Hunter already has all the tempo it needs from the rest of it's kit. He's a lot more likely to kill you without even needing Rexxar. Cubelock is the only warlock deck slightly favoured against spell hunter. Rexxar gives it all the value it needs to play vs slower control in a single card.
I'm not saying Gu'ldan is a bad card. It's just incredibly easy to deal with for a lot of decks. Rexxar is not easy to deal with when you do get to that point of the game where you've both blown most of your kit and the person who can play a big minion every turn is going to win it.
The infinite value and toolkit it opens up to hunter is a lot more valuable than Gul'dan in more matches than Gul'dan is valuable.
Perhaps this is a standard format fail then because I have no big issue with Rexxar. Kazakus a bunch of times to repeatedly clear their board and make water eles until the fatigue damage kills them or sit and do nothing but remove their stuff as Control Lock until you whip out Gul'Dan & N'Zoth and just start killing them as they drop 1-2 minions per turn. Just the other day I was facing Reno Hunter who Rexxared early. Ended up taking the game to 9 turns in fatigue (this is the common occurrence for my Reno Mage vs Rexxar match-ups, although 9 turns into fatigue is a bit of an outlier).
I feel the issue is more players misunderstanding how to win against the match-up. You don't beat infinite value at the attrition/value game unless you're also using infinite value. Too many decks still have this backwards idea of winning by thinking if they keep removing zombeasts and not actually going face that they are ever going to win. Rexxar plays out almost exactly like the old Jade Druid match-ups went (ie you eventually need to decide when you've removed enough stuff and need to start going face). Too many players have defeatist attitudes when it comes to infinite value and think you can't win unless you're aggro/otk and that's just plain wrong. Chip damage is a legit thing and so is late game pressure.
I suppose this thread is where I should rant, even though it’s a needed PSA for the community.
It’s spelled “synergy.” There is no “i” in synergy. (Huh - that sounds deep.)
I’d like to think that it’s down to non-native speakers on the forum, and I don’t mean to offend if that’s the case. I just can’t see another instance without - well, ranting.
Hunter already has all the tempo it needs from the rest of it's kit. He's a lot more likely to kill you without even needing Rexxar. Cubelock is the only warlock deck slightly favoured against spell hunter. Rexxar gives it all the value it needs to play vs slower control in a single card.
I'm not saying Gu'ldan is a bad card. It's just incredibly easy to deal with for a lot of decks. Rexxar is not easy to deal with when you do get to that point of the game where you've both blown most of your kit and the person who can play a big minion every turn is going to win it.
The infinite value and toolkit it opens up to hunter is a lot more valuable than Gul'dan in more matches than Gul'dan is valuable.
Perhaps this is a standard format fail then because I have no big issue with Rexxar. Kazakus a bunch of times to repeatedly clear their board and make water eles until the fatigue damage kills them or sit and do nothing but remove their stuff as Control Lock until you whip out Gul'Dan & N'Zoth and just start killing them as they drop 1-2 minions per turn. Just the other day I was facing Reno Hunter who Rexxared early. Ended up taking the game to 9 turns in fatigue (this is the common occurrence for my Reno Mage vs Rexxar match-ups, although 9 turns into fatigue is a bit of an outlier).
I feel the issue is more players misunderstanding how to win against the match-up. You don't beat infinite value at the attrition/value game unless you're also using infinite value. Too many decks still have this backwards idea of winning by thinking if they keep removing zombeasts and not actually going face that they are ever going to win. Rexxar plays out almost exactly like the old Jade Druid match-ups went (ie you eventually need to decide when you've removed enough stuff and need to start going face). Too many players have defeatist attitudes when it comes to infinite value and think you can't win unless you're aggro/otk and that's just plain wrong. Chip damage is a legit thing and so is late game pressure.
Reno lock is actually not that hard for reno hunter thanks to sylvannas play deads. The main problem is if warlock is able to manage to board clear and the hunter doesnt have a good followup play to board flood again, they almost straight up lose to guldan and nzoth since many reno hunter lists dont run board wipes. My deck runs two, with one being a board wipe on a stick so I can deal with them, and in the end guldans 3 dmg hero power doesnt do squat when I have reno of my own. Reno mages definitely takes longer because Jaina has way more value than Guldan. But in the end I usually win since it being a singleton deck, they have to remove so many good removals to support Jaina, so they usually cant keep up with zombeasts in fatigue.
You are literally a big idiot, if you believe that the matching system is not rigged. Whenever I put Fan of Knives in my deck, I never encounter odd paladin, and whenever I put Chief Inspector , I do not encounter secret hunter.
Good God almighty, I just want to consistently beat any Mage deck with Frost Lich Jaina. Is that too much to ask? I HATE losing to that bitch of a card. I don't want it to rotate ever because I want to beat the damn thing. Fuck
I swear to God in last 15-20 days all my loses were because of an opponent giving an blowjob to RNGesus to have that type of luck. I'm ok and looking forward to the match when my opponent plays skilfully, and not the match where Barnes summons Yshaarj on turn 4, Hunter gets its insane highroll while all my boarclears are at the end of the deck, or Even Shaman getting a perfect card from Lich King. That type of stuff sucks. It basically cuts any desicions in the game and that just triggers me really a lot. Fuck rngcocksuckers
Fucking GAME! No matter what class I pick or deck type I use! The MM system always puts me vrs the hard counter just to make me feel bad! FUCK OFF!!!! And fucking huntards all day!!!!! :D
I mean if you don't change the DK Rexxar hero power at least do something with the battlecry. It is literally an immense tempo swing, and then Blizzard expects me to win against armor along with lifesteal rush, 10k hp taunts.
Why would they change anything about Rexxar when you have a DK that is already superior to it in almost every way (ie Gul'Dan)? On one hand you have a 6 mana Blizzzard effect with no freeze vs a 10 mana full board of value from no board. On one hand you have powerful, yet very slow, zombeasts vs 2 mana infinite value removal/stabilization/push/opponent tempo-killer.
Lul Rexxar is superior to gul'dan in almost every way. Only jaina comes close to the value and power lvl for it's cost.
i remember one game where i was rogue Vs. warlock, and i played hallucination (this is not in brawl) and i got bloodreaver gul'dan. and i when i played it i got no demons. it was a 10 mana hero power change. and it won me the game easy. and so when you have that, plus a wall of taunts...
Rollback Post to RevisionRollBack
Rejoice, for even in death, you have become children of Thanos.
Good God almighty, I just want to consistently beat any Mage deck with Frost Lich Jaina. Is that too much to ask? I HATE losing to that bitch of a card. I don't want it to rotate ever because I want to beat the damn thing. Fuck
Sush, the problem is DK Rexxar. Jaina is fine because control is the proper way to play and everything else is a doggy door for scrubs. Guldan is fine too, for the same reason.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
This game is such an utter fucking joke, I just played a game against a Spell Hunter with my Even Warlock deck, and I would've won the game easily on fatigue, were it not that my opponent LITERALLY got 10 CONSECUTIVE lifesteal + rush/charge minions from his Deathstalker Rexxar hero power. WHAT ARE THE ODDS?! This is truly insane, and I've never played a game with this bad RNG EVER BEFORE. Truly makes me want to quit this game and never look back. Zul'jin is way overpowered too btw. How did no one at Team 5 think to themselves: Oh, this card might be a little OP? It literally trumps every other DK/hero card in my opinion, and you get rewarded regardless if you played bad or not. I nearly play flawless and I often see my Hunter opponents make mistakes, but when they just slam Zul'jin on the board (after playing some random spells turns 1-9) they win the game 99% of the time. There is not a single other DK/hero card that has that same game shifting potential, and it's properly embarrassing that it got the go ahead for this expansion. I feel gross and disgusted by this game, and don't recognize the fun (but sometimes frustrating) game it used to be anymore. Sure, it wasn't ever perfect, but it used to be way more fun and rewarding if you played well, but now you just get screwed over by literally OP cards and there's virtually nothing to counter them with (Prince Keleseth, Zul'jin, Shudderwock (although hard to pull off)), and there's so much combo's/OTK's nowadays that are so hard to play around (Maly Druid, OTK/DK Paladin, Freeze Mage etc.), can you honestly say you still enjoy this game? For me personally, I can not. RNG is horrible too most of the time, and even if you win a game, you feel like you were pretty lucky most of the time, it barely ever feels like you won because you "outskilled" your opponent. Reading this, I might actually just quit altogether. Sure there might not be that much fun games to play at the moment, but nearly every other game out there is more rewarding of your time/investment/energy and money than this pile of shit.
I'm ok with facing Rexxar and other infinite value generators: Blizzard made a mistake printing those cards and they recognized it by not doing the same thing again.
Hagatha and Boom are both kinda infinite value, but they are put under restrains like minions-synergy and RNG.
I repeat it: I'm ok with facing Rexxar and all the other utter bullshit from KotFT & co., I'm ok with waiting for those cards to rotate and I'm ok with playing in a very unfriendly meta, but please, PLEASE don't ever put us again through this Blizz.
This game is such an utter fucking joke, I just played a game against a Spell Hunter with my Even Warlock deck, and I would've won the game easily on fatigue, were it not that my opponent LITERALLY got 10 CONSECUTIVE lifesteal + rush/charge minions from his Deathstalker Rexxar hero power. WHAT ARE THE ODDS?! This is truly insane, and I've never played a game with this bad RNG EVER BEFORE. Truly makes me want to quit this game and never look back. Zul'jin is way overpowered too btw. How did no one at Team 5 think to themselves: Oh, this card might be a little OP? It literally trumps every other DK/hero card in my opinion, and you get rewarded regardless if you played bad or not. I nearly play flawless and I often see my Hunter opponents make mistakes, but when they just slam Zul'jin on the board (after playing some random spells turns 1-9) they win the game 99% of the time. There is not a single other DK/hero card that has that same game shifting potential, and it's properly embarrassing that it got the go ahead for this expansion. I feel gross and disgusted by this game, and don't recognize the fun (but sometimes frustrating) game it used to be anymore. Sure, it wasn't ever perfect, but it used to be way more fun and rewarding if you played well, but now you just get screwed over by literally OP cards and there's virtually nothing to counter them with (Prince Keleseth, Zul'jin, Shudderwock (although hard to pull off)), and there's so much combo's/OTK's nowadays that are so hard to play around (Maly Druid, OTK/DK Paladin, Freeze Mage etc.), can you honestly say you still enjoy this game? For me personally, I can not. RNG is horrible too most of the time, and even if you win a game, you feel like you were pretty lucky most of the time, it barely ever feels like you won because you "outskilled" your opponent. Reading this, I might actually just quit altogether. Sure there might not be that much fun games to play at the moment, but nearly every other game out there is more rewarding of your time/investment/energy and money than this pile of shit.
yeah mate, i think the same.. in constructed, it feels that you win by pure luck because of these insanely stupid broken cards.. you have to be lucky that your opponent don't pull them early enough AND you have to be lucky to play on your perfect, optimized curve (or pull your overpowered card before him).. thats pretty fucking boring and lame... that's why I like arena better... despite having also a lot of RNG, it feels that you have more opportunities to outsmart the other player
misplays = perfect play, everyone. obviously
Perhaps this is a standard format fail then because I have no big issue with Rexxar. Kazakus a bunch of times to repeatedly clear their board and make water eles until the fatigue damage kills them or sit and do nothing but remove their stuff as Control Lock until you whip out Gul'Dan & N'Zoth and just start killing them as they drop 1-2 minions per turn. Just the other day I was facing Reno Hunter who Rexxared early. Ended up taking the game to 9 turns in fatigue (this is the common occurrence for my Reno Mage vs Rexxar match-ups, although 9 turns into fatigue is a bit of an outlier).
I feel the issue is more players misunderstanding how to win against the match-up. You don't beat infinite value at the attrition/value game unless you're also using infinite value. Too many decks still have this backwards idea of winning by thinking if they keep removing zombeasts and not actually going face that they are ever going to win. Rexxar plays out almost exactly like the old Jade Druid match-ups went (ie you eventually need to decide when you've removed enough stuff and need to start going face). Too many players have defeatist attitudes when it comes to infinite value and think you can't win unless you're aggro/otk and that's just plain wrong. Chip damage is a legit thing and so is late game pressure.
My avatar says it ALL MEME DECK FTW
I suppose this thread is where I should rant, even though it’s a needed PSA for the community.
It’s spelled “synergy.” There is no “i” in synergy. (Huh - that sounds deep.)
I’d like to think that it’s down to non-native speakers on the forum, and I don’t mean to offend if that’s the case. I just can’t see another instance without - well, ranting.
Reno lock is actually not that hard for reno hunter thanks to sylvannas play deads. The main problem is if warlock is able to manage to board clear and the hunter doesnt have a good followup play to board flood again, they almost straight up lose to guldan and nzoth since many reno hunter lists dont run board wipes. My deck runs two, with one being a board wipe on a stick so I can deal with them, and in the end guldans 3 dmg hero power doesnt do squat when I have reno of my own. Reno mages definitely takes longer because Jaina has way more value than Guldan. But in the end I usually win since it being a singleton deck, they have to remove so many good removals to support Jaina, so they usually cant keep up with zombeasts in fatigue.
The amount of netdeck is on next level.
and please fucking reduce/nerf all the removal which ignore HP of monsters, looking at you huntards.
This is one of the reasons why nothing past 5 mana cost card is trash and unplayable.
2 days of OTK Paladin.
Uther consistently at the bottom of the deck. GGs
"Hey. Hey. Do you wanna buy a funnel cake?" Undercity Huckster
You are literally a big idiot, if you believe that the matching system is not rigged. Whenever I put Fan of Knives in my deck, I never encounter odd paladin, and whenever I put Chief Inspector , I do not encounter secret hunter.
Good God almighty, I just want to consistently beat any Mage deck with Frost Lich Jaina. Is that too much to ask? I HATE losing to that bitch of a card. I don't want it to rotate ever because I want to beat the damn thing. Fuck
I swear to God in last 15-20 days all my loses were because of an opponent giving an blowjob to RNGesus to have that type of luck. I'm ok and looking forward to the match when my opponent plays skilfully, and not the match where Barnes summons Yshaarj on turn 4, Hunter gets its insane highroll while all my boarclears are at the end of the deck, or Even Shaman getting a perfect card from Lich King. That type of stuff sucks. It basically cuts any desicions in the game and that just triggers me really a lot. Fuck rngcocksuckers
Moving into https://outof.cards/members/firepaladinhs/decks
Fucking GAME! No matter what class I pick or deck type I use! The MM system always puts me vrs the hard counter just to make me feel bad! FUCK OFF!!!! And fucking huntards all day!!!!! :D
RNG-Based Game.
I'm sorry for my bad english :D
i remember one game where i was rogue Vs. warlock, and i played hallucination (this is not in brawl) and i got bloodreaver gul'dan. and i when i played it i got no demons. it was a 10 mana hero power change. and it won me the game easy. and so when you have that, plus a wall of taunts...
Rejoice, for even in death, you have become children of Thanos.
Sush, the problem is DK Rexxar. Jaina is fine because control is the proper way to play and everything else is a doggy door for scrubs. Guldan is fine too, for the same reason.
Free to try and find a game, dealing cards for sorrow, cards for pain.
NERF HUNTER!!!
This game is such an utter fucking joke, I just played a game against a Spell Hunter with my Even Warlock deck, and I would've won the game easily on fatigue, were it not that my opponent LITERALLY got 10 CONSECUTIVE lifesteal + rush/charge minions from his Deathstalker Rexxar hero power. WHAT ARE THE ODDS?! This is truly insane, and I've never played a game with this bad RNG EVER BEFORE. Truly makes me want to quit this game and never look back. Zul'jin is way overpowered too btw. How did no one at Team 5 think to themselves: Oh, this card might be a little OP? It literally trumps every other DK/hero card in my opinion, and you get rewarded regardless if you played bad or not. I nearly play flawless and I often see my Hunter opponents make mistakes, but when they just slam Zul'jin on the board (after playing some random spells turns 1-9) they win the game 99% of the time. There is not a single other DK/hero card that has that same game shifting potential, and it's properly embarrassing that it got the go ahead for this expansion. I feel gross and disgusted by this game, and don't recognize the fun (but sometimes frustrating) game it used to be anymore. Sure, it wasn't ever perfect, but it used to be way more fun and rewarding if you played well, but now you just get screwed over by literally OP cards and there's virtually nothing to counter them with (Prince Keleseth, Zul'jin, Shudderwock (although hard to pull off)), and there's so much combo's/OTK's nowadays that are so hard to play around (Maly Druid, OTK/DK Paladin, Freeze Mage etc.), can you honestly say you still enjoy this game? For me personally, I can not. RNG is horrible too most of the time, and even if you win a game, you feel like you were pretty lucky most of the time, it barely ever feels like you won because you "outskilled" your opponent. Reading this, I might actually just quit altogether. Sure there might not be that much fun games to play at the moment, but nearly every other game out there is more rewarding of your time/investment/energy and money than this pile of shit.
I'm ok with facing Rexxar and other infinite value generators: Blizzard made a mistake printing those cards and they recognized it by not doing the same thing again.
Hagatha and Boom are both kinda infinite value, but they are put under restrains like minions-synergy and RNG.
I repeat it: I'm ok with facing Rexxar and all the other utter bullshit from KotFT & co., I'm ok with waiting for those cards to rotate and I'm ok with playing in a very unfriendly meta, but please, PLEASE don't ever put us again through this Blizz.
Cheers
yeah mate, i think the same.. in constructed, it feels that you win by pure luck because of these insanely stupid broken cards.. you have to be lucky that your opponent don't pull them early enough AND you have to be lucky to play on your perfect, optimized curve (or pull your overpowered card before him).. thats pretty fucking boring and lame... that's why I like arena better... despite having also a lot of RNG, it feels that you have more opportunities to outsmart the other player
10 games 8 hunters all three types almost equally represented so teching is impossible it would take 8 slots to tech agaisnt them all
looks like i have no choice but to craft subject 9. i really wish i were allowed to play the classes and decks i like.
Kaladin's RoS Set Review
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