second piece. It limits deck building because you cannot add such combos in your deck unless you have heavy draw mechanics and we all know how draw works in HS, as some classes are entitled to get all the draws they want while others get nothing (seriously who decided to give Kobold Librarian to Warlocks? They didn't have enough draw?)
If you provide more cards at the start of the game, then these two card combos become more realistic and deck creativity increases even without draw. With more cards you have a better chance to fight aggro and better chance to do combos (not miracle style combos, but simple combos that should exist in the game but don't).
Final issue with initial number of cards in your hand, cards that increases the thickness of your deck are rather useless (White Eyes and Dire Frenzy), this is why discover has been such a popular mechanic because it adds to your hand. Almost all discover cards are very good or playable (no wonder Blizzard abused it). Both discover and "add card to your deck" are value plays but we all know which one we all prefer. Recruit is also popular when done right because it thins your deck and provides more chances to draw a crucial card.
In other words, what I believe is, if you have more cards at the start of the game, the game will be more interesting while also being shorter due to faster fatigue rates. It will also counter the lack of card draw some classes have as well as providing more chances for the crucial turn you want to do since you will have more cards in your hand.
The second fundamental flaw with the game is AoE. Once again some classes are entitled to it but others are not? This causes some classes to play a specific type of deck and nothing else (Hunters, who are one AoE away from having a cool and viable control deck. Wild is a decent example). I have never understood this design philosophy from Blizzard. Why are you restricting gameplay with this decision? Will it be really bad to print a half decent AoE rather then printing a dumb unusable pack filler? And speaking of decent AoE!
Most AoE in the game are simply not good enough. Go back and look at all the AoE cards ever released. How many of them were good? And how many were good on their own? AoE cards became good in the last 1.5-2 years and that is when we really saw a host of control decks become viable (Kazakus had a huge part to play), we had control decks before this period but not to the extent we had during that era. Once again we are back to an era where AoE barely exist (or reliable AoE barely exist), when compared to the extent it existed in the year of the Mammoth.
The third and final fundamental flaw with Hearthstone is minion stats in accordance to their mana and the bonus effects they bring. Sometimes the bonus effect is so strong, one application can turn the game around. Minions at low mana are already heavily stated and this goes on and becomes a major issue as the mana increases. At 1 mana you have almost 4 stats on a body (looking at many 1/3 minions in the game, this stat can increase on some minions)! Later on it becomes 5 mana with 10 stats and a bonus effect (looking at the many 5 drops in the game) and increases to up to 10 mana with 24 stats (and bonus effects). With the lack of removal in the game, single target or AoE, dealing with such minions is problematic. If you have big minions in the game, or if your game revolves heavily around minions, then there should be ways to deal with them, otherwise their stats should be lower, so they are manageable with minion minion trading, thus encouraging trading and interactions. Spiteful Summoner is a potential 6 mana 16/16 (32 stats for just 6 mana!) and that is not right. 4 mana 7/7 (14 stats for 4 mana!) was not right.
When Emeriss was released, it was a meme card (and probably will stay that way forever). However, if you look at the stats of the card, they somehow feel, right? Bonus effect aside, 10 mana for 16 stats is mighty fine and can be dealt with, looking at it comes out at turn 10. The effect is powerful but it has limitations of its own. Over scaled minions have caused major issues in HS and they should be limited but somehow are abundant and there are lack of direct counters to them.
Right now HS heavily lacks within the "interactive game play" department. Or maybe, it has always lacked in that department?
There are a few more things I wanted to list. But to hell with it. I am done with this game! I will not miss it and will not miss the community either! Haha!
Anyways boys and girls. Hope you all have a great time ahead. Good luck with your lives and have fun!
Tl;dr
****
These aren't necessarily views I agree with, I just tried to do a tl;dr best I could.
Kaladin's RoS Set Review
Join me at Out of Cards!
Another "I'm quitting" thread?!?!?! Like Khaos said, no one cares if you are leaving the game. Don't get me wrong, I hope you find another card (or any other) game that you enjoy playing, but you don't have to inform everyone that you are quitting, LOL.
Well, good luck and have fun in whatever you do.
"There is no spoon"
I love couching "I don't enjoy this game" as "here's why this is bad game design." I'm an expert in game design I have watched 3 youtube videos about it and here's what's wrong with this super popular card game.
The biggest problem currently is all the mana cheating going on. It requires running silence in every deck, heavy removal, etc. Good luck trying fun decks off the meta.
I encountered this the most trying out a Paladin divine shield build around Glass Knight and Bolvar. Every 10th game you might draw the nuts and have the perfect board to boost him up, and then a tier 1 netdeck just drops a silence on you, on top of their absurd curve already. Makes it very frustrating to test out other decks.
Hearthstone is in a decent spot rn but its your choice to quit. I'm not going to force you to come back nor is the community by giving you multiple reasons with examples like a school essay. Good luck in the rest of life Hearthstone-less.
These threads are SO dumb. Nobody cares! Noone goes and makes a I'm quitting Call of Duty post on some forum. They just move on.
Protip: Get a journal, we aren't interested in reading your diary bro. You aren't lifecoach. No one cares what you do in your spare time as long as it's not harming others.
Gtfo ->
I stopped playing Rocket League some months ago after playing it 400 hours straight. Should i post my goodbyes on their forums? I didn't had any complaints i just moved to different games.
This is just another salt thread.
Quitting threads never get constructive. Locked.