u only write in ur own threads, and u always cry about something. nice meme
If I had whined, I would write this in the group therapy post, I am just curious is it me or anyone else encounter quest rogues in 7 of the 10 games in EU servers.
A suggestion; instead of replying without any logical comprehension of what I have tried to say, use your time more efficiently.
I would argue it's not the same as before, or as strong. It still gets run over by cube lock and even paladin in my experience and I've seen it go both ways with taunt druid (which there's been a lot of threads on how broken that is and needs a counter).
The meta is really rock paper scissors as ever. The fact someone found that quest rogue is good within the current t1 meta decks shows rotation in the meta and that is also a good sign of not being stuck with a limited amount of decks.
Also, putting cancer in your thread title reads as whine. So if it's not a whine thread, rather a constructive post don't lead with a click title. Also, instead of writing how broken it is maybe list the pros and cons of the deck. A deck isn't cancer just because someone loses to it.
u only write in ur own threads, and u always cry about something. nice meme
If I had whined, I would write this in the group therapy post, I am just curious is it me or anyone else encounter quest rogues in 7 of the 10 games in EU servers.
A suggestion; instead of replying without any logical comprehension of what I have tried to say, use your time more efficiently.
No offence here mate..
A constructive post wouldn't use the word "cancer" in the title, it has elements of complaining to it.
the quest was never a problme, 20 damage for 3 mana from hand because loolol charge, is still in the game when all minions with charge should have been made into rush by now.
I also do face hard matchups or my exact counters, yet there is always a chance that I can win against those although the probability is lower compared to my favs. I even kill their bouncing minions on purpose to prevent the quest from being completed but it is just not working thanks to sonya and 1 mana 1/1 charger that allows them to complete quest even in one single turn, not even mentioning the quest mana that is affected by preparation...
This sounds harsh but... THANKS FOR LETTING ME KNOW! I've basically been playing quest shaman and quest taunt warrior since I didn't want to waste 6400+ dust on some of the other fun looking decks. I also added ele shaman to the mix (no shudderwock) but it's just not as fun as some of the evolve and other decks that I enjoy. (Not saying no decks are fun but the ones I have cards and or dust to make aren't interesting to me/worth the cost of the 4800 dust I have left). I will see if quest is any more entertaining.
In general... taunt druid is ridiculous... as basically gives you triple hadronex and I only had 2 board clears so finishing the third one I was screwed... didn't really seem to take any skill as his decisions were play any taunts on curve (like warrior) but he faced a lot more... and this is low ranks since I haven't invested this much time into HS since.... Karazan
I would argue it's not the same as before, or as strong. It still gets run over by cube lock and even paladin in my experience and I've seen it go both ways with taunt druid (which there's been a lot of threads on how broken that is and needs a counter).
The meta is really rock paper scissors as ever. The fact someone found that quest rogue is good within the current t1 meta decks shows rotation in the meta and that is also a good sign of not being stuck with a limited amount of decks.
Also, putting cancer in your thread title reads as whine. So if it's not a whine thread, rather a constructive post don't lead with a click title. Also, instead of writing how broken it is maybe list the pros and cons of the deck. A deck isn't cancer just because someone loses to it.
I agree with the last 2 paragraphs, but what? QR counters cubelock at a 60% winrate and is basically a hard counter to taunt druid, with roughly an 80% wr against it.
Its even more fun now! Since you can just replay that Boar over and over again if you Sonya on the board and complete the quest.
I don't mind QR. They keep extremely greedy and late game decks in check but get wrecked so hard by any deck slightly aggressive. I play QH and if I mulligan the quest away, focus on eating their faces, I win almost all the time, even if they vanish twice. They are so fragile.
QR is the classic example of decks in the current meta. You either WIN HARD or LOSE HARD. The meta is so polarizing right now, making it difficult to climb (difficult climb is not a bad thing). But the climb has become difficult due to your luck with what deck you will face and mostly has nothing to do with your skill or how you pilot your own deck. You also need to tech in stupid cards to counter some decks which means if you really wanna climb fast the number of cards you tech will be around 2-5, diluting your deck and reducing the fun level.
Whats more interesting is that all these "new" decks are just older OP decks that got revived and barely contain any new cards. I think the highest number of new cards you will find in any given deck is three. This is not to say the new expansion sucks bla bla, but more about how incredibly OP some of the old cards were. And these older cards were oppressed by the cards that rotated with the new year indicating their power level. This means only one thing. The power creep in Hearthstone has gone out of control and Blizzard needs to take things seriously.
I am legend this season between 5k-2k, and oh my gosh.
The same era of un'goro, in which we all whined and frustrated with quest rogue is now back, and even stronger with new bouncers and lifesteals.
The game mechanism that allows to play cards with 'zero' mana is just simply broken for any class, and should immediately be reworked.
I play control, and I just hope that the aggro players completely destroy those quest cancer rogues.
u only write in ur own threads, and u always cry about something. nice meme
Just faced 6 Rogues in a row. My Hadronox is sad.
Looks like it. It's just disgusting. They should have rotated out Shadowstep to HoF. Card is just so cheesy and cheap.
I would argue it's not the same as before, or as strong. It still gets run over by cube lock and even paladin in my experience and I've seen it go both ways with taunt druid (which there's been a lot of threads on how broken that is and needs a counter).
The meta is really rock paper scissors as ever. The fact someone found that quest rogue is good within the current t1 meta decks shows rotation in the meta and that is also a good sign of not being stuck with a limited amount of decks.
Also, putting cancer in your thread title reads as whine. So if it's not a whine thread, rather a constructive post don't lead with a click title. Also, instead of writing how broken it is maybe list the pros and cons of the deck. A deck isn't cancer just because someone loses to it.
Golden Hero Collections thus far; -
Europe: Druid, Hunter, Paladin, Mage, Priest, Rogue, Shaman, Warlock, Warrior (9/9)
Americas: Druid, Mage, Paladin Shaman (4/9)
Everywhere else: Workin on it.. (0/9)
the quest was never a problme, 20 damage for 3 mana from hand because loolol charge, is still in the game when all minions with charge should have been made into rush by now.
for more information take a look at this thread: https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/77139-charge-the-mechanic-should-be-nerfed?page=9
If you get beat by quest rogue, play something that beats it lol
I also do face hard matchups or my exact counters, yet there is always a chance that I can win against those although the probability is lower compared to my favs. I even kill their bouncing minions on purpose to prevent the quest from being completed but it is just not working thanks to sonya and 1 mana 1/1 charger that allows them to complete quest even in one single turn, not even mentioning the quest mana that is affected by preparation...
This sounds harsh but... THANKS FOR LETTING ME KNOW! I've basically been playing quest shaman and quest taunt warrior since I didn't want to waste 6400+ dust on some of the other fun looking decks. I also added ele shaman to the mix (no shudderwock) but it's just not as fun as some of the evolve and other decks that I enjoy. (Not saying no decks are fun but the ones I have cards and or dust to make aren't interesting to me/worth the cost of the 4800 dust I have left). I will see if quest is any more entertaining.
In general... taunt druid is ridiculous... as basically gives you triple hadronex and I only had 2 board clears so finishing the third one I was screwed... didn't really seem to take any skill as his decisions were play any taunts on curve (like warrior) but he faced a lot more... and this is low ranks since I haven't invested this much time into HS since.... Karazan
I agree man if it works it works
Core is back
I hit legend with quest rogue 4 month in a row, it was good even before witchwood cause it destroy cube and priest back then,
and you were struggling against paladin...
now it's even easier, you don't even struggle againt paladin cause you have vicious scalehide to "reno" yourself after quest completion.
It's good at beating anything that isn't aggro right now, so yes. I don't see why that is a problem
Its even more fun now! Since you can just replay that Boar over and over again if you Sonya on the board and complete the quest.
I don't mind QR. They keep extremely greedy and late game decks in check but get wrecked so hard by any deck slightly aggressive. I play QH and if I mulligan the quest away, focus on eating their faces, I win almost all the time, even if they vanish twice. They are so fragile.
QR is the classic example of decks in the current meta. You either WIN HARD or LOSE HARD. The meta is so polarizing right now, making it difficult to climb (difficult climb is not a bad thing). But the climb has become difficult due to your luck with what deck you will face and mostly has nothing to do with your skill or how you pilot your own deck. You also need to tech in stupid cards to counter some decks which means if you really wanna climb fast the number of cards you tech will be around 2-5, diluting your deck and reducing the fun level.
Whats more interesting is that all these "new" decks are just older OP decks that got revived and barely contain any new cards. I think the highest number of new cards you will find in any given deck is three. This is not to say the new expansion sucks bla bla, but more about how incredibly OP some of the old cards were. And these older cards were oppressed by the cards that rotated with the new year indicating their power level. This means only one thing. The power creep in Hearthstone has gone out of control and Blizzard needs to take things seriously.
Quest Rogue is pretty good vs Slow decks
I played vs Quest Rogue 4-5 times (Im playing Zoo Warlock) And i demolish them every game like so easy ( Rank 5-1 )
Yes the ''the pleasure is mine'' assholes are back