Gambling, I would define as trying to win money - there's no money to be won here. The guy payed his money and expected to be able to put a reasonable deck together with what he invested. Yes, he rolled low, and there was a chance that was going to happen.
In something like D&D, the game master would probably even lighten up on the rules and let some of his attacks hit, or the enemy's attacks miss. Why? So he can still have fun.
This has been an issue for some time now with this game: that people's investments don't reflect what should be a reasonable return.
Luckily Blizzard do exactly what you want: They lighter up and let some attacks in.That is called the Pity-Timer of 40 packs.
Oh sweet another HS gambling topic. Here, lemme say my summed up opinion:
All packs in this game are RNG based. Do I agree with it? Absolutely not. But it is what it is. Same thing goes for FIFA and Madden (if you are in the USA). Do I think you should be rewarded more for spending more money or even playing the game a ton. Absolutely. Look at someone like me who has played this game since May 2016. I should be rewarded for playing that long (not rewarded as much as Kripp or Kibler, but you get the idea). I feel like companies like Blizzard reward players too little. Yes, I get that this game shouldn't be based on Blizzard giving players rewards for playing their game, but still.
I also think that if people are going to complain about pack prices, then Blizzard could tweak them a little. I'm in Costa Rica and the prices of packs here would be absurd (In Costa Rica Colón, not US Dollar). Do the $70 bundle for example. What's 70x540? There's your answer. That's my worry for pack prices.
Now, Belgium. Yes this microtransaction drama is still going on but Belgium finally banned microtransactions and referred to them against the country's gambling laws, which I'm happy about. People shouldn't have to pay extra for what they bought just to get better at a game. For Blizzard to avoid Hearthstone being on the banned list of games in that country (if there even is one), they have to make new ways for f2p players to play their game and reach Legend rank or some sort.
It makes sense because it fits blizzard's approach to the game.
They think that by giving less they will get more. This can be seen all over the game. The quests are shit, the packs barely give you anything, arena rewards have been underwhelming since day 1. Ladder rewards are a joke. Should I continue?
So they think that a new player will be super excited to give them money after he has been playing for a month and can maybe, at best, afford a cheaper version of a meta deck. Would you be? Cause I sure as hell won't.
I wonder if someone at blizzard ever wondered if players will actually be more interested in buying packs when they are both closer to complete decks and know that the investment is worth it.
Thanks, dawg.
Oh sweet another HS gambling topic. Here, lemme say my summed up opinion:
All packs in this game are RNG based. Do I agree with it? Absolutely not. But it is what it is. Same thing goes for FIFA and Madden (if you are in the USA). Do I think you should be rewarded more for spending more money or even playing the game a ton. Absolutely. Look at someone like me who has played this game since May 2016. I should be rewarded for playing that long (not rewarded as much as Kripp or Kibler, but you get the idea). I feel like companies like Blizzard reward players too little. Yes, I get that this game shouldn't be based on Blizzard giving players rewards for playing their game, but still.
I also think that if people are going to complain about pack prices, then Blizzard could tweak them a little. I'm in Costa Rica and the prices of packs here would be absurd (In Costa Rica Colón, not US Dollar). Do the $70 bundle for example. What's 70x540? There's your answer. That's my worry for pack prices.
Now, Belgium. Yes this microtransaction drama is still going on but Belgium finally banned microtransactions and referred to them against the country's gambling laws, which I'm happy about. People shouldn't have to pay extra for what they bought just to get better at a game. For Blizzard to avoid Hearthstone being on the banned list of games in that country (if there even is one), they have to make new ways for f2p players to play their game and reach Legend rank or some sort.
I also found this article if anyone cares to read it: https://www.pcgamer.com/how-microtransactions-and-in-game-currencies-can-be-used-to-launder-money/
Thoughts?
It makes sense because it fits blizzard's approach to the game.
They think that by giving less they will get more. This can be seen all over the game. The quests are shit, the packs barely give you anything, arena rewards have been underwhelming since day 1. Ladder rewards are a joke. Should I continue?
So they think that a new player will be super excited to give them money after he has been playing for a month and can maybe, at best, afford a cheaper version of a meta deck. Would you be? Cause I sure as hell won't.
I wonder if someone at blizzard ever wondered if players will actually be more interested in buying packs when they are both closer to complete decks and know that the investment is worth it.
This expansion did well, about 1 in ten, last one, got 1 in about 30. Hang in there!
Opened 4 gift packs from Monster Hunt and got 3 epics, 2 golden commons and 1 golden legendary. Based Monster hunt