I have finally done it! I have removed HS from my computer! ITS OVER!
Seriously though, the game had not been fun for me for a while now. The major issue for me has been the fundamentals it was built upon. You have RNG within a card, sometimes it works in your favor sometimes it doesn't, and that's fine, but the problem for me has been the initial draw of a limited 3 cards (4 if going second) out a total 30 cards. Its game breaking tbh. Having 10% of your deck at the start of the game severely limits your play style and encourages aggro built heavily. With the addition of Baku, this has been favored even more, with the hero powers becoming stronger (Bakuladin, not to mention Gennladin but that is a mid-range deck. Also, it will only be a matter of time when someone finds a better version of Baku Hunter, rather then the current crappy version of playing a bunch of 1 drops and hope you draw silence to finish off the opponent.). Some people will say that aggro will become stronger if they have more cards at the start, but so will control and mid-range, you will have more tools to deal with aggro rather then playing that one card you have to save your ass and hope for the best.
The other thing with the initial card limit is that it hurts two card combos the most. You have one piece in hand and sometimes you never ever draw the second piece. It limits deck building because you cannot add such combos in your deck unless you have heavy draw mechanics and we all know how draw works in HS, as some classes are entitled to get all the draws they want while others get nothing (seriously who decided to give Kobald Librarian to Warlocks? They didn't have enough draw?)
If you provide more cards at the start of the game, then these two card combos become more realistic and deck creativity increases even without draw. With more cards you have a better chance to fight aggro and better chance to do combos (not miracle style combos, but simple combos that should exist in the game but don't).
Final issue with initial number of cards in your hand, cards that increases the thickness of your deck are rather useless (White Eyes and Dire Frenzy), this is why discover has been such a popular mechanic because it adds to your hand. Almost all discover cards are very good or playable. Both discover and "add card to your deck" are value plays but we all know which one we all prefer. Recruit is also popular when done right because it thins your deck and provides more chances to draw a crucial card.
In other words, what I believe is, if you have more cards at the start of the game, the game will be more interesting while also being shorter due to faster fatigue rates. It will also counter the lack of card draw some classes have as well as providing more chances to that crucial turn you want to do since you will have more cards.
The second fundamental flaw with the game is AoE. Once again some classes are entitled to it but others are not? This causes some classes to play a specific type of deck and nothing else (Hunters, who are one AoE away from having a cool and viable control deck). I have never understood this design philosophy from Blizzard. Why are you restricting gameplay with this decision? Will it be really bad to print a half decent AoE rather then printing a dumb unusable pack filler?
The other issue is that most AoE are simply not good enough. Go back and look at all the AoE cards ever released. How many of them were good? And how many were good on their own? AoE cards became good in the last 1.5-2 years and that is when we really saw a host of control decks become viable (Kazakus had a huge part to play), we had control decks before this period but not to this extent. Once again we are back to an era where AoE doesn't exists to the extent it existed in the year of the Mammoth.
The third and final fundamental flaw with Hearthstone is minion stats in accordance to their mana and the bonus effects they bring, sometimes the bonus effect is so strong, one application can turn the game around. Minions at low mana are already heavily stated and this goes on and becomes a major issue as the mana increases. At 1 mana you have almost 4 stats on a body (looking at many 1/3 minions in the game, this stat can increase on some minions!) Later on it becomes 5 mana with 10 stats and a bonus effect (looking at the many 5 drops in the game) and increases to up to 10 mana 24 stats (with bonus effects). With the lack of removal in the game, single target or AoE, dealing with such minions is problematic. If you have big minions in the game, or if your game revolves heavily around minions, then there should be ways to deal with them, otherwise their stats should be lower, so they are manageable with minion minion trading, thus encouraging trading and interactions. Spiteful Summoner is a potential 6 mana 16/16 and that is not right. 4 mana 7/7 was not right.
Right now HS heavily lacks within the interactive game play department. Or maybe, it has always lacked in the department?
There are a few more things I wanted to list, but to hell with it. I am done with this game! I will not miss it and will not miss the community either! Haha!
Anyways boys and girls. Hope you all have a great time ahead. Good luck with your lives and have fun!
man, quest rogue is so fucking retarded... why blizzard allows such thing? why does it take so long to nerf these broken shit like this, and aggro palladin, or spiteful summonner??
How does every spiteful druid player I encounter have the summoner on 6? And I literally mean EVERY fucking spiteful druid player. This card is total bullshit. When it comes to cubelock, you can at least play around his game plan. You can avoid silencing his voidlords to increase the odds of Gul'dan summoning more voidwalkers instead of doomguards. Or destroy his weapon with weapon removal. Or poly his doomguards.
BUT HOW THE FUCK AM I SUPPOSED TO DEAL WITH TURN 6 16/16 WITH "CAN'T BE TARGETED BY SPELLS"?!!!
Pathetics people emote or bm during their games. Surely to fill the lack they have in their poor life. No friends, a prostitute mom with an alcoholic dad, or something like that. Maybe you were the kid that everyone was hitting at school. I know that some of you will recognize themselves here. Read this please: you're PATHETIC. I should kill you because you represent a source of stress for me
Really fucked up, man. I wish you never have to experience what it is like to have an alcoholic dad. I suggest you get some help with that stress.
Actually my dad was alcoholic and my mom was prostitute so i know what it is. Fortunately my friend i'm the definition of stable, unlike some
For fuck sake Blizzard DO something with Dark Pact..... its so fucking boring now. Its just auto concede against warlocks. Doesent matter how many damn silence you have when you cannot use them ffs.
You call getting annoyed by emotes in game being stable? :D I don't know why your original comment touched me the way it did, but I always wonder how can people who read too much out of too little call other people unstable. I don't mean you specifically, but I have been added by people after games where I just said well played at the end like I do all the time only to get raged at later, called all kinds of names and assumptions about I lacking something in life etc. You realize it makes it look exactly the opposite? :D
Actually I don't know why i said i was stable because that's not really what i meant. Anyway, people who emote and bm have clearly a problem (or they are 12 yo), my first comment was totally right
>Opponent making it blatantly obvious that he has equality + cons in hand, by consistently setting up exact lethals and by trying to bait me out
>Play around equality cons the entire game eventually winning by clutch
>''Lucky faggot I had equality cons in hand retard''
-He unfriends me
-...
-Does he think that other people only play their own game? Does he think that others can't think for themselves? Is he a dedicated solipsist? We will never know.
Honestly, I don't care about losing against the heaviest aggro deck. I don't care to losing against the heaviest control decks. But if Blizzard is not nerfing Cubelock/Control Lock to the ground I gonna refund the expansion.
So funny to lose against something you simply can't counter if you are not fast enough. That is possible with EVERY aggro deck. NOT LOCK. NERF THIS
I just beat a cubelock who was playing his cards slowly during all the game, you know, as if the guy was reflecting from the right way and was sure that he was doing the perfectly right plays. As if 90% of the time everything wasn't obvious. [removed]
Notes: mod edit. even the salt thread has its limits
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Kaladin's RoS Set Review
Join me at Out of Cards!
Brawliseum aka Paladin love-fest number 6.
building a ramp and went on the ladder at rank 5,got no stars so i dont care.
6 paladins.
Switched to a homebrew shaman
5 big spell mages.
Blizzard are you even serious? This is beyond rigged.Its a total cabbage matchmaking.
Best quotes:
"Casual is perfectly fine"
"warlock is not overpowered"
"Playing odd paladin just to test it"
Built an OTK priest, destroyed a bunch of netdecked Paladins and Warlocks in casual.
Took it to ladder, terrible draw every battle and lost 4 on the run against the same decks.
Right, okay.
I have finally done it! I have removed HS from my computer! ITS OVER!
Seriously though, the game had not been fun for me for a while now. The major issue for me has been the fundamentals it was built upon. You have RNG within a card, sometimes it works in your favor sometimes it doesn't, and that's fine, but the problem for me has been the initial draw of a limited 3 cards (4 if going second) out a total 30 cards. Its game breaking tbh. Having 10% of your deck at the start of the game severely limits your play style and encourages aggro built heavily. With the addition of Baku, this has been favored even more, with the hero powers becoming stronger (Bakuladin, not to mention Gennladin but that is a mid-range deck. Also, it will only be a matter of time when someone finds a better version of Baku Hunter, rather then the current crappy version of playing a bunch of 1 drops and hope you draw silence to finish off the opponent.). Some people will say that aggro will become stronger if they have more cards at the start, but so will control and mid-range, you will have more tools to deal with aggro rather then playing that one card you have to save your ass and hope for the best.
The other thing with the initial card limit is that it hurts two card combos the most. You have one piece in hand and sometimes you never ever draw the second piece. It limits deck building because you cannot add such combos in your deck unless you have heavy draw mechanics and we all know how draw works in HS, as some classes are entitled to get all the draws they want while others get nothing (seriously who decided to give Kobald Librarian to Warlocks? They didn't have enough draw?)
If you provide more cards at the start of the game, then these two card combos become more realistic and deck creativity increases even without draw. With more cards you have a better chance to fight aggro and better chance to do combos (not miracle style combos, but simple combos that should exist in the game but don't).
Final issue with initial number of cards in your hand, cards that increases the thickness of your deck are rather useless (White Eyes and Dire Frenzy), this is why discover has been such a popular mechanic because it adds to your hand. Almost all discover cards are very good or playable. Both discover and "add card to your deck" are value plays but we all know which one we all prefer. Recruit is also popular when done right because it thins your deck and provides more chances to draw a crucial card.
In other words, what I believe is, if you have more cards at the start of the game, the game will be more interesting while also being shorter due to faster fatigue rates. It will also counter the lack of card draw some classes have as well as providing more chances to that crucial turn you want to do since you will have more cards.
The second fundamental flaw with the game is AoE. Once again some classes are entitled to it but others are not? This causes some classes to play a specific type of deck and nothing else (Hunters, who are one AoE away from having a cool and viable control deck). I have never understood this design philosophy from Blizzard. Why are you restricting gameplay with this decision? Will it be really bad to print a half decent AoE rather then printing a dumb unusable pack filler?
The other issue is that most AoE are simply not good enough. Go back and look at all the AoE cards ever released. How many of them were good? And how many were good on their own? AoE cards became good in the last 1.5-2 years and that is when we really saw a host of control decks become viable (Kazakus had a huge part to play), we had control decks before this period but not to this extent. Once again we are back to an era where AoE doesn't exists to the extent it existed in the year of the Mammoth.
The third and final fundamental flaw with Hearthstone is minion stats in accordance to their mana and the bonus effects they bring, sometimes the bonus effect is so strong, one application can turn the game around. Minions at low mana are already heavily stated and this goes on and becomes a major issue as the mana increases. At 1 mana you have almost 4 stats on a body (looking at many 1/3 minions in the game, this stat can increase on some minions!) Later on it becomes 5 mana with 10 stats and a bonus effect (looking at the many 5 drops in the game) and increases to up to 10 mana 24 stats (with bonus effects). With the lack of removal in the game, single target or AoE, dealing with such minions is problematic. If you have big minions in the game, or if your game revolves heavily around minions, then there should be ways to deal with them, otherwise their stats should be lower, so they are manageable with minion minion trading, thus encouraging trading and interactions. Spiteful Summoner is a potential 6 mana 16/16 and that is not right. 4 mana 7/7 was not right.
Right now HS heavily lacks within the interactive game play department. Or maybe, it has always lacked in the department?
There are a few more things I wanted to list, but to hell with it. I am done with this game! I will not miss it and will not miss the community either! Haha!
Anyways boys and girls. Hope you all have a great time ahead. Good luck with your lives and have fun!
remove the fucking spiteful summoner from the game.Jesus christ.I cant count how many matches i lost due to that.
Best quotes:
"Casual is perfectly fine"
"warlock is not overpowered"
"Playing odd paladin just to test it"
man, quest rogue is so fucking retarded... why blizzard allows such thing? why does it take so long to nerf these broken shit like this, and aggro palladin, or spiteful summonner??
How does every spiteful druid player I encounter have the summoner on 6? And I literally mean EVERY fucking spiteful druid player. This card is total bullshit. When it comes to cubelock, you can at least play around his game plan. You can avoid silencing his voidlords to increase the odds of Gul'dan summoning more voidwalkers instead of doomguards. Or destroy his weapon with weapon removal. Or poly his doomguards.
BUT HOW THE FUCK AM I SUPPOSED TO DEAL WITH TURN 6 16/16 WITH "CAN'T BE TARGETED BY SPELLS"?!!!
TIL 5-mana 5/6 is a tempo loss control card.
Kaladin's RoS Set Review
Join me at Out of Cards!
For fuck sake Blizzard DO something with Dark Pact..... its so fucking boring now. Its just auto concede against warlocks. Doesent matter how many damn silence you have when you cannot use them ffs.
I like this meta, I sure as Hell don't dread playing this game when I finally get the feeling to play it
Turn 1, 2 dudes, turn 2, 2 dudes, turn 3 weapom + 2 dudes, turn 4 adapt dudes
WHAT IS FUCKING HAPPENING IN THIS FUCKING ARENA?
I'm sorry for my bad english :v
One of this nights where my opponent manages to draw all their keycards, and I can't draw any relevant cards.
Big boards? Sure, I can't draw any AoE despite playing big mage (seriously... i managed to draw 1 board till turn 8).
Playing against cubelock? Sure, I don't need polymorph as both were in my bottom 9 cards.
Switch to aggro? Sure, give every opponent a perfect way to clear the board every turn.
Opponent need to topdeck a certain card to counter my play? sure no problem.
I love these nights.
>Opponent making it blatantly obvious that he has equality + cons in hand, by consistently setting up exact lethals and by trying to bait me out
>Play around equality cons the entire game eventually winning by clutch
>''Lucky faggot I had equality cons in hand retard''
-He unfriends me
-...
-Does he think that other people only play their own game? Does he think that others can't think for themselves? Is he a dedicated solipsist? We will never know.
Fuck cubelock
Honestly, I don't care about losing against the heaviest aggro deck. I don't care to losing against the heaviest control decks.
But if Blizzard is not nerfing Cubelock/Control Lock to the ground I gonna refund the expansion.
So funny to lose against something you simply can't counter if you are not fast enough. That is possible with EVERY aggro deck. NOT LOCK. NERF THIS
TIL combo decks don't exist. "OTK" is simply "control with a finisher"
Kaladin's RoS Set Review
Join me at Out of Cards!
didnt know that ropers were still a thing in 2018
Best quotes:
"Casual is perfectly fine"
"warlock is not overpowered"
"Playing odd paladin just to test it"
I just beat a cubelock who was playing his cards slowly during all the game, you know, as if the guy was reflecting from the right way and was sure that he was doing the perfectly right plays. As if 90% of the time everything wasn't obvious. [removed]